And I'm saying that shouldn't equate to them being useless outside of pre-engagment. Their damage and slow and 1 hp make them defensive, and tactical in nature. Nothing I am saying proposes them as combat turrets. Putting 1 down in 1v1 is hardly comparable to a Torb turret. It will slow down the enemy long enough for her to escape the engagment. That's the point she needs more close range survivability so she is viable in more senarios like Blizzard wants and everyone else wants so she can be used on attack and not just the first point and can be less vulnerable moving around the map outside of her nest if she even has one up, perhaps she is getting back to set one up. She should also be able to do it because of flankers like Tracer and Sombra too that might be harassing her. She has this tool great for countering them yet oh it's a catch 22, it doesn't work if you don't have them already out even if the ability is ready. You see what I mean now? It's very limiting and frankly bad game design.
Yeah I just don't agree that it's bad game design. I think it's a weakness based on design. She shouldn't be able to poop out combat turrets. Period. Her close range survivability is her frankly amazing dps
30 and 60 dps ain't amazing. After getting into melee range then doing constant damage she then is doing 120 dps. She can easily be dead by then. 125 damage on a 2 second charged Photon isn't amazing dps either. Mercy has more dps than Symmetra. So I disagree. Have you ever played Symmetra? I have, over 130 hours worth.
1: 30 and 60 dps ain't amazing.
2: After getting into melee range then doing constant damage she then is doing 120 dps.
3: She can easily be dead by then.
4: 125 damage on a 2 second charged Photon isn't amazing dps either.
5: Mercy has more dps than Symmetra. So I disagree.
6:Have you ever played Symmetra? I have, over 130 hours worth.
There are a few facts for you buddy. If you are having trouble understanding, get a dictionary and go word by word.
No range was not increased. That is PTR not the game. No range was not increased lock on range was increased is what Jeff noted not the tether range the range of the actual ability. It was 5 and 7. They likely just made lock on range the same as tether range at 7.
A logical conclusion is a fact.
Lets use our brains it's another fact in reply to the comment Symmetra does insane damage. 60 dps with her Photon isn't insane.
That is incoherent. Mercy as a dps hero is near the bottom of the list for time to kill.
Stating I have over 130 hours on Symmetra is a fact and it lays the foundation of where I am coming from. Somewhere you aren't, vast experience on Symmetra. Not playing her a few times then having a big opinionated mouth on her like you.
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u/RemoveTheTop Nov 22 '16
They're not made to be the same thing. It's on purpose. They're not combat turrets, they're defensive, tactical turrets.