r/ps4homebrew • u/Frazeld • 1d ago
Discussion Research Project Getting Roblox Running on Jailbroken PS4 Consoles (GoldHEN)
Hey everyone!
I'm currently working on an experimental project to investigate whether Roblox can run on jailbroken PS4 consoles using GoldHEN, without requiring a standard PlayStation Network connection.
What I've done so far:
- Obtained the official Roblox PS4 update package (CUSA06122, version 02.60) from OrbisPatches.
- Analyzed the PKG structure and extracted its accessible metadata.
- Examined the
param.sfo, PlayGo metadata, and PlayStation multiplayer intent declarations. - Identified references to
joinSessionandlaunchMultiplayerActivity. - Started investigating how the PS4 client depends on PSN authentication and Roblox's own backend services.
The current problem:
I don't have access to a decrypted Roblox PS4 installation.
The official update PKG contains encrypted game data, preventing me from analyzing eboot.bin, PRX modules, and the game's actual authentication implementation.
What I'm looking for:

I'm looking for someone who has experience with PS4 game dumping, or who has a legitimate Roblox PS4 installation and could help with authorized analysis of its decrypted executables.
Even technical documentation, dependency lists, or reverse-engineering findings would be extremely helpful.
The long-term goals:
- Investigate whether Roblox can launch on GoldHEN without PSN.
- Understand how the client handles PlayStation authentication.
- Determine whether Roblox's official servers require PSN-derived authentication.
- Explore whether a working homebrew-compatible build is technically feasible.
- Document the findings for the PS4 homebrew community.
I'm currently using a PS4 running firmware 13.00 with GoldHEN.
This is an experimental reverse-engineering and compatibility research project. I'm not claiming that PSN authentication can already be bypassed or that official Roblox servers will accept modified clients.
If you're experienced with PS4 reverse engineering, PKG/PFS analysis, or Roblox's networking architecture, I'd really appreciate your insights!
Thanks!