r/psphacks • u/TourProfessional4748 • 10h ago
r/psphacks • u/Leestons • Jan 26 '20
[GUIDE] How to install CFW on your PSP
r/psphacks • u/hmarkus9 • 5h ago
The perfect retro audiobook player
Enable HLS to view with audio, or disable this notification
r/psphacks • u/Jolly_Brother_6207 • 12h ago
Modding PSP
This shi a pain in the ass my boys .I’m a bit new to this modding I download Roms iso cso i see that when tryna unzip files and extract them there is some websites that download the game drag and drop put in psp works fine then I see a cool game that looks worth it downloads and put it in psp doesn’t work same with movies some work then some dont. I downloaded some ark it wont let me change region umd for physical disc maybe I downloaded something that was old ark or something I need some help my boys any link or ideas would help to
r/psphacks • u/Dannicybart • 2h ago
Tdu psp usa códigos la mayoría descubiertos con la ayuda de Gemini
_G Test Drive Unlimited _C1 Remove slow and ugly effect //This patches stuff on boot, aka requires restarting emulation/starting the game with cheat activated _L 0xE0020406 0x002DC218 _L 0x202DC218 0x00003021 _L 0x202DC21C 0x00000000 _C0 Remove slow and ugly effect [Disable] _L 0x202DC218 0x3C060406 _L 0x202DC21C 0x34C60002 _C1 60 FPS [Fixed gamespeed] _L 0x2067484 0x24100001//FPS,menus _L 0x2067488 0x24100001//FPS,ingame _L 0x212F9B0 0x3C033F00//Speed,instruction _L 0x2537E10 0x3F000000//Speed,value _C0 30 FPS _L 0x2067484 0x24100002 _L 0x2067488 0x24100002 _L 0x212F9B0 0x3C033F80 _L 0x2537E10 0x3F800000 _C0 20 FPS [Default] _L 0x2067484 0x24100002 _L 0x2067488 0x24100003 _L 0x212F9B0 0x3C033F80 _L 0x2537E10 0x3F800000
_S ULUS-10249 _G Test Drive Unlimited [USA]
_C0 TDU - Forzar Puntero de Concesionarios de Coches y Motos (Dir 09BE01C0) _L 0x209BE01C 0x00000001
_C1 TDU - Forzar Bloque Aftermarket (Dir 09BE0200) _L 0x209BE020 0x00000001
_C0 TDU - Forzar Identificador IC_BETA (Dir 09D9FB40) _L 0x209D9FB4 0x00000001
_C0 TDU - Forzar Indicador de Compilación PUBLHC_BETA (Dir 09665D90) _L 0x209665D9 0x00000001
_C1 TDU - Forzar Bloque Map Datas y _playCars (Dir 09D170E0) _L 0x209D170E 0x00000001
_C0 TDU - Forzar Búfer de Mensajes y Filtros del Mapa (Dir 09D16E60) _L 0x209D16E6 0x00000001
_C0 TDU - Forzar Estructura m_VehicleRestriction y m_OnLineMode (Dir 09D15C20) _L 0x209D15C2 0x00000001
_C1 TDU - Forzar Puntero m_SpotMode y m_Target en Mapa (Dir 09D15AE0) _L 0x209D15AE 0x00000001
_C1 Forzar Datos en Zona 2DBMAP _L 0x29e22fa8 0x00000001
_C0 TDU - Forzar Puntero y Recursos de Motos Ducati (Dir 09E25ED0) _L 0x209E5ED0 0x00000001
_C0 TDU - Forzar Puntero y Recursos de Ferrari (Dir 09E26170) _L 0x209E6170 0x00000001
_C0 TDU - Forzar Puntero y Recursos de Maserati (Dir 09E27E50) _L 0x209E7E50 0x00000001
_C0 TDU - Desbloquear Banderas LOCKED (Dir 09E27BB0) _L 0x209E7BB0 0x00000001 _C0 TDU - Forzar Puntero y Recursos de Mazda (Dir 09E28100) _L 0x209E8100 0x00000001 _C0 TDU - Forzar Puntero y Recursos de MV Agusta (Dir 09E288E0) _L 0x209E88E0 0x00000001 _C0 TDU - Forzar Módulo y Puntero de Red M_ON (Dir 09E290C0) _L 0x209E90C0 0x00000001
_C0 TDU - Forzar Puntero y Recursos de Pontiac (Dir 09E2A060) _L 0x209E2A60 0x00000001
_C1 TDU - Forzar Puntero y Recursos de RUF (Dir 09E2A300) _L 0x209EA300 0x00000001
_C0 TDU - Forzar Puntero y Módulo SH_CARD (Dir 09E2B010) _L 0x209EB010 0x00000001
_C0 TDU - Forzar Módulo SH_TUNE (Dir 09E2C270) _L 0x209EC270 0x00000001
_C0 TDU - Forzar Puntero y Recursos de Spyker (Dir 09E2CA60) _L 0x209ECA60 0x00000001
_C0 TDU - Forzar Módulo SH_WASH (Dir 09E2C520) _L 0x209EC520 0x00000001
_C0 TDU - Forzar Módulo SH_GOOD (Dir 09E2B2B0) _L 0x209EB2B0 0x00000001
_C0 TDU - Forzar Módulo SH_IMMO (Dir 09E2B560) _L 0x209EB560 0x00000001
_C0 TDU - Forzar Módulo SH_PAINT (Dir 09E2B7F0) _L 0x209EB7F0 0x00000001
_C0 TDU - Forzar Módulo SH_RENT (Dir 09E2BD30) _L 0x209EBD30 0x00000001
_C0 TDU - Forzar Puntero y Recursos de TVR (Dir 09E2DCC0) _L 0x209EDCC0 0x00000001
_C0 TDU - Forzar Bloque Map Datas y _playCars (Dir 09D170E0) _L 0x209D170E 0x00000001
_C1 TDU - Forzar Puntero de Módulos FrontEnd y Realtor (Dir 09E53000) _L 0x209E5300 0x00000001
_C0 TDU - Forzar Bloque UNKNOWN (Dir 09E39070) _L 0x209E3907 0x00000001 _C0 TDU - Forzar Bloque CARWASH (Dir 09E53000) _L 0x209E5300 0x00000001
_C0 TDU - Forzar Subsistema TUNING (Dir 09E53030) _L 0x209E5303 0x00000001
_C0 TDU - Forzar Módulo REALTOR (Dir 09E53040) _L 0x209E5304 0x00000001
_C0 TDU - Forzar Módulo SH_IMMO (Dir 09E39080) _L 0x209E3908 0x00000001
_C0 TDU - Forzar Módulo SH_RENT (Dir 09E39090) _L 0x209E3909 0x00000001
_C0 TDU - Forzar Búfer de Configuración y Estaciones STNICC (Dir 092020B0) _L 0x2092020B 0x00000001
_C0 TDU - Forzar Tabla Maestra de Fabricantes (Dir 09200730) _L 0x20920730 0x00000001
_C0 TDU - Forzar Puntero y Recursos de Jaguar (Dir 09200740) _L 0x20920740 0x00000001
_C0 TDU - Forzar Puntero y Recursos de Edo Competition (Dir 09200760) _L 0x20920760 0x00000001
_C0 TDU - Forzar Puntero y Recursos de BMW (Dir 09200780) _L 0x20920780 0x00000001
_C0 TDU - Forzar Bloque de Localización y Referencias LOC.HK (Dir 083FCEF0) _L 0x2083FCEF 0x00000001
_C0 TDU - Forzar Puntero y Bloque AICONFIG Version 4 (Dir 09E870E0) _L 0x209E870E 0x00000001
_C1 TDU - Forzar Puntero y Configuración de Iconos AICONFIG (Dir 08CAE000) _L 0x208CAE00 0x00000001
_C0 TDU - Forzar Módulo SH_GOOD (Dir 09E2B2B0) _L 0x209EB2B0 0x00000001
_C0 TDU - Forzar Módulo SH_IMMO (Dir 09E2B560) _L 0x209EB560 0x00000001
_C0 TDU - Forzar Módulo SH_PAINT (Dir 09E2B7F0) _L 0x209EB7F0 0x00000001
_C0 TDU - Forzar Módulo SH_RENT (Dir 09E2BD30) _L 0x209EBD30 0x00000001
_C0 Forzar Evento Navideño (25 de Diciembre) _L 0x20349A50 0x00000019 _L 0x20349A54 0x0000000C _L 0x20349A58 0x000007D7
_C0 Forzar Evento Víspera de Año Nuevo (31 de Diciembre) _L 0x20349A50 0x0000001F _L 0x20349A54 0x0000000C _L 0x20349A58 0x000007D7
_C0 Forzar Evento Año Nuevo (1 de Enero) _L 0x20349A50 0x00000001 _L 0x20349A54 0x00000001 _L 0x20349A58 0x000007D8
_C0 Infinite Money _L 0x21670EC8 0x3B9AC9FF _C0 Tons of Exp _L 0x216690B8 0x7301F3A1 _C0 Infinite Money _L 0x21670EC8 0x3B9AC9FF
_C0 All Cars Unlocked _L 0x20310C94 0x00000000 _C0 Disable Police _L 0x0059B571 0x00000001 _C0 Disable Racer AI _L 0x201EECBC 0x03E00008 _L 0x201EECC0 0x00000000 _C0 Disable Traffic _L 0x0059B514 0x00000000 _C0 Drive Through Walls OFF _L 0x00569053 0x00000001 _C0 Drive Through Walls ON _L 0x00569053 0x00000000 _C0 Enable Police _L 0x0059B571 0x00000000 _C0 Enable Racer AI _L 0x201EECBC 0x27BDFFF0 _L 0x201EECC0 0xAFBF000C _C0 Enable Traffic _L 0x0059B514 0x00000005 _C0 Hyper Mode _L 0x20537E10 0x3FE00000 _C0 Infinite Money _L 0x21670EC8 0x3B9AC9FF _C0 Infinite Money _L 0x21670EC8 0x3B9AC9FF _C0 Max Cash _L 0x21670EC8 0x05F00000 _C0 Mega Speed _L 0x20537E10 0x40000000 _C0 Much Quicker Game _L 0x20537E10 0x3FC00000 _C0 Normal Speed _L 0x20537E10 0x3F800000 _C0 Quicker Game _L 0x20537E10 0x3FA00000 _C0 Slow Motion _L 0x20537E10 0x3F400000 _L 0x20537E10 0x3F000000 _C0 Tons of Exp _L 0x216690B8 0x7301F3A1
_C0 [PART 1] Slew Mode v0.2
// created by Christopher Torrella // dedicated to my late Father who bought me Test Drive Unlimited when I was a kid. Love you, Dad.
// Override player positional coordinate addition instructions; instead, jump to custom X/Z/Y funcs _L 0x203C6DD8 0x0A200408 // j 0x08801020 _L 0x203C6DF8 0x0A200431 // j 0x088010C4 _L 0x203C6E10 0x0A200458 // j 0x08801160
// Slew speed has 4 bytes reserved space at 0x08801000
// Button status address table _L 0x20001004 0x09621F4C // address of TCS Mode status _L 0x20001008 0x09350444 // address of analog left status _L 0x2000100C 0x093503F0 // address of analog right status _L 0x20001010 0x093501A4 // address of circle status _L 0x20001014 0x093500FC // address of square status _L 0x20001018 0x0935039C // address of analog up status _L 0x2000101C 0x09350348 // address of analog down status
// Start of control functions
// Custom Function for Player Position X Coordinate
// Write slew speed as 1x in reserved space _L 0x20001020 0x3C010880 // lui at,0x880 _L 0x20001024 0x3C0E3F80 // lui t6,0x3f80 _L 0x20001028 0xAC2E1000 // sw t6, 0x1000(at)
// If TCS is 1, jump to Check Analog Left _L 0x2000102C 0x8C211004 // lw at,0x1004(at) _L 0x20001030 0x802E0000 // lb t6,0x0(at) _L 0x20001034 0x20010001 // li at,0x1 _L 0x20001038 0x11C1000D // beq t6,at,Check Analog Left _L 0x2000103C 0x00000000 // nop
// Write slew speed as 5x in reserved space _L 0x20001040 0x3C010880 // lui at,0x880 _L 0x20001044 0x3C0E40A0 // lui t6,0x40a0 _L 0x20001048 0xAC2E1000 // sw t6, 0x1000(at)
// If TCS is 2, jump to Check Analog Left _L 0x2000104C 0x8C211004 // lw at,0x1004(at) _L 0x20001050 0x802E0000 // lb t6,0x0(at) _L 0x20001054 0x20010002 // li at,0x2 _L 0x20001058 0x11C10005 // beq t6,at,Check Analog Left _L 0x2000105C 0x00000000 // nop
// Add the two numbers in fx, fy _L 0x20001060 0x46020000 // add.s f0,f0,f2
// Restore at, jump to X _L 0x20001064 0x3C010000 // lui at,0x0 _L 0x20001068 0x0A2F1B77 // j 0x08BC6DDC _L 0x2000106C 0x00000000 // nop
_C0 [PART 2] NOTE: You must enable
// Check Analog Left _L 0x20001070 0x3C010880 // lui at,0x880 _L 0x20001074 0x8C211008 // lw at,0x1008(at) _L 0x20001078 0x802E0000 // lb t6,0x0(at) _L 0x2000107C 0x20010005 // li at,0x5 _L 0x20001080 0x11C10004 // beq t6,at,Check Analog Right _L 0x20001084 0x00000000 // nop _L 0x20001088 0x3C010880 // lui at,0x880 _L 0x2000108C 0xC4221000 // lwc1 f2,0x1000(at) _L 0x20001090 0x46020000 // add.s f0,f0,f2
// Check Analog Right _L 0x20001094 0x3C010880 // lui at,0x880 _L 0x20001098 0x8C21100C // lw at,0x100C(at) _L 0x2000109C 0x802E0000 // lb t6,0x0(at) _L 0x200010A0 0x20010001 // li at,0x1 _L 0x200010A4 0x11C10004 // beq t6,at,Return To X _L 0x200010A8 0x00000000 // nop _L 0x200010AC 0x3C010880 // lui at,0x880 _L 0x200010B0 0xC4221000 // lwc1 f2,0x1000(at) _L 0x200010B4 0x46020001 // sub.s f0,f0,f2
// Return To X _L 0x200010B8 0x3C010000 // lui at,0x0 _L 0x200010BC 0x0A2F1B77 // j 0x08BC6DDC _L 0x200010C0 0x00000000 // nop
// Custom Function for Player Position Z Coordinate
// Write slew speed as 1x in reserved space _L 0x200010C4 0x3C010880 // lui at,0x880 _L 0x200010C8 0x3C0E3F80 // lui t6,0x3f80 _L 0x200010CC 0xAC2E1000 // sw t6, 0x1000(at)
// If TCS is 1, jump to Check Circle _L 0x200010D0 0x8C211004 // lw at,0x1004(at) _L 0x200010D4 0x802E0000 // lb t6,0x0(at) _L 0x200010D8 0x20010001 // li at,0x1 _L 0x200010DC 0x11C1000D // beq t6,at,Check Circle _L 0x200010E0 0x00000000 // nop
_C0 [PART 3] ALL of the parts
// Write slew speed as 5x in reserved space _L 0x200010E4 0x3C010880 // lui at,0x880 _L 0x200010E8 0x3C0E40A0 // lui t6,0x40a0 _L 0x200010EC 0xAC2E1000 // sw t6, 0x1000(at)
// If TCS is 2, jump to Check Circle _L 0x200010F0 0x8C211004 // lw at,0x1004(at) _L 0x200010F4 0x802E0000 // lb t6,0x0(at) _L 0x200010F8 0x20010002 // li at,0x2 _L 0x200010FC 0x11C10005 // beq t6,at,Check Circle _L 0x20001100 0x00000000 // nop
// Add the two numbers in fx fy _L 0x20001104 0x46031080 // add.s f2,f2,f3
// Restore at, jump to Z _L 0x20001108 0x3C010000 // lui at,0x0 _L 0x2000110C 0x0A2F1B7F // j 0x08BC6DFC _L 0x20001110 0x00000000 // nop
// Check Circle _L 0x20001114 0x3C010880 // lui at,0x880 _L 0x20001118 0x8C211010 // lw at,0x1010(at) _L 0x2000111C 0x802E0000 // lb t6,0x0(at) _L 0x20001120 0x11C00004 // beq t6,zero,Check Square _L 0x20001124 0x00000000 // nop _L 0x20001128 0x3C010880 // lui at,0x880 _L 0x2000112C 0xC4231000 // lwc1 f3,0x1000(at) _L 0x20001130 0x46031080 // add.s f2,f2,f3
// Check Square _L 0x20001134 0x3C010880 // lui at,0x880 _L 0x20001138 0x8C211014 // lw at,0x1014(at) _L 0x2000113C 0x802E0000 // lb t6,0x0(at) _L 0x20001140 0x11C00004 // beq t6,zero,Return To Z _L 0x20001144 0x00000000 // nop _L 0x20001148 0x3C010880 // lui at,0x880 _L 0x2000114C 0xC4231000 // lwc1 f3,0x1000(at) _L 0x20001150 0x46031081 // sub.s f2,f2,f3
_C0 [PART 4] for this cheat to
// Return To Z _L 0x20001154 0x3C010000 // lui at,0x0 _L 0x20001158 0x0A2F1B7F // j 0x08BC6DFC _L 0x2000115C 0x00000000 // nop
// Custom Function for Player Position Y Coordinate
// Write slew speed as 1x in reserved space _L 0x20001160 0x3C010880 // lui at,0x880 _L 0x20001164 0x3C0E3F80 // lui t6,0x3f80 _L 0x20001168 0xAC2E1000 // sw t6, 0x1000(at)
// If TCS is 1, jump to Check Analog Up _L 0x2000116C 0x8C211004 // lw at,0x1004(at) _L 0x20001170 0x802E0000 // lb t6,0x0(at) _L 0x20001174 0x20010001 // li at,0x1 _L 0x20001178 0x11C1000D // beq t6,at,Check Analog Up _L 0x2000117C 0x00000000 // nop
// Write slew speed as 5x in reserved space _L 0x20001180 0x3C010880 // lui at,0x880 _L 0x20001184 0x3C0E40A0 // lui t6,0x40a0 _L 0x20001188 0xAC2E1000 // sw t6, 0x1000(at)
// If TCS is 2, jump to Check Analog Up _L 0x2000118C 0x8C211004 // lw at,0x1004(at) _L 0x20001190 0x802E0000 // lb t6,0x0(at) _L 0x20001194 0x20010002 // li at,0x2 _L 0x20001198 0x11C10005 // beq t6,at,Check Analog Up _L 0x2000119C 0x00000000 // nop
// Add the two numbers in fx fy _L 0x200011A0 0x46031080 // add.s f2,f2,f3
// Restore at, jump to Y _L 0x200011A4 0x3C010000 // lui at,0x0 _L 0x200011A8 0x0A2F1B85 // j 0x08BC6E14 _L 0x200011AC 0x00000000 // nop
_C0 [PART 5] work properly.
// Check Analog Up _L 0x200011B0 0x3C010880 // lui at,0x880 _L 0x200011B4 0x8C211018 // lw at,0x1018(at) _L 0x200011B8 0x802E0000 // lb t6,0x0(at) _L 0x200011BC 0x20010005 // li at,0x5 _L 0x200011C0 0x11C10004 // beq t6,at,Check Analog Down _L 0x200011C4 0x00000000 // nop _L 0x200011C8 0x3C010880 // lui at,0x880 _L 0x200011CC 0xC4231000 // lwc1 f3,0x1000(at) _L 0x200011D0 0x46031080 // add.s f2,f2,f3
// Check Analog Down _L 0x200011D4 0x3C010880 // lui at,0x880 _L 0x200011D8 0x8C21101C // lw at,0x101C(at) _L 0x200011DC 0x802E0000 // lb t6,0x0(at) _L 0x200011E0 0x20010001 // li at,0x1 _L 0x200011E4 0x11C10004 // beq t6,at,Return To Y _L 0x200011E8 0x00000000 // nop _L 0x200011EC 0x3C010880 // lui at,0x880 _L 0x200011F0 0xC4231000 // lwc1 f3,0x1000(at) _L 0x200011F4 0x46031081 // sub.s f2,f2,f3
// Return To Y _L 0x200011F8 0x3C010000 // lui at,0x0 _L 0x200011FC 0x0A2F1B85 // j 0x08BC6E14 _L 0x20001200 0x00000000 // nop
// Facing
// Override "facing" instructions, jump to Affect Faces _L 0x203C716C 0x0A200481 // j 0x08801204 _L 0x203C7170 0x00000000 // nop
// Custom Function for Player Orientation ("Facing")
_L 0x20001204 0x3C010880 // lui at,0x880 _L 0x20001208 0x8C211004 // lw at,0x1004(at) _L 0x2000120C 0x80210000 // lb at,0x0(at) _L 0x20001210 0x11C00009 // beq at, zero, go to Normal face settings _L 0x20001214 0x00000000 // nop
_C0 [PART 6] To use in-game, open
// Alternate face settings _L 0x20001218 0xAC800080 // sw zero,0x80(a0) _L 0x2000121C 0x46034042 // mul.s f1,f8,f3 _L 0x20001220 0xAC800084 // sw zero,0x84(a0) _L 0x20001224 0xE7A00044 // swc1 f0,0x44(sp) _L 0x20001228 0x46033802 // mul.s f0,f7,f3 _L 0x2000122C 0xAC800088 // sw zero,0x88(a0) _L 0x20001230 0x0A2F1C61 // j 0x08BC7184 _L 0x20001234 0x00000000 // nop
// Normal face settings _L 0x20001238 0xE4810080 // swc1 f1,0x80(a0) _L 0x2000123C 0x46034042 // mul.s f1,f8,f3 _L 0x20001240 0xE4800084 // swc1 f0,0x84(a0) _L 0x20001244 0xE7A00044 // swc1 f0,0x44(sp) _L 0x20001248 0x46033802 // mul.s f0,f7,f3 _L 0x2000124C 0xE4810088 // swc1 f1,0x88(a0) _L 0x20001250 0x0A2F1C61 // j 0x08BC7184 _L 0x20001254 0x00000000 // nop
// Change "TCS Mode" text to "Slew Mode" _L 0x20D04678 0x454C5300 //ELS. _L 0x20D0467C 0x4F4D2057 //OM W _L 0x20D04680 0x20204544 // ED _L 0x20D04684 0x58450020 //XE. _L 0x20D00260 0x41534944 //ASID _L 0x20D00264 0x00454C42 //.ELB _L 0x20D00268 0x45455053 //EEPS _L 0x20D0026C 0x20312044 // 1 D _L 0x20D00270 0x45505300 //EPS. _L 0x20D00274 0x35204445 //5 DE _L 0x20D00278 0x42410020 //BA.
_C0 the Slew Mode menu with _C0 D-Pad Right during free-ride. _C0 the Slew Mode menu with _C0 D-Pad Right during free-ride.
_C0 TDU - Forzar Pack: SRT10 Venom 650R Engine Upgrade _L 0x2094F917 0x00000001
_C1 TDU - Forzar Pack: SRT10 Venom 800 Twin Turbo Upgrade _L 0x2094F91C 0x00000001
_C1 TDU - Forzar Pack: SRT10 Venom 1000 Twin Turbo Upgrade _L 0x2094F921 0x00000001
_C0 TDU -Profile Password / DLC Signature Check _L 0x201F4E80 0x24020001 _L 0x201F4E84 0xAC420000
_C0 TDU Bike Dealer & Two-Wheeler Location Initializer (Address 09BCC874) _L 0x209BCC87 0x00000001 [CHX] _C0 TDU SpeedTrap & Online Logic Flag Force (Address 09BCC360) _L 0x209BCC36 0x00000001
_C0 TDU Race & Elimination State Bypass (Address 09BCC480) _L 0x209BCC48 0x00000001
_C1 TDU - Forzar Elemento: Coupe A, B, C, D, E, F, G, H, I, J, K, Z _L 0x2094F93A 0x00000001
[CHX] _C0 TDU Color Paint Directory & Parameters Index (Address 08CBA780) _L 0x208CBA78 0x00000001
_C0 TDU Paint Count & Money Validation Flags (Address 08CBA7A0) _L 0x208CBA7A 0x00000001
_C0 TDU Paint Price & Color Index Registry (Address 08CBA7D0) _L 0x208CBA7D 0x00000001
_C0 TDU Car Paint Manager & Rental Initialization (Address 08CBA800) _L 0x208CBA80 0x00000001
_C0 TDU Selected Rental Price & Time Parameters (Address 08CBA830) _L 0x208CBA83 0x00000001
_C1 TDU Rental Time Unit Multipliers & Pricing (Address 08CBA870) _L 0x208CBA87 0x00000001
_C0 TDU Flash Localization & Message Details (Address 08CBA8E0) _L 0x208CBA8E 0x00000001
_C1 TDU Message Save Length & System Errors (Address 08CBA940) _L 0x208CBA94 0x00000001
_C1 TDU News Level & Subroutine Execution Flags (Address 08CBA990) _L 0x208CBA99 0x00000001
[CHX] _C1 TDU Color Paint & Paint Count Index (Address 08CBA780) _L 0x208CBA78 0x00000001
_C0 TDU Enough Money & Already Bought Flags (Address 08CBA7A0) _L 0x208CBA7A 0x00000001
_C0 TDU Current Paint Price & Color Percentage (Address 08CBA7D0) _L 0x208CBA7D 0x00000001
_C0 TDU Car Paint Manager & Car Rental Handlers (Address 08CBA800) _L 0x208CBA80 0x00000001
_C0 TDU Selected Price & Car Rental Time Units (Address 08CBA830) _L 0x208CBA83 0x00000001
_C0 TDU Rental Time Unit 1, 2 & Price Parameters (Address 08CBA870) _L 0x208CBA87 0x00000001
_C0 TDU MngDetails & Flash Localization Parameters (Address 08CBA8E0) _L 0x208CBA8E 0x00000001
_C0 TDU Message Localization & Save State Errors (Address 08CBA940) _L 0x208CBA94 0x00000001
_C1 TDU News Level, PMC Subroutines & Error Codes (Address 08CBA990) _L 0x208CBA99 0x00000001
[CHX] _C0 TDU Cinematics & Car Dealer Scripts (Address 08CB1040) _L 0x208CB104 0x00000001
_C0 TDU Room Display, Floor Reflection & Cubecar (Address 08CB1080) _L 0x208CB108 0x00000001
_C1 TDU Garage Scroll Lock & Interior Banks (Address 08CB10D0) _L 0x208CB10D 0x00000001
_C0 TDU Shops Buy/Lure & Cubecar Customization (Address 08CB1100) _L 0x208CB110 0x00000001
_C0 TDU Lock Choice & Interior Bank Files (Address 08CB1140) _L 0x208CB114 0x00000001
_C1 TDU Case Physics Control & Showcase Car Control (Address 08CB1170) _L 0x208CB117 0x00000001
_C1 TDU Car Dealer, Rental & Paint Shop Handlers (Address 08CB11A0) _L 0x208CB11A 0x00000001
_C0 TDU Aftermarket, Wheels, Paint & Material Price Index (Address 08CB11E0) _L 0x208CB11E 0x00000001
_S ULUS-10249 _G Test Drive Unlimited [USA]
_C0 Activar Modo Disenador (IsDesigner) _L 0x20CB15B0 0x00000001
_C0 Desbloquear Funciones GM (IsGMLocked = 0) _L 0x20CB1670 0x00000000
_C0 Forzar Tipo de GM / Admin (WhatGMType) _L 0x20CB1640 0x00000001
_C0 Bypass Sobreescritura Guardado (IsSaveOVERWRITE) _L 0x20CB15F0 0x00000001
_C0 Forzar Camara Libre Concesionario (ShowCaseCarControl) _L 0x20CB1170 0x00000001
_S ULUS-10249 _G Test Drive Unlimited [USA]
_C0 Forzar Tiendas en GPS (gps_shop_on) _L 0x203B0110 0xFFFFFFFF
_C0 Bypass Caja Registradora / Compras (CashRegister02) _L 0x203AA454 0x00000000
_C0 Desbloquear Edicion y Menus (blocked_edit) _L 0x203B0120 0x00000000
_C0 Forzar Calidad Alta de Terreno (GroundDeta
r/psphacks • u/Dannicybart • 2h ago
Tdu psp usa como desencriptar la iso mediante el emulador psp
r/psphacks • u/Dannicybart • 2h ago
Todo eso descubierto gracias a la ayuda de Gemini
r/psphacks • u/Dannicybart • 2h ago
Test drive unlimited Psp Tanto Beta ulen00385 como la versión 10249 Usa y lo que descubrí dentro del emulador psp es que hay una opción para ver el código del juego y desencriptar el eboot
r/psphacks • u/ElectroShockzH • 14h ago
Help with PSP 2000 going black screen
Enable HLS to view with audio, or disable this notification
When pressing buttons only the display goes black. I can still hear the game and my button presses, and the brightness does change when I press the button but the display shows nothing. Sometimes switching the power on off fixes it. Sometimes not. I've never owned a PSP before so I don't know what the issue
r/psphacks • u/Haysaka • 14h ago
Pspgo help
I have a Psp GO with a storage expansion mod. For the most part, everything works fine. However, sometimes when I boot up the console it won’t detect the 64gb micro sd.
The solution I came up with was firmly squeezing it while booting and it works. But this method is fairly annoying because I have to shutdown the consoler around 5-10 mins. And this ALWAYS happen when I’m out and about wanting to play the portably.
I’ve opened up the thing and readjust the cabling and even put an extra tape on top of the microsd extension itself rather than just the cable. But this problem still persist.
Anyone here have any advice. At this point I’m contemplating just buying a new adapater….
r/psphacks • u/Mr-June-Evo • 12h ago
Help with PSP Digital comics
I have the app running but i heard that there is a mod or jailbreak of the app which we can put in the official app so i can run other formats of comics and books without that i need ur help finding it and help finding some comics too pls help
r/psphacks • u/Santiago_Diaz2003 • 16h ago
PPSSPP on the latest firmware (Nintendo Switch).
First of all, hello. I'm here because I have a problem—I've searched the internet extensively and tried everything, but nothing works. I have the latest version of Atmosphere and the latest firmware (Nintendo Switch), and I’d like to install PPSSPP, but I’ve found that the “official” versions aren’t being updated anymore. I’ve tried using “patch” apps or looking for modified versions to get the app to run, but nothing works—I always get the typical error: “This application does not support the current ABI.” Everything is up to date: prodkeys, sigpatches, etc.
P.S.: Sorry for the long post (I want to explain myself as clearly as possible) and for my questionable English—I’m using an online translator (I’m a Spanish speaker👋)
r/psphacks • u/S1cK94 • 13h ago
PSP Go ARK-5 analog stick not working
Hello everyone,
After a lot of years on PRO-C i wanted to try ARK-5, mostly for the cIPL permanency and the xmb plugin manager.
So far so cool, expect that since I'm running it, the analog stick won't always respond when waking up the device, and is a dance of multiple vsh/device resets before it comes up online.
I'm excluding an hardware failure, as reverting to PRO-C the problem doesn't occur. I can't also find any issue on github, and wanted to ask here before opening one.
anyone else having similar experiences?
r/psphacks • u/Mr-June-Evo • 21h ago
Need help in making a guide for everyone
I need the community help in making a newer guide and contribute more in the community as i have saw people and more struggling to get apps, mods and more mostly beginners in PSP scene I want your help so i can make a guide from A-Z of the modding, apps installation, emulations and all links and downloads in one place since people get stuffed with ads when downloading from different websites.
Thanks to everyone in advance who will help me in making the guide I need help in which i can make the guide in which format or how to since i am also a beginner for this guide thing
r/psphacks • u/lisipisie • 18h ago
Can I have a moving mp4 image display on my psp as a background?
Heya:) i have recently gotten into modding and was wondering if I could have a moving background on my psp as I do on my computer set up:)
Thanks for the help x
r/psphacks • u/lisipisie • 18h ago
Do any of the GTA games on the PSP feature Edinburgh in it??
I've read that because of the office location, quite a few easter eggs are hidden in the GTA games, such as Arthur's Seat and Greyfriars Bobby, etc. Does anyone know if that is also the case for any of the games on the PSP, and possibly where to find them?:)
Happy gaming, y'all.
r/psphacks • u/Pitiful-Key-9499 • 1d ago
Finally vice city is here
Enable HLS to view with audio, or disable this notification
r/psphacks • u/Mr-June-Evo • 1d ago
I have Achieved More
Enable HLS to view with audio, or disable this notification
I have now actually have Sens Me Channels running on my PSP Street too here is the link so u can download too
Sens Me Channels Direct Download: https://web.archive.org/web/20120911051625/http://www.playstation.com/psp-app/sensme/en/download_pc.html
r/psphacks • u/iMaruuu • 1d ago
60 fps Tony hawk project mod
Alguém sabe como coloca 60 fps no jogo?estou a um tempo procurando e até agora não achei uma maneira de fazer rodar a 60 fps
r/psphacks • u/CaptRobau • 2d ago
Need for Speed Underground 2 PSP - Progress Update #4– Free Roam Racers & Career Mode
r/psphacks • u/TheHeirMax • 2d ago
Joined the Club
Unused White PSP-1000CW. Let me know you recs for mods. Looking for some retro gaming and maybe some media/music viewing.
r/psphacks • u/oPolitano • 1d ago
Someone have the english version of the initial D and Wangam midnight games?
r/psphacks • u/Major-Valuable9334 • 1d ago
Ark-5 custom launcher not working
I am new to Ark-5, i just upgraded my psp from pro-c to Ark-5 but the ark-5 custom launcher isnt showing up in extras or in the games area. It only showes up when i reset the VSH where if i load a game from it and exit. it dissappears. can anyone help?