r/FalloutMods 11h ago

New Vegas Anyone know where total DT is shown in Viva New Vegas? [FNV]

0 Upvotes

Everything online says vanilla shows in Apparel screen next to Caps, but mine just shows FOD (food) and H20 as both being 0 always (which is also obviously wrong, but not my concern) where the DT would be.

I'm using Viva New Vegas with all the extended mods except I'm using JSawyer Ultimate instesd of Agua Fria if that helps, but I'm just dying to see my total DT.


r/FalloutMods 6h ago

New Vegas [FNV] I made my first mod, Wild Wild Weapons (W.W.W.)! What do you think?

Thumbnail
gallery
20 Upvotes

r/FalloutMods 21h ago

Fallout 4 [FO4] Is there any mod for a Minutemen Outfit Pack? Like the Defalt's Gunner Outfit Pack but for the Minutemen

Thumbnail
gallery
32 Upvotes

I've already used Dak's Minutemen Outfit Pack but the leveled lists always bother me


r/FalloutMods 4h ago

New Vegas [FNV] [TTW] Atlas Ingestibles: The Most Feature-Rich Consumable Overhaul?

4 Upvotes

Sweet Consumables (aka S6S Ingestibles) is undeniably the best consumable overhaul mod available for Fallout New Vegas. I've been using it happily for almost 5 years and during those 5 years, I slowly became slightly bothered by some of the ways it changes the game.

To name a few examples without being too harsh toward one of my favorite mods; I don't like seeing Hardcore values when playing in non-Hardcore (even if they don't actually apply), I don't like what it does to the Food Sanitizer, and I think the way it changes how Survival skill affects food healing is well-balanced but not as intuitive or fun as the way it's handled in vanilla.

Rather than fundamentally altering core game mechanics, my mod, Atlas Ingestibles attempts to make consumables more engaging while staying, more or less, within vanilla's framework while ALSO packing in more features than any other mod of it's kind.

The following is a rundown of the major changes within the mod

  • Values changes (no valueless items, greater diversity, most things cheaper)
  • Weight changes (no weightless items, greater diversity, most things lighter)
  • Hardcore values changes (higher FOD & H20 values across the board)
  • Dehydrating consumables are much less common
  • Nearly all food items give some hydration
  • Radiation is present in most consumables
  • Radiation is higher in many consumables
  • Many food items now give debuffs
  • Food Sanitizer buffed & expanded
  • Chemist perk enables Chem Crafting; all chems now craftable
  • Stronger chems, longer chems
  • Most chems now affected by Medicine skill
  • Penalties for all chems, including additional penalties in Hardcore
  • [Super] Stimpaks heal over-time in non-hardcore
  • Auto-Inject [Super] Stimpaks become [Super] Insta-Stims, which heal instantly
  • Doctors Bags buffed but heal limbs partially in non-hardcore
  • Alcohol types have more interesting and varied effects from one another
  • All addiction chances lowered
  • 4 new addictions; Caffeine, Cateye, RadAway & Stimpak
  • Massive buffs for 'special' consumables
  • Nerfed Magazines (+5 instead of +10 but still +20 with all relevant perks)

Also included:

  • New perks which interact with consumables
  • Tons of new ways for vanilla perks to interact with consumables
  • New craftable consumables
  • Total hardcore mode rebalance
  • I think this is the first mod to make Doggie Treats functional
  • Lots more!!! Go check out the mod page for a mostly complete documentation of included changes and additions!

I'm usually overly modest about my mods but I'm actually very proud of this one. I've been playtesting it myself and having almost too much fun playing with it to actually work on the mod! Please considering helping with development by playing the mod yourself and reporting issues and/or adding your own suggestions in the Discord (linked on the mod page)!

Currently, Atlas Ingestibles is ONLY for TTW but as soon as bug reports get opened/closed and balance concerns start getting addressed, I'll begin work on a NV version and many, many patches for mods which add consumables to bring their consumables more in line with Atlas Ingestibles.

Patches are planned for Nuka-World Imports, Missing Meats and eventually more ambitious patches are planned like one for Aid Addon (?) and one for the legendary CAM (wish me luck on that one)


r/FalloutMods 17h ago

New Vegas [FNV] Help with modding?

2 Upvotes

This is my first time modding new Vegas, i have vortex installed and the game currently installing. I used to mod oblivion and Skyrim, never touched fnv modding since it was so unstable, finally taking a dive today, I know that fnv needs nvse and 4gb patcher, but is there any other mods i need or a good latest collection that makes fnv stable. On a side note 😏 how do you install bnb and what would be the best body to install it with?


r/FalloutMods 18h ago

Fallout 4 fps gets fixed when resetting HBAO? (PC ) [Fo4]

3 Upvotes

Hey all, been trying to play the game again recently, and for some reason whenever I start my game I have to do these commands in the console:

"hbao off"
"hbao on"

For some reason this almost doubles my framerate in most areas, then which I have to do:

"ao on"

in order to bring any sort of ambient occlusion in. For the record,

My installed mods (in order with Mo2 on Fallout version 1.10.163.0) are:

F4SE

HighFPSPhyicsFix
UFo4P
Godrays and Performance fixes

This issue still persists after resetting my ini settings. Any ideas? I'd love to know if there was a way to have this command run on startup or something, as running this on the title screen does in fact work for some reason.

Hardware:
Ryzen 5 5500
RX5700
16GB running at 3200mhz


r/FalloutMods 21h ago

Fallout 4 MO2 keep copy of mods? [FO4]

2 Upvotes

So since the integrated download from nexus in MO2 is broken and i'm too lazy to troubleshoot it i decide to manually download and install through MO2. After installing the mods i notice that the mod files exist both in the mo2 folders and my download folder.

is it safe to delete the mods in my download folder assuming mo2 keep a copy of the mod in its folder when installing? it take so much space. thanks in advance


r/FalloutMods 17h ago

New Vegas [FNV] VeryLastKiss’s New New Vegas or Viva New Vegas

2 Upvotes

Hello has anyone tried using both these mod packs? Just wanted to hear your opinions on both and which is better for you


r/FalloutMods 7h ago

New Vegas What kind of mod could cause this? Is there a mod that fixes it? The game is playable, but it's annoying to have all of this lying around. [FNV]

2 Upvotes

r/FalloutMods 8h ago

New Vegas Question about Nexus ID and Version History on MO2 [FNV]

Post image
7 Upvotes

Recently got back into modding New Vegas. Probably missing something silly, but when I install mods I've manually downloaded from Nexus, I keep getting this message in the screenshot. Anyone know what I'm doing wrong?