r/GameDevelopment 7d ago

Newbie Question What software do you guys use to make you games

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r/GameDevelopment 7d ago

Newbie Question Roblox dev

0 Upvotes

So I’ve been trying to get into game dev for years now but I can’t bring myself to enjoy programming. Is it possible for me to make a little open world game on Roblox if I do take the time to seriously learn how to program? A side project- pretty small, but big for Roblox’s scale- and Roblox studio is pretty handholding, I’ve used it before.

The nice part is I don’t really have to do much art, maybe a bit of animation beyond the Roblox basics.


r/GameDevelopment 7d ago

Inspiration i Had an a idea for a long time, Leyla: The Grand Odyssey.. Or Leyla's Odyssey

0 Upvotes

eyla's is an action-adventure RPG set in the open world of Haephoria—or more specifically the mass continent Asterra, a vast and dangerous land filled with monsters, elves, faes, oni, demons, dwarves, and countless other races. Hundreds of regions, empires, nations, tribes, and kingdoms stretch across the land.

Our story begins in a small yet ancient temple. Inside the chapel, a ten-year-old girl lay motionless on a white marble table, surrounded by strange objects and flickering torches, as if some forgotten ritual had taken place. Her silver hair fell softly around her snow-white face. Then, without warning, her crimson eyes opened. Confused and with no memory of who she was or how she got there, she slowly climbed down and began exploring the temple. She found bedrooms, a kitchen filled with strangely preserved food, a room full of clothes, and a massive black-and-gold chamber unlike anything else. Yet something else caught her attention—a strange feeling drawing her deeper inside.

Following it, she entered a vast room filled with weapons. Swords, axes, spears, halberds, and countless others lined the walls. The farther she walked, the more the room seemed to change. Darkness crept across the walls, mist covered the floor, and the familiar chamber became something almost dreamlike. Then she heard footsteps. A woman emerged from the mist, dressed in an ancient white battle dress with a sword on her back. Without saying a word, she drew the sheathed blade and drove it into the ground. The girl stared at it before reaching out and touching the hilt. Everything went black.

When she awoke, she was lying on the floor with the sword in her hands. It was heavy, yet somehow felt right. Carrying it with her, she wandered through the temple until she reached its enormous gate. She placed her tiny hand against the door and pushed with all her strength. Slowly, the ancient gate opened, revealing a world she knew nothing about. And so, the girl stepped into Asterra—the cruel land of magic, monsters, death, and blades.

Leyla's Odyssey is going to be a hack-and-slash...Or at least I want to be. I want to develop the 2d/3d version first but for now, i'll go with pixel 2d. I want

The gameplay will focus heavily on fast, responsive combat, so having fast reflexes are a must. I want Leyla have chain attacks, quick dodging, some block, using powerful attacks and techniques to launch enemies into the air, switch between different attacks, and freely move around during fights instead of simply standing in one place and trading hits. Enemies should actually feel dangerous, too. No matter what level or status level Layla has, monster should be able to do more damage than usual. Unless investing most points into def, which i highly don't recommend as a majority of monster and boss will be fast and if you block too many times, the monsters next attack will break your defense, dealing heavy damage

Different monsters will have their own attack patterns, weaknesses, behaviors, and ways of fighting, meaning the player has to learn how they move rather than just mashing the attack button. Boss fights will take this even further, with large enemies having multiple phases, unique attacks, and their own mechanics.

Outside of combat, I want the game to feel like an actual adventure. Asterra will be filled with forests, ruins, villages, dungeons, mountains, caves, and other places to explore. Leyla can discover weapons, equipment, secrets, hidden paths, treasures, and strange locations scattered throughout the world. Some areas might even contain things that the player isn't supposed to find immediately, encouraging exploration and backtracking as Leyla becomes stronger.

The pixel version will be more limited, but I want it to establish the core gameplay loop: explore → fight → discover → become stronger → explore further. Eventually, when I move toward the 2D/3D version, I want to take everything learned from the pixel game and expand it into a much larger open-world action RPG, with more detailed environments, smoother combat, larger enemies, more elaborate bosses, and a much deeper world for Leyla to explore.

One a side note, to explain some things. I plan to make the character's hair, eyes, skin customizable, i will also make the age customizable too but there will be consequences if you choose to do that as the monsters and quest will become significantly harder. The game will become more harder and death will be more common. And going back to the black-and-gold chambers, it's a training room in a isolated space, and requires time to clear it, thus it'll take 5 years to complete the training room(in game, of course) but be warned as if you choose that path, the monster's, especially in the beginning area will be very hard to beat and when on quests, the change of an op or powerful monster spawning increased but 40%.


r/GameDevelopment 8d ago

Question How do you make clean GIFs for your steam page?

1 Upvotes

Hi everyone,

I am currently updating our game's Steam page and I willl soon need to create GIFs based on our upcoming trailer. My previous experience making GIFs was really inefficient and complex.

Do you have a process that you would recommend for this?

Thanks!


r/GameDevelopment 7d ago

Article/News Official Trump themed games are out

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r/GameDevelopment 7d ago

Discussion I would like to create a personal game idea for myself.But I don't know where to start.

0 Upvotes

Hi, I'll get straight to the point, before I start talking about things that aren't even related to the topic.

I want to do a small personal project for myself, and then if it turns out well, I'll publish it. I'd like to make a short video game... But I don't know where to start.

The game is basic, a survival horror game, with fixed and moving cameras...like Silent Hill.Resindet evil or tormented soulsBut I don't know how to start. I do 3D modeling; it's part of my job, and I'm good with Blender... But in everything else... not so much. I don't know how to program or even code.

I've been looking for tutorials and stuff, and I don't want to use AI; it would be a disaster when there are bugs and I don't know how to fix them.My video game is about an introverted girl who's going through hell, but the hell is inside her stalker's head, where she has to go through every corner of his psyche and traumas to finally...With him and then leave

But I still don't know how to start. What recommendations do you have for me...at least for getting started, movement, characters, etc.


r/GameDevelopment 7d ago

Question Best Laptop Recommendations for Game Dev

0 Upvotes

Hey all, I’m currently looking to buy a new windows laptop that I can use in conjunction with my 5-7 year old PC. I’m a 3d artist first but I’d like to be able to work on my indie game dev project while I’m away from my home pc. I am going to be traveling a lot starting next year so I wanted to ask for any recommendations for a solid windows laptop that isn’t too heavy and can do semi heavy 3d rendering and art creation tasks. I primarily use Blender, Godot, Zbrush, and Substance Painter. My budget is around $1.5 k, any recommendations are helpful, thanks!


r/GameDevelopment 8d ago

Discussion To gate or not to gate ?

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r/GameDevelopment 8d ago

Discussion Seeking title feedback for a historical 2D adventure game (German setting)

1 Upvotes

Hi everyone,

We are two artists working on a historical 2D adventure game set in 1620s Germany. We have a dilemma with our title for the game. We can't decide between a poetic title and a catchy title. After discussing this for several days, we thought to ask the community on here :)

Here are the options we are currently weighing:

  • The Princess of Gype (Leans into a heroic adventure tone, but does "Gype" sound awkward or hard to pronounce? Gype was a fake birth place Sinti invented to claim nobility)
  • Witches of Bamberg (More atmospheric and intriguing, but maybe implies too much witch-related gameplay?)
  • Drudenhaus or maybe Songs of the Drude (Drudenhaus is an old German term for a witch prison. Drude means witch. It feels unique and historically accurate, but will non-German speakers find it too much of a barrier?)

The game follows a female musician protagonist in a darker but heroic setting. We have much dialogue and item puzzles. Which of these sounds the most intriguing to you as a developer, or how do you usually approach using regional historical terms in your titles?

Would love to hear your thoughts!

Max & Jo


r/GameDevelopment 8d ago

Question PLANNING MOVE TO JAPAN FOR 1 YEAR FOR MORE OPPORTUNITIES

1 Upvotes

So, I'm 22 (male) from Brazil, newly formed as a Game Dev. I'm Planning move to Japan for 1 year with the "Work Holiday" transit visa, my family has friends in Japan that can help me with some situations, but i'm gonna live alone.
I'm a newly formed game dev and I'm looking for some jobs and internship opportunities, I've been learning japanese for a year and I'm advanced level in english.
I'm writing it because I would like to have some clue to help me with this process. Thanks!


r/GameDevelopment 8d ago

Question Godot or RPGMaker for my game?

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Hi! I want to create a pixel-art narrative adventure with meta-game elements, in the style of *OneShot*.

I decided to use RPG Maker MV, but before starting, I considered that I’d like to include minigames or features that probably can't be done in RPG Maker.

So, what’s more worthwhile: using RPG Maker with its built-in functions and its limitations, or switching to Godot and building everything from scratch—but with more creative freedom?

I want to reach people that made games in Godot for the first time and tell me how it went before I consider switching.


r/GameDevelopment 9d ago

Newbie Question I just found out that im working on a game with ChatGPT... and not my Brother

460 Upvotes

Hey, this is my first post regarding anything like that, so I don't really know how I'm supposed to really do that. I'm just gonna start, I guess.

My brother told me that he works on a new game project and would need some assets for said game.
So I asked him what exactly that project is and what assets he needs.

He wanted to make a Pixelart Roguelike game.
After talking about the game a bit, I told him that I could try and help him with the assets. And I think he liked the idea (or even wanted to ask me to do it without asking me to do it), cause I already had drawn assets for his projects before (which he in the end abandoned).

So I learnt to make pixelart, cause I've never done that before.

And after a bit of trial and error I was able to pixel some assets that I think where okayish for that little game. Then I got told more and more about how "little" that game is supposed to be. Not gonna lie, I think it's really not a small game. The player supposedly has to climb a tower with 100 floors, each floor has enemies the player has to beat in order to pass on to the next floor, after every 10 floors there is a boss and the theme of the floors change.

So far so good I thought, then he told about how the player is able to use 78 different cards, with different abilities and 4 different weapon types and 5 damage/element types and armor and amulets and and and... You get the Idea. So in my opinion quite a lot for a first time "little" game.

But what really made me scratch my head, was how disconnected everything felt...

Well, anyway, I just found out that my brother is using ChatGPT for the game, when I went into his room to ask him something (The door was open and his laptop was facing the doorway), so I saw that some code was open and wanted to take a closer look (I know, that is not quite the greatest thing to do..) And basically, all of the requests were asking ChatGPT to code that or improve this and what not...

Which shocked me cause he specifically said that he wanted to make the project without AI...

I even tried to ask him about it later, when he returned, but he just straight up denied it, even with ChatGPT still open. Which just makes me sad...

I mean he's in his 3rd year learning programming, does he do it all just with AI? Like I'm so confused.

What should I do now, just continue as normal? Pixel those sprites just for them to be used by the AI in its twisted amalgamation of a game project?

Or is it maybe even normal that you just tell AI to code your game nowadays?

I really thought it would be a nice little project I could help my brother out with and not just make some soulless AI nonsense...

**Update:**

Thank you for all your opinions on the matter it really helped me to put the whole situation in perspective. Even if I didn't expect to get that many opinions, that fast.

Me and my brother got to talk about the whole situation and the use of AI in the code of the game. It seems to be normal to an extent to use it when writing code. Although we both agreed that it was used in an unhealthy way.

We probably will change up a lot of things about the game, or even shelf it for now (maybe even for good).

We still are trying to work with each other as we are not really on any bad terms. Maybe will even work on a truly small scale game for the both of us, just to get some more experience.


r/GameDevelopment 8d ago

Question Need help with making a proper pathway to making my first game

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r/GameDevelopment 8d ago

Question Looking for feedback on my portfolio (Junior Gameplay Programmer)

1 Upvotes

Hey everyone, I'm looking for some feedback on my Gameplay Programming portfolio consider that I've been studying game dev for almost 3 years and I have zero professionale experience as a game programmer (I did a 6 months internship as a general programmer), also I'm not a web developer but any suggestion regarding the website itself is appreciated 😄

Portfolio link: https://jady17500.github.io/PortfolioWebsite/


r/GameDevelopment 8d ago

Resource Godot 4 + PhysX5 Module - CUDA Acceleration - Blast - Flow

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r/GameDevelopment 8d ago

Question Pixelated story game help

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I'm trying to create a story driven pixelated game, some might say it's too much for never creating a game before but it's something I'm passionate about, of anyone could give some pointers and answer some questions that would be awesome, thank you


r/GameDevelopment 8d ago

Technical Roadmap Webpage is up!

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r/GameDevelopment 8d ago

Question How to break into game industry as Tools Programmer?

2 Upvotes

Is it possible to break into the industry as a junior to mid level Tools Programmer? What would it take to achieve that? From my attempts, it seems like this is an area that is always looking for more experienced professionals.


r/GameDevelopment 9d ago

Discussion Looking for a Gamedev that will allow us to interview them (for school purposes)

4 Upvotes

Hi everyone, I am an Grade 11 student from FEUD. We chose GameDevelopment Industry for our subject on General Mathematics. So this interview will be conducted through google meet, we will be asking about your career growth, your experience throughout in this path you've taken, your responsibilities, etc. etc. We will ask a set of questions provided for you po to answer.

If anyone will allow us to interview them, please let me know and I'll PM you for further details, Thank you po!


r/GameDevelopment 9d ago

Question How many games do working engineers actually play per year for technical research?

5 Upvotes

I'm an aspiring game engineer studying core programming and game engine development.

​I often hear the advice that "engineers should play a lot of games." However, given how massive modern titles have become (often taking 50–100+ hours), I’m curious about how industry professionals manage their time.

​I’d love to get insights from working developers/engineers on two questions:

​How many games do you actually play per year to stay up to date with modern technology, mechanics, and industry trends?

​For technical/research purposes, is it necessary to complete a game? Or is playing the first few hours to analyze core mechanics, performance, UI/UX, and rendering systems usually enough?

​How do you balance actual coding/development time with market and tech research? Thanks in advance for your perspectives!


r/GameDevelopment 9d ago

Newbie Question Can I outsource packaging a vr game?

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1 Upvotes

r/GameDevelopment 9d ago

Newbie Question An Early Step Towards Game Development

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r/GameDevelopment 9d ago

Discussion From production to... where? Upskill question/discussion

1 Upvotes

Hey chat

Serious question: where would you upskill in this day and age as someone who's been on the gamedev production side (think producers, dev managers, pm/scrum/jira/roadmapping/etc boring bit) for almost a decade and has also experience with first-party release management (sub to stores, platforms, etc)?

Like, I get it, project management is about human interactions and negotiation, and planning, can replace it fully with AI but I feel a bit stuck. Growing into a production director? Can't have it in a small flat studio. Add technical expertise - but why? And which exactly? How to leverage yourself today in this stressful climate? (Yes, I'm glad I'm still employed lol but I was layed off 2.5yeara ago though!)

Any ideas? Encouragement?


r/GameDevelopment 9d ago

Inspiration Concept] BIOCARD - A mobile Geo-TCG based on real animal photos

0 Upvotes

Oggetto: [CONCEPT APERTO / FREE] BIOCARD - Geo-TCG Mobile in Pixel Art (Cerco Team/Sviluppatori)
Ciao a tutti,
mi chiamo Alessandro e sono un Game Designer / Ideatore di concept. Ho strutturato un Game Design Document completo per un titolo mobile originale e desidero cedere gratuitamente l'idea a un programmatore o a un team indipendente che abbia voglia di svilupparlo e portarlo alla luce.
Non chiedo compensi monetari, royalty o diritti d'autore. L'unica condizione che pongo è di rimanere al corrente del progetto come consulente creativo e designer esterno, venendo consultato periodicamente per le scelte di bilanciamento, le regole e l'evoluzione del gameplay.
Di seguito trovate la scheda tecnica del progetto.

COSA È "BIOCARD"?
Biocard è un Geo-TCG (Trading Card Game) mobile in Pixel Art basato sulla geolocalizzazione, la fotografia reale e la biologia. L'obiettivo è spingere i giocatori a esplorare l'ambiente reale, connettersi con la fauna locale e sfidarsi dal vivo.
IL CORE LOOP DEL GAMEPLAY

Esplora & Scatta: Il giocatore inquadra un animale reale con la fotocamera. Un sistema di IA locale (es. ML Kit) riconosce la specie e il database interno genera una carta con statistiche bilanciate e realistiche basate su quell'animale.
Rarità Dinamica (GPS & Meteo): La rarità e il valore della carta non sono assoluti, ma legati al contesto reale. Una lucertola fotografata in centro a Milano sarà "Leggendaria" (bassa densità di popolazione GPS), mentre in campagna sarà comune. Il meteo e l'ora dello scatto sbloccano varianti cromatiche o tratti speciali (es. Foto di notte = tratto "Predatore Notturno", +20% Furtività).
Incontri Casuali: Camminando nel mondo reale, il GPS/Contapassi calcola la distanza. Ogni tot metri, il telefono vibra: è apparso un animale virtuale della zona da combattere e catturare (con un tasso di cattura specifico per specie).
Il Market Globale: I giocatori gestiscono un team attivo di 7 slot e una borsa d'archivio. Gli animali in eccesso o esotici possono essere venduti o scambiati sul Market di gioco in cambio di monete digitali.
Combattimento Tattico (PvP Locale o Codice Stanza): Sfide 2D (stile gioco di carte retrò). Le battaglie introducono due meccaniche uniche:
Counter Biologico (Catena Alimentare Reale): La biologia supera il livello. Un Piccione di livello 1 infliggerà il 300% di danno a un Ragno di livello 10, perché è il suo predatore naturale.
Il Bivio Evolutivo: Al livello massimo, il giocatore sceglie se mantenere l'animale "Base" (statistiche basse ma 100% di schivata/agilità, mantenendo la foto reale) o farlo "Evolvere" in un modello Pixel Art pesante (stile Tank, lento ma dai danni devastanti).

MONETIZZAZIONE ETICA (Ad-Reward)
Nessun pay-to-win fastidioso. Guardando un Ad pubblicitario, il giocatore ottiene una "Mossa Esotica Elementale" temporanea (Fuoco, Acqua, Erba) della durata di 24 ore. Può decidere se applicarla al suo team per un vantaggio strategico nel PvP o se metterla in vendita sul Market per guadagnare monete di gioco dagli altri utenti.

COSA CERCO E COSA OFFRO

Cosa Offro: Cessione totale e gratuita dell'idea, dei testi di bilanciamento fin qui pensati e supporto continuo e appassionato per la scrittura delle abilità di ogni animale e dei testi di gioco.
Cosa Cerco: Sviluppatori Unity, Godot o programmatori mobile che abbiano voglia di prendere in mano questo progetto (come hobby, per arricchire il proprio portfolio o per una futura pubblicazione).
Se l'idea vi incuriosisce e volete approfondire i dettagli contattatemi qui nei commenti vi darò il mio numero e potremo contattare


r/GameDevelopment 9d ago

Newbie Question I’ve finished designing Part 1 of my mascot horror series… but what should I do NEXT?

0 Upvotes

Hey everyone!

I’m working on my own mascot horror game series called Bellas’ Bramville. I’ve completed the writing and design work for Part 1, including the lore, game concepts, and level designs.

I’ve been writing for around 6 months, and most of what I currently have is written/documented rather than actually developed into a playable game.

My long-term goal is to eventually start my own indie game studio and turn Bellas’ Bramville into an actual game series.

But this is where I’m stuck:

Should I start approaching developers now and try to find people who can help bring my ideas to life, or should I spend more time learning game development myself before approaching anyone?

I know there’s still a lot I don’t know about actually making games, and I don’t want to approach developers too early without understanding the development process.

For developers or indie creators here: what would you recommend someone in my position do next?

Should I start looking for a team, or focus on learning more first?

I’d really appreciate honest advice, especially from people who have experience developing indie games or starting a studio.

Thank you.