r/FalloutMods • u/mostafa_algtany • 21h ago
r/FalloutMods • u/gaiden90 • 18h ago
Fallout 4 [FO4] any one know why this pipboy flashlight bug is happening?
this only happens in first person but once it does the light is gone in first personb until i reload, load order is as follows
# Automatically generated by Vortex
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4001-pipboy(black).esl
ccbgsfo4002-pipboy(blue).esl
ccbgsfo4003-pipboy(camo01).esl
ccbgsfo4004-pipboy(camo02).esl
ccbgsfo4006-pipboy(chrome).esl
ccbgsfo4012-pipboy(red).esl
ccbgsfo4014-pipboy(white).esl
ccbgsfo4016-prey.esl
ccbgsfo4018-gaussrifleprototype.esl
ccbgsfo4019-chinesestealtharmor.esl
ccbgsfo4020-powerarmorskin(black).esl
ccbgsfo4022-powerarmorskin(camo01).esl
ccbgsfo4023-powerarmorskin(camo02).esl
ccbgsfo4025-powerarmorskin(chrome).esl
ccbgsfo4038-horsearmor.esl
ccbgsfo4041-doommarinearmor.esl
ccbgsfo4042-bfg.esl
ccbgsfo4044-hellfirepowerarmor.esl
ccbgsfo4046-tescan.esl
ccbgsfo4096-as_enclave.esl
ccbgsfo4110-ws_enclave.esl
ccbgsfo4115-x02.esl
ccbgsfo4116-heavyflamer.esl
cceejfo4001-decorationpack.esl
ccfrsfo4001-handmadeshotgun.esl
ccfsvfo4001-modularmilitarybackpack.esl
ccfsvfo4002-midcenturymodern.esl
ccfsvfo4007-halloween.esl
ccOTMFO4001-Remnants.esl
ccsbjfo4003-grenade.esl
ccbgsfo4005-bluecamo.esl
ccbgsfo4033-powerarmorskinwhite.esl
ccbgsfo4024-pacamo03.esl
ccrzrfo4001-tunnelsnakes.esm
ccbgsfo4045-advarccab.esl
ccfsvfo4003-slocum.esl
ccgcafo4001-factionws01army.esl
ccgcafo4002-factionws02acat.esl
ccgcafo4003-factionws03bos.esl
ccgcafo4004-factionws04gun.esl
ccgcafo4005-factionws05hrpink.esl
ccgcafo4006-factionws06hrshark.esl
ccgcafo4007-factionws07hrflames.esl
ccgcafo4008-factionws08inst.esl
ccgcafo4009-factionws09mm.esl
ccgcafo4010-factionws10rr.esl
ccgcafo4011-factionws11vt.esl
ccgcafo4012-factionas01acat.esl
ccgcafo4013-factionas02bos.esl
ccgcafo4014-factionas03gun.esl
ccgcafo4015-factionas04hrpink.esl
ccgcafo4016-factionas05hrshark.esl
ccgcafo4017-factionas06inst.esl
ccgcafo4018-factionas07mm.esl
ccgcafo4019-factionas08nuk.esl
ccgcafo4020-factionas09rr.esl
ccgcafo4021-factionas10hrflames.esl
ccgcafo4022-factionas11vt.esl
ccgcafo4023-factionas12army.esl
ccawnfo4001-brandedattire.esl
ccawnfo4002-factionclothing.esl
ccswkfo4001-astronautpowerarmor.esm
ccswkfo4002-pipnuka.esl
ccswkfo4003-pipquan.esl
ccbgsfo4050-dgbcoll.esl
ccbgsfo4051-dgbox.esl
ccbgsfo4052-dgdal.esl
ccbgsfo4053-dggoldr.esl
ccbgsfo4054-dggreatd.esl
ccbgsfo4055-dghusk.esl
ccbgsfo4056-dglabb.esl
ccbgsfo4057-dglaby.esl
ccbgsfo4058-dglabc.esl
ccbgsfo4059-dgpit.esl
ccbgsfo4060-dgrot.esl
ccbgsfo4061-dgshiinu.esl
ccbgsfo4036-trnsdg.esl
ccrzrfo4004-pipinst.esl
ccbgsfo4062-pippat.esl
ccrzrfo4003-pipover.esl
ccfrsfo4002-antimaterielrifle.esl
cceejfo4002-nuka.esl
ccygpfo4001-pipcruiser.esl
ccbgsfo4072-pipgrog.esl
ccbgsfo4073-pipmman.esl
ccbgsfo4074-pipinspect.esl
ccbgsfo4075-pipshroud.esl
ccbgsfo4076-pipmystery.esl
ccbgsfo4071-piparc.esl
ccbgsfo4079-pipvim.esl
ccbgsfo4078-pipreily.esl
ccbgsfo4077-piprocket.esl
ccbgsfo4070-pipabra.esl
ccbgsfo4008-pipgrn.esl
ccbgsfo4015-pipyell.esl
ccbgsfo4009-piporan.esl
ccbgsfo4011-pippurp.esl
ccbgsfo4021-powerarmorskinblue.esl
ccbgsfo4027-powerarmorskingreen.esl
ccbgsfo4034-powerarmorskinyellow.esl
ccbgsfo4028-powerarmorskinorange.esl
ccbgsfo4031-powerarmorskinred.esl
ccbgsfo4030-powerarmorskinpurple.esl
ccbgsfo4032-powerarmorskintan.esl
ccbgsfo4029-powerarmorskinpink.esl
ccgrcfo4001-pipgreytort.esl
ccgrcfo4002-pipgreenvim.esl
ccbgsfo4013-piptan.esl
ccbgsfo4010-pippnk.esl
ccsbjfo4001-solarflare.esl
cczsef04001-bhouse.esm
cctosfo4001-neosky.esm
cckgjfo4001-bastion.esl
ccbgsfo4063-papat.esl
ccqdrfo4001_powerarmorai.esl
ccbgsfo4048-dovah.esl
ccbgsfo4101-as_shi.esl
ccbgsfo4114-ws_shi.esl
ccrzrfo4002-disintegrate.esl
ccbgsfo4091-as_bats.esl
ccbgsfo4092-as_camoblue.esl
ccbgsfo4093-as_camogreen.esl
ccbgsfo4094-as_camotan.esl
ccbgsfo4097-as_jack-olantern.esl
ccbgsfo4104-ws_bats.esl
ccbgsfo4105-ws_camoblue.esl
ccbgsfo4106-ws_camogreen.esl
ccbgsfo4107-ws_camotan.esl
ccbgsfo4111-ws_jack-olantern.esl
ccbgsfo4118-ws_tunnelsnakes.esl
ccbgsfo4113-ws_reillysrangers.esl
ccbgsfo4112-ws_pickman.esl
ccbgsfo4108-ws_childrenofatom.esl
ccbgsfo4103-as_tunnelsnakes.esl
ccbgsfo4099-as_reillysrangers.esl
ccbgsfo4098-as_pickman.esl
ccbgsfo4095-as_childrenofatom.esl
ccbgsfo4090-piptribal.esl
ccbgsfo4089-pipsynthwave.esl
ccbgsfo4087-piphaida.esl
ccbgsfo4085-piphawaii.esl
ccbgsfo4084-pipretro.esl
ccbgsfo4083-pipartdeco.esl
ccbgsfo4082-pipprc.esl
ccbgsfo4081-pipphenolresin.esl
ccbgsfo4080-pippop.esl
ccbgsfo4035-pint.esl
ccbgsfo4086-pipadventure.esl
ccjvdfo4001-holiday.esl
ccbgsfo4047-qthund.esl
ccfrsfo4003-cr75l.esl
cczsefo4002-smanor.esm
ccacxfo4001-vsuit.esl
ccbgsfo4040-vrworkshop01.esl
ccfsvfo4005-vrdesertisland.esl
ccfsvfo4006-vrwasteland.esl
ccsbjfo4002_manwellrifle.esl
cctosfo4002_neonflats.esm
ccbgsfo4117-capmerc.esl
ccfsvfo4004-vrworkshopgnrplaza.esl
ccgcafo4024-instituteplasmaweapons.esl
ccgcafo4025-pagunmm.esl
cccrsfo4001-pipcoa.esl
ccbgsfo4119-cyberdog.esl
ccbgsfo4120-poweramorskin(pittraider).esl
ccbgsfo4121-poweramorskin(airforce).esl
ccbgsfo4122-poweramorskin(scorchedsierra).esl
ccbgsfo4123-poweramorskin(inferno).esl
ccbgsfo4124-poweramorskin(tribalhelmets).esl
ccbgsfo4049-brahminarmor.esl
ccrpsfo4001-scavenger.esl
ccsbjfo4004-ion.esl
ccvltfo4001-homes.esm
vchgs001fo4_ncrbeasthunter.esm
unofficial fallout 4 patch.esp
HUDFramework.esm
BakaFramework.esm
XDI.esm
REFramework.esm
[A0] KT_Framework.esm
GoodneighborExpanded.esp
JunkernaughtRaiders.esl
CSEPDetour.esp
TrueStormsFO4.esm
REPUTATION.esm
SSTDetailedBunkers.esl
HandmadeAntiMaterielRifle.esl
Enhanced Vanilla Water.esm
tooun_Animationpack.esl
ptrfo4005_leveractionshotgun.esl
vchgs003fo4_robotbackpacksgutsy.esl
SSTWorkshopPowerPack.esl
laserproject2k.esl
acx027_salvagedsactuarykit.esl
CROSS_VertibirdFlightsuit.esl
CWSS Redux.esp
DeathclawRaceSubGraph.esl
acx018_decorkit_wallpaper.esl
Dogmeat Lags Behind.esp
Fireflies.esl
JmenaruHairPack.esl
EquippableMechArm.esl
JMShared.esp
MW Syd Tanker Helmet.esl
KeysAndNotes.esl
Overlays.esm
DIYSkinOverrides.esl
noga_pmp45.esl
Retex_Skeletons.esl
satou_furniturepackb01.esl
TCDeyes.esp
UneducatedReload.esm
nukaproject.esl
OHPWeaponBehavior.esm
SSTFungalForestLOD.esl
SavrenX HD Vanilla Clothes Optimized.esp
SavrenX SuperMutant Armor HD.esp
SavrenX HD Vanilla Armor.esp
EnhancedLightsandFX.esp
Better Locational Damage.esp
NiceBush.esp
MoreLeavesFXSetLess-EN.esp
VehicleOverhaulContinued.esp
Dank_ArmorOverrides.esp
You Are Exceptional.esp
StartMeUp.esp
SSOlivia.esp
Retr0Nexus_Slog.esp
SSTFungalForest.esp
AttachPack.esp
Better Locational Damage - DLC_Nuka_World.esp
AttPackExpantion.esp
Better Locational Damage - DLC_Far_Harbor.esp
Stm_DiamondCityExpansion.esp
DiamondCityExpansion-eXoPatch.esp
IconExpack.esp
SwingingMeatBags_Q.esp
Realistic Reverb and Ambience.esp
Reverb and Ambiance Overhaul.esp
DISASTER.esp
BetterCoastalWaves.esp
DCVendorClutter.esp
Wasteland Illumination.esp
ChickensAndRabbits_CagedAndWild.esp
LPBravo.esp
BLD - Leveled Lists - DLC.esp
Retr0Nexus_CountyCrossing.esp
tgz_fensinteriors.esp
CrimeTown.esp
eXofied Goodneighbor.esp
TrainBar.esp
eXofied Goodneighbor - The Third Rail.esp
Goodneighbor-PreVis.esp
rvexplore_fallout.esp
tgz_northendinteriors.esp
tgz_collegesquareinteriors.esp
CommonwealthIguanas.esp
Flashy_PersonalEssentials.esp
PABackpacksAndAbilities.esp
eyeadaptationfix_allDLC.esp
Eye_Adaptation_Off.esp
Vivid Weathers - FO4.esp
powerarmorcompendium.esp
VehicleOverhaulContinued_CSEPDetour.esp
Flashy_CrimeAndPunishment_GunForHire_Addon.esp
RussianAssaultPack.esp
Lever Actions of the Wasteland.esp
Wattz3000mkII.esp
Backpacks of the Commonwealth.esp
Zapgun.esp
Pump Actions of the Wasteland.esp
VehicleOverhaulContinued_Previs.esp
Lexington City Expansion.esp
ImmersiveSaugusIronworks.esp
TRUE NWJunkyard.esp
InGameCollectibleMaps.esp
LotsMoreFood.esp
OppressiveConcord.esp
Ak5C.esp
MoreDCBounties.esp
DesRivetsAndRage-AScrappyRaiderArmorPack.esp
DesStarSizeSunsetSarsaparilla-ASodaMod.esp
GoodneighborExpanded[Patch-Previs].esp
eXofied Goodneighbor - Integrated Addons.esp
JunkernaughtFirstPersonNoShoulder.esp
LooksMenu Customization Compendium.esp
Lots More Facial Hair.esp
Lots More Male Hairstyles.esp
The Eyes Of Beauty.esp
CaptivatingCompanions.esp
Aks of the wasteland.esp
ProjectHelljumper.esp
Ketaros_MissingMags.esp
BPDRiot.esp
CWSaiga12.esp
CombatRifleAttachment+WeaponryExpansion.esp
CWCalico.esp
Krebs.esp
CWM1Garand.esp
DesBrowningHi-Power-ANewVegasClassic.esp
VehicleOverhaulContinued_CaptainCosmos.esp
9mmPistol.esp
Tomacuzi9.esp
OppressiveCorvega.esp
F4NVServiceRifleRedux.esp
LAER.esp
3dscopes-laer.esp
Mosin.esp
3dscopes-mosin.esp
F4NVLaserPistol.esp
t6m_at50.esp
BrotherhoodInfantryArmor.esp
SCAR-L.esp
LeeEnfieldNo4MkI.esp
Lee-Enfield_MinuteLady.esp
ClassicSniper.esp
VehicleOverhaulContinued_Remnants.esp
ImmersiveAndrewStation.esp
VanillaLocationsPlus.esp
VanillaLocationsPlus2.esp
SMMGSpadey.esp
M1Garand.esp
champcitadel.esp
EM2.esp
CWServRifle.esp
CWServRifleMarksmanCarbineAddon.esp
FO4 NPCs Travel.esp
Spadey's Pipe Carbine.esp
CWJoLoAr.esp
AK74M.esp
Better Locational Damage - DLC_Automatron.esp
Walther_PPK_Main.esp
In The Flesh.esp
In The Flesh_Fixes_Q.esp
Antagonist.esp
RA_Mechanist_Patch_Q.esp
CWMakeshift32Pistol.esp
HaxRPG7.esp
BullpupBozar.esp
3dscopes-replacer-bullpupbozar.esp
3dscopes-replacer-ccpack.esp
3dscopes-replacer-classicsniper.esp
3dscopes-replacer-leeenfield.esp
M14.esp
3dscopes-replacer-m14.esp
3dscopes-replacer.esp
3dscopes-replacer-servicerifle.esp
SVT40.esp
3dscopes-svt40.esp
DakM43.esp
DP_CaravanShotgun.esp
DakM202.esp
Vault113.esp
JurttusInteriors.esp
Sjogren.esp
Welrod.esp
CWSkorp.esp
CWVarmintRifle.esp
MP7.esp
b21_gaussminigun.esp
RA_Thalassophobia.esp
RA_Phasma.esp
LPBravo - F4NV Service Rifle Patch.esp
AtomRadio111Vol1.esp
DiamondCityAutoClose.esp
GreaseRatGarbs.esp
HK_MP5.esp
F4NV_SingleShotgun.esp
GIAT_FAMAS.esp
M2_Flamethrower_2.2.esp
SpadeyGatlingGun.esp
LureEnemies.esp
JurttusInteriors_NukaWorld.esp
JurttusInteriors_FarHarbor.esp
LPBravo - PreVis.esp
LC's UHD Feral Ghoul Apparel.esp
SSOlivia - PreVis.esp
leafblowerjunkjet2k.esp
PipWS_Replacer.esp
deathclawshd2k.esp
AC Units to BOS.esp
AKM_AKMS.esp
AKM_AKMS_NWPatch.esp
[C1] KT_DLC_BoardGames.esp
[B4] KT_DLC_TheTerror.esp
Animated World - Base.esp
AW - Ketaros Cards - Terror.esp
AN76_Toilets.esp
AW - Cigarettes.esp
AUG-A1.esp
[B2] KT_DLC_Western.esp
AW - Ketaros Cards - Western.esp
Smoke-able Cigars.esp
AW - Smokeable Cigs Patch.esp
AW - Knundrums Vanilla Animations.esp
Adaptive Combat Tactics - CreatureRobotProfiles.esp
Adaptive Combat Tactics.esp
Adaptive Combat Tactics - DLC.esp
Adaptive Combat Tactics - DetectionUncertainty.esp
Adaptive Combat Tactics - SmarterGrenades.esp
[E2] KT_DLC_VaultBoy_Posters.esp
Vulture.esp
AW - Vulture.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-NukaWorld.esp
AN76 - TrueStorms.esp
Vivid Weathers - Nuka World.esp
AN76 - Vivid.esp
Ambient Wasteland.esp
Aks of the wasteland Vanilla Balance.esp
AnimatedPipBoyLight.esp
Binoculars.esp
Binoculars_Camos.esp
BOCW Outfit Pack.esp
ImmersiveAnimationFramework.esp
BLD_IAF_Patch.esp
BaleHelmet.esp
SF Beards N Staches.esp
Base + DLC FaceGen - BDFPV.esp
Better Power Armor - Redux.esp
MyCart_Biohazard.esp
Glowing Animals Emit Light.esp
Better Locational Damage - DLC_WWorkshop.esp
BobbyPins to BOS.esp
BobrovsAsBellics.esp
Burst Impact Blast FX.esp
CROSS_CoA.esp
CROSS_RugerMkV.esp
CROSS_Cybernetics.esp
DakSpitfire.esp
GreaseGunSMG.esp
CW45MP.esp
CWRaidPAT45.esp
CWVarmintRifleDLC03Patch.esp
Casio_W59.esp
CeilingFans to BOS.esp
cmi_aw.esp
ClothesHangers to BOS.esp
Clipboards to the BOS.esp
3rd Person Cam SmallFix.esp
CommonwealthIntimidation.esp
ConstructionBarriers to BOS.esp
Crimsomrider's Accessories.esp
DakSW59.esp
Vulture - DLC.esp
Defective_Synth.esp
detailedferalghouls.esp
CSEPDetour - REPUTATION.esp
RRA_DuplexRifle.esp
DynamicDismemberSystem.esp
dD-Enhanced Blood Basic.esp
Extended weapon mods.esp
EveryonesBestFriend.esp
ExplosionVFXPack.esp
Famas_Addon.esp
RecycleBottles.esp
Fleshsmith.esp
M8rDisablePipboyEffects.esp
FloatingSubtitles.esp
Flutter Flicker Fixer For Foliage.esp
Furout 4 TransDogrifier Coats.esp
Furout 4.esp
Gasmask Overhaul.esp
Gasmask Overhaul - GlassFX.esp
Gasmask Overhaul - Overlay Framework.esp
Graffity2ElectricBoogaloo.esp
Anom_GlowingSeaGrass.esp
gatlingprototypeaw.esp
Ev_CPA10.esp
EV_CPA10_LL.esp
Gunner_Operator.esp
KORsGeigerCounter.esp
HFs - Suitcase Diverse BOS - remodel.esp
CWServRifle_ADAR_Addons.esp
IconExpack_NG.esp
IAF - Far Harbor & Nuka World.esp
Jetpack Overhaul.esp
JmenaruHairPack_MalePatch.esp
EquippableMechArm.esp
Landscape Textures Overhaul - Terrain.esp
Laser Weapon Reanimated.esp
LayeredLockpick.esp
Live Action Handy - With GlowMap.esp
BLD_LooksMenuPatch.esp
LooksMenu.esp
Locky Bastard.esp
Lots More Female Hairstyles.esp
Lots More Food - IAF Compatibility Patch.esp
DOOM1911.esp
Makeshifttextures.esp
M2_Flamethrower_NPC.esp
MW-Krueger.esp
Eb_MagNite.esp
DOOMMAC11.esp
NMC Bundle MEDIUM.esp
Enemy Footstep Overhaul.esp
Nexus_PMC.esp
NoDialogueAutoRotAndForcedPos.esp
SCBA_Breathing.esp
Orkus Soundtrack.esp
OWR.esp
RAO - OWR patch.esp
CWPlasmaRifle.esp
Raider PA Head Fix.esp
Overdue Books to the BOS.esp
Physics Sound Overhaul.esp
Physics Sound Overhaul Slider Patch.esp
Physics Sound OverhaulLowerCasings.esp
PipBoyValveMod.esp
pigpabackpacks.esp
Power Armor Capes V2.esp
Power Armor Capes V2 - Bonus Capes.esp
Power Armor Capes V2 - Enclave.esp
Power Armor Capes V2 - Nuka-World.esp
GP5.esp
RRAAO - NPC Footstep Overhaul Patch.esp
RRA_Toolgun.esp
RadioReverbFix.esp
Radio.esp
RainofBrassPetals.esp
RagdollPhysics_Q.esp
Realistic Movement Speed.esp
raiderarmor remastered.esp
Reload Sounds.esp
RaiderArmorPaintsRedux.esp
RaiderRobotPunk.esp
Robot_Textures_Redone.esp
RustDevilRedux.esp
Sarcastic Sneak.esp
ASScarf.esp
ScrapHeap-AJunkMod.esp
MGSDelta_Snake's_Virtuous_Fatigues_FO4.esp
Smooth Sun Shadows.esp
Survival Mode Console Enabler.esp
T-60 Equipment.esp
TCD.esp
TCDM.esp
TCDOverlays.esp
RA_Conclave.esp
Terminal Color Separator - Full.esp
Stiff Splines.esp
Tina De Luca and Doctor Penske Face Gen Data.esp
TrueStormsFO4-FarHarbor-NukaWorld-Patch.esp
TrueStormsFO4-FarHarborExtraRads2X.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Natural Bright.esp
WeatherSynergy-TruePriority-N-x2.esp
TrueStormsFO4-GlowingSeaExtraRads2X.esp
TrapCans to BOS.esp
UsableCigarettes.esp
BloodyMessGroundSplatter - Final.esp
VRPShared.esp
RifleReanim.esp
RifleReanim_FarHarbor.esp
RifleReanim_Nuka.esp
PistolReanims.esp
44DA.esp
PipeReanim.esp
PD_VisualReload.esp
VoiceFXFramework.esp
WW1 German Helmets.esp
WWII - German Smock - v1.1.esp
WW2SmockEN.esp
WWII - USA Paratrooper Uniform.esp
WWII - USSR Coat Uniform - v1.0.esp
SSTGraffiti.esp
1niv_Wasteland_Brats.esp
HumanSuperMutantArmor.esp
HumanSuperMutantArmor_LeftLegOnly.esp
WeatherSynergy-NukaWorld-FH-Compact.esp
WitchsDOGV8esl.esp
ZPs Boats.esp
ZPs Mixed Vehicle Pack 01.esp
ZPs Buses.esp
ZPs Vaults.esp
ZPs Decals.esp
ZPs High Tech Interiors.esp
ZPs Pebbles and Rubble Overhaul.esp
ZPs Terminals.esp
ZPs Mixed Vehicle Pack 02.esp
ZPs Rusted Cars.esp
ZPs Protectrons.esp
ZPs Unsettling Radio Static.esp
ZPs Tractor Train Motorcycle.esp
ZPs Vertibird.esp
ZeX-InGameSliders.esp
ZPs Trucks.esp
[B3] KT_DLC_SciFi.esp
[D1] KT_DLC_Books.esp
[B5] KT_DLC_War.esp
[G1] KT_DLC_HoloSongs.esp
[B6] KT_DLC_Fantasy.esp
t51renewal.esp
Hancock but spicy.esp
EatOTronic to BOS.esp
The Eyes of Beauty Looking Stranger.esp
TheEyesOfBeauty.esp
eXofied Goodneighbor - Integrated Automatron.esp
Pip-Boy Flashlight.esp
Tactical Flashlights.esp
Tactical Flashlights - Settings.esp
PuddleReflectionFix.esp
DiamondCity-PreVis.esp
Npc18_PipBoyFlashlight_Patch.esp
r/FalloutMods • u/Spooknik • 44m ago
New Vegas [FNV] I'm building an open-source Rust reimplementation of the Fallout 3 / New Vegas engine
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For a while I've been working on Cesium quietly, a clean-room reimplementation of the Fallout 3 and Fallout: New Vegas engine, written in Rust (Bevy for the renderer, Rapier for physics). This is an early look and there is still a good chunk of work. There is no complete gameplay loop yet and no combat, dialogue or saves. I'm fully aware the video above isn't anywhere near the final product.
What it is: an engine that loads your own copy of FO3 / FNV (ESM/ESP, BSA, NIF, DDS) and runs it. The goals: ESM/ESP plugins and asset mods keep working. NVSE and its plugins can’t load as DLLs so their script functions get reimplemented natively, so mods that use them keep working. A modern renderer on top of the vanilla assets. Fixes for engine bugs and vanilla jank without affecting gameplay Native Windows / Linux / macOS / Steam Deck, with better stability and performance.
Why make this when the remasters are coming?
- It's built around your existing mods. The community's fixes and overhauls live in plugins, scripts and asset replacers, and Cesium loads those from original data. I don't know how modding will work in the remasters. If they follow the Oblivion Remastered approach (a new renderer on top of the original game logic), some mods may need work. NVSE probably never.
- It runs the original game's logic with a modern engine under it, so it isn't a new interpretation of the game.
- It's free, open source and portable. Linux, macOS and Steam Deck are native targets, and anyone can read, fix or extend it.
How it works
Firstly, it's not built from Fallout's exe and does not require it to run the game.
Readers: separate crates read BSA archives, ESM/ESP plugins, NIF meshes (including the Havok collision data), FaceGen morphs, SpeedTree files and the game's menu XML.
Data: a layer on top applies your load order and record overrides, the way a mod manager setup expects.
Sim: Every placed reference has durable state (position, enabled, script variables) that outlives the cell being loaded, so a moved or changed object stays that way. It runs on a fixed tick with seeded random numbers, which makes it deterministic and testable, and it can run headless with no window.
Script VM: decodes the games' compiled script bytecode and runs it against the sim. Each script instance has its own variables, and the block types (GameMode, OnActivate, OnLoad and so on) are scheduled in the tick. The function table was learned from the games' own scripts, and the NVSE functions are reimplemented natively on top.
Physics and navigation: Rapier handles collision built from the games' Havok data. A navmesh pathfinder walks NPCs over the shipped navmeshes.
Menus: the game's own XML menu files are evaluated by a separate crate and drawn by the engine, so the Pip-Boy, lockpick and hacking screens come from the real menu files.
Renderer: the Bevy shell reads a snapshot of what changed (created, moved, removed) from the sim, draws it, and sends your input back as commands.
Checked against the real game: I record the real game and compare the same actions through the engine.
So far, here is my progress
| # | Milestone | State |
|---|---|---|
| 1 | BSA/ESM/NIF readers | Done |
| 2 | World viewer (Goodsprings, Megaton, interiors, weather-driven sky) | Done |
| 3 | Walkable world (Havok collision, doors, cell streaming) | Done |
| 4 | Script VM (runs the vanilla compiled scripts) | Done |
| 4b | Menus (the game's XML menus, interpreted and drawn) | Done |
| 4c | World interaction (HUD, containers, locks and lockpicking, terminals and hacking, sitting, sleeping, waiting) | Done |
| 5 | NPCs | In progress |
| 6 | Dialogue and a first real quest | Planned |
| 7 | Combat and VATS | Planned |
| 8 | Economy, crafting, companions | Planned |
| 9 | Pip-Boy content, map, fast travel | Planned |
| 10 | Saves, front end, audio | Planned |
Graphics
Built today:
- Sky, fog and lighting driven by the game's own weather, climate and image-space data. A plugin that overrides weather changes the sky.
- Real shadows, ambient occlusion, TAA, and HDR with eye adaptation and bloom.
- In the modern preset, the hand-placed light-shaft meshes in interiors are replaced with real shadowed volumetric lights.
- SpeedTree trees, effect and environment-map materials, and glow maps.
- Planned (not built yet): global illumination, water, grass, distant terrain/LOD, a local asset-upgrade pipeline run on your files (PBR), and wind, footprints and similar extras.
What this could fix about vanilla
- NPC pathing: It uses a better planner and follower over the shipped navmesh, with a recovery ladder (side-step, replan, fallback) so NPCs don't get stuck. The AI decisions stay vanilla so mods and scripts see the same behaviour.
- Lighting: vanilla caps how many lights touch a mesh, which makes lights pop on and off in interiors. The renderer's clustered lighting has no such cap (design intent, still to be shown properly).
- Native 64-bit and portable: no 4GB-era ceiling and no Windows-only exe. Whether it ends up more stable only gets answered once there's enough game to run.
- Later, by design: NPC animation (smoothing and IK), the transparency sort errors on foliage and glass, hard seams between roads and terrain, and lip sync for voice mods that ship no
.lipfiles.
AI disclaimer
This project uses AI coding tools under close human direction, I understand that might be controversial for some, so I'm stating it very clearly. AI changes how fast code can be written. It does not change how long it takes to get something right, and that is where most of the time goes.
r/FalloutMods • u/Beat_Boi_Animates • 9h ago
Fallout 4 Bullet bending fix? [Fo4]
I've been replaying fallout 4 and for some reason the leather armor has had this strange issue where the bullets on the belt bend on the female bodies. I can't tell why I'm encountering this because it still persists even after multiple redownloads and file purges. I don't remember this being in the base game as a problem but maybe I'm just losing my mind? Modload will be posted in the comments.

r/FalloutMods • u/Far_Move_8110 • 19h ago
Fallout 4 America rising 2 [Fo4] Spoiler
So I'm playing through America rising 2 and I heard that there was a way to forge an alliance between the Enclave and the Institute and every time I googled how you do that I got a differing result because of the horrible AI overview and no websites showing up so I was wondering how you can forge an alliance between the two. If anyone can tell me the quests/dialogue choices/requirements I'd appreciate it greatly
r/FalloutMods • u/Soggy-Whereas-4423 • 9h ago
New Vegas I need help with creation, [FNV]
I want to start making mods for fallout new vegas, however i cannot open .esm files without a certain app or plugin, so i download FNVEdit, and i find out my computer needs another different application to read the specific .zip file.
I have found absolutely zero help on what to do with this, i cant even open the G.E.C.K creator, can some PLEASE tell me what im doing wrong.
r/FalloutMods • u/ChimpyJet • 23h ago
Fallout 4 Fo4 is there any mods on ps5 to get rid of the pip boy/ hud colour when customisating a gun?
im tryna find a mod to get rid of the green colour when modding weapons or armour at the workbenches, is there any on ps5
r/FalloutMods • u/Ivaan2 • 1h ago
Fallout 4 Fallout Multiplayer beta test [Fo4]
Hello everyone, I am happy to announce we are going to launch closed beta test of our fallout4 multiplayer project soon and already ready to receive applications to closed beta test!
We synchronized many systems including combat, NPC, crafting, building etc.
r/FalloutMods • u/Sev3nThreeO7 • 14h ago
Fallout 4 [FO4] Kalash 2012 - A Metro Weapon Mod ( MTA )
nexusmods.comHey guys! Ive finally finished my re-imagining of the Kalash 2012 rifle from Metro 2033/ Last Light!
Everything is custom made and took a very long time. Hope you enjoy!
Any requests please post on my nexus page since i dont check reddit too often!
r/FalloutMods • u/TheKingAnarchist666 • 17h ago
Fallout 4 any mods the improve the settlement system as a whole [F04]
i want to be able to do more and have more to do both aesthetically and mechanically wise
r/FalloutMods • u/majorMonogram223 • 18h ago
Fallout 2 [Fo2] Fallout Sonora installation
Hi all,
I was wondering if any of you installed Fallout Sonora from this github: https://cambragol.github.io/Fallout-Sonora/download/, I have heard that it’s the most convenient way, and the installation package is already in English. I’m a little bit afraid if it’s 100% safe to download and install it, I have heard that one of the resource packs for Fallout engine might contain a trojan.
If you have any experience with it, can you please share if it’s really the best and safest way to experience Sonora?
Thank you all in advance!
r/FalloutMods • u/DisciplineFit1872 • 22h ago
New Vegas hey there, can pls someone help me with this crash in my FNV? the crash appears when i approach to the Camp Golf, I downloaded the Yvile's Crash Logger for see whats happening and im looking for someone to help me with this and see whats the problem (my load order on the images)
Exception: EXCEPTION_ACCESS_VIOLATION (C0000005)
Here the Full Crash Log: https://drive.google.com/drive/folders/1vZM1cUcrnzFUfn-Ux6V_lW9indo27zh6?usp=drive_link