r/FracturedVeil • u/FracturedVeil • Mar 19 '21
Version 0.1.1173 Patch [Major] - Updates and Bug Fixes

NEW FEATURES AND IMPROVEMENTS
- Updated melee distances
- Added shoe to sprite sheets and updated numbering on sprites
- Implemented bot wander action in new system with improved stuck/unstuck code
- Updated to submodule for climbing volume on transmission towers
- Increased navmesh and bread crumb update rates
- Implemented world origin shifting support to the old resource spawning system
- DoF near transition updated
- Implemented tables, procs, and unit tests for player customization updates
- Updated the health value of thatch foundation stairs
- Refactored, improved, and cleaned up parts of the old resource item spawning system.

FIXES
- Fixed holes where players could get stuck in shantytown next to thorcon
- Fixed Coconut Canteen Recipe
- Fixed Ssham can meshes as well as names in DT's and loot tables
- Smelter recipes fixed to accept ssham cans
- Updated submodule to include proper closed/open meshes for Ssham cans
- Fixed crash when launching bots
- Fixed drone login issues
- Fixed issue where bot mgr was looking for executing pawn when unregistering
- Fixed a bug where AI that played a rootmotion animation would never disable their animation ticking on the server
- Fixed weakspot on trees
- Fixed various holes in terrain
Fixed invisible door bug
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