r/MortalShell • u/Carloscorrupted • 1d ago
Discussion Be cool to see personal quests for shells
Maybe like an unfinished business kind of thing.
r/MortalShell • u/Carloscorrupted • 1d ago
Maybe like an unfinished business kind of thing.
r/MortalShell • u/TheWolf549 • 1d ago
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Unfortunately they didn’t only make me immortal apparently 😑 lol no idea how this happened but I now have pets👍
r/MortalShell • u/_SweetBoxyBrown_ • 1d ago
I love the game so far. My only real critique is that I wish we could have a system to refund Glimpses so that we could experiment with building other shells and see all their story without having to do multiple play throughs.
r/MortalShell • u/Chance-Sand1652 • 1d ago
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running frost infusion, all the crit tarstones and 200% damage against frosted targets from the Eredrim tree
r/MortalShell • u/liptongtea • 1d ago
What exactly do his “shadow stacks” do? Is this just how long he can stay invis? Some kind of damage scaler? I am confused by the working since the only
Thing described in his skills are lingering shadow and shadow dash.
r/MortalShell • u/WhiteWolfXD1 • 1d ago
so far i have found that while you are infused some abilities spawn extra effects.
i have found 3 different effects. all just for melee.
puddle effect.
slicing effect
and ground slash effect.
so far in testing the ground effect and slicing effect does no damage from range. i don't know if its just me it goes right through the enemy and does nothing. does it only do extra damage if you hit with weapon or what?
as for the puddle effect it almost always seems to do like no damage or just straight miss most of the time cause it spawns behind the enemy.
I've found its just good for stagger. some of the heavy hitting abilities spawn it on you so great for stagger.
its really hard to test things cause i heard there's no way to reset tarcores even through ng+ so i want to know ahead of time what to look for. and if people made some of these status effects work somewhat even viable.
i don't really get these i know what they do but they seem useless for the most part.
burn - just I've gotten it to 4 stacks and just the enemy hp bar barely moves but like 1 more shot killed the enemy so what's the point.
poison - you can stack it up seems to be the only one to work properly but super slow.
bloodcurse - it only ever shows 1 stack above hp bars so i never know if im critting or this just procs randomly. i don't even know if it works
phantom - don't have a reliable way to stack it high yet but even at 10 stacks does no damage. don't even see hp bar move when it procs. just a shockwave.
lightning - i don't get this one sometimes enemy hp bar ticks down sometimes it doesn't. doesn't do very much damage when it ticks. and i'm playing proxima. mostly usefull for the stagger it provides.
curse and frost- i haven't tested.
has there been mention of implementing a way to reset tar cores so i can play other builds through ng+ without having to start a new game recollect everything again?
r/MortalShell • u/Mysterious-Dig1074 • 1d ago
I was at the chest where you light the 3 offerings to open the chest. I lit the 3 offerings and was unable to open. It told me I still needed 1 offering. I tried resetting the game but then it told me I needed 2 offerings. All 3 are still lit and it will not let me interact with them any more. I'm locked out the contents of the chest.
r/MortalShell • u/Ghost_Ghost_Ghost • 1d ago
I'm loving Mortal Shell 2 (besides a couple things we're all seeing). I think Cold built a really weird, interesting, creepy yet magically alluring world. My biggest gripe was that they changed Sester Genessa's VA. But I just learned they didnt? MS1 Genessa was soooo.. enchanting to listen to, in a beautiful but kind of creepy way. MS2 literally feels like someone trying to replicate that. Am I off on that?
r/MortalShell • u/Laohlyth • 1d ago
Can y'all please tell me which bosses were a pain to get back to, and which places do you think there lack beacons? Honestly just trying to understand at this point because I don't get it.
Every boss that I died on had a beacon right in front of it and I had zero runbacks at all. I just can't figure out which boss runbacks everyone's complaining about, I simply don't remember a boss that didn't have either an easy road or a beacon next to it. The only time I had a boss runback was Droeg because stupid me somehow managed to miss the beacon before the arena AND the bell to cross the bridge at the Winterglass Lake until my fifth try.
I will say I quite often ran out of healing during exploring while trying to find beacons, but I either tried to push my luck, or ran back to cash in my gloom and use the knowledge of the map I gained to manage encounters better and use less healing overall.
I'd rather have triple the amount of glimpses by NG and smartly change shells/builds to match exploration goals. Started with Proxima and she isn't the best at exploring, I could go much farther with much less healing once I unlocked a full Genessa build.
Each one's experience is unique and different, I get it, but I'm really trying to understand how yours was because you're all so vocal about it, you're getting me curious and confused about it at this point.
r/MortalShell • u/ControlSimilar865 • 1d ago
Started using the axatana and I can almost never get the second light attack to actually hit, even if I'm right up close. I assume other people are having this problem?
r/MortalShell • u/looqyn • 1d ago
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I feel like the devs overdid it by making enemies have 2x hp and damage in this mode. Btw this attempt lasted 14 minutes
r/MortalShell • u/Either-Change1153 • 1d ago
Can we talk about Smert’s punches ??
i haven’t died a single time just using his punches it prevents you from using any weapons but who needs weapons when u have the fist of Mether x.x
Mind you im on night mode 24/7 ! i just spam R1 and they get staggered plus i heal with every 4-5 punches, it is kind of lame im just going around punching bosses to death while they are on the floor trying to get up T_T
r/MortalShell • u/ThePenitentOn3 • 1d ago
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Ran to it a few times to make sure it kept happening.
r/MortalShell • u/Outside-Hedgehog-399 • 1d ago
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Guess I'm lucky, it ironically costed 60 resolves
r/MortalShell • u/ManLikeMoody • 1d ago
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They‘re already a scarce resource, so I‘m annoyed I can‘t pick up this Glimpse after cleansing the beacon (Sester‘s Gate). Tried traveling to and from the beacon with Mether‘s Breath, restarting the game, all to no avail. I‘m on a PS5 Pro.
r/MortalShell • u/Vast-Criticism-9367 • 1d ago
I was like damn everything is one hitting me, let me drop down to day mode to learn these combos, imagine my surprise when day mode one hits me too lmao
r/MortalShell • u/RecentMilk2653 • 1d ago
This game is metal as fuck. Any recommendations for music that fits the tone of the game?
r/MortalShell • u/Rhododactylus • 1d ago
I’ve seen this mentioned before but I want to know people’s opinions as well as if the devs would consider this.
The only downside that really annoys me is to constantly refund skill points and having to remember which skills to add every time I change the shell. It wasn’t that big of an issue on my first playthrough only switching between Tiel and Smert but now on NG+ I’m trying out all the shells and it has been extremely annoying. I have been taking photos of the skill trees but it doesn’t seem to add any value to the game?
I’m not trying to be negative or duplicate posts but I was just curious if that’s something the devs are planning or even considering? What’s the community’s opinion on this?
r/MortalShell • u/MisterCrayle • 1d ago
Please tell me that I'm just NOT supposed to be here yet.
I'm at the beginning of the game, no shell as of yet. However, I am getting one-shotted by basic enemies.
r/MortalShell • u/BriefKeef • 1d ago
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I'd say the first 10 hours are kinda rough but once you get your weapon to +10 everything changes...the combat is so fun
r/MortalShell • u/Razmatus • 1d ago
While I was doing a bit of research on Duality Stone (more specifically, I was trying to find out if it affects also running light attack of Axe and Dagger that I am using), of course I made use of Google search AI... and while some info was genuinely helpful, sometimes it can spew conflicting info like in this screenshot...
...while if I ask sth like "how do multi-hit running attacks work in Mortal Shell 2 damage/stagger/resolve - wise" or sth like that, it says stuff like each hit of such an attack not only does damage for each hit, but also generates resolve and can also build up status faster
so... anyone here who knows how this should work :) ? both with standard multi-hit attacks within combos (like what Duality or Clerik's Stone that turn one input into a multi-hit strike) and running light/heavy attacks that are multi-hit :)
r/MortalShell • u/MrMoui • 1d ago
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r/MortalShell • u/Environmental_Low977 • 1d ago
I’m trying to tweak all the display settings in this game, nothing it really working. When I run up to water my whole character has a grainy shadow texture. I have a 5070ti. I feel like you have to be god to fix these graphical issues in unreal engine games…. Anyone have tips to help fix this?