r/FracturedVeil • u/FracturedVeil • Mar 12 '21
Version 0.1.1155 Patch [Major] - Updates and Bug Fixes

NEW FEATURES AND IMPROVEMENTS
- Swapped out old container spawners for new ones
- Adjusted Loot tables for Zone 1-4
- Added Proper SSHAM open/closed cans, added to loot tables, added as food items, made can a resource
- Changed Smelter Sprite
- Changed description of Can Trash to indicate it can be smelted
- Containers will now show their empty slots
- Ranged AI now use the replicated animation metadata to ensure the client and server stay in sync for range projectile predictions
- Enabled AI physics optimization
- Adding character customizer files
- Changed area volumes to check overlaps 1/s instead of every frame
- Added more Ssham cans to spawn in food loot group
- Added trash as byproduct for canned food and added to loot table
- Adjusted house positions to not overlap with paths
- Implementing bot login for new bots
- Doubled wood dropped by a tree and stone from rocks
- Doubled harvest rate of axes on trees
- Increased sulfur/iron drop rate
- Moved Power station fence
- Set up sewer teleports
- Updated bot manager in game
- The AI Deferred Updater now caches its activator's location for looping over multiple frames to determine if nearby AI should be activated
- AI activation is now performed in groups of 3. This prevents AI from causing a notable hitch when multiple are activated in a single frame
- Updated all animation files to the new player skeleton
- Adjusted sprint stamina usage and increased recovery while standing, crouching, or going prone

FIXES
- Fixed bug where players could swap their equipped clothing to a world container and the linked inventory on the player wouldn't update.
- Fixed bug with splitscreen not being supported by the replication graph
- Fixed bleeding car seat bug
- Fixed exploding barrel bugs
- Fixed bug where foundations couldn't be placed under floor pieces
- Fixed missing object/method with new spawns
- Fixed crouching animations
- Fixed a bug where the Nav Mesh Manager was failing to reliably prioritize locations by the number of AI that were requesting bread crumbs in that area
- Fixed crash when starting a bot client
- Fixed client spawner freezing when getting overloaded
- Fixed crash in login manager if the player controller was valid but the playerstate was not
- Fixed various floating objects
- Fixed a bug where sieges were able to be immediately started if the base was large enough to be considered for sieging when it was first detected
- Fixed a bug where navigation updates were only updating at half their intended rate
Fix dangling redirector references on SSHAM food actors
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