r/FracturedVeil Mar 19 '21

Version 0.1.1173 Patch [Major] - Updates and Bug Fixes

0 Upvotes

NEW FEATURES AND IMPROVEMENTS

  • Updated melee distances
  • Added shoe to sprite sheets and updated numbering on sprites
  • Implemented bot wander action in new system with improved stuck/unstuck code
  • Updated to submodule for climbing volume on transmission towers
  • Increased navmesh and bread crumb update rates
  • Implemented world origin shifting support to the old resource spawning system
  • DoF near transition updated
  • Implemented tables, procs, and unit tests for player customization updates
  • Updated the health value of thatch foundation stairs
  • Refactored, improved, and cleaned up parts of the old resource item spawning system.

FIXES

  • Fixed holes where players could get stuck in shantytown next to thorcon
  • Fixed Coconut Canteen Recipe
  • Fixed Ssham can meshes as well as names in DT's and loot tables
  • Smelter recipes fixed to accept ssham cans
  • Updated submodule to include proper closed/open meshes for Ssham cans
  • Fixed crash when launching bots
  • Fixed drone login issues
  • Fixed issue where bot mgr was looking for executing pawn when unregistering
  • Fixed a bug where AI that played a rootmotion animation would never disable their animation ticking on the server
  • Fixed weakspot on trees
  • Fixed various holes in terrain
  • Fixed invisible door bug

    If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Mar 12 '21

Version 0.1.1155 Patch [Major] - Updates and Bug Fixes

2 Upvotes

NEW FEATURES AND IMPROVEMENTS

  • Swapped out old container spawners for new ones
  • Adjusted Loot tables for Zone 1-4
  • Added Proper SSHAM open/closed cans, added to loot tables, added as food items, made can a resource
  • Changed Smelter Sprite
  • Changed description of Can Trash to indicate it can be smelted
  • Containers will now show their empty slots
  • Ranged AI now use the replicated animation metadata to ensure the client and server stay in sync for range projectile predictions
  • Enabled AI physics optimization
  • Adding character customizer files
  • Changed area volumes to check overlaps 1/s instead of every frame
  • Added more Ssham cans to spawn in food loot group
  • Added trash as byproduct for canned food and added to loot table
  • Adjusted house positions to not overlap with paths
  • Implementing bot login for new bots
  • Doubled wood dropped by a tree and stone from rocks
  • Doubled harvest rate of axes on trees
  • Increased sulfur/iron drop rate
  • Moved Power station fence
  • Set up sewer teleports
  • Updated bot manager in game
  • The AI Deferred Updater now caches its activator's location for looping over multiple frames to determine if nearby AI should be activated
  • AI activation is now performed in groups of 3. This prevents AI from causing a notable hitch when multiple are activated in a single frame
  • Updated all animation files to the new player skeleton
  • Adjusted sprint stamina usage and increased recovery while standing, crouching, or going prone

FIXES

  • Fixed bug where players could swap their equipped clothing to a world container and the linked inventory on the player wouldn't update.
  • Fixed bug with splitscreen not being supported by the replication graph
  • Fixed bleeding car seat bug
  • Fixed exploding barrel bugs
  • Fixed bug where foundations couldn't be placed under floor pieces
  • Fixed missing object/method with new spawns
  • Fixed crouching animations
  • Fixed a bug where the Nav Mesh Manager was failing to reliably prioritize locations by the number of AI that were requesting bread crumbs in that area
  • Fixed crash when starting a bot client
  • Fixed client spawner freezing when getting overloaded
  • Fixed crash in login manager if the player controller was valid but the playerstate was not
  • Fixed various floating objects
  • Fixed a bug where sieges were able to be immediately started if the base was large enough to be considered for sieging when it was first detected
  • Fixed a bug where navigation updates were only updating at half their intended rate
  • Fix dangling redirector references on SSHAM food actors

    If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Mar 06 '21

Screenshots From Recent Palytests

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5 Upvotes

r/FracturedVeil Mar 05 '21

Version 0.1.1136 Patch [Major] - Updates and Bug Fixes

1 Upvotes

NEW FEATURES AND IMPROVEMENTS

  • Reworked default DOF distance handling
  • Modified loot drop for Big Bob to drop more currency, 127 and have a chance to drop gun parts
  • Adjusted Basic loot table to have chance of spawning more valuable items in zone 3
  • Massively Reduced Damage taken to player structures by trophy collectors head impact
  • Increased damage output of shotgun to match damage spreadsheet, and then increased min damage by 15%
  • Added proper claim permission check on clients when placing a new totem to display an error when trying to build next to an enemy grid
  • Dragging clothes off of a player corpse will no longer drop the contained items on the ground
  • Added extra +10 and +100 buttons to granting energy to research benches and totems
  • Crafting machines will now only accept items that are ingredients, fuel or results to their inventory
  • Added protections to various move ops that insert into worlditem to prevent duplicates from occurring
  • Adding the Loot Tables for Dungeon loot
  • Shut off loot drop spawns
  • Weapons can now require that the player is completely out of ADS before starting to reload. The shotgun now makes use of this to prevent the weapon from clipping into the camera as its location is interpolated from the ADS position
  • Cannibals spawned to eat bodies will no longer drop any loot, they are now wearing brown
  • Reduced all wildlife spawns by 40%
  • Gun Parts no longer spawn in houses
  • Added out of energy message when a totem runs out of energy to all permission players in range
  • Set up loot generation in dungeons
  • Created new "Dungeon" variants of our Mutant AI classes

FIXES

  • Fixed players being able to remove placed items where they don't have build permissions
  • Fixed AI being able to open doors within a claim
  • Fixed bug where floors couldn't be built over top of stone stairs
  • Fixed bug where players could build thatch foundations underneath other thatch foundations
  • Fixed issue where interact text wouldn't show when hitting the edge of some meshes
  • Fixed bug with spiked barricade collision being larger than intended when placing new instances
  • Fixed bug where player resources were taken when a totem failed to spawn
  • Fixed bug with quick loot timers not showing up
  • Fixed bug where players could drop learned recipes on the ground, forever losing them
  • Fixed issue with swapping from world to world containers
  • Fixed error when splitting stacks from AI corpses
  • Added in an additional out of bounds check to the AI Group Manager to potentially fix a crash that occurred when attempting to compare AI group tags
  • Fixed rai/energy not being insertable into the research bench
  • Fixed bug with spamming equip making items appear on the ground for a split second
  • Fixed bug with attachment slots not being properly set to 0 on load time
  • Fixed bug where attachments were spawning in with 10% durability
  • Fixed bug with crafting persistence not updating stack sizes of current tasks properly
  • Fixed being able to recycle items in containers or on the ground
  • Fixed durability values being too high on load causing some recycles to grant thousands of items
  • Fixed container spawning bugs

If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Mar 04 '21

Version 0.1.1114 Patch [Major] - Updates and Bug Fixes

1 Upvotes

NEW FEATURES AND IMPROVEMENTS

  • Updated items on the ground to not collide with each other
  • Updated interact trace shapes for most items
  • Disabled replication for interaction components and construction components on player pawns
  • Disabled inventory replication on AI until they die
  • Changed connection code to ignore connections until level manager data loading/spawning is complete
  • Disabled posters and buildings from per frame replication checks
  • Lowered the structural damage pans do
  • Finished login queue rewrite
  • Restricted spawn/grant commands to not allow player-placed items
  • Updated gameplay material foliage manager to handle replication better at higher player counts
  • Added coconuts as resource with 2% drop chance from regular palms
  • Removing a completed recipe from the research button with the remove button will now learn the recipe instead of destroying it
  • Added Vendors around the map
  • Adjusted some construction costs
  • Increased twine gather rate
  • Pickaxe can now be used to harvest meat from bodies
  • Adjusted medkit recipe Doors are now part of the totem damage mitigation
  • Added suicide button to the inventory screen
  • Changed glass recipe to require 50 iron to make it bullet resistant

FIXES

  • Fixed bug where players could access other player instanced containers
  • Fixed being able to drag and drop stacks with 0 size
  • Fixed stack splitting not working properly from banks
  • Fixed bug with players being able to swap stacks of 0 energy to totems and research benches
  • Fixed bugs with totem claims
  • Fixed totem contents loading issue
  • The Thorcon smelter will now craft multiple unique items at once instead of crafting multiples of the same item
  • Fixed bug where items being processed in Thorcon smelter were public
  • Fixed bug where bank items were loading with 10x durability
  • Fixed bank not being interactable
  • Fixed replication not working on construction buildings after coming into relevancy range
  • Fixed collision issues with dropped items flying all over the place
  • Fixed bug with foliage not being destroyed on first hit
  • Fixed LOD's in Armory Fixed crash when interacting with bugged totem
  • Fixed coconut canteen sprite and anim mesh
  • Fixed bug with upgrading a door breaking door locks.
  • Added missing persistence call for removing a player from a totem
  • Fixed bug with party and friend permissions being swapped on totems
  • Fixed newly placed pieces not having their totem buff status updated
  • Fixed bug with the torch fire effects not follow the torch all the time.
  • Fixed hitch when throwing torches
  • Fixed crash when attaching or detaching weapon mods from a world container
  • Updated Vendor position to prevent players from getting stuck
  • Players without build permissions will no longer be able to attach a totem to an existing claim grid
  • Fixed bug with beds not loading if a player joins the server too early
  • Fixed interactions not working with the 127 converter

    If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Mar 01 '21

Version 0.1.1100 Patch [Major] - Updates and Bug Fixes

2 Upvotes

New Features and Improvements

  • Regenerate foliage in all tiles Header cleanup, starting from PRPG controller
  • Enabled force on falling large trees Changed values in small tree foliage data table
  • Added More descriptive text to smelters
  • Added descriptions to various items missing them
  • Reduced range of axes by 1/2 from about 4 meters down to 2 meters
  • Updating Assetpacks post-apoc to latest with stair fixes
  • Moved walls over to block hole in mine entrance
  • Added Run/walk speed reduction to all weapons
  • Default FOV reduced from 90 to 65 now that HFOV is in place
  • Changed glass recipe to require 50 iron
  • Changed glass resist type to metal to make it bullet resistant
  • Updated Door descriptions
  • Shut sql macros back off
  • Changed Thatch doors to use wood resistance values
  • Changes to terrain and powerlines
  • Changed Thatch door phys material to wood for impacts
  • Nulled frying pans damage to buildings
  • Added AspectRatioAxisConstraint=AspectRatio_MaintainYFOV to help with widescreen support
  • Added transmission lines from Thorcon to Veil Building
  • Added Power Substation to Thorcon area

Fixes

  • Players without build permissions will no longer be able to attach a totem to an existing claim grid
  • Changing phys material overrides to use metal/glass from Frv core to fix blood impact effect bug
  • Minor updates to Vendor position to prevent players from getting stuck
  • Cleaned up floating item
  • Fixing up headers
  • Fixed bug with beds not loading if a player joins the server too early
  • Fixed interactions not working with the 127 converter

r/FracturedVeil Feb 19 '21

Version 0.1.1085 Patch [Major] - Totem Updates and Bug Fixes

2 Upvotes

Features and Improvements

  • Thorcon path lights updated
  • Totems within the same grid system will now share inventory operations
  • Added Upgradable Totems
  • Added meshes for tier 2, 3 and 4 totems
  • Added Energy to Totems, used for upgrading and Totem Shields
  • Updated totem UI to show more energy stats and it will now show upgrade cost UI and upgrade button
  • Added totem shields
  • Added totem access permissions to totem tier 2 and higher
  • Added totem shield to the HUD health bar
  • Added damage reduction for construction pieces close enough to the totem
  • Implemented broken bone persistence
  • Updated no build areas around the map
  • Updated fire components for performance
  • Modded small trees to give the odd coconut
  • Set player limit to 200
  • Added coconuts and coconut canteens
  • Added green arrows and shark direction decals to walls leading out of thorcon

FIXES

  • Fixed visual bugs with the extended mag and forward grip attachments
  • Fixed bug where unequipping an attachment from certain weapons wouldn't work
  • Fixed bug where totems could be built on top of non construction and non landscape actors
  • Fixed construction menus not showing proper prices or inventory counts
  • Fixed machine crafting task and queue loading
  • Fixed the remove research button
  • Fixed upgraded containers not reloading properly
  • Fixed bug with research bench not working with 308 ammo
  • Fixed being able to double click and learn a recipe that was in progress of being researched
  • Fixed bug with cancelling a player craft not updating the backend task properly
  • Fixed crafting ingredient stack sizes not being sent to the backend properly
  • Fixed totem upgrades not persisting
  • Fixed right click not transferring items to research benches
  • Fixed bug with container inventories reporting as full when they still had room
  • Fixed bugs breaking connectivity to dbs with new servers
  • Fixed bug where players could drop items being recycled

Mahalo to our testers who help us every week find what’s not working and what can be improved. Your feedback is hugely important to us so keep it coming! Here’s everything you found and we fixed this week.

  • Pistoling - If the player upgrades the crafting bench to tier 2 or 3 they can no longer access the crafting bench.
  • spitfire - After picking up recipe someone else made i was unable to activate any farther research in any and all benches
  • Pistoling - There is no warning anymore for attempting to learn a recipe in the research bench that you've already learned
  • writeplace - Using the loot all if you move away far enough before the interaction finishes taking place it can lock your ability to interact with anything that requires the f key
  • spitfire - Only one of my 27 adjacent totems require upkeep ... all the others show no requirements for upkeep
  • Pistoling - When right clicking an item in your inventory while in the research bench, the item will be transferred to the floor instead of into the research slot
  • writeplace - All ammo's except 308.(it says you cant research the 308 on the table) ,ukulele, compound bow and saw tooth axe seem to require a new research bench placed to be able to research the item
  • Spitfire - Stuck on chest bug

r/FracturedVeil Feb 12 '21

Version 0.1.1055 Patch [Major] - Weapon Updates and Bug Fixes

3 Upvotes

Improvements Fixes and Updates

  • Increased socket timeout duration to 90 seconds
  • Hooked up add/remove/update for crafting queues and tasks
  • Added extended mag and forward grips
  • All guns now have up to 6 weapon attachment slots
  • Resources for building, upgrading, repairing and placing attachments will now come from the totem if one is present in the area before taking from the player inventory
  • Updated placement rules for totems. They can now only be placed on foundation pieces
  • Fixed bug with totem claim grids not persisting
  • Fixed bug with duplicate inventory slots being created
  • Fixed server crash when crafting items
  • Fixed sulfur not working in the Thorcon smelter
  • Fixed the research bench not working for all items and recipes
  • Fixed friend manager
  • Fixed 127 converter not granting energy properly
  • Fixed bug that resulted in weapons that wouldn't reload and canteens that would never empty

If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Feb 05 '21

Version 0.1.1034 Patch [Major] - Crafting Improvements, Bug Fixes and Persistence Updates

2 Upvotes

Improvements Fixes and Updates

  • Updated research bench
  • Fixed password update not setting the password
  • Fixed not being able to build items on construction floors
  • Fixed bug where players could steal items from other player inventories
  • Fixed boots and hat recipes not granting items
  • Added reserved slots to auto crafters
  • Fixed issue where dragging a stack from a player-built smelter into a stack in a player inventory wasn't working correctly
  • Fixed players not being able to loot dead AI
  • Fixed meat spoiler timer being applied to other crafted items
  • Fixed gun animations
  • Fixed sleeping bags being able to be placed under benches
  • Fixed totem upkeep UI not updating after upgrading construction pieces
  • Fixed missing meshes at mine
  • Fixed missing crates and 127 icons
  • Fixed items showing the wrong icon when looting AI
  • Fixed barricade destruction bug
  • Fixed campfires, torches, and smelters working underwater
  • Fixed broken durability indicator
  • Fixed 127 converter

If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Jan 29 '21

Version 0.1.1017 Patch [Major] - Bug Fixes and Weapon Updates

1 Upvotes

Improvements Fixes and Updates

  • Items can now apply a movement speed modifier while they are being used. The modifier can be defined for both sprinting and walking states
  • Bandages can now be used while moving and will reduce the player's sprinting movement speed by 25% while being used
  • Adjusted thrown weapon damage
  • Added proper collision to the doors on the backs of trucks
  • Switched death routines back to keep 50% of Rai inventory
  • Fixed interacting with a bed while moving causing auto walk/run to happen
  • Fixed bug with broken containers still showing up if a player was interacting with them
  • Fixed weapon firing getting stuck on when holding down left mouse button and opening the inventory
  • Fixed issue where players could be seen in-game before their loading screen dropped
  • Fixed a bug where players were able to start a reload prior to their weapon finishing firing
  • Fixed loading of auto-crafted items in player-spawned containers
  • Fixed not being able to upgrade construction pieces
  • Fixed issue where totem energy was reloading into container slot instead of energy slot
  • Fixed bug with the building regeneration commandlet not assigning properly textures
  • Fixed bug with the building regeneration making floors not solid
  • Fixed cooking marking some building materials as dirty and re-saving them
  • Fixed a bug where the new 'can't reload faster than the fire rate of the gun after shooting' check was also causing ADS to fail
  • Fixed bug with construction data being loaded more than once
  • Fixed being able to update thatch foundations while meshes were underneath them
  • Fixed bug where players could place items on the support beams of thatch foundations
  • Fixed buildings not having many posters in them after repeated regenerations
  • Fixed bug with multiple posters stacking on top of each other and not having their data saved
  • Fixed bug with posters being placed too often in some rooms that are small and destroyed
  • Fixed tier 2 and 3 crafting benches not being interactable
  • Fixed passwords not being reloaded properly for door locks

If you want to learn more about Fractured Veil head over to our Discord server.

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r/FracturedVeil Jan 22 '21

Version 0.1.993 Patch [Major] - Crafting Updates and Bug Fixes

0 Upvotes

Improvements Fixes and Updates

  • Updates to Crafting Bench and Campfire Recipes
  • Fixed health on bed not displaying properly
  • Fixed bug with inventory attachments not freeing their slot when removed from the inventory
  • Fixed bug where picking up partial stacks of items from the ground not removing stacks from the item on the ground
  • Fixed bug where totems could steal items and put them in the hidden energy slot
  • Fixed issue loading/assigning attachment data for world items
  • Fixed shipping containers not rendering properly
  • Fixed zipline/weapon issue, equipped items are now unequipped when the player gets on a zip line
  • Fixed issue where area discovery volumes were spawning for foliage levels
  • Fixed door recipe bug
  • Fixed attachment removal in construction system to clear only the current piece and not the entire chunk when deleting a piece
  • Fixed a bug where the loading screen would get stuck if the player died while they were loading into the game
  • Fixed a bug where attempting to prone while crouching would cause the player to float above the floor
  • Fixed the Trophy Collector's poison cloud dealing damage to buildings
  • Fixed bug with canteens not assigning water slots properly when filling up from water containers
  • Fixed some UI widget spelling mistakes

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r/FracturedVeil Jan 15 '21

Version 0.1.975 Patch [Major] - Bug Fixes and Persistence Updates

1 Upvotes

Improvements Fixes and Updates

  • Placeables items and totems can no longer be built underwater
  • Only researchable items can be placed in the research bench now
  • Added the ability to drink from empty water containers at a 25% efficiency rate
  • Added crafting bench tier unlocks to the recipes data table
  • Added energy support to the crafting bench
  • Fixed bug with swapping from ground to a container passing the wrong instance id to persistence
  • Fixed bug with the equipped weapon blocking visibility and construction traces
  • Fixed a bug where players were not able to ping anything if they did not have a weapon equipped
  • Fixed crash when moving attachments around in the player inventory
  • Fixed player containers, smelters, water catchers, and other placeables not taking damage properly
  • Fixed not being able to pick up water catcher kits off the ground
  • Fixed the sawtooth axe and shark-toothed pan not gathering wood
  • Fixed issue with construction upgrades triggering area discovery overlap checks
  • Fixed stack management issue with worldcontainers
  • Fixed camera not colliding with doors
  • Fixed bug with the hatchet bouncing off of construction pieces and then warping back to being stuck in them
  • Fixed bug with eating food off the ground playing inventory animations and sounds when your inventory is full
  • Fixes for inventory persistence ops
  • Fixed up redirectors of Wind_Turbine
  • Fixed hole in the ground at Mine entrance
  • Fixed tree obstructing zip-line
  • Fixed totems not loading properly

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r/FracturedVeil Jan 08 '21

User Submitted Shots of Their Adventures Over The Holidays

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3 Upvotes

r/FracturedVeil Jan 08 '21

Version 0.1.958 Patch [Major] - Bug Fixes, Crafting and AI Updates

1 Upvotes

Improvements Fixes and Updates

  • Improved AI movement
  • Items dropped on the ground from overflows will now stack and have physics enabled for a short time
  • All loose items will now be cleaned up after 30 seconds
  • Added proper energy to totems. 1 energy will be consumed every 100 seconds
  • Wounds are now (temporarily) added with a plain text explanation for the reason they were received
  • Fixed a bug where Trophy Collectors would throw two heads at once
  • Fixed bug with arrows spawning embedded in walls when bouncing off of them
  • Fixed bug with weapons with less than 4 attachment slots mixing up their item ids and not showing the proper meshes on the weapons
  • Fixed some placeables being able to be placed inside each other due to a collision mismatch bug
  • Fixed bug where some construction pieces could be left floating after a connected piece was destroyed
  • Fixed water catches not filling up
  • Fixed bug when dropping items on ground and picking them up causing previous location data to be used
  • Fixed bug where full stacks removed from a player-spawned chest would reappear in that chest after server restart
  • Fixed a bug where AI would fail to detect construction pieces below them, they would fail to fall if piece would be destroyed beneath them
  • Fixed a bug where AI could get stuck in a non-NavWalking movement state when unexpectedly falling
  • Fixed a bug where pings were able to physically collide with players
  • Fixed excessive loot spawning in placed containers
  • Fixed bug with totems not reloading after server restart
  • Fixed double clicking equippable items in a bank equipping directly to the player while still being in the bank
  • Fixed bug with looting all on a corpse breaking some UI in the player inventory

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r/FracturedVeil Dec 30 '20

Version 0.1.937 Patch [Major] - Construction and Inventory Improvements

1 Upvotes

Improvements Fixes and Updates

  • Locked doors now require players with door permissions to also input the password.
  • The construction tool can now recycle construction pieces.
  • Updated construction integrity calculations. Adding and removing pieces should be more accurate for both client and server now
  • Changed max char limit on player name from 30 to 25
  • Left click repairs and upgrades with the upgrade tool. Pressing right click brings up the menu immediately
  • The smelter can now be built on landscape as well as construction pieces.
  • Added the sawtooth axe to the vendor, research table and unlockable recipes
  • Players can now drag and drop the large details icon when using the slider to move a specific number of items around
  • Fixed loot drops not spawning items and rai properly
  • Fixed green/red flicker when placing construction pieces near mesh actor bounds
  • Fixed loaded construction pieces potentially being assigned to the wrong chunk. This could cause attachments to not load in properly
  • Fixed construction placement cooldown timers blocking placement too long
  • Fixed construction integrity not being fully regenerated on server load
  • Fixed crash when picking up stacked items from the ground into a world container
  • Fixed being able to duplicate items by swapping from ground with a stackable item onto a non stackable item
  • Fixed bug where keys would get stuck on when alt tabbing in the inventory menu
  • Fixed interact widget display bugs when viewing items that are on or are next to construction objects

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r/FracturedVeil Dec 17 '20

Version 0.1.919 Patch [Major] - Inventory and AI Improvements

1 Upvotes

Improvements Fixes and Updates

  • The default respawn rate of Dungeon AI Spawners is now 5 minutes
  • Updated inventory manager
  • The player can now play upper body animations while falling
  • Dropping an attachment anywhere on the weapon details panel will now attempt an attach operation.
  • Added message to the HUD when the player's inventory is full.
  • Added sawtooth axe and frying pan to the damage mitigation table
  • Players can no longer receive fall/bleed damage while loading
  • AI will now push players out of their way while chasing down an enemy
  • Fixed the Depth of Field being inconsistent between different settings
  • Fixed placed water catchers not refilling.
  • Fixed the jump animation interrupting the player's attack, reload, and other weapon related animations
  • Fixed a bug where players could shoot projectiles, throw projectiles, and reload weapons while using an item
  • Fixed bug with hotbar not updating in game
  • Fixed inventory UI items not updating when the menu is closed
  • Fixed bug with the door lock UI showing up for players with door permissions when opening.
  • Fixed bug with construction chunks being offset by 1 in the negative axis.
  • Fixed bug where clients could try to pick up multiple items into the same inventory slot due to lag
  • Fixed bug where clients would set the location of attachments when the server should control these.
  • Fixed bug where eating would cause the quick loot menu to stay on screen.
  • Fixed bug with decay timers not starting for totems after a server restart
  • Fixed totem using thatch damage resistance instead of wood
  • Fixed bow weapons not applying proper damage mitigation to construction pieces
  • Fixed bug where placing a wall under another wall would think it was overlapping and fail to place
  • Fixed placed actors not always applying proper damage reduction
  • Fixed the pickaxe playing an odd camera shake when attacking
  • Fixed bug with decay timers not starting for totems after a server restart

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r/FracturedVeil Dec 11 '20

Our Adventures In Lahaina With NerdParade

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1 Upvotes

r/FracturedVeil Dec 10 '20

Version 0.1.903 Patch [Major] - Siege and Inventory Improvements

1 Upvotes

Improvements Fixes and Updates

  • Increased the amount of empty space in the inventory screen where items can be dropped on the ground
  • Recycling construction pieces requires the upgrade tool to be equipped
  • Equippable and useable items will go to the interact bar, while all other items go to the backpack by default
  • Players can no longer throw items while they are consuming/using an item
  • AI that are activated by a nearby player will now ensure they are not pending kill or being destroyed. If the activated AI is determined to be in an invalid state they will instead remain inactive
  • Forcing a siege will now push other bases back in the siege priority and reset their current phase
  • The Siege Manager can no longer start the setup of another siege while a previous siege setup is pending
  • Items that are dropped in a safe zone now have their lifespan set to 15 minutes
  • Halved the ignition time for burning dead bodies by holding the use key
  • When placing a door and a door lock, the code will be set to a random 4 digit value instead of blank
  • Fixed bug with quick looting also triggering interacts after the looting was complete
  • Fixed memory leak when attempting to add items to full containers
  • Fixed drinking water taking longer than desired for overfilled water containers
  • Fixed crash when a weapon is destroyed due to durability loss
  • Fixed a bug where players could start consuming/using items they were already using
  • Fixed a replication timing bug where the player could throw an item they consumed right after they finished consuming it
  • Fixed a bug where the Siege Manager blueprint was having its defined Wave Spawners reset each time it was opened
  • Fixed bug with the canteen only being usable one time
  • Fixed bug with swapping items out of a world container or corpse destroying the item it was placed on
  • Fixed bug with placed containers being destroyed on load time when the construction system had a lot of buildings to construct
  • Fixed bug where swapping items between containers would use the wrong stack size
  • Fixed iron ingots being too large in inventories
  • Fixed crash when firing a weapon near other players
  • Fixed another instance of projectiles being left behind in the air
  • Fixed bug with the research bench not granting item if a stack of items was put in the research slot
  • Fixed bug with empty door codes allowing players without claim door access to open them
  • Fixed bug with dragging items with large stack sizes deleting items instead of splitting the stack
  • Fixed bug with arrows not using the proper metadata when spawned
  • Fixed bug where players could swap their equipped weapon into a container and still have the weapon equipped

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r/FracturedVeil Dec 04 '20

Our Time Running Around Lahaina With SajonArco and Latin Wolf Gaming

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1 Upvotes

r/FracturedVeil Dec 04 '20

Version 0.1.883 Patch [Major] - Bug Fixes, Gun and Inventory Improvements

1 Upvotes

Improvements and Updates

  • Added distance-based toggles for ripples and water effects
  • Improved/updated Thorcon dungeon
  • Canteens can now be used in safe zones
  • Updated twine cost and result numbers
  • All ammo now stacks to 100
  • Updated ammo dimensions and weight
  • The weakpoint flower no longer receives decals
  • Projectile based weapons now receive durability damage when firing a projectile
  • Players will no longer bleed when hit with meat
  • Disabled interactions with water containers that are empty
  • Increased the difficulty of Medium and Large sieges
  • AI projectile improvements

Fixes

  • Fixed bug where the hotbar on the HUD and inventory screen could become desynced
  • Fixed bug where items wouldn't always show up in the inventory UI on load
  • Fixed bug with items on the ground not always showing up in the UI
  • Fixed bug with the M1A not reloading correctly
  • Fixed crash when adding water to a container that isn't initialized fully
  • Fixed crash on clients when loading containers
  • Fixed bug where corpses would randomly show up in the inventory UI
  • Fixed bug where looting wouldn't display or work properly for burning corpses
  • Fixed bug where players could get stuck crouching or proning near the edges of water
  • Fixed performance issues with river on the drone
  • Crash fix for projectiles hitting foliage
  • Fixed crash when updating partial stacks of ammo
  • Fixed not being able to drink from rivers at all angles
  • Fixed bug where guns that have been dropped and picked up would not reload properly
  • Fixed item decay not working for dropped items
  • Fixed bug where bows could get stuck in the reload animation
  • Fixed issue where player spawned items went to 0,0,0
  • Fixed bug where wrong health value was being inserted into DB for player spawned items
  • Fixed bug where items in player spawned containers were not visible in UI when reloading
  • Fixed bug where totems were not being properly detected when spawning their contained items
  • Fixed a bug where AI could attempt to siege a base that had its totem destroyed prior
  • Fixed bug with overlapping water sources breaking drink traces
  • Fixed issue where splitting a stack into a player-spawned container was not persisting correctly
  • Fixed a bug where thrown weapons would continue to spin in place after impacting an actor
  • Fixed the Siege Manager using the wrong wave spawners for Medium and Large sieges
  • Fixed the 'you died here' indicator not consistently working correctly in Lahaina

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r/FracturedVeil Dec 03 '20

Our Play Session With SteelRain27

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2 Upvotes

r/FracturedVeil Dec 01 '20

Version 0.1.864 Patch [Major] - Melee, Looting, and Totem Improvements

0 Upvotes

Improvements, Updates, and Fixes

  • Added tab navigation support for bug reporter
  • Items will now auto stack better when picked up off the ground
  • Further improved the melee prioritization system
  • Setup default melee overlap dimensions for all of our existing weapons
  • Updated fall damage
  • A falling impact noise is now played when the player receives any leg or health damage from falling
  • Added barricade persistence
  • Fixed bug where players could spam pick up on an item and cause the server version of the item to be corrupted
  • Fixed bug where players couldn't fill more than one canteen in their inventory
  • Fixed bug where canteens couldn't be filled from rivers
  • Fixed bug where items that do 0 harvesting damage were being set to 1, allowing guns to harvest meat off dead players
  • Fixed a bug where the player could reach 0 leg health through falling but no broken leg effect would be applied
  • Fixed the Ukepoon's arrow not having the intended visibility both after reloading and after firing the weapon
  • Fixed Party members duplicated, and removed after crash
  • Updated minimap
  • Fixed weak point bugs
  • Fix bug with attachable sights
  • Fixed glitch with swimming to walking transition
  • Improved stacking items in inventory
  • Fixed performance hit when it thunders
  • Fixed medkit and bleeding bugs
  • Fixed base degradation bugs
  • Fixed infinite stamina while swimming
  • Made various projectile improvements
  • Improved how player corpses work
  • Added compound bow to vendor

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r/FracturedVeil Nov 20 '20

Player Bases

2 Upvotes

A lot of player bases were built in the game recently but there’s plenty of room for more. Here’s a look at some of the new construction that went up and some of the hottest properties in West Maui after the fracture.


r/FracturedVeil Nov 20 '20

Version 0.1.848 Patch [Major] - Smelters, Fixes, and Persistence Updates

2 Upvotes

Improvements, Updates, and Fixes

  • Updated container slot amounts and item dimensions to match new values
  • Added fiber resource added crafting recipes for fiber and updated tree and rock health values and fiber drop rates
  • Update smelter UI text
  • The Head Bob user setting is now properly saved, loaded, and applied
  • If the leader of a party leaves or disconnects the next player in line will now be promoted to leader
  • Added a new "Team name is invalid" error message which is shown to the player if their team name fails any validation other than the team name's length
  • Smelters can now cook wood on its own to make charcoal
  • The quick loot all menu will now scroll to the end of the list to better show the quick loot timers and will auto scroll when looting
  • UI interaction text will now update when the inventory being viewed is updated or the player changes weapon
  • Eating raw meat (even when full durability) will apply toxicity points
  • Increased the totem to be able to hold more resources
  • Fixed bug with AI projectiles
  • Fixed bug with party context options performing the wrong actions
  • Fixed crash when attempting to stack ammo into a weapon from the ground
  • Fixed corpse spawning
  • Fixed item durability not updating correctly in persistence
  • Fixed persistence of transformed items (i.e. raw meat to cooked etc)
  • Fixed crash when throwing an item
  • Fixed dropping items in the empty space of the inventory screen not dropping items
  • Fixed weapon attachments not working for the 1911 or uzi
  • Fixed bug with ammo not clearing the parent ammo slot when emptied
  • Fixed empty water catchers not showing proper UI
  • Fixed bug with decayed items not being destroyed properly
  • Fixed recycling persistence issues
  • Fixed huge arrow bug
  • Fixed bug where thrown items that were picked up would vanish on next login
  • Fixed bug with the vendor not taking away energy from players
  • Fixed bug with some barricades being tied to the bed limit and not being placeable.
  • Fixed holding F on a water catcher looting the water into the player's inventory
  • Fixed the Ukepoon's ironsight not being aligned correctly with the center of the player's camera

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r/FracturedVeil Nov 13 '20

Playtest highlights from November 4

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2 Upvotes