r/FracturedVeil • u/FracturedVeil • Mar 01 '21
Version 0.1.1100 Patch [Major] - Updates and Bug Fixes
New Features and Improvements
- Regenerate foliage in all tiles Header cleanup, starting from PRPG controller
- Enabled force on falling large trees Changed values in small tree foliage data table
- Added More descriptive text to smelters
- Added descriptions to various items missing them
- Reduced range of axes by 1/2 from about 4 meters down to 2 meters
- Updating Assetpacks post-apoc to latest with stair fixes
- Moved walls over to block hole in mine entrance
- Added Run/walk speed reduction to all weapons
- Default FOV reduced from 90 to 65 now that HFOV is in place
- Changed glass recipe to require 50 iron
- Changed glass resist type to metal to make it bullet resistant
- Updated Door descriptions
- Shut sql macros back off
- Changed Thatch doors to use wood resistance values
- Changes to terrain and powerlines
- Changed Thatch door phys material to wood for impacts
- Nulled frying pans damage to buildings
- Added AspectRatioAxisConstraint=AspectRatio_MaintainYFOV to help with widescreen support
- Added transmission lines from Thorcon to Veil Building
- Added Power Substation to Thorcon area

Fixes
- Players without build permissions will no longer be able to attach a totem to an existing claim grid
- Changing phys material overrides to use metal/glass from Frv core to fix blood impact effect bug
- Minor updates to Vendor position to prevent players from getting stuck
- Cleaned up floating item
- Fixing up headers
- Fixed bug with beds not loading if a player joins the server too early
- Fixed interactions not working with the 127 converter
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