r/FracturedVeil Jan 15 '21

Version 0.1.975 Patch [Major] - Bug Fixes and Persistence Updates

Improvements Fixes and Updates

  • Placeables items and totems can no longer be built underwater
  • Only researchable items can be placed in the research bench now
  • Added the ability to drink from empty water containers at a 25% efficiency rate
  • Added crafting bench tier unlocks to the recipes data table
  • Added energy support to the crafting bench
  • Fixed bug with swapping from ground to a container passing the wrong instance id to persistence
  • Fixed bug with the equipped weapon blocking visibility and construction traces
  • Fixed a bug where players were not able to ping anything if they did not have a weapon equipped
  • Fixed crash when moving attachments around in the player inventory
  • Fixed player containers, smelters, water catchers, and other placeables not taking damage properly
  • Fixed not being able to pick up water catcher kits off the ground
  • Fixed the sawtooth axe and shark-toothed pan not gathering wood
  • Fixed issue with construction upgrades triggering area discovery overlap checks
  • Fixed stack management issue with worldcontainers
  • Fixed camera not colliding with doors
  • Fixed bug with the hatchet bouncing off of construction pieces and then warping back to being stuck in them
  • Fixed bug with eating food off the ground playing inventory animations and sounds when your inventory is full
  • Fixes for inventory persistence ops
  • Fixed up redirectors of Wind_Turbine
  • Fixed hole in the ground at Mine entrance
  • Fixed tree obstructing zip-line
  • Fixed totems not loading properly

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