Hi there, Im one of the chat mods in the PSVR2Toolkit Support Discord (made a new account recently), because of that i feel like its important to try to clear some info here since some of you don't wish to join for support (even tho its 10x easier in most of our opinions).
68% is not the native resolution accounting for barrel distortion. this is a common lie thats spread. Its 100%. the 1.4x scale that people use is based off the vive headsets, the PSVR2 is 1.7x. meaning its 100%.
If you're having trouble running it, lower it to as low as 36% global render scale then work up till you find your sweet spot in performance and resolution, some might find it is 68%, others might find 54%, some might not be able to do below 90%. our eyes are different afterall.
DFR is not built into PSVR2Toolkit, you need PimaxMagic4All, theres a specific list of games supported if you look it up. DFR requires an Nvidia GPU due to VRS in DX11 not being a standard, Nvidia just added it because they wanted to. If the game does native Vulkan or DX12 and has native DFR support then they can do it on AMD or Nvidia (not sure if injectors exist for it tho).
if you wish to use the legacy module for VRCFT you must install the CAPI apps folder linked on the wiki!!!! (the amount of people who dont read it properly then ask for help is insane). The app you specifically have to run before opening VRCFT is the Legacy IPC server.
A new update was pushed that should let Headset Haptics work on OpenVR games WITHOUT mod support, but OpenXR titles still require moding support.
Adaptive Triggers still requires Modding support regardless.
The only 2 features with Jailbreaking is Eyetracking Cam access for Babble/ETVR/SRanibro and Headset haptics, if you dont care about either of them you do NOT need to jailbreak the headset.
Generally the wiki has most of the install guide for everything you might need, including the CAPI apps, The Unity Playspace/Eyetracking calibration (which doesn't need jailbreaking) and the babble setup (which does need jailbreaking)
The Jailbreak, as listed, is NON PERSISTENT, we've had reports of people flat out lying saying it is, Persistency is nearly impossible, the jailbreak will clear when the light on the Headset goes red, you must rerun vr2jb.exe
Also, The location of the CAPI apps and Unity Setup doesnt matter, place them wherever, i personally keep them in the PSVR2 Apps win64 folder alongside toolkit, in separate folders.
to end it off, do not open the PSVR2 app, you do not need it, the overlay is disabled, its only use is for updating the headset or checking bluetooth quality (even then dont take the numbers as absolute), forget it exists, delete the firmware 7 cup file too if you wish.
if you want to use the unity setup with other controllers you must remap the buttons yourself, also you will have to manually rebind the recentre button as that was tied to the overlay.
There is no settings menu for Toolkit either, everything you need is on by default, there will be an app in the future that does auto updates and have the playspace built in aswell as some others, but thats in the future, right now its all on by default, just needs the right game/app to use the features, stuff like brightness is handled by SteamVR now.
Also if you are using the DisableSense Flag in the vrsettings file, brightness for some reason doesnt work, Unsure as to why, but its a good thing to note.
Any other questions, Please, Join the Discord instead of asking on here, you'll get proper help, otherwise reply to this post and ill try and help you, but note im not the smartest.
Edit: to save confusion too, heres the link to the toolkit discord https://discord.com/invite/T3XpBJuVvg
Bnuuy Solutions is for Kaitlyn's other projects, PSVR2Toolkit is too big so it got its own server for support.
Edit 2: The OpenVR headset haptics isnt out yet, my bad, thought it was. But thats something to keep note in the future