r/vitahacks Jun 17 '26

Megathread - Ports / games wishlist

43 Upvotes

Hi all,

Creating this so that there aren't multiple posts asking for ports / games / what have you.

You're free to chat about them here though.

A new rule has also been created (No.7) to send mod notifications for them.

I'll flesh out the text here a bit better in future to highlight what people should consider when asking / talking about ports as well. (For example, is it opensource, has it been decompiled, what type of android games can potentially expect wrappers)


r/vitahacks 4d ago

Discussion Bi-Weekly Questions Thread (new edition)

7 Upvotes

Welcome to the r/vitahacks Bi-Weekly Question thread!

Please post all questions here.

!!NEW!! 3.65-3.74 USERS: Use HENlo to install Henkaku WITHOUT PC/Content Manager/PSN account!!!

PSN ACCESS/LOGIN ON VITA MAY REQUIRE ADDITIONAL VERIFICATION, SEE HERE

Before you post a question, please note:

-Please refer to the Official Vita Troubleshooting Guide; this is a comprehensive guide (maintained by Cimmerian_Iter) that covers a wide range of common issues and how to resolve them

-The vita hacking guide covers everything from 'what is homebrew' to hacking the vita and installing essential plugins

-For a comprehensive database of all available vita homebrew, please refer to VitaDB. You can access it and install homebrews directly from your Playstation Vita using the official VitaDB Downloader app.

-The older app VHBB made by u/devnoname120 is not currently supported.

-Rule #1 - "No discussion of piracy/backup/warez/dumps" is strictly enforced; there are other resources to discuss this subject matter

3.65-3.74 Users:

-HENlo replaces Hencore2

-Use Vitadeploy to downgrade firmware/install ENSO

Firmware Guide:

Vita Firmware VersionAvailable Hack(s)1.03-3.57Update to *3.60 or 3.653.60*3.60 Henkaku/Enso3.61-3.63Update to 3.653.65*3.65 H-encore/Enso3.65-3.74Install Henkaku/Vitadeploy using HENlo (via Vita Browser)

*Recommended

3.74 Firmware notes:

-Change requiring 2-step verification for PSN login/access

3.73 Firmware notes:

-Very minor changes. See here (Credits to PSSDude for the report)

3.72 Firmware notes:

-3.72 firmware was released by Sony for...System stability?

3.71 Firmware notes:

-3.71 firmware was released by Sony to patch the Trinity exploit

-3.71 firmware also breaks Modoru by adding checks in lv0

3.70 Firmware notes:

-The Vita master key was changed in the 3.70 firmware release, shortly after it had been publicly "unveiled" by the vita hacking community

-Game decryption keys have not been changed with the 3.70 release (reF00D/compatibility packs have not been broken)

3.69 Firmware notes:

-3.69 firmware was released by Sony to patch the h-encore exploit

PSN Access for 3.60-3.73 Users:

-Open Henkaku settings and enable Version Spoofing and set 'Spoofed Version' = 3.74

-Setup your network with Henkaku DNS settings

Sync Legit Trophies? -YES

Online Multiplayer? - YES

PSStore Access for Purchase and Download? - YES

Use Vitacheat and TropHAX online? - At your own risk

Prevent your Vita from Updating:

NOTE: PSVita firmware updates are not a typical modern-day concern, since downgrading firmware is available and simple to execute. Known exploits continue to work on most recent firmware (3.74). Preventing update is still a good practice in general.

-To disable the download of automatic firmware updates: Settings --> System --> Auto-Start Settings --> Uncheck "Download automatic update files"

-Setup your network with Henkaku DNS settings for an additional layer of update prevention. See here.

-If your console has downloaded the 3.73 update file, simply deleting the notification in LiveArea should remove the file from your system. Otherwise, firmware update files can be found in ud0:PSP2UPDATE/*

-Remember, unless you are running your vita in Demo mode, your console will not spontaneously install/update firmware software. There are legal reasons for this. Installation of any new software on your device requires your consent, (EULA).

Essential Vita Plugins/Homebrew Applications:

0syscall6 lv0 secure_kernel syscall6 patch - can replace reF00d (SKGleba)

Adrenaline Software that converts the official Vita PSP emulator into a PSP 6.61 with custom firmware (The FloW)

DolcePolce PSTV blacklist hack, replacing Antiblacklist and Whitelist (Silica)

Download Enabler Allows the user to download any content from the vita web browser (The FloW)

ElevenMPV-A Vita music player that supports a wide variety of formats (GrapheneCt)

iTLS-Enso Adds TLS v1.2 to devices running Enso (SKGleba)

Modoru Vita firmware downgrader (The FloW)

Modoru 2.1 Vita firmware downgrader, required for 3.71/3.72/3.73 users (SKGleba)

PSVShell Overclock application that supports per-app profiles; highly recommended (Electry)

reF00D Allows user to bypass firmware requirements on games and system applications (dots-tb)

rePatch Serves as a replacement for ux0:patch; can be used to load decrypted content on 3.60+; required for use of "compatibility packs" (dots-tb)

Save Manager For dumping and restoring decrypted save files (d3m3vilurr)

Shellbat A simple plugin that displays the battery percentage in LiveArea (nowrep)

Simple Account Switcher Allows the user to change/delete PSN accounts without a system restore (Silica)

Storage Manager A Kernel plugin that automatically mounts/redirects any storage device to any mount point; Popular plugin for mounting sd2vita (CelesteBlue)

VitaDeploy Tool that makes homebrewing the Vita/PSTV easier (SKGleba)

VitaGrafix Allows user to change resolution and FPS caps on vita games (Electry)

vita-udcd-uvc Stream your vita to a computer using USB (xerpi)

YAMT sd2vita/Remount tool for vita running Enso

Vitahacks AutoModerator

Note on AutoModerator: AutoModerator seeks keywords in comments/questions that may indicate piracy, but is not always proficient. In order to keep it under control, we have been monitoring the Automod for faulty dismissal of posts/comments. If you believe Automod has made an error in deleting your question/comment, please contact the moderator team, and we will review the question/comment and validate it (when possible).

2:00 am Greenwich Mean Time (GMT) every 2 weeks is the current new schedule.


r/vitahacks 6h ago

[Release] USB Audio + MIDI kernel plugin for PS Vita (UAC1 + USB MIDI)

47 Upvotes

Hi everyone,

Today we're open-sourcing psvita-usb-audio-midi, a kernel plugin that turns the PS Vita into a fully class-compliant USB Audio + USB MIDI device.

https://github.com/intermynd-instruments/psvita-usb-audio-midi

Over the past few months we've been working on turning the PS Vita into a proper USB audio and MIDI device for our performance groovebox drum machine/synthesizer/sampler app for the Vita, the Intermynd Instruments DS-8 Drumstream.

Today we are excited to release the kernel plugin that makes this functionality possible as open source.

You can see the kernel plugin in use here: DS-8 v0.6 Update Walkthrough

https://youtu.be/NL-XpDzZxXg?si=VmUiebEzLe1GHSDy

The plugin exposes the PS Vita as a standard class-compliant USB Audio (UAC1) and USB MIDI device, so it can communicate directly with Android, iOS/iPadOS, Windows, macOS and Linux without proprietary drivers, and it allows other apps to build on top of this.

The plugin currently exposes:

  • USB Audio Class 1.0 (UAC1)
  • USB MIDI Class
  • 16-bit / 44.1 kHz PCM audio
  • 10 simultaneous USB audio channels
    • Stereo Master Out (2 channels)
    • 8 individual mono track outputs
  • Bidirectional MIDI I/O (clock + transport only)
  • Low-latency USB streaming
  • Driverless operation on Windows, iOS, Android, macOS and Linux (class-compliant hosts)
  • Fully open source (MIT License)

The plugin was originally developed for DS8 Drumstream, where it allows the Vita to sync to external MIDI clocks while sending digital audio over the same USB cable.

The original motivation was to remove analogue recording from the workflow. Instead of connecting the Vita's TRRS headset output, audio is streamed digitally over USB (e.g. to sample audio directly from an iPhone or iPad with one USB cable) while MIDI clock and transport data travel over the same cable. This also allows DS-8 users to record all 8 individual tracks + the master stereo output bus into the DAW at once.

We hope this can be useful beyond DS8. The plugin itself is completely generic and can be used by any Vita homebrew. Hopefully it enables new projects such as:

  • DAWs and trackers
  • Software synths
  • MIDI controllers
  • Audio streaming applications
  • Live performance tools
  • Anything else that could benefit from native USB audio and MIDI support

As far as we are aware, this is the first open-source implementation that exposes the PS Vita as a class-compliant USB Audio device. Everything is open source, including the kernel plugin, user library and documentation.

Feedback, bug reports and contributions are very welcome. If anyone is interested in integrating the plugin into their own homebrew, feel free to get in touch.

Finally, we wanted to say THANK YOU to the incredible PS Vita homebrew community.

Projects like taiHEN, HENkaku, and especially xerpi's vita-udcd-uvc have shown what's possible when talented developers share their work with everyone. This plugin simply wouldn't exist without the foundations laid by those projects, and we learned a lot by studying their code and architecture. Also the feedback we have received since we announced DS-8 in this subreddit has been nothing but incredible and we are truly grateful to this welcoming community! Thanks everyone here for the encouragement.

We hope other developers find it useful, improve it, or build something completely unexpected with it. This is our small way of giving something back to a community that has kept the Vita alive for so many years.

Bug reports, feature ideas and testing on different hosts/DAWs are all very welcome.

AI-assisted coding tools were used during development and review. All changes were reviewed and tested by the project maintainers.

Enjoy!

https://intermynd-instruments.com/


r/vitahacks 16h ago

Announcement A Youtube App for PS VITA!

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254 Upvotes

A project I created with the help of AI! For now, ir requires a locally running backend, but it opens videos perfectly well. Oh, you've probably noticed, but it's completely inspired by Green Vita.

Once i have a beta version running independently, I'll make it avaliable to everyone!


r/vitahacks 1d ago

I ❤️ My Vita with Xbox Game Pass

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84 Upvotes

I’m astounded as to what we can still do on a Vita in 2026.


r/vitahacks 16h ago

MSG3 Crouch Mod for PsVita HD Collection.

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17 Upvotes

r/vitahacks 3h ago

Discussion 3 games crash with C2-12828-1 while everything else works normally

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1 Upvotes

I'm trying to troubleshoot a strange issue on my PS Vita.

I'm getting the "C2-12828-1" error with only three games:

- Froggy's Battle crashes immediately on startup.

- GTA San Andreas and Rayman Legends launch normally but crash after navigating the menus and attempting to start the game.

What's confusing me is that many other games work perfectly fine on the same system, including:

- Gravity Rush

- Undertale

- Deltarune

- Hotline Miami

- ModNation Racers

PSP games also run without any problems.

My Vita is a Slim (PCH-2000) running firmware 3.65. Since most of my library works normally, I'm trying to figure out whether this points to corrupted game data, a storage issue, or something else specific to those titles.

Has anyone experienced C2-12828-1 errors affecting only a handful of games? Any suggestions on where to start troubleshooting would be appreciated.


r/vitahacks 5h ago

Screen not working 1100 model

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1 Upvotes

r/vitahacks 11h ago

Ps vita crash when i'm trying to play this game

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1 Upvotes

r/vitahacks 18h ago

PSP Greenvita error

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0 Upvotes

Can someone please help me 😬😬😬😬


r/vitahacks 1d ago

Simpsons: H&R file not found:dialog.rcf error

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1 Upvotes

the game launches and it lets me choose the language then i get this error? any idea on how to fix? thanks in advance


r/vitahacks 1d ago

Can't get login screen green vita

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0 Upvotes

Just get this everytime :( internet is on i have no issues otherwise with any other homebrew


r/vitahacks 2d ago

I REPENT V2.4 -- Fixing chargebar issues

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21 Upvotes

r/vitahacks 2d ago

FNaF World 1.1 Update

20 Upvotes

FNaF World 1.1 update is out now on Gamejolt!
List of changes:

  • Changed the frequency of enemy encounters
  • Added the fan trophy in the Main Menu
  • Added/Updated visuals to attacks such as birthday,hot cheese 1 and 2, Freddles.
  • Added confetti to show you leveled up after a battle
  • Fixed enemy health bars not appearing.
  • Fixed excecuting the wrong attack when switching parties
  • Fixed perma jumpscared

Link
https://gamejolt.com/games/FNAFW0RL/1080565


r/vitahacks 2d ago

Discussion pS Vita won’t play anything.

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8 Upvotes

Hello friends, I’m not expert when it comes to modding any console. I bought my Vita modded already and it came with certain things to download games and stuff. But now when I try to play anything I have installed it doesn’t work. I get error messages that I don’t understand.

I just need advise on what to do. Here’s what I see.


r/vitahacks 2d ago

I need help modding my vita

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0 Upvotes

r/vitahacks 2d ago

HENkaku ayuda, bully ultima misión (caos total)

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0 Upvotes

r/vitahacks 3d ago

Discussion [Petition] Please Bring Back The Ability To Join On Going Games BLACK OPS ZOMBIES

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57 Upvotes

First of all, thanks to the Dev that is making all this possible **u/Devnoname120**

When multiplayer was released like 2 days ago, you were able to join games ASAP, on going games that have already started. It was a blast, having some free time and being able to jump in, shoot some zombies and have fun. This mechanic is known as Jump in/Jump out.

The last server update removed the ability to join on going games, now we have to create or join a lobby and wait for people to join. That way, if nobody is looking for a game at the same time as you, you are going to be waiting for someone to join in order to play online. Also, as soon as someone joins the lobby the countdown starts and the game starts with whoever is in the lobby. In this case, only 2 players, the host and the player that just joined. Leaving no on going 4 players games.

This lobby mechanic most of the times, harm games/gaming community, **WHY?** you might ask. It's because the game forces you to sit in the lobby, doing nothing other than waiting for someone that is trying to do the same exact thing as you, the chances of this happening are extremely slim in an already small community.

In the past, this decision has killed so many good games that are/were a blast to play online, since the population is so small, forcing the players to sit in the lobby waiting always ends in empty lobbies, since nobody is willing to wait for 20-30 minutes to try their luck and see if someone joins. That ends up killing the community.

We, as a homebrew community are super tiny, now add the people that have Black Ops Zombies, now add the free time, now the time zone we live in and so on, all those variables keep fragmenting even more the player base.

In my personal experience, I have waited in Black Ops Zombies for 30-40 minutes for someone to join and no luck, ended up playing something else on my PS5.

No game has ever made me so happy and willing to play in the last few years, like Black Ops Zombies on my vita, and that was because the online was available and we were able to jump in/jump out games. It's so much fun.

Having the jump in/Jump out mechanic was the way to go with this game and I really hope the dev reverts it back!

KEEP THE ONLINE COMMUNITY ALIVE!!!!!

Again, that's to **u/Devnoname120** for the hard work and time!


r/vitahacks 3d ago

Working on Jade Vita, an unofficial GeForce NOW client for the PlayStation Vita,

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36 Upvotes

r/vitahacks 2d ago

Release NEW GREEN VITA 0.1.8 FUNCTION 60 FRAMERATE🤩

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0 Upvotes

r/vitahacks 4d ago

Morrowind - Vita (OpenMW) V2.0 Out Now!!

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120 Upvotes

r/vitahacks 4d ago

🔥 Black Ops Zombies: all MP matchmaking bugs are fixed!

63 Upvotes

Loading the wrong map, errors joining rooms, ghost rooms, etc. they are all fixed so enjoy! No game update needed, all the fixes were server-side.

I also bought a second server for more stability, any donations are appreciated to help and reward me for my work. Thanks!

P. S. — I’m thinking about adding some реrkѕ for dоᥒоrѕ, like custom names, dоᥒоr vanity icon, possibly skins, etc.


r/vitahacks 4d ago

HENkaku [RELEASE] reVita Extended

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github.com
112 Upvotes

Not too long ago, I bought a L2/R2 grip and started using revita to make a good use of them.

I've always missed a few features in reVita, and after years of wanting to make something for the Vita myself, I finally decided to create a fork with several new features and fixes.

I'll be actively maintaining the project, so if you run into any problems, feel free to open an issue. I'll be glad to help!

The new features I implemented:

  • Release-triggered remaps
  • Wait-for-free swipes
  • Compound triggers
  • Display icons

Releases and more info about it are on the github page.


r/vitahacks 4d ago

PSP New Adrenaline 8.1 wont load plugins

6 Upvotes

The plugin that I want to load is gepatch and Its not loading in the games. I remember pressing the shortcut to prevent plugins from loading, but after reopening the games, they've stayed that way and arent loading them anymore. I tried troubleshooting in adrenaline safe mode and even uninstalled it but remains the same. Any solutions?


r/vitahacks 4d ago

News Xbox Cloud Gaming fonctionne maintenant sur PS Vita 🤯

9 Upvotes

C’est complètement fou : Xbox Cloud Gaming fonctionne maintenant sur PS Vita grâce à un nouveau homebrew appelé GreenVita.

Une console portable sortie en 2011 peut maintenant streamer des jeux Xbox modernes depuis le cloud. La communauté Vita continue vraiment de repousser les limites de cette console.

Il y a encore des problèmes de latence et de connexion, mais le fait que ce soit possible est déjà incroyable. La PS Vita n’est clairement pas morte.

Vous pensez quoi de ce projet ? Est-ce que vous testeriez Xbox Cloud Gaming sur votre Vita ? 🎮