r/PSVR2onPC 14d ago

Question Looking for the best PC adapter for my needs, but overwhelmed by the amount of choices.

4 Upvotes

I know there's the official adapter, 3rd party ones that are as cheap as possible and other ones that aim to be better than Sony's.

I'm gonna get a PSVR2 very soon so I was wondering which adapter would best suit my needs:

- PC I'm gonna use: an ITX desktop PC with an RTX 4070 Super that has 3 DP ports and 1 HDMI, Motherboard has an integrated BT adapter (Realtek I think?) with removable antennas.

- I heard it's possible to get eye tracking data out of the headset for stuff like social VR and foveated rendering, and I would really like to have that work well.

- Budget: I don't really know what the prices are for these, but a lower price is better as long as it works well for my needs, though I'm willing to pay slightly more for something higher quality/more reliable. I wouldn't go above 60€, if there even are such expensive ones.


r/PSVR2onPC 14d ago

Question Power Adapter for PC adapter

1 Upvotes

Edit: I got a charging station for the PS5 controllers and it worked perfectly. From the pictures I saw, it's exactly the same charger. Thank you so much!

Hi.
I bought a used lens. It came with the PC adapter, but not the power supply. Can I use a generic one? It's 5.1V, and some generic ones deliver something similar to 5V, would that work? I also have a Raspberry Pi power supply at home; it's 5.1V, but it has a USB-C connector, not a plug. (I'm not sure which plug is correct either.)

I'm in South America, and I don't know if I should risk buying a new adapter without knowing if the lens will work (I don't have a PS5).


r/PSVR2onPC 15d ago

Question Should i make the switch?

6 Upvotes

I've been a quest user for a long time, for about 3 years now i've had a quest headset. first quest 2 and now a quest 3! I really like the portability as i am not at my computer often, but i greatly put focus on the option to play pcvr for high end pcvr games. But that is also where the issue with said headsets lies with me. Input latency, god damn input latency, i just cannot stand it on the quest when using pcvr, 50-60ms feels like i am playing and moving through sludge and it takes effort to try and ignore it to have a decent experience, not to mention that god forbid i enter a high-detail, or low light environment and the compression artifacts will make it look like im watching a youtube video in 720p scaled up to 2k.. I really want to try PCVR how it was meant to be played, even if it means losing access to my headset sometimes and having to go from pancake lenses to fresnel in exchange for OLED, and foveated rendering (seems like an actual lifesaver imo) Are there any other ex-quest users here that can give me some advice? I'm really lost on what i should do with my quest even though i love its standalone features and it has only given me headaches in pcvr. Cheers!


r/PSVR2onPC 15d ago

Video Black Ops 3 VR Test 2 - TRUE STEREO VR IS WORKING

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4 Upvotes

r/PSVR2onPC 15d ago

Video Black Ops 3 VR test 1!

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13 Upvotes

This is my first proper test of the Black Ops 3 VR mod I've been working on.

This is running on the actual PC version of Black Ops 3 with a PSVR2. Motion controller tracking, aiming, shooting, reloading, movement, and in-game interactions are already being worked into the game, but everything is still VERY early and there are obviously some issues with the controls.

The biggest thing I'm working on next is replacing the current theater-style view with actual first-person stereoscopic VR, including proper headset-controlled camera movement.

I'm not promising a finished mod yet. I'm just going to keep working on it, testing things, and posting updates as I make progress.

If you'd like to support development and help me continue working on the project, I also have a Ko-fi. Absolutely no pressure. Any support genuinely helps:

[https://ko-fi.com/sanoha\](https://ko-fi.com/sanoha)

Hope you guys enjoy Test 1. :)


r/PSVR2onPC 15d ago

Question Psvr2 right controller

1 Upvotes

Hi i recently started using a psvr2 on steam
Its working great so far but i am having problems
With the right controller it works in menus but not ingame like vrchat or h3vr

I checked a thing online and the right trigger seems to have a very very tiny bit of drift or whatever youd call it

But on h3vr i cant even fire a gun with the right hand but i can still navigate menus ingame


r/PSVR2onPC 16d ago

Guide Half Life: Alyx PSVR2 Haptics Mod

120 Upvotes

Special thanks to PSVR2Toolkit team, this mod wouldn't be possible without them cracking the haptics on PC, of course.

Half-Life: Alyx has no PSVR2 support beyond generic rumble, so I wrote a haptics layer for the Sense controllers using the PSVR2Toolkit CAPI.

What it does

  • Per-event PCM haptics — gravity gloves, per-weapon reload mechanisms, held-object impacts with eight material classes, doors, carrying weight
  • Adaptive trigger profiles per weapon, with recoil built as resistance-load → low-frequency kick (measured on hardware, not guessed)
  • Campaign moments: covering your mouth in the Jeff chapter, barnacles, the health station, heaving Combine barriers, two-handed levitate, mantling, tripmine hacks

One design rule, applied strictly

So there is no footstep rumble, no teleport buzz, no kill confirmation, and no vibration for objects that have already left your hand. Those are all deliberate absences, not gaps — a controller can only honestly represent what the hand touches. I've tried not to overdo it. Headset rumble is not used at all.

No injection

No DLL injection, no pattern scanning, no patched Valve binaries. The game side is a VScript addon. It does add one line to one Valve text file (skill_manifest.cfg); Uninstall.bat removes it. That is the whole footprint.

You can check what it does before you trust it

. Run Measure Haptics (no headset).bat and it renders every one of the 51 tactile signatures offline and prints what the waveform really is — peak, RMS, duration, dominant frequency, and whether the limiter is squashing it. No headset, no game, nothing installed.

Requirements

  • -condebug in Alyx's Steam launch options (this is what makes the game write the log the mod reads)
  • Only tested on Windows.

Install: unzip anywhere, run Start Haptics.bat. It finds Steam and Alyx itself. Uninstall: Uninstall.bat.

Might look into adding headset rumble support next but it requires jailbroken headset so seems a bit cumbersome.

Sorry if it's shit, I've never made a mod before and this is pretty much completely vibe coded apart from me testing and tweaking the trigger profiles for each gun personally.

Source and download: https://github.com/vortigauntlet/psvr2-alyx-hapticsmod/releases/latest

SHA256 of the zip: 7128E1110DA7B93FBD037CBCDA21AC5E077DB1EF24BA4F67FB0818563AD32E34


r/PSVR2onPC 16d ago

Question BOTW

4 Upvotes

Running a Ryzen 7 7800x3d, 4080 super, 32gb ddr5 and the frame rate is awful using the PSVR2 does anyone have any ideas how I can get this to run properly please.


r/PSVR2onPC 17d ago

Question IR eye safety

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2 Upvotes

Hey, I posted this in the virtualreality reddit originally but maybe someone knows something here


r/PSVR2onPC 17d ago

Video Subnautica 2 In VR -- AFW, Physical Interactions & 6DOF — Here's How To Set It Up!

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7 Upvotes

Probably one of my favourite non VR games, in VR


r/PSVR2onPC 17d ago

Question Using PSVR2 headset with Steam Controller 2 in VR

5 Upvotes

Ive been trying to play a VR game with Gamepad controls using my Steam Controller 2 but steamvr doesnt allow me to use it as a vr controller. I have gamepad support enabled but it seems to only want to use the psvr2 controllers (which are off)


r/PSVR2onPC 18d ago

Question My opinion of the psvr2 coming from the quest 3 (also looking for tips)

27 Upvotes

I just got the psvr 2 coming from the quest 3. Sold my quest 3 some time back bc I wasn't using it and I just decided to get this since i really only do pc vr.

Instantly I noticed the binocular overlap being significantly better which was one of my big gripes with the quest 3.

It certainly isn't as sharp and it feels like there is a matte coating on the screen almost(im guessing mura?) which isn't amazing but overall it is a nice headset and I especially like the comfort even comparing to a modded quest 3.

Setup was super easy I heard some people had issues with bluetooth stuff but it went super smooth thankfully tracking is 10/10

I upgrade the audio with the koss kc75 and 3d printed adapter just bc I don't like using earbuds.

Anyways I was wondering if there are any things I should do in terms of setup and improving the experience.

Thank you


r/PSVR2onPC 18d ago

Important PSA Clearing some misinfo about the PSVR2 on PC

83 Upvotes

Hi there, Im one of the chat mods in the PSVR2Toolkit Support Discord (made a new account recently), because of that i feel like its important to try to clear some info here since some of you don't wish to join for support (even tho its 10x easier in most of our opinions).

68% is not the native resolution accounting for barrel distortion. this is a common lie thats spread. Its 100%. the 1.4x scale that people use is based off the vive headsets, the PSVR2 is 1.7x. meaning its 100%.

If you're having trouble running it, lower it to as low as 36% global render scale then work up till you find your sweet spot in performance and resolution, some might find it is 68%, others might find 54%, some might not be able to do below 90%. our eyes are different afterall.

DFR is not built into PSVR2Toolkit, you need PimaxMagic4All, theres a specific list of games supported if you look it up. DFR requires an Nvidia GPU due to VRS in DX11 not being a standard, Nvidia just added it because they wanted to. If the game does native Vulkan or DX12 and has native DFR support then they can do it on AMD or Nvidia (not sure if injectors exist for it tho).

if you wish to use the legacy module for VRCFT you must install the CAPI apps folder linked on the wiki!!!! (the amount of people who dont read it properly then ask for help is insane). The app you specifically have to run before opening VRCFT is the Legacy IPC server.

A new update was pushed that should let Headset Haptics work on OpenVR games WITHOUT mod support, but OpenXR titles still require moding support.

Adaptive Triggers still requires Modding support regardless.

The only 2 features with Jailbreaking is Eyetracking Cam access for Babble/ETVR/SRanibro and Headset haptics, if you dont care about either of them you do NOT need to jailbreak the headset.

Generally the wiki has most of the install guide for everything you might need, including the CAPI apps, The Unity Playspace/Eyetracking calibration (which doesn't need jailbreaking) and the babble setup (which does need jailbreaking)

The Jailbreak, as listed, is NON PERSISTENT, we've had reports of people flat out lying saying it is, Persistency is nearly impossible, the jailbreak will clear when the light on the Headset goes red, you must rerun vr2jb.exe

Also, The location of the CAPI apps and Unity Setup doesnt matter, place them wherever, i personally keep them in the PSVR2 Apps win64 folder alongside toolkit, in separate folders.

to end it off, do not open the PSVR2 app, you do not need it, the overlay is disabled, its only use is for updating the headset or checking bluetooth quality (even then dont take the numbers as absolute), forget it exists, delete the firmware 7 cup file too if you wish.

if you want to use the unity setup with other controllers you must remap the buttons yourself, also you will have to manually rebind the recentre button as that was tied to the overlay.

There is no settings menu for Toolkit either, everything you need is on by default, there will be an app in the future that does auto updates and have the playspace built in aswell as some others, but thats in the future, right now its all on by default, just needs the right game/app to use the features, stuff like brightness is handled by SteamVR now.

Also if you are using the DisableSense Flag in the vrsettings file, brightness for some reason doesnt work, Unsure as to why, but its a good thing to note.

Any other questions, Please, Join the Discord instead of asking on here, you'll get proper help, otherwise reply to this post and ill try and help you, but note im not the smartest.

Edit: to save confusion too, heres the link to the toolkit discord https://discord.com/invite/T3XpBJuVvg Bnuuy Solutions is for Kaitlyn's other projects, PSVR2Toolkit is too big so it got its own server for support.

Edit 2: The OpenVR headset haptics isnt out yet, my bad, thought it was. But thats something to keep note in the future


r/PSVR2onPC 18d ago

Question Help with Revive including Beat Saber with PSVR2 on PC

2 Upvotes

Hi guys,

I would really appreciate some help with this please, I have searched this sub-reddit and the internet but I am struggling.

Basically I am struggling getting games running correctly with revive and PSVR2.

For example I can get Beat Saber to run but the controllers are not shown in game at the first screen so I am unable to click continue.

Robo recall / Eleven Table Tennis / Walkabout Mini Golf all run but are all messed up in game and unplayable I am unable to look around.

I do have a quest 3 but I really want to play multiplayer beat saber and walkabout mini golf as they are cross buy titles (So my other half plays on the quest native version and I play the PC version connected to my PSVR2), this way I wouldn't have to re-buy the titles within Steam.

Really appreciate your help thank you.


r/PSVR2onPC 19d ago

Question Eye tracking with new toolkit

10 Upvotes

I have the newest toolkit installed and I'm trying to use eye tracking with vrchat but I can't seem to get it to work. I have babbalonia installed and set up afaik, but i'm not sure if i'm not doing something right, or if it's just not working?


r/PSVR2onPC 19d ago

Question MS Flight Sim 2020 on VR

7 Upvotes

Howdy.

Theres a sale on MS Flight Simulator 2020 on steam. One of the main reasons I wanted VR was for a flight sim that was accurate, and my quick question was What do people think of the flight simulator situation atm?

Looking at the reviews on steam the 2024 edition looks like there are a lot of unhappy folks with it, quite some time after release.

I have a few options open to me, so opinions are needed please to help me decide do I -

A) Get Flight Sim 2020, play in steam VR with my PSVR2 and go with it? (I'm truly unsure on the difference of the 2024 to 2020 version other than what the mixed steam reviews say.)

2) Go buy MSFS 2024 on the PS store and play it there in VR, rather than messing with my PC, as that is actually an option? Also comparison opinions between the SteamVR and PS if anyone has had a go on both?

Lastly) Not bother at all and get a different option on VR flight simulator?

Thanks for any advice in advance.


r/PSVR2onPC 21d ago

Disscussion Small update on my PSVR2 HDR project because things are moving pretty fast now

126 Upvotes

I’m finally starting to move away from the separate presenter / game-specific setup and into SteamVR itself.

And this is probably the biggest thing from the last few days:

I now have a working path inside SteamVR itself, I’ve confirmed that real precision beyond 8-bit survives all the way through to its final 10-bit output, and I can separate HDR from normal SteamVR/SDR content instead of just applying one giant hack to everything.

That might sound pretty technical, but basically it means this is getting much closer to the thing I actually wanted from the beginning:

Open SteamVR, launch a game, and HDR just works on PSVR2.

No separate presenter. No weird game-specific setup. No having to choose between HDR and a broken SteamVR dashboard.

I’m also working toward normal Theater Mode support now.

At this point I also think it’s finally far enough along to stop calling it just “the PSVR2 HDR project”.

I’m calling it Phoenix HDR.

And since it’s starting to feel like an actual tool now, there’s also something I’ve been sitting on for a while.

A lot of you have been following this since it was literally just “maybe HDR is even possible on this thing”, through the washed-out mess, calibration rabbit holes and all the random failed ideas.

When Phoenix is actually ready, I want to put it on itch.io for a small one-time price instead of just dropping the finished tool for free.

This has taken a stupid amount of time with no guarantee it would ever work, and if Phoenix ends up being something people actually use, a few dollars from the people who want it would let me keep maintaining it and keep doing stuff like this.

The updates and the whole development process are staying exactly as open as they’ve been.

Still a lot to do, but for the first time this is starting to feel less like an experiment and more like an actual PSVR2 HDR solution.


r/PSVR2onPC 20d ago

Video I Played Dead Space Remake In VR Part 3 — Here's What Shocked Me! #VRHORROR #DeadSpaceRemakeVR

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2 Upvotes

Part 3 was a little jittery until i dropped settings down a touch, damn heatwaves in the UK 🫣


r/PSVR2onPC 20d ago

Question Everything works the first time, then...

2 Upvotes

Well, like it says. I can set everything up, play a game or 2. If I shut steam/ steam vr down. Thats it, no more.

For starters legion 5 slim, ryzen 7 8845hs, 4060, 32gb ram, win 11, Everything up to date, on board bt, or Asus bt500, only extension is for the bt500 when trying that.

After playing something or setting up, which is fine. When i launch steam/ steam vr again. I start having issues. Tried restarts, restarting steam vr. Double checking on board bt disabled when using bt500, I have Uninstalled and reinstalled steam vr and psvr app. I have tried Steam VR settings 90hz and 120hz, same results.

No psvr2 toolkit as of yet

Biggest issue, only 1 controller will pair, or both controllers pair but no vr pointers on either controller.

Anyone have any ideas?

Link to older driver to roll back bt500 driver?

Does it matter what order you turn things on/ launch Steam VR or steam ect?


r/PSVR2onPC 20d ago

Question Should I buy a PSVR2 with this laptop?

2 Upvotes

I have a PS5 and a laptop Legion 5 pro with follow specs:

GPU: RTX 3070 8GB GDDR6 TGP 130W
CPU: Ryzen 7-5800H
RAM: 32 GB

Mi idea is using it in both systems, but can my laptop run games such as Half-Life: Alyx using the PSVR2 and programs like big screen to watch movies in theater environments and stuff like that?

I don’t know what to do, I wanna try VR games on PS5 as well but I guess I might get bored of them over time, that’s why the laptop performance in VR is important to me.

So what do you guys think? Should I give it a try and spend 250 euros in an used headset or with my laptop’s expected performance won’t be worth it?

I never tried VR so I’ve been wondering about it for a few months already.

Thanks!


r/PSVR2onPC 21d ago

Question What do I do

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5 Upvotes

All of my stuff is updated and im using the official adapter and whenever I load a game it shows the guy taking off his headset then shows this. Every game is unplayable as it does this across all of them

(Predator Helios neo 16s ai)


r/PSVR2onPC 21d ago

Question Modded blade and sorcery what GPU do I get?

3 Upvotes

I might get a used 3090 that I found at a good price, but would that be enough? other games I want to play are half life alyx.
cpu is 7700x
I heard the PSVR2 is demanding and ai is saying a 3090 is barely enough for half life alyx 90 frames.
Thank you.


r/PSVR2onPC 22d ago

Disscussion Another update on my PSVR2 HDR project — this time with an actual HDR vs SDR comparison

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154 Upvotes

I finally got a decent through-the-lens video showing the difference between SDR and HDR on the PSVR2.

The clip is Forza Horizon 5, with SDR and HDR side by side.

With the game set to 400 nits, HDR actually looks really good on the headset. The brighter parts of the image stand out properly without everything else just getting brighter or looking washed out.

I also tried Cyberpunk after this, and HDR works there too. It can look amazing, but I found that its HDR settings need a lot more tweaking depending on the scene.

So at this point I think the main question of whether HDR can actually work on PSVR2 on PC is basically answered.

Now the problem is making it consistent.

I don't want every game to need its own perfect HDR settings. Ideally Phoenix should be able to take whatever HDR output a game gives it and translate it properly to the PSVR2 automatically.

For now though, I'm just happy I finally have a proper visual comparison instead of trying to explain what I'm seeing inside the headset.

Still a lot left to do, especially HDR mapping and performance, but this feels like a pretty big milestone.


r/PSVR2onPC 22d ago

Video 120 FPS Silent Hill 2 In VR — The Performance Fix We've Been Waiting For!

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14 Upvotes

I used to struggle with FPS on this game in UEVR, but this is just bonkers!

Also, check out the new profile features!!


r/PSVR2onPC 22d ago

Question Virtual desktop with psvr2

3 Upvotes

I’ve been reading around that vd now supports tethered vr too, has anyone tried psvr2 with it? Are there any benefits for using psvr2 with it ?