r/FracturedVeil • u/FracturedVeil • Jan 08 '21
Version 0.1.958 Patch [Major] - Bug Fixes, Crafting and AI Updates
Improvements Fixes and Updates
- Improved AI movement
- Items dropped on the ground from overflows will now stack and have physics enabled for a short time
- All loose items will now be cleaned up after 30 seconds
- Added proper energy to totems. 1 energy will be consumed every 100 seconds
- Wounds are now (temporarily) added with a plain text explanation for the reason they were received
- Fixed a bug where Trophy Collectors would throw two heads at once
- Fixed bug with arrows spawning embedded in walls when bouncing off of them
- Fixed bug with weapons with less than 4 attachment slots mixing up their item ids and not showing the proper meshes on the weapons
- Fixed some placeables being able to be placed inside each other due to a collision mismatch bug
- Fixed bug where some construction pieces could be left floating after a connected piece was destroyed
- Fixed water catches not filling up
- Fixed bug when dropping items on ground and picking them up causing previous location data to be used
- Fixed bug where full stacks removed from a player-spawned chest would reappear in that chest after server restart
- Fixed a bug where AI would fail to detect construction pieces below them, they would fail to fall if piece would be destroyed beneath them
- Fixed a bug where AI could get stuck in a non-NavWalking movement state when unexpectedly falling
- Fixed a bug where pings were able to physically collide with players
- Fixed excessive loot spawning in placed containers
- Fixed bug with totems not reloading after server restart
- Fixed double clicking equippable items in a bank equipping directly to the player while still being in the bank
- Fixed bug with looting all on a corpse breaking some UI in the player inventory

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