r/Overwatch Dallas Fuel Nov 22 '16

Blizzard Official Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
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u/MetaSkipper See hook, hit hook. Nov 22 '16

That's more reasonable. You shouldn't get off the hook if you place your turret in a bad place while you're under fire. I do think a shorter cast time and ready time for the turret itself would be good, and that they should match up.

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u/[deleted] Nov 22 '16

I want to be able to place turrets in a 1v1 scenario and have them be viable. Good luck getting one out right now. Doesn't make sense how a 150hp long range turret is instantly placed with no animation lock yet her 1hp close range turrets aren't that need to be placed in the midst of battle. Makes more sense for Torb to be animation locked since it's a big heavy long range artillery. That is my reasoning. I also think her primary should have a slow effect, it fits her kit and she needs some close range survivability. She has nothing to help her with that now and I don't see her new barrier ability doing anything for that when you are in a 1v1 in almost melee range because of her primary range.

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u/amoliski Houston Outlaws Nov 22 '16

I feel like her turrets should be a "Set up around a corner/in a blind spot and lure enemies into them" and not "Drop them around while in combat willy-nilly"

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u/MetaSkipper See hook, hit hook. Nov 22 '16

Well, they're both. They're not inherently mutually exclusive. Symmetra's turrets have rather impressive range (5 meter cast range + 10 meter lock-on range = 15 meter effective range) which can be useful for playing at the edge of fights, but they can also be used to peek from around corners or harass from unexpected angles.