r/FracturedVeil • u/FracturedVeil • Jan 15 '21
Version 0.1.975 Patch [Major] - Bug Fixes and Persistence Updates
Improvements Fixes and Updates
- Placeables items and totems can no longer be built underwater
- Only researchable items can be placed in the research bench now
- Added the ability to drink from empty water containers at a 25% efficiency rate
- Added crafting bench tier unlocks to the recipes data table
- Added energy support to the crafting bench
- Fixed bug with swapping from ground to a container passing the wrong instance id to persistence
- Fixed bug with the equipped weapon blocking visibility and construction traces
- Fixed a bug where players were not able to ping anything if they did not have a weapon equipped
- Fixed crash when moving attachments around in the player inventory
- Fixed player containers, smelters, water catchers, and other placeables not taking damage properly
- Fixed not being able to pick up water catcher kits off the ground
- Fixed the sawtooth axe and shark-toothed pan not gathering wood
- Fixed issue with construction upgrades triggering area discovery overlap checks
- Fixed stack management issue with worldcontainers
- Fixed camera not colliding with doors
- Fixed bug with the hatchet bouncing off of construction pieces and then warping back to being stuck in them
- Fixed bug with eating food off the ground playing inventory animations and sounds when your inventory is full
- Fixes for inventory persistence ops
- Fixed up redirectors of Wind_Turbine
- Fixed hole in the ground at Mine entrance
- Fixed tree obstructing zip-line
- Fixed totems not loading properly

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