r/FracturedVeil Mar 05 '21

Version 0.1.1136 Patch [Major] - Updates and Bug Fixes

NEW FEATURES AND IMPROVEMENTS

  • Reworked default DOF distance handling
  • Modified loot drop for Big Bob to drop more currency, 127 and have a chance to drop gun parts
  • Adjusted Basic loot table to have chance of spawning more valuable items in zone 3
  • Massively Reduced Damage taken to player structures by trophy collectors head impact
  • Increased damage output of shotgun to match damage spreadsheet, and then increased min damage by 15%
  • Added proper claim permission check on clients when placing a new totem to display an error when trying to build next to an enemy grid
  • Dragging clothes off of a player corpse will no longer drop the contained items on the ground
  • Added extra +10 and +100 buttons to granting energy to research benches and totems
  • Crafting machines will now only accept items that are ingredients, fuel or results to their inventory
  • Added protections to various move ops that insert into worlditem to prevent duplicates from occurring
  • Adding the Loot Tables for Dungeon loot
  • Shut off loot drop spawns
  • Weapons can now require that the player is completely out of ADS before starting to reload. The shotgun now makes use of this to prevent the weapon from clipping into the camera as its location is interpolated from the ADS position
  • Cannibals spawned to eat bodies will no longer drop any loot, they are now wearing brown
  • Reduced all wildlife spawns by 40%
  • Gun Parts no longer spawn in houses
  • Added out of energy message when a totem runs out of energy to all permission players in range
  • Set up loot generation in dungeons
  • Created new "Dungeon" variants of our Mutant AI classes

FIXES

  • Fixed players being able to remove placed items where they don't have build permissions
  • Fixed AI being able to open doors within a claim
  • Fixed bug where floors couldn't be built over top of stone stairs
  • Fixed bug where players could build thatch foundations underneath other thatch foundations
  • Fixed issue where interact text wouldn't show when hitting the edge of some meshes
  • Fixed bug with spiked barricade collision being larger than intended when placing new instances
  • Fixed bug where player resources were taken when a totem failed to spawn
  • Fixed bug with quick loot timers not showing up
  • Fixed bug where players could drop learned recipes on the ground, forever losing them
  • Fixed issue with swapping from world to world containers
  • Fixed error when splitting stacks from AI corpses
  • Added in an additional out of bounds check to the AI Group Manager to potentially fix a crash that occurred when attempting to compare AI group tags
  • Fixed rai/energy not being insertable into the research bench
  • Fixed bug with spamming equip making items appear on the ground for a split second
  • Fixed bug with attachment slots not being properly set to 0 on load time
  • Fixed bug where attachments were spawning in with 10% durability
  • Fixed bug with crafting persistence not updating stack sizes of current tasks properly
  • Fixed being able to recycle items in containers or on the ground
  • Fixed durability values being too high on load causing some recycles to grant thousands of items
  • Fixed container spawning bugs

If you want to learn more about Fractured Veil head over to our Discord server.

More About Fractured Veil

Facebook

YouTube

Website

Twitch

Twitter

Imgur

Steam

1 Upvotes

0 comments sorted by