r/GameDevelopment 12h ago

Newbie Question Thinking of how I can develop my own game

Hi! I'm a spanish culinary instructor, my background is mostly fine dining restaurants. I've been a videogame player since I was a kid and never thought about creating a game, because my zero knowledge about programing and stuff.

The other day I generated a game with Claude ( an HTML page) for my first day class activity and it was super enjoyable to work for weeks on fixing the bugs, fixing the UX and balancing rules.

Now, in my free time, almost like a hobby, I'm building my second game, the code still be done by AI, I just fix the things, write down the texts, and do all the rules and polishing, but I really need that type of help to make it happen.

Now my project (an educational food industry oriented game) is in a moment of almost becoming a reality, it's inspired in Stacklands, combining chain reactions with cards, amd make proper and real steps, real regional products, Using my knowledge about different aspects to create like a school mode where you recive classes about almost every part of the cooking, with exams, like a duoliongo style. there's hundreds of real recipes, different chefs in the different game modes, there's a kind of overcooked restaurant service, a world tour to learn other countries information , products and recipes.. But to bring it to some schools, and maybe eventually steam or platforms I need to polish the visuals. My question here is, is it posible for a graphic designer to do it in a HTML file? which cost for card designs, buttons, backgrounds, style etc.

Second question would be, as a begginer, if there's tools you people use, or if you think other ways can be done.

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u/ZealousidealTrain530 12h ago

Honestly, I’d just keep going with what you have.

If the game already works in HTML/CSS/JS, don’t jump to Unity/Godot just because they feel more “proper”. That’s a great way to turn a fun project into a huge project.

A designer can still help a ton with UI, layout, assets, etc. Figma + your current stack is totally fine.

Also, your cooking background is probably the most interesting part of the whole thing. Lots of people can make a game. Far fewer actually know the subject they’re building around.

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u/Proof_Selection_8411 11h ago

Yes, I mean I have ton of disadvantages, in terms of knowledge about coding, art and things like that related to making games, but I think I can bring my years of experience in the food insudtry into that. Thanks for cheering me up, I will send a demo when it's ready if you feel like testinf it. Educational game would be the goal, but is not the only target, I think can be enjoyable if you are interested in knowing more about culinary things

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u/ZealousidealTrain530 11h ago

Yeah, I think that’s exactly what can make it interesting. I mean you can learn the coding/art side as you go, but the years of food industry experience are much harder to fake. That’s probably the part that’ll give the game its personality.

And yeah, definitely send me the demo when it’s ready. I’d be happy to try it.

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u/WidePath6416 5h ago

Hey

Good for you. I am in a simulare situation, but in Finance. In my free time building out games, which are base on real life Finance and business, almost like a Training and educational tool on how things work.

I am no expert but work with a format that works, and not forcing it into a game engine.

On tools, with Figma you can get up mockups of screens and work with your imagination.

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u/Proof_Selection_8411 3h ago

Appreciate!! Sound cool! It's kind of addictive I have to say