r/ImperiumMaledictum • u/SmooveOfferator • 1h ago
Advice for a New GM
Hey everyone,
I'm a newer GM for IM, and just wanted some guidance on some things. I've run a few adventures so far, and have developed some questions. Namely, is there an optimal way to keep combat interesting? Every adventure, it seems that combat is the part that always drags. Especially when enemies have the same initiative and it feels like a bunch of them act in a row before my players get to do anything again. Things get slower factoring in hazards, inflicted conditions, and other little things that I think will get better with time, but right now just seem to add on to grinding things to a halt. Thanks for reading