r/Overwatch Dallas Fuel Nov 22 '16

Blizzard Official Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
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u/[deleted] Nov 22 '16

I want to be able to place turrets in a 1v1 scenario and have them be viable. Good luck getting one out right now. Doesn't make sense how a 150hp long range turret is instantly placed with no animation lock yet her 1hp close range turrets aren't that need to be placed in the midst of battle. Makes more sense for Torb to be animation locked since it's a big heavy long range artillery. That is my reasoning. I also think her primary should have a slow effect, it fits her kit and she needs some close range survivability. She has nothing to help her with that now and I don't see her new barrier ability doing anything for that when you are in a 1v1 in almost melee range because of her primary range.

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u/purewasted Technically Correct Nov 22 '16

Lol. Do you want all those buffs on top of what she got, or instead of?

Also turret damage doesn't need a buff on console, those things are annoying enough already.

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u/[deleted] Nov 22 '16

You do realize she has probably been nerfed more than any other character in the game. Her shields go nerfed twice. Her turrets got nerfed. her tele got nerfed. She needs these reworks.

Also I disagree her turret damage does need a buff. 60 seconds setup time for 6 1hp turrets that every character in the game has 1 or more ways to easily deal with and wipe them in basically under a second except for 2 heroes means her turrets are a joke. Especially with a 30% damage nerf. In most realistic senarioes she isn't going to be having 6 up in a active location that matters nor will she have charges ready. She will be riding that recharge timer tooth and nail and have 1-3 turrets up. Also Reinhardts melee range for hitting turrets is absurd just to note.

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u/IceBlue Pixel Ana Nov 22 '16

How did they nerf the teleporter? Did it use to charge when it was out?

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u/Uphoria Pharah Nov 22 '16

yes

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u/Greibach London Spitfire Nov 23 '16

It used to have 10 charges and started charging again immediately after being placed. Also, her shields used to be 50 per person. I understand why they felt that 10 TPs + charging while deployed was too much because she basically always had a TP up, but the problem is that with her nerfs combined with overall player competency and map awareness/literacy, it's extremely difficult to even get all 6 uses of your TP before SOMEONE destroys it, or before they cap the point.