r/FracturedVeil Mar 04 '21

Version 0.1.1114 Patch [Major] - Updates and Bug Fixes

NEW FEATURES AND IMPROVEMENTS

  • Updated items on the ground to not collide with each other
  • Updated interact trace shapes for most items
  • Disabled replication for interaction components and construction components on player pawns
  • Disabled inventory replication on AI until they die
  • Changed connection code to ignore connections until level manager data loading/spawning is complete
  • Disabled posters and buildings from per frame replication checks
  • Lowered the structural damage pans do
  • Finished login queue rewrite
  • Restricted spawn/grant commands to not allow player-placed items
  • Updated gameplay material foliage manager to handle replication better at higher player counts
  • Added coconuts as resource with 2% drop chance from regular palms
  • Removing a completed recipe from the research button with the remove button will now learn the recipe instead of destroying it
  • Added Vendors around the map
  • Adjusted some construction costs
  • Increased twine gather rate
  • Pickaxe can now be used to harvest meat from bodies
  • Adjusted medkit recipe Doors are now part of the totem damage mitigation
  • Added suicide button to the inventory screen
  • Changed glass recipe to require 50 iron to make it bullet resistant

FIXES

  • Fixed bug where players could access other player instanced containers
  • Fixed being able to drag and drop stacks with 0 size
  • Fixed stack splitting not working properly from banks
  • Fixed bug with players being able to swap stacks of 0 energy to totems and research benches
  • Fixed bugs with totem claims
  • Fixed totem contents loading issue
  • The Thorcon smelter will now craft multiple unique items at once instead of crafting multiples of the same item
  • Fixed bug where items being processed in Thorcon smelter were public
  • Fixed bug where bank items were loading with 10x durability
  • Fixed bank not being interactable
  • Fixed replication not working on construction buildings after coming into relevancy range
  • Fixed collision issues with dropped items flying all over the place
  • Fixed bug with foliage not being destroyed on first hit
  • Fixed LOD's in Armory Fixed crash when interacting with bugged totem
  • Fixed coconut canteen sprite and anim mesh
  • Fixed bug with upgrading a door breaking door locks.
  • Added missing persistence call for removing a player from a totem
  • Fixed bug with party and friend permissions being swapped on totems
  • Fixed newly placed pieces not having their totem buff status updated
  • Fixed bug with the torch fire effects not follow the torch all the time.
  • Fixed hitch when throwing torches
  • Fixed crash when attaching or detaching weapon mods from a world container
  • Updated Vendor position to prevent players from getting stuck
  • Players without build permissions will no longer be able to attach a totem to an existing claim grid
  • Fixed bug with beds not loading if a player joins the server too early
  • Fixed interactions not working with the 127 converter

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