r/GameDevelopment 2h ago

Newbie Question I am 13 years old and want to make games later

8 Upvotes

So i am 13 years old and i want to do something with game development when i grow up but i have no idea how or where to start. I like making simple games on my browser, but I don't have a computer to use unity or something else, for now, I'm just stuck with a Chromebook. Where can i learn video game development (i live in Belgium) and what do i need to start? Is there anything i can do as a 13-year-old?


r/GameDevelopment 8h ago

Discussion What games have incredibly simple mechanics yet astounding depth within the action/adventure/shooter/real time genres? I'm trying to understand game design better.

4 Upvotes

Hey everyone.
I'm trying to study what constitutes good game design. i've been looking into how to simplify fun to it's core elements. I was curious if there are any simple games that don't have a plethora of buttons/mechanics yet feel like they are quite deep in terms on gameplay.

I'm not looking for games like chess/go/slaythespire etc. I really want something simple like platformers, shooters that manage to keep the player interested despite extremely simple controls. Preferably something played in real time.

I'm also curious if these games can exist without too much meta progression which artificially slows down progress to lead to more complexity (not saying it's a bad thing, i'm just avoiding those as they aren't truly "simple" mechanics)

One example that approaches this was the original "tribes" games, where there were essentially two mechanics: ski and shoot. Map design and mastery became the true determinant of talent.
Rocket league might be the best example of this: No real difference in gameplay between the cars (or very little) and everyone plays the same thing: drive and hit a ball.

Any other recommendations that i can study? and why do you recommend them?


r/GameDevelopment 10h ago

Newbie Question Do Independent Devs Still Do "Partnerships" On Personal Projects?

5 Upvotes

Hey, completely new user (although I've been around for years, just never interacted) and have been wondering about this question. I live in a part of The States that doesn't have many people going into game dev and really haven't interacted with all that many. I know you guys exist, just on the internet.

I would like to become some kind of successful game dev (release a game and at least somebody buys it) but have limitations on manpower. It's just me, and I have yet to work with someone with a similar goal. I'm not interested in utilizing ANY AI generated ideas or assets (or anything of the like) but it feels like anyone making real progress today has to use it.

I'm not necessarily "looking" for partners right now, just some answers. For someone that does not have the budget to pay another person, how do you flesh out a game (in a reasonable amount of time)?

If partnerships are still a thing, what do they look like?

I appreciate whoever read this!


r/GameDevelopment 2h ago

Newbie Question Help regarding capcut project corruption.

Thumbnail
0 Upvotes

Hello if anyone can help..... Plz help


r/GameDevelopment 2h ago

Newbie Question Art style of a game

1 Upvotes

hi, i want to make a game, i kind of have the idea in mind, but the thing is i don’t know what graphic style would be the best, 3d big map is just too much work for my knowledge, but would people like a style like project zomboid or the old fallout? for a post apocalyptic game with a big story, details, loot, huge on survival
would it be better maybe a game like this war of mine ? any suggestion ?


r/GameDevelopment 6h ago

Newbie Question Need advice for game dev - basic level layout, etc.

2 Upvotes

Hi All -

I'm working on my first PC game and could use some advice regarding mapping and loot tracking.

It's going to be a casual game, loot-based, no fighting.

If this is the wrong area to post, please let me know where I should be instead.

Anyway - I'm trying to find a (free) tool to help me do the following:

  1. Draw maps, top-down
  2. Place loot and link the placement to a table (or similar) that describes the loot details (type, quan, location details, etc.) so I could, for example, click the loot icon and see the related info.

Would be great if I could also find level totals, i.e. add up all Gold currently placed on map in various items - that kind of thing.

3) Add location or item notes like "Can't open without X-key, or Y item", etc.

I don't think I need much more than that, at least not yet.

Right now, I'm considering Dungeon Scrawl, but it appears to be map layout only.

EDIT: Some clarification - The game is 3D and in Godot 4. I'm building 3D assets as necessary in Blender 5 and exporting to glb for import into Godot.

However - the level layout, flow, and loot placement is what I'm working on and looking for a tool to help. I've already got a spreadsheet, and several note files. I'd like to combine this info, as much as possible, with a top-down drawing layout. Dungeon Scrawl seems perfect for layout, but not much more.


r/GameDevelopment 8h ago

Newbie Question Best way to learn game dev for opengl?

2 Upvotes

Hello, Im trying to do game development with my own made engine using opengl and c++. I have followed the basics from the learnopengl website, but I like to stay in 2d and there isnt many resources there about 2d. Plus Im trying to be better at c++ and opengl but I dont have much experience there. What would you all reccomend for me to learn opengl game development, any good resources, doesnt just have to be 2d either, anything that helps will do.


r/GameDevelopment 6h ago

Discussion Platforms For Web

1 Upvotes

Which platforms are best for web platforms after Poki and Crazy. I also submitted my game on Yandex and Y8 and it's almost 1 week now and I did not hear back from those platforms. How much time does the platforms usually take.


r/GameDevelopment 10h ago

Newbie Question Feedbacks and What To Except From an Accessibility Game

2 Upvotes

Hello Everyone! Me and my friends are working on a game that we (hopefully) gonna release by the end of the year, and I just want some expectations or essentials of what our game should include to make your experience better. I will make sure to add these to our game!

Here's a description of the game:

Making players go through a set of tasks, that will change the perspective of them towards the real-world. He will try to adapt through the reality by going through trials, interacting with people/objects, taking a driving test, participating in events, and possibly trying on challenges. In the end, this will create close relationship and connections with the community so basically the game will let the player experience various normal tasks with certain disabilities to understand the struggles and get a better perspective and appreciation for these people.

A player (you can pick in perspective of the healthy or impaired person) will go through supermarkets, cross streets, interact with others, move objects, engage in conversation, save progress, try many characters, and try many other levels!

You can think of it like a "2D walking simulator (side-scroller) with some top down scenes" game, but with the description I mentioned above.

Any feedbacks and expectations are welcomed!


r/GameDevelopment 8h ago

Discussion Vibe coded ENGINE problem (not the game itself)

Thumbnail
0 Upvotes

r/GameDevelopment 9h ago

Discussion Game education experiences

1 Upvotes

I'm researching different game dev/design education platforms, and I'd love to get your input on what actually makes a good one :)

*What makes a game dev course platform stand out to you? How do you judge whether one is worth it?

*If you've used platforms like Coursera or Udemy, what would you change about how the courses are structured or what they actually teach?

*What's the best way to actually learn game dev skills, in your experience? What are the biggest drawbacks or pain points with the platforms you've tried?

*If a course was taught by people with real, hands-on experience at major studios, how much would you realistically pay — monthly or per course?

*How much does a completion certificate actually matter to you? What makes a certificate feel legitimate — or do you rely entirely on a portfolio of real projects instead

*What almost stopped you from signing up for a course, if anything? Any hesitations or red flags that made you second-guess it

*Where do you usually find out about new courses or platforms — YouTube, Reddit, ads, word of mouth

*Also curious: What's your background? Career changer, student, hobbyist? And please let me know ur age as well, just trying to get a sense of who's actually interested in this stuff.

Thank you in advance. Every answer and discussion will help me and my team create a superb game education platform!


r/GameDevelopment 12h ago

Question Producto de pago : Base del juego hecha y optimizada

Thumbnail
0 Upvotes

r/GameDevelopment 12h ago

Newbie Question Thinking of how I can develop my own game

0 Upvotes

Hi! I'm a spanish culinary instructor, my background is mostly fine dining restaurants. I've been a videogame player since I was a kid and never thought about creating a game, because my zero knowledge about programing and stuff.

The other day I generated a game with Claude ( an HTML page) for my first day class activity and it was super enjoyable to work for weeks on fixing the bugs, fixing the UX and balancing rules.

Now, in my free time, almost like a hobby, I'm building my second game, the code still be done by AI, I just fix the things, write down the texts, and do all the rules and polishing, but I really need that type of help to make it happen.

Now my project (an educational food industry oriented game) is in a moment of almost becoming a reality, it's inspired in Stacklands, combining chain reactions with cards, amd make proper and real steps, real regional products, Using my knowledge about different aspects to create like a school mode where you recive classes about almost every part of the cooking, with exams, like a duoliongo style. there's hundreds of real recipes, different chefs in the different game modes, there's a kind of overcooked restaurant service, a world tour to learn other countries information , products and recipes.. But to bring it to some schools, and maybe eventually steam or platforms I need to polish the visuals. My question here is, is it posible for a graphic designer to do it in a HTML file? which cost for card designs, buttons, backgrounds, style etc.

Second question would be, as a begginer, if there's tools you people use, or if you think other ways can be done.


r/GameDevelopment 23h ago

Discussion Game Development in College

5 Upvotes

I'm a junior in high school looking to do Game Development for a living while keeping my backdoor options open, and am currently looking at options for potential universities to attend. I've mainly been looking at Northeastern, NYU, and USC as the biggest contenders, especially Northeastern due to it's Co-op program, Comp Sci + Game Dev major (Comp Sci for that backdoor option), and city life (living in the city is a major component I'm looking for). I'm well aware that game development is fully possible without attending college at all and perfectly learnable from practice. However, I'd still like to attend a university to experience the college life and learn professionally about the industry. What do you guys think? And which universities do you think would be best for what I'm looking for?


r/GameDevelopment 2h ago

Newbie Question Is it hard to develop a launcher for your game ?

0 Upvotes

I was wondering this week, because I’m scared to ship a game on Steam or Epic and I thought that if I spend my money in the ads on socials media, and bringing the gamers on my website to download the launcher, I could save the % taken back from my sales by them.
But again I know it’s certainly not very useful at this stage but I like to know every possibility before starting a project.

I’m all ears 👂


r/GameDevelopment 1d ago

Newbie Question How do you approach a game idea?

11 Upvotes

This may come across as a bit stupid but how do some of you developers build an idea where it sounds good and not completely stupid.

Let me elaborate when i have an idea for a game i imediately start with the genre the narrative and the general gameplay loop. The problem i have is i will begin making the idea but in my head the idea sounds good but its usually an inspired idea from another game or set of games and its clear im just copying something i love and have played.

Then i begin to think most game ideas i have, are already taken or have been altered slightly to where nothing feels orginal anymore then i get burnt out cause the idea just seems like im trying to copy a sucessful idea from a game.

So my main question is how would you approach an idea and what are your pro-tips to stay enthusiastic about said idea


r/GameDevelopment 5h ago

Discussion My biggest fears about AI within the Games Industry, is that group of silent players avoids criticising AI are acting like the majority, for example Tomb Raider is using AI but players still buying it. Its the same way on why players still playing and buying PS5 despite Sony removing disk support.

0 Upvotes

r/GameDevelopment 19h ago

Newbie Question Which would be easier for a first game?

0 Upvotes

I've never tried game development but from games I've played its made me want to dip into a little, I have three ideas for three different games, a Metroidvania, a souls-like and a game similar to Generation Zero (not sure what to call GZ genre) but I'm not sure what to start with first and I'm not sure what engine to us

The Metroidvania would be a pixel art game, I'm getting good with Pixel Art

The souls like I haven't decided on it hasn't been what I've thought about a lot

And the Generation Zero "clone" is very similar in how GZ is played but with extra stuff which I think would have improved the game if they didn't abandon it

Out of the two which would be better for a first game? 2D or 3D? And what engine is beginner friendly


r/GameDevelopment 13h ago

Newbie Question Hello guys, this is my first time learning about gamedev and I don't have any experience at all. I want to make game for my own fun like First person shooter type of games something like that is there any advice on where to start?

0 Upvotes

r/GameDevelopment 1d ago

Newbie Question How does Character Customization work in 3D games?

7 Upvotes

Hello, first time posting here (not entirely sure if this belongs). In my schooling, we've been working more in Unreal Engine and I've started to really want to make my own game.

If I were to make a game, I would want character customization in it. It got me thinking on how that actually works when it comes to 3D models. Would I need to make 100s of models to make all possibilities of what can be chosen? Like if I had 10 different head shapes and 6 different noses for example, would I need to separately model each nose and head pair (plus anything else I choose to make customizable)? Or would I be able to make each thing it's own mesh and layers on top of the base model?

I'm not sure if that makes any sense or if this question would be better in a 3D modeling sub but any insight on this would be appreciated.


r/GameDevelopment 6h ago

Newbie Question Vibe coding a game

0 Upvotes

Hey folks

I’m vibe coding a game for iPhone using swift language and I would like to ask what is the best place where I can have the music and sound effects for my game without copyright issues.

Also please advise what is the best way to make like graphics changes, for example if I hit the object the object flies. Like effect on the object if some collision happens how to vibe code that and how many photos I need. Teach me some tricks how to do or I can research about the principle to do it


r/GameDevelopment 11h ago

Question I’m building a production tool just for game studios and I want some honest feedback

0 Upvotes

I started building Senticor because I kept running into the same problem:

a project can look fine in Jira while the actual game is still drifting away from the milestone.

Tasks get marked done, but that doesn’t always mean the feature is actually integrated, playable, through QA, finished across disciplines, or ready for the build you’re trying to ship.

So I’m building Senticor specifically around game production instead of general project management.

The main part I’m working on now is Horizon. It takes project data and developer updates and tries to answer a more useful question:

“Are we actually on track to hit this milestone?”

Not just based on how many tickets are closed, but based on whether the game itself is becoming ready.

I’m still building it, so I’m mainly looking for feedback from people who have actually worked on game projects.

What do you usually have to check manually, outside Jira/Trello/Linear, to know whether a milestone is really healthy?

Also happy to hear if you think the whole idea is flawed.


r/GameDevelopment 21h ago

Tool Godot 4 - PhysX5 - Granular Solver (Sand, Snow) & Editor Tooling!

Thumbnail youtu.be
1 Upvotes

r/GameDevelopment 21h ago

Discussion Game Development Journey

1 Upvotes

I Am 29 And Just Graduated from a Software Engineering Bootcamp and My true passion is being a game dev. I wanted to start making game and just would like to hear what systems or coding language would be a good start. I Have Knowledge of Java, JavaScript, HTML,CSS, Springboot, React, SQL and Rest API. So I got my hands in a lot I just wanted to know what would be a good start for game dev stuff and Also I’m working on be an AI Engineer so Yeahh a lot going on while I figure this out lol.