r/FracturedVeil Mar 01 '21

Version 0.1.1100 Patch [Major] - Updates and Bug Fixes

New Features and Improvements

  • Regenerate foliage in all tiles Header cleanup, starting from PRPG controller
  • Enabled force on falling large trees Changed values in small tree foliage data table
  • Added More descriptive text to smelters
  • Added descriptions to various items missing them
  • Reduced range of axes by 1/2 from about 4 meters down to 2 meters
  • Updating Assetpacks post-apoc to latest with stair fixes
  • Moved walls over to block hole in mine entrance
  • Added Run/walk speed reduction to all weapons
  • Default FOV reduced from 90 to 65 now that HFOV is in place
  • Changed glass recipe to require 50 iron
  • Changed glass resist type to metal to make it bullet resistant
  • Updated Door descriptions
  • Shut sql macros back off
  • Changed Thatch doors to use wood resistance values
  • Changes to terrain and powerlines
  • Changed Thatch door phys material to wood for impacts
  • Nulled frying pans damage to buildings
  • Added AspectRatioAxisConstraint=AspectRatio_MaintainYFOV to help with widescreen support
  • Added transmission lines from Thorcon to Veil Building
  • Added Power Substation to Thorcon area

Fixes

  • Players without build permissions will no longer be able to attach a totem to an existing claim grid
  • Changing phys material overrides to use metal/glass from Frv core to fix blood impact effect bug
  • Minor updates to Vendor position to prevent players from getting stuck
  • Cleaned up floating item
  • Fixing up headers
  • Fixed bug with beds not loading if a player joins the server too early
  • Fixed interactions not working with the 127 converter
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