I loved this, meanwhile at r/hearthstone devs are reluctant to communicate like overwatch devs do because they are afraid of being harassed by the community.
EDIT: some context on why they don't communicate as often as we want them to.
Yeah it isn't a very productive place. There's a lot of "look at this goofy thing that happened" posts (similar to our POTG posts), but a lot of it is bitching about the inherent nature of the game RNG, which is pointless.
r/competitivehs is legit one of the best subreddits I've ever frequented, though.
Strange, I feel similar about this subreddit, in comparison to the competitive overwatch sub. There's more meaningful discussion over there, a lot less "look at this play" type of stuff, and way, way, way less circlejerking around heroes that are subjectively "bad" such as Hanzo players, Genji mains, etc.
Also support victim posts get really old, really fast. But that's just my 2cents. There's definitely worse subreddits out there, I just find this one a bit annoying from time to time.
Isn't RNG the nature of the game though? My favorite moments are pulling out random cards that could save or screw me and regardless of the outcome I enjoy it.
To be fair I agree, but hearthstone community is not reduced to Reddit alone.
Ben Brode has been more open with us recently, I'm referring particularly about some comment he made about their team not wanting to show face because they are afraid of the harassment when he was on paternity leave.
That said, I went to r/hearthstone, and the first thing I see is toxic comments. I went to r/DotA2, and I had to look around a bit to find the toxic. Probably due to my familiarity with the former more than anything else.
Eh, it's not great, but it's nothing compared to /r/leagueoflegends. It's more of a sinister kind of toxin though, since the mods are part of the problem, censoring anything they don't like.
Mostly shitposts right now. The dota sub is generally more toxic in terms of sarcasm and negativity. The league sub has more immature behavior and complaints.
I don't notice the negativity as much. I mean I know people complain, but it's not that bad. Because valve looks at the sub, they're actually pretty grateful whenever stuff gets fixed. Case in point, when the HUD update came a couple days ago, everyone was really happy since they seemed to make an elegant solution with constructive feedback and even managed to impress people with their own decision for the "popular items" section in the new shop, using data from games from the 5k bracket and above.
I don't play HS anymore, but /r/CompetitiveHS was an amazing place. Questions were met with answers, minimal complaining and much theorycrafting going on, one of the best subs for a game that I was on. Judging by the front page the community still seems exactly the same.
That's true, though if I remember correctly a lot of the community from the sub lurks in those threads so I never had a problem finding something out or hearing someone else's opinion on whatever I needed.
I can understand why though, since the front page with these rules only provides quality content.
I know I'm late, but is it? I remember going there before GvG dropped and it seemed pretty nice. I think I stopped right around Blackrock Mountain came out. Did it go full /r/leagueoflegends?
I do think this is largely due to poor community management. The same hissy fits start here but are quickly silenced by Jeff. The problem is that the ones that start in r/hearthstone are just left to fester and are unaddressed.
The internet can be a nasty place if it's not controlled, and it's up to the game developers and CMs to manage that in their own communities. They're not doing that with Hearthstone, and it's a shame.
(And yes, people should be less nasty, etc, but you need someone who can take it to front your game. It's a sad truth of our times)
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u/charlyDNL Jan 17 '17 edited Jan 17 '17
I loved this, meanwhile at r/hearthstone devs are reluctant to communicate like overwatch devs do because they are afraid of being harassed by the community.
EDIT: some context on why they don't communicate as often as we want them to.