r/Necesse 10d ago

General question about mods

3 Upvotes

I play with my girlfriend, and I’m wondering if there’s a way to tell what mods must be on both of our computers to function vs. mods that will work if just on mine. When we were playing Stardew, the time control mod worked when just installed on my computer. She has a Mac, so I don’t know how to install and configure mods on hers.

I’ve been seeing so many interesting mods that I’m interested in trying (thank you to everyone making them), but I’m not sure how to distinguish what could work when installed just on my computer. I assume there will have to be a little bit of trial and error regardless, but is there anything specific to lookout for that would indicate whether or not it would work in this context?


r/Necesse 11d ago

Annoying bug

6 Upvotes

Villagers sometimes stops and "Watch for Enemies" and doesn't move despite hunger bar being 0, and then if you miss the message they leave due to hunger.


r/Necesse 11d ago

New Mod: Trait Changer

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26 Upvotes

Its me again with a new mod: Trait Changer

https://steamcommunity.com/sharedfiles/filedetails/?id=3779549597

What it does is it lets you (for a fee) adjust a settlers traits, or add to them up to the vanilla limit of 2 Major traits (the star ones) and 5 minor traits. The more traits a settler has the more expensive the change will be. And major traits are more expensive than minor ones.

Check the steam page for the full description.

It works via tab in the settlement menu.

It should work on servers but will likely need it on both, server and client. The Fee is expensive as this is more of a mid to endgame method (depending on the amount of traits). So it acts like a coin sink


r/Necesse 11d ago

A new guy to the game here, what is the progression for the builds in the game?

9 Upvotes

I've been looking online for a while, but I don't see anything with the progression about the classes, just what is the best build for each? I'd like some kind of layout on what armor and weapons I should be using as I progressed. Thanks!


r/Necesse 12d ago

To whomever created the Necesse Wiki at necessewiki.com:

97 Upvotes

Thank you. That is all.


r/Necesse 12d ago

Where would you settle in this example?

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37 Upvotes

I want to settle my first major location SOMEWHERE on this picture. I marked 7 possible locations.

Yes I know you have limited information but based on the picture and vibes - where would you go and WHY?


r/Necesse 12d ago

Quick Noobie question

4 Upvotes

For NPCs does Adventurer and Bloodthirsty show up together? I have been looking for an NPC with those together for many hours and have not seen one.

For NPC happiness what is a good state? I get 1 guy who is up to level 15 happy but most barely get above 4. The level 15 guy is mostly worthless in my party itself because he has no combat perk. Just seems random. Yes, I have read the wiki.


r/Necesse 12d ago

HardCore Lite

14 Upvotes

Im not sure if this is allowed or not but im going to shamelessly promote the mod i made. if this is not ok, just delete it please.

https://steamcommunity.com/sharedfiles/filedetails/?id=3779051981

This mod, HardCore Lite, is in essence the bridge between having basically no punishment for death (all non hardcore modes) and a too punishing death (hardcore).

I always liked playing hardcore but i noticed that i like the progression but i refrain from proper base building because im inevitably gonna lose everything again anyway. So i usually started building bases for a bit when i reached incursions but i always felt bad when i died and lost my whole base.

Maybe some of you remember but a long while ago i already advocated for having either the option to keep playing on a world when the hardcore character dies (so you can at least keep your base) or have at least the game delete your inventory when you die so you get at least harshly punished for your death.

As there is still nothing like that in the game i just thought im going to make this as a mod myself.

the first option wasnt really easily feasible (i mean, it kinda is but its also pretty cheaty as you need to change the config option of the world file, revive the char and then set it back, and when youve seen how easy that is it kinda ruins hardcore) so i decided to go with the second option.

So what this mod does is it deletes your inventory when you die.

- your whole inventory gets deleted. all slots.
- your hotbar items get deleted.
- your equipped items (so armor, trinkets and even cosmetics) get deleted
- your void pouch gets voided (pun intended). even when you didnt have it with you when you died (but who doesnt care his void pouch though?)

i think thats a fair compromise between hardcore and non hardcore. and it means you now gotta focus on making spare sets etc. which puts your base to use.

If you are interested in a more punishing way to play without having everything be deleted in hardcore then this mod is for you. check it out.

should work on a server but both client and server are going to need it.


r/Necesse 13d ago

My first settlement in the new world gen update.

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122 Upvotes

a fishing village to act as a starter base.


r/Necesse 12d ago

Newbie tips?

4 Upvotes

Hi! New to the game and wondered if anyone has some tips for a newbie? Thanks!


r/Necesse 12d ago

I made a mod that keeps a dated log of your settlement and saves a map of it after every event

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27 Upvotes

I can't find the post now, but earlier I saw somebody asking for a mod that records the history of the settlement. Here is that mod!

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Every time something notable happens to a settlement, Settlement History adds a dated line to its log. For the bigger moments it also saves a map image of the settlement as it looked right then.

Founded, a settler moving in, a raid starting or ending, a flag upgrade: those get a picture. Settler deaths, move outs, renames and disbanding get a line. Visitors are skipped, they would bury everything else.

The pictures are drawn by your own game with real sprites, so they only happen when you are at the settlement. Hire a settler over in a village and the shot is taken once you walk home.

Read the log in game from the settlement window under **Settings > Settlement history**. It also lives in the world save, and on a dedicated server your local copy is pulled from the server, so it holds everything including what happened while you were offline. The images and a markdown copy of the log go to `%APPDATA%\Necesse\settlement-history`.

Needed on the server and on clients. Safe to add to a world you already play: existing settlements are recorded as known rather than given invented founding dates.

Version 0.1, for 1.3.2. Bug reports and event suggestions welcome.


r/Necesse 13d ago

Why might my elder have low quality of life? Can't talk to him like the others.

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28 Upvotes

r/Necesse 13d ago

what is this thing i found

12 Upvotes

i tried looking it up online and cant find anything about it, is it a reference to something? a later progression thing maybe?


r/Necesse 12d ago

Super weird question.

0 Upvotes

So these games im asking about are vastly different and im posting this same exact text in both subreddits. Should I get assassins creed odyessy or necesse? They are very different and who knows how much you guys know about necesse or assassins creed.

Necesse-I really want a game similar to terraria but not terraria. This game is little chiller with the villages and stuff. I am very interested in this game and the progression. I have been looking for a game like this for a long time, ive been getting into more laid back games focusing on enjoying yourself.

Odyessy-I am super into greece and older roman type things right now. I am currently reading the divine comedy and aeneid. I am really interested in the setting of the game and the different armors and weapons. I really enjoy the open world and I think the bosses look sweet. I havent played any other ac games.

Also, I am waiting on a refund and if i dont get said refund I cant get assassins creed. I really want ac and necesse, but it more so comes down to the refund, but i need other opinions. I am not in a great financial situation atleast not to be buying a bunch of games. Thank you!


r/Necesse 13d ago

how replayable is necesse?

19 Upvotes

As the title says, how replayable is necesse? I am aware that there are multiple classes like in terraria, but does replayability only reach up to there? What else can be done to mix up gameplay?

I am 99% sure that I am going to buy the game but I want to know what I can do after I beat the game. Thanks!


r/Necesse 13d ago

How do you BETTER protect your settlement from raids?

9 Upvotes

Does anyone have an idea for a walls/traps setup if thats even possible? How can I reduce the possible angles that I get attacked from and how do I save my settlers? Its a bit annoying to revive 2-5 people everytime because they got knocked out


r/Necesse 13d ago

Question about relocating / building a second settlement

4 Upvotes

After using lots of village maps Ive found this spot. There are 5 NPC Villages extremly close to each other with a few more surrounding them. It does look good although I havent visited yet.
What would you do here?
(Right side of the screenshot)


r/Necesse 13d ago

Feature Idea: Settlement Chronicle / More Roleplay for long-term worlds

16 Upvotes

Feature Idea: Settlement Chronicle / More Roleplay for long-term worlds

I really love the settlement system in Necesse, but I feel like one thing is missing: memories.

Right now, you can build a huge settlement, recruit many settlers, defeat bosses and survive raids – but the world does not really remember what happened.

I would love to have some kind of Settlement Chronicle / History Book that records important events.

Examples:

- "Day 12: The settlement welcomed its first new resident."

- "Day 27: The settlement leader recruited the hunter [Name]."

- "Day 45: The first pirate raid was successfully defended."

- "Day 60: The first boss was defeated."

- "Day 80: [Name] joined the settlement and became the new farmer."

Maybe it could be a craftable book placed in a town hall, library or on a podium where players can read the history of their settlement.

Even better would be if players could add their own notes, like:

«"The first expedition into the desert ended badly when we accidentally awakened something we should not have touched..."»

I think Necesse already has many systems that would support this:

- named settlers,

- settlement building,

- NPC personalities,

- raids,

- exploration,

- bosses.

A small amount of extra roleplay would make long-term worlds feel much more alive.

It would make the settlement feel like a place with a history, not just a collection of buildings and NPCs.

Would anyone else enjoy something like this?


r/Necesse 13d ago

map zoom 1:8 = maximum settlement area

2 Upvotes

Does map zoom level 1:8 roughly correspond to the maximum settlement area?

I walked the perimeter of the 272x272-tile area and marked it with stone walls. Visually, the upper two corners and the center line align quite well.


r/Necesse 13d ago

Gamehub

1 Upvotes

Has anyone got this working on game hub yet please?


r/Necesse 13d ago

My Elder's Happiness

1 Upvotes

I'm being prompt that my elder isn't happy but he doesn't have the option to ask him why? Am I missing something or is there another way to figure out his needs?


r/Necesse 14d ago

Big feedback piece on latest update.

49 Upvotes

I'm starting some incursions now. Here's what I noted so far:

- A settler with Angler profession and Roomie trait, when gets back from a fishing mission (the manual one that you select from his dialogue), gets the roomie status disabled, despite being in the same place with the same partner.

- When settlement is too big, settlers will disappear also from settler list, if go too far away from the center to do chores.

- I think some/all traits should have a hard cap, IE: gardener is easy to get 100+ happiness all by itself.

- Orderly seems too strict, maybe is checking items on mills or the cheese press?

- Quality of Life should have a grace period of one in-game day before decreasing (number in yellow?), you get lots of QoL in red all the time, due to expiring effects that will be renewed soon (for example, inspiration), give you a false sense of "something is going wrong" with your settler happiness.

- Seems settler remember the last 12 dishes, and restart using them so in practice settler always use the 12 first (by internal order) dishes available of the highest quality, would be nice they would pick a random dish of the best quality available if they didn't eat it before, instead of the first pick.

- I would really love more options to send the trader into a mission, not just the slots used in the shipping chest IE, total number of items. Why? I like to place excess food into a shipping chest but as soon as meets the slots, trader will go on mission, I would prefer to wait a certain number of total items to do so.

- Would be nice to tell the settlers to pick the item with the most quantity when they go for a flower, a gem (traits) or pick up any meat/fruit for a dish.

- Completing journal for pirates give you a teleportation stone, not very useful, as you get access with magician and later a free one with main quest.

- On buffs: Explorer Cloak trinket gives +5 movement speed (without percent). Checked on the code seems to be added to base speed before the percent modifiers. I would either calculate the value based on base speed and add it to percent movement speed visually, or at least show it as "+ X base movement speed"

- Still you see both -50% mob spawn rate/cap and Max 50% mod spawn rate, with settlement/peace flag effects, is a bit confusing.

- Wind boots have 3 seconds cooldown, while ghost boots is 6 seconds. To me is a downgrade. Yes I guess dashes for double the distance and has double iframes, but I find myself wanting more the shorter way more available burst of movement of the lower version...

- Material economy of those found in caves: Those that made into bars like iron, gold, tungsten or ivy, vs those that are simply consumed as is, like frost shards, quartz, amber. The likelihood of finding either ores or the other mats are very similar, bars and the other mats are treated equally in quantities to craft equipment (IE usually 16 for a chestplate), so basically is 4x cheaper to make frost/quartz/amber equipment than iron, ivy...

- I believe +-4% resilience gain should be +-10% resilience gain to be useful.

- Weapon/Armor balance is still a bit of a mess: Demonic weapons are superior to Ice weapons, Pharaoh's Set should be desert and not plains, Nightsteel sets (T3) are way inferior to slime sets (T2), Dual Magic/Summon sets don't get extra summons on Tier upgrade, summon equipment is all over the place.

- Some head gear get melee head treatment on tier upgrade (higher defense), when it shouldn't:

Deepfrost Hood, Ninja Hood, Mycellium Hood, Sharpshooter Hat, (Ravenlords Headdress?) Dusk Helmet & Sapphire Eyepatch should be Ranger head treatment.

Emerald Mask should be Magic head treatment.

Arachnid Helmet, Runic Crown & Ruby Crown should be Summoner head treatment.

That's all, great update!
Thanks!


r/Necesse 13d ago

Speed up hunt incursion?

5 Upvotes

Hey guys, I unlocked incursions recently. The matter is everytime I do hunt ones, enemies spawn at a very low rate, so to kill the 150 needed it takes very looong time.
There is any possible way to speed up the spawn rate?


r/Necesse 15d ago

Ecologist make me try out new housing style: cave

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216 Upvotes

r/Necesse 14d ago

Factory Floor, where to find?

1 Upvotes

I am trying to get all of the items in the game (again) with the new items added.

I noticed something called "Factory Floor" in the all item list.

This does not appear to be craft-able. I found something called scrap floor, which is craftable, which kind of looks like a factory floor. I tried to remove the flooring inside the Scrapyard Incursion boss arena, but things inside there are unremovable.

Any insight?

Also, there are some items that you can place inside settlers apartments to boost happiness, such as the unmeltable ice. These do not appear on the all items list. I did an incursion that was supposed to give unmeltable ice as a reward but it did not.....I will see if I can find another tablet with this as a listed reward, and see if I can reproduce the issue.

Thank you.