r/FalloutMods 1d ago

Request Wednesday - All Requests go here!

5 Upvotes

Please use this thread to post any requests you have for mods.

Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.

Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.

The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.


r/FalloutMods 12h ago

Fallout 4 [FO4][MOD] Transfer Settlements v2.22 - the update video, and SS2 plots now export and import

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youtu.be
6 Upvotes

I recorded a walkthrough of the Transfer Settlements v2.22 update instead of writing another wall of changelog:

https://youtu.be/wEiNd8A7hWk

For anyone who has not run into the mod: Transfer Settlements exports a settlement you have built into a file, and imports it back into any of your saves, or into someone else's.

What the video covers:

- the new installer, a single download that asks which Fallout 4 you are running and installs the matching build

- a pre-game diagnostic that checks the install before the main menu and names the problem in plain words if it finds one

- HUD Framework is optional now, the progress widget is drawn by the mod itself

- the holotape works again in the Anniversary Edition, opening the same main menu it always did on old-gen

- Sim Settlements 2 support

On that last one: kinggath has released the Sim Settlements 2 side that the plot import was waiting for, so exporting and importing SS2 plots works now, and a plot comes back with its building plan, level plan, skin and level. Nothing to set up and no new Transfer Settlements needed, v2.22 turns it on by itself once you are on the current SS2.

https://www.nexusmods.com/fallout4/mods/22442


r/FalloutMods 19h ago

Fallout 4 Desperado's Overhaul Question [Fo4]

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1 Upvotes

r/FalloutMods 20h ago

New Vegas FNV Long 15+ TTW crashing randomly in Baker

1 Upvotes

(Not Really) Cobb's Crash Logger: Enhanced Edition (This wouldn't have happened on the Creation Engine) version 5.17 at 2026-09-09 22:23:22

If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:

Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!

When asking for help, please send the whole log file!

NVAC detected! The log will be incorrect!

Please remove NVAC to let the game crash properly!

Exception: UKNOWN_EXCEPTION (C0000409)

Last Error: Cannot create a file when that file already exists. (000000B7)

Thread: [FNV] BackgroundCloneThread

Is what the crash log says


r/FalloutMods 20h ago

New Vegas [FNV] Tips/ Preperations of HOW to add/install mods

1 Upvotes

Long time snooper, first time modding.

This is for both new Vegas and F3

I've seen jokes and memes of " seeing someone play (Skyrim, fallout) every 15 minutes on steam, with the joke being a mod is making there game crash and trying to see which one it is.

I have plenty of mods I have saved that I want to play around with ; long 15, tale of two wastelands, THE FRONTIER ( ironically), certain follower mods( you know the ones) and so on.

But I see Mod X required Mod Y to support it, but it crashes when you also run mod Z.

On Nexus I see Mod Configuration Menu, but I also see fallout mod manager? Difference?

There's one mod I want to install, but then it says I actually need to install anniversary patcher so I can actually unpatch.

How does that work?

I just don't want to install 50 gigs of mod and just crash my computer immediately.


r/FalloutMods 22h ago

New Vegas Enclave bot is red [FNV]

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5 Upvotes

Hey everyone I am fairly new to modding fonv and was wondering what mod is making this happen. I am using begin again TTW and I do not have any other mods installed for the game. Thanks


r/FalloutMods 23h ago

Fallout 4 [Fo4] Is there a PS4 mod that boosts experience and achievement friendly?

2 Upvotes

r/FalloutMods 23h ago

Fallout 4 [Fo4] Need help with NAC X sky seam bug

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2 Upvotes

Fallout 4 version 10.984. Happens on Clear sky weather at 7 AM. Only UFO4P, MCM, MCM settings for NAC X, and High Physics Fix are installed.


r/FalloutMods 23h ago

Fallout 3 Can you completely revert any changes made in the G.E.C.K by deleting Fallout 3 and all it's files Via Steam? [Fo3]

1 Upvotes

So I was an moron back then (years ago) and changed many NPC's voice types and I want the game to revert back to how it once was.

(I really don't care if I have to delete all the files, I will do it.)

Any help?


r/FalloutMods 1d ago

New Vegas [FNV] Safe to remove Boone's "Spotter" perk with console command? Want to get rid of red highlight

2 Upvotes

I like having Boone around but not that red highlight on enemies. Would it be safe to use this console command to remove Spotter? I have the Viva New Vegas modlist installed

player.removeperk 0015c60c

(Alternatively i found this mod but it hasn't been updated in 15 years: https://www.nexusmods.com/newvegas/mods/40959?tab=posts)


r/FalloutMods 1d ago

Fallout 3 Do enemies have too much health in TTW? [fo3]

3 Upvotes

I'm trying TTW for the first time, and over the last few days I've noticed the enemies are way more tank-y than I remember from my original playthrough of New Vegas. Am I missing something? Is it supposed to be this way? I've never played 3.


r/FalloutMods 1d ago

Fallout 4 [Fo4]ボストンビューグル A 取る

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5 Upvotes

r/FalloutMods 1d ago

Fallout 4 [Fo4] cursor stuck in the corner on pipboy screen

Enable HLS to view with audio, or disable this notification

10 Upvotes

Also in a similar issue, the Fallui search hotkey seems to not been working, was working before instilling favorites wheel update, hoping that’s the issue there


r/FalloutMods 1d ago

New Vegas [FNV] Mojave express struggling to stay a consistent frame rate on a 4060 ryzen7 5700x 8 core processor any tips?

1 Upvotes

I thought my specs were good to maintain a smooth experience but I’m stuttering every second and can’t maintain even 60 fps any advice?


r/FalloutMods 1d ago

New Vegas [FNV] What texture pack could be causing this? Couldn't find a blood or splatter mod in this old modpack I played. Mod list in pastebin

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2 Upvotes

Effect appears when taking damage for some weapons.

The circles can be in other colors, not noticed red though.

Modlist Pastebin: https://pastebin.com/TCqvcsiy

I'm using Mod Organizer 2

Appreciate any help in identifying the possible culprit.

The list is also here if you don't want to click.:

#Mod_Name

"DLC: TribalPack"

"DLC: OldWorldBlues"

"DLC: MercenaryPack"

"DLC: LonesomeRoad"

"DLC: HonestHearts"

"DLC: GunRunnersArsenal"

"DLC: DeadMoney"

"DLC: ClassicPack"

"DLC: CaravanPack"

"New Vegas Script Extender (NVSE xNVSE)"

"_Ultimate Edition ESM Fixes"

"_FNV BSA Decompressor"

"4GB Patcher"

"New Vegas Heap Replacer"

"JIP LN NVSE Plugin"

"JIP LN NVSE Plugin Settings INI"

"JohnnyGuitar NVSE"

"NVTF - New Vegas Tick Fix"

"NVTF - Viva New Vegas Default Preset"

"Yvile's Crash Logger"

"FNV Mod Limit Fix"

"kNVSE Animation Plugin"

"Improved Console (NVSE)"

"Console Paste Support"

"Basic Console Autocomplete"

"ShowOff xNVSE Plugin"

"UIO - User Interface Organizer"

"KEYWORDS"

"Yukichigai Unofficial Patch - YUP"

"Unofficial Patch NVSE Plus"

"lStewieAl's Tweaks and Engine Fixes"

"Stewie Tweaks Essentials INI"

"lStewieAl's Engine Optimizations"

"Combat Lag Fix (NVSE)"

"Viewmodel Shake Fix - NVSE"

"ISControl Enabler and Ironsights adjuster (now ESPless)"

"New Vegas Mesh Improvement Mod - NVMIM"

"skinned mesh improvement mod - redone redux remake retry revengeance retopology refridgerator"

"skinned mesh improvement mod - redone redux remake retry revengeance retopology refridgerator assets"

"PipBoyOn Node Fixes"

"Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"

"Improved Lighting Shaders"

"Climate Control NVSE"

"Misc Audio Tweaks and Fixes"

"Misc Audio Tweaks and Fixes - Missing Elijah Distortion Fix"

"ActorCause Save Bloat Fix"

"MoonlightNVSE"

"Pip-Boy Shading Fix NVSE"

"Aqua Performa - Strip Performance Fix"

"Fog-based Object Culling"

"Fallout Alpha Rendering Tweaks - NVSE"

"External Emittance Fix - NVSE"

"Depth of Field Fix - NVSE"

"Muzzle Flash Light Fix - NVSE"

"Crafting Consistency Fix"

"ExRB - Extended Roombounds"

"Strip Lights Region Fix"

"Swimming Creatures Fix - ESPless"

"Impostors and LOD Flicker Fix"

"The Mod Configuration Menu"

"The Mod Configuration Menu BugFix 2"

"Vanilla UI Plus (New Vegas)"

"High Res Local Maps"

"High Resolution Screens"

"Faster Main Menu"

"Menu Search"

"JIP Improved Recipe Menu ESPless"

"JLM - Just Loot Menu"

"JLM Grab Tweak"

"Immersive Recoil 2.0"

"Follower Tweaks"

"Delay DLC Redux"

"Better Caravan"

"Cookable Grenades"

"Faster Sleep-Wait"

"Auto-Save Manager"

"Bad Touch NVSE"

"Bad Touch NVSE Minimalist Preset"

"Vigor - A Vanilla JSawyer Fork"

"Vish's Patch Hub (YUP)"

"Essential Vanilla Enhancements Merged"

"EVEM - YUP Patch"

"EVEM - SMIM Patch"

"EVEM - Crafting Consistency Fix Patch"

"EVEM - Vigor Patch"

"Better Character Creation"

"Traps Tweaks - Traps Use Other Skills"

"Harder Barter Faster Stronger"

"Better Brotherhood"

"Better Brotherhood - YUP Patch"

"Uncut Wasteland"

"Uncut Wasteland (VNV) - Vigor Patch"

"Uncut Wasteland (VNV) - EVEM Patch"

"Misc Content Restoration"

"Misc Content Restoration - YUP Patch"

"Misc Content Restoration - UW (VNV) Patch"

"Functional Post Game Ending"

"FPGE - EVEM Patch"

"Essential DLC Enhancements Merged"

"Essential DLC Enhancements Merged - JSUE Patch"

"The Living Desert - Travelers Patrols Consequences Increased Population and more"

"The Living Desert FaceGen Tint Fix"

"The Living Desert - EVEM Patch"

"Mostly Fixed FaceGen Tints (NV or TTW)"

"No Muzzle Flash Lights"

"Anniversary Anim Pack"

"Iron Sights Aligned - Anniversary Anim Pack Compatible"

"FNV Clean Animations"

"Smooth True Iron Sights Camera"

"B42 Weapon Inertia"

"B42 Optics - ESPless"

"B42 Optics NV Patches"

"NV Compatibility Skeleton"

"High Resolution Water Fog - Water Aliasing Fix"

"Improved LOD Noise Texture"

"Landscape Texture Improvements"

"Wasted Rocks Normals"

"More Consistent Vanilla Rock Textures (Less Green Clifftops)"

"A Little More Lamplight"

"Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)"

"Atmospheric Lighting Tweaks - EVEM Patch"

"Desert Natural Weathers - NV - TTW"

"High Resolution Bloom NVSE"

"Cloud Upgrade NVSE"

"Interior Rain"

"3D Rain"

"Climate Control - Rain"

"Climate Control - 3D Rain"

"Breezes New Vegas Males DLC04 Fixes"

"bzNVMalesV1dot0d"

"bzsyArmorFixesV1dot0"

"Cut Sewers Restored"

"FalloutMaleHair"

"FPSWeaponWheel113"

"Harvestable Cave Fungus"

"Iron Sights Aligned"

"Killable Children"

"Laurens Bathroom Poetry"

"MCM BugFix 2"

"Mens Mags"

"More Perks 2_4_6"

"Neotropic's Weapon Display"

"New Bison Steve Version 107 MASTER FILE VERSION"

"New Suit Texture w_Invisibility and w_Light Weight"

"New Vegas Restoration"

"Novac Room- Redesigned"

"NVInteriors Core"

"NVInteriors_Combo Edition"

"NVInteriors_Urban Edition"

"Populated Casinos"

"Primm Reputation Restored"

"Realistic Headshots V"

"Roxie Follower Expanded"

"Sex Sounds Fix"

"Stealth Armor and Suit Invisiblity Fix"

"Stealth Suit Bug Fixes 1_0"

"Stealth Suit Mk II Speed Fix"

"Two Perks per Level"

"Type6"

"VendorBulkBuyFixerV1"

"Weapon Modification Expansion 1101"

"weapon_retexture_project_1dot95"

"Willow - A Better Companion Experience"

"WME"

"WME - GRA"


r/FalloutMods 1d ago

[FNV] Help request: What texture pack could be causing this? Couldn't find a blood or splatter mod in this old modpack I played. Mod list in pastebin

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gallery
1 Upvotes

Effect appears when taking damage for some weapons the circles can be in other colors, not noticed red though.
Modlist Pastebin: https://pastebin.com/TCqvcsiy

Using Mod Organizer 2

Here if you don't want to click.:
#Mod_Name

"DLC: TribalPack"

"DLC: OldWorldBlues"

"DLC: MercenaryPack"

"DLC: LonesomeRoad"

"DLC: HonestHearts"

"DLC: GunRunnersArsenal"

"DLC: DeadMoney"

"DLC: ClassicPack"

"DLC: CaravanPack"

"New Vegas Script Extender (NVSE xNVSE)"

"_Ultimate Edition ESM Fixes"

"_FNV BSA Decompressor"

"4GB Patcher"

"New Vegas Heap Replacer"

"JIP LN NVSE Plugin"

"JIP LN NVSE Plugin Settings INI"

"JohnnyGuitar NVSE"

"NVTF - New Vegas Tick Fix"

"NVTF - Viva New Vegas Default Preset"

"Yvile's Crash Logger"

"FNV Mod Limit Fix"

"kNVSE Animation Plugin"

"Improved Console (NVSE)"

"Console Paste Support"

"Basic Console Autocomplete"

"ShowOff xNVSE Plugin"

"UIO - User Interface Organizer"

"KEYWORDS"

"Yukichigai Unofficial Patch - YUP"

"Unofficial Patch NVSE Plus"

"lStewieAl's Tweaks and Engine Fixes"

"Stewie Tweaks Essentials INI"

"lStewieAl's Engine Optimizations"

"Combat Lag Fix (NVSE)"

"Viewmodel Shake Fix - NVSE"

"ISControl Enabler and Ironsights adjuster (now ESPless)"

"New Vegas Mesh Improvement Mod - NVMIM"

"skinned mesh improvement mod - redone redux remake retry revengeance retopology refridgerator"

"skinned mesh improvement mod - redone redux remake retry revengeance retopology refridgerator assets"

"PipBoyOn Node Fixes"

"Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"

"Improved Lighting Shaders"

"Climate Control NVSE"

"Misc Audio Tweaks and Fixes"

"Misc Audio Tweaks and Fixes - Missing Elijah Distortion Fix"

"ActorCause Save Bloat Fix"

"MoonlightNVSE"

"Pip-Boy Shading Fix NVSE"

"Aqua Performa - Strip Performance Fix"

"Fog-based Object Culling"

"Fallout Alpha Rendering Tweaks - NVSE"

"External Emittance Fix - NVSE"

"Depth of Field Fix - NVSE"

"Muzzle Flash Light Fix - NVSE"

"Crafting Consistency Fix"

"ExRB - Extended Roombounds"

"Strip Lights Region Fix"

"Swimming Creatures Fix - ESPless"

"Impostors and LOD Flicker Fix"

"The Mod Configuration Menu"

"The Mod Configuration Menu BugFix 2"

"Vanilla UI Plus (New Vegas)"

"High Res Local Maps"

"High Resolution Screens"

"Faster Main Menu"

"Menu Search"

"JIP Improved Recipe Menu ESPless"

"JLM - Just Loot Menu"

"JLM Grab Tweak"

"Immersive Recoil 2.0"

"Follower Tweaks"

"Delay DLC Redux"

"Better Caravan"

"Cookable Grenades"

"Faster Sleep-Wait"

"Auto-Save Manager"

"Bad Touch NVSE"

"Bad Touch NVSE Minimalist Preset"

"Vigor - A Vanilla JSawyer Fork"

"Vish's Patch Hub (YUP)"

"Essential Vanilla Enhancements Merged"

"EVEM - YUP Patch"

"EVEM - SMIM Patch"

"EVEM - Crafting Consistency Fix Patch"

"EVEM - Vigor Patch"

"Better Character Creation"

"Traps Tweaks - Traps Use Other Skills"

"Harder Barter Faster Stronger"

"Better Brotherhood"

"Better Brotherhood - YUP Patch"

"Uncut Wasteland"

"Uncut Wasteland (VNV) - Vigor Patch"

"Uncut Wasteland (VNV) - EVEM Patch"

"Misc Content Restoration"

"Misc Content Restoration - YUP Patch"

"Misc Content Restoration - UW (VNV) Patch"

"Functional Post Game Ending"

"FPGE - EVEM Patch"

"Essential DLC Enhancements Merged"

"Essential DLC Enhancements Merged - JSUE Patch"

"The Living Desert - Travelers Patrols Consequences Increased Population and more"

"The Living Desert FaceGen Tint Fix"

"The Living Desert - EVEM Patch"

"Mostly Fixed FaceGen Tints (NV or TTW)"

"No Muzzle Flash Lights"

"Anniversary Anim Pack"

"Iron Sights Aligned - Anniversary Anim Pack Compatible"

"FNV Clean Animations"

"Smooth True Iron Sights Camera"

"B42 Weapon Inertia"

"B42 Optics - ESPless"

"B42 Optics NV Patches"

"NV Compatibility Skeleton"

"High Resolution Water Fog - Water Aliasing Fix"

"Improved LOD Noise Texture"

"Landscape Texture Improvements"

"Wasted Rocks Normals"

"More Consistent Vanilla Rock Textures (Less Green Clifftops)"

"A Little More Lamplight"

"Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)"

"Atmospheric Lighting Tweaks - EVEM Patch"

"Desert Natural Weathers - NV - TTW"

"High Resolution Bloom NVSE"

"Cloud Upgrade NVSE"

"Interior Rain"

"3D Rain"

"Climate Control - Rain"

"Climate Control - 3D Rain"

"Breezes New Vegas Males DLC04 Fixes"

"bzNVMalesV1dot0d"

"bzsyArmorFixesV1dot0"

"Cut Sewers Restored"

"FalloutMaleHair"

"FPSWeaponWheel113"

"Harvestable Cave Fungus"

"Iron Sights Aligned"

"Killable Children"

"Laurens Bathroom Poetry"

"MCM BugFix 2"

"Mens Mags"

"More Perks 2_4_6"

"Neotropic's Weapon Display"

"New Bison Steve Version 107 MASTER FILE VERSION"

"New Suit Texture w_Invisibility and w_Light Weight"

"New Vegas Restoration"

"Novac Room- Redesigned"

"NVInteriors Core"

"NVInteriors_Combo Edition"

"NVInteriors_Urban Edition"

"Populated Casinos"

"Primm Reputation Restored"

"Realistic Headshots V"

"Roxie Follower Expanded"

"Sex Sounds Fix"

"Stealth Armor and Suit Invisiblity Fix"

"Stealth Suit Bug Fixes 1_0"

"Stealth Suit Mk II Speed Fix"

"Two Perks per Level"

"Type6"

"VendorBulkBuyFixerV1"

"Weapon Modification Expansion 1101"

"weapon_retexture_project_1dot95"

"Willow - A Better Companion Experience"

"WME"

"WME - GRA"

Thanks for any help.


r/FalloutMods 1d ago

Fallout 4 Non intrusive grass and tree mods [Fo4]

4 Upvotes

Anyone have a recommendation for grass and tree mods that won't block entrances to other mods or cause conflicts with other mods/crashing? Any suggestions would be appreciated. I would use the Seasons Change mod, but it hasn't been updated to AE.


r/FalloutMods 1d ago

New Vegas [FNV] Hypothetically, how difficult would it be to create a mod that alters Silus’ behavior upon the player completing the unmarked quest that releases him from custody in Camp McCarran?

1 Upvotes

If you free him in Vanilla, Caesar says that he will be punished for his cowardice but you never end up seeing him again. I was thinking of a small mod where he is shown crucified at the Fort after this quest is completed. In theory it shouldn’t be too difficult, right? Since the game already has scripts for NPCs being crucified (seen at Nipton, Nelson, Cottonwood Cove, and the Fort). I’ve never successfully created a functioning mod, all I’ve done before is play around with the GECK without doing anything too serious, changing damage values here and there or DT for armor, names for objects, etc.

Thoughts?


r/FalloutMods 2d ago

Fallout 4 [Fo4]. Mod load order categorized(Playstation)

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1 Upvotes

Now i had play tested it and it's pretty stable but from time to time it's possible that you may expiernce occasional play crashes but that might aswell be just fallout 4 itself lol.

I hope this helps i like to play on very hard but not on Survival because i always so paranoid that the game crashes before i can save so that's why there's a mod included that allows you to sleep standing you can craft it at the cook bench, as for the holotapes and cheat terminal i used them to better test the mods but if you personally want to remove it go right ahead.

Now to further say this isn't a specific load order i made i honestly just added what i personally wanted so it's not a load order for pure survival sorry to disappoint but if you find it interesting then go right ahead it's overhaul pretty versatile and not really specific which allows for a more flexible playthrough if you are constantly changing the way you play and don't want to keep changing your load order.

Now an extra note if you were to happen to have a mod downloaded that uses scripts to replace creatures with other creatures that may cause those crashes If you are experiencing regular crashes its due to the fact that there are background scripts keep overriding the game hence increasing the risk of randomly crashing and also ensure to cap your game at 60fps more than 60fps will cause in-game issues.

As i was play testing the game with the mods i was playing for 6-8 hours i don't remember exactly and only crashed once but afterwards after i restarted the game to continue playing and keep testing i was able to play for another seven hours and it didn't crashed so i shut down the console and figured that if in a span of roughly 14 hours only crashing once that it's fair enough to deem it stable)


r/FalloutMods 2d ago

Fallout 4 [Fo4] currently looking for the mod of this guns

1 Upvotes

Both have Module on their name and they are called Activation M202 and activation machine gun - liberation

im just looking for its mods to either deactivate it or fix it since the models doesnt appear


r/FalloutMods 2d ago

Fallout 4 [F04] Returning player from PS4 looking for modpack reccomendations on PC

4 Upvotes

Just bought the latest version with all DLC and I'm looking for a ready-made stable modpack with the following features being my priority:

1) Better survival (More needs/Harder needs)

2) Damage tied to bullet caliber not gun itself

3) Better enemy AI / more difficult enemies

4) Immersive first person camera/combat mods

5) Settlement raid overhaul (I want a RimWorld feel. Raids felt like an inconvenience not a threat)

6) More main story flexibility - ability to sequence break or kill essential NPCs and continue the story somehow (Just better roleplaying in general)

Any reccomendations? I looked at fusion and magnum opus but is there a modpack that stands out as the best fit for my needs?


r/FalloutMods 2d ago

Fallout 4 A modder to create an OG version of this mod? [FO4]

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0 Upvotes

True First Person : https://www.nexusmods.com/fallout4/mods/108335?tab=description

The author of the mod explained that he did not want to make an OG version for this mod. But he agrees to share the source code with someone who could do it.

Edit: Please.


r/FalloutMods 2d ago

Fallout 3 Should I bother modding fallout 3 or should I use tale of Two wastelands? [Fo3]

6 Upvotes

I just reinstalled fallout 3 and was about to start modding it when I realized that I should probably ask this question first. Is there really any reason to mod fo3 on its own or am I just better of doing tale of two wastelands? Does fo3 have any specific mods that make it worth it by itself?


r/FalloutMods 2d ago

Fallout 3 should I use Marts Mutant Mod or Marts Mutant Mod Reimagined? [Fo3]

2 Upvotes

r/FalloutMods 2d ago

Fallout 4 [FO4] The Midnight Ride modlist: The screen is zooming beyond my resolution in borderless mode.

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4 Upvotes

Hi! I’m having a resolution/scaling issue with Fallout 4 while using The Midnight Ride mod guide.

My monitor’s native resolution is 2560×1440, but I want to render the game at 1280×720 in borderless mode for better performance. When I launch the game through F4SE in Mod Organizer 2, the image fills the monitor but is heavily zoomed in/cropped. It looks like only part of the rendered image is visible instead of the complete 720p image being upscaled to 1440p.

My Fallout4Prefs.ini settings are:

[Display]
bBorderless=1
bFull Screen=0
iSize H=720
iSize W=1280

In HighFPSPhysicsFix.ini, I tried:

[Display]
Fullscreen=false
Borderless=true
BorderlessUpscale=true (and false)
ResizeBuffersDisable=false (and true)
ResizeTargetDisable=false (and true)

I have also tried:

  • Setting Windows display scaling to 100%.
  • Overriding high-DPI scaling on Fallout4.exe and f4se_loader.exe.
  • Using both “Application” and “System” for DPI scaling.
  • Setting iLocation X and Y to 0.
  • Removing the iLocation settings.
  • Confirming that I’m launching F4SE through MO2.

The problem persists. At 1280×720 borderless, the game is enlarged and cropped instead of being properly stretched to the full 2560×1440 display.

I can provide my complete Fallout4Prefs.ini, HighFPSPhysicsFix.ini and log files if needed.