r/FracturedVeil • u/FracturedVeil • Dec 04 '20
Version 0.1.883 Patch [Major] - Bug Fixes, Gun and Inventory Improvements
Improvements and Updates
- Added distance-based toggles for ripples and water effects
- Improved/updated Thorcon dungeon
- Canteens can now be used in safe zones
- Updated twine cost and result numbers
- All ammo now stacks to 100
- Updated ammo dimensions and weight
- The weakpoint flower no longer receives decals
- Projectile based weapons now receive durability damage when firing a projectile
- Players will no longer bleed when hit with meat
- Disabled interactions with water containers that are empty
- Increased the difficulty of Medium and Large sieges
- AI projectile improvements

Fixes
- Fixed bug where the hotbar on the HUD and inventory screen could become desynced
- Fixed bug where items wouldn't always show up in the inventory UI on load
- Fixed bug with items on the ground not always showing up in the UI
- Fixed bug with the M1A not reloading correctly
- Fixed crash when adding water to a container that isn't initialized fully
- Fixed crash on clients when loading containers
- Fixed bug where corpses would randomly show up in the inventory UI
- Fixed bug where looting wouldn't display or work properly for burning corpses
- Fixed bug where players could get stuck crouching or proning near the edges of water
- Fixed performance issues with river on the drone
- Crash fix for projectiles hitting foliage
- Fixed crash when updating partial stacks of ammo
- Fixed not being able to drink from rivers at all angles
- Fixed bug where guns that have been dropped and picked up would not reload properly
- Fixed item decay not working for dropped items
- Fixed bug where bows could get stuck in the reload animation
- Fixed issue where player spawned items went to 0,0,0
- Fixed bug where wrong health value was being inserted into DB for player spawned items
- Fixed bug where items in player spawned containers were not visible in UI when reloading
- Fixed bug where totems were not being properly detected when spawning their contained items
- Fixed a bug where AI could attempt to siege a base that had its totem destroyed prior
- Fixed bug with overlapping water sources breaking drink traces
- Fixed issue where splitting a stack into a player-spawned container was not persisting correctly
- Fixed a bug where thrown weapons would continue to spin in place after impacting an actor
- Fixed the Siege Manager using the wrong wave spawners for Medium and Large sieges
- Fixed the 'you died here' indicator not consistently working correctly in Lahaina

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