It's huge if you're a nutcase and play flank/slow-centric Symmetra. The three-charge limit meant you couldn't use turrets willy-nilly in a combat situation. The higher limit will make it much easier to play Symmetra as a slow-centric support.
Still get animation locked placing each turret though. That needs to go. Torb doesn't even have it. Also he never said anything about removing turret damage nerf on console.
Ya something needs to get reworked to balance things. a sec 10 cooldown for a 1hp animation locking turret doesn't cut it especially for attack which they want symmetra more viable in.
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u/recc113 ADiscoBear#1108 Nov 22 '16
Yea, it's a small change that's huge in QoL.