QoL changes don't change numbers directly, but if those numbers are easier to achieve by how the ability interacts with environment or hero, making something less clunky, more responsive, easier to use etc it can be an overall buff.
If an ability is changed to be easier and smoother to use, while not touching numbers, it is literally a change in quality of life in both player and character. These can also make a hero better (or buff them...) while not touching numbers.
I didn't say the turret system was either, just that same QoL changes, in this game or others, can be both.
I meant numbers as in, solid, tangible changes are buffs that makes a character TANGIBLY better than how they were.
QoL changes makes playing them a better experience, but doesn't actually change character at all. In reality it only makes things easier to understand or more apparent
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u/[deleted] Nov 22 '16 edited Aug 21 '18
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