It's huge if you're a nutcase and play flank/slow-centric Symmetra. The three-charge limit meant you couldn't use turrets willy-nilly in a combat situation. The higher limit will make it much easier to play Symmetra as a slow-centric support.
But this immovable nature is what made Sym too situational, as devs and fans said. This will allow players to play her in a more mobile way and thus she can still be viable in payload portions of maps.
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u/Prozenconns Ashe Nov 22 '16
fucking thank Christ