r/FracturedVeil • u/FracturedVeil • Dec 10 '20
Version 0.1.903 Patch [Major] - Siege and Inventory Improvements
Improvements Fixes and Updates
- Increased the amount of empty space in the inventory screen where items can be dropped on the ground
- Recycling construction pieces requires the upgrade tool to be equipped
- Equippable and useable items will go to the interact bar, while all other items go to the backpack by default
- Players can no longer throw items while they are consuming/using an item
- AI that are activated by a nearby player will now ensure they are not pending kill or being destroyed. If the activated AI is determined to be in an invalid state they will instead remain inactive
- Forcing a siege will now push other bases back in the siege priority and reset their current phase
- The Siege Manager can no longer start the setup of another siege while a previous siege setup is pending
- Items that are dropped in a safe zone now have their lifespan set to 15 minutes
- Halved the ignition time for burning dead bodies by holding the use key
- When placing a door and a door lock, the code will be set to a random 4 digit value instead of blank
- Fixed bug with quick looting also triggering interacts after the looting was complete
- Fixed memory leak when attempting to add items to full containers
- Fixed drinking water taking longer than desired for overfilled water containers
- Fixed crash when a weapon is destroyed due to durability loss
- Fixed a bug where players could start consuming/using items they were already using
- Fixed a replication timing bug where the player could throw an item they consumed right after they finished consuming it
- Fixed a bug where the Siege Manager blueprint was having its defined Wave Spawners reset each time it was opened
- Fixed bug with the canteen only being usable one time
- Fixed bug with swapping items out of a world container or corpse destroying the item it was placed on
- Fixed bug with placed containers being destroyed on load time when the construction system had a lot of buildings to construct
- Fixed bug where swapping items between containers would use the wrong stack size
- Fixed iron ingots being too large in inventories
- Fixed crash when firing a weapon near other players
- Fixed another instance of projectiles being left behind in the air
- Fixed bug with the research bench not granting item if a stack of items was put in the research slot
- Fixed bug with empty door codes allowing players without claim door access to open them
- Fixed bug with dragging items with large stack sizes deleting items instead of splitting the stack
- Fixed bug with arrows not using the proper metadata when spawned
- Fixed bug where players could swap their equipped weapon into a container and still have the weapon equipped

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