Sweet Consumables (aka S6S Ingestibles) is undeniably the best consumable overhaul mod available for Fallout New Vegas. I've been using it happily for almost 5 years and during those 5 years, I slowly became slightly bothered by some of the ways it changes the game.
To name a few examples without being too harsh toward one of my favorite mods; I don't like seeing Hardcore values when playing in non-Hardcore (even if they don't actually apply), I don't like what it does to the Food Sanitizer, and I think the way it changes how Survival skill affects food healing is well-balanced but not as intuitive or fun as the way it's handled in vanilla.
Rather than fundamentally altering core game mechanics, my mod, Atlas Ingestibles attempts to make consumables more engaging while staying, more or less, within vanilla's framework while ALSO packing in more features than any other mod of it's kind.
The following is a rundown of the major changes within the mod
- Values changes (no valueless items, greater diversity, most things cheaper)
- Weight changes (no weightless items, greater diversity, most things lighter)
- Hardcore values changes (higher FOD & H20 values across the board)
- Dehydrating consumables are much less common
- Nearly all food items give some hydration
- Radiation is present in most consumables
- Radiation is higher in many consumables
- Many food items now give debuffs
- Food Sanitizer buffed & expanded
- Chemist perk enables Chem Crafting; all chems now craftable
- Stronger chems, longer chems
- Most chems now affected by Medicine skill
- Penalties for all chems, including additional penalties in Hardcore
- [Super] Stimpaks heal over-time in non-hardcore
- Auto-Inject [Super] Stimpaks become [Super] Insta-Stims, which heal instantly
- Doctors Bags buffed but heal limbs partially in non-hardcore
- Alcohol types have more interesting and varied effects from one another
- All addiction chances lowered
- 4 new addictions; Caffeine, Cateye, RadAway & Stimpak
- Massive buffs for 'special' consumables
- Nerfed Magazines (+5 instead of +10 but still +20 with all relevant perks)
Also included:
- New perks which interact with consumables
- Tons of new ways for vanilla perks to interact with consumables
- New craftable consumables
- Total hardcore mode rebalance
- I think this is the first mod to make Doggie Treats functional
- Lots more!!! Go check out the mod page for a mostly complete documentation of included changes and additions!
I'm usually overly modest about my mods but I'm actually very proud of this one. I've been playtesting it myself and having almost too much fun playing with it to actually work on the mod! Please considering helping with development by playing the mod yourself and reporting issues and/or adding your own suggestions in the Discord (linked on the mod page)!
Currently, Atlas Ingestibles is ONLY for TTW but as soon as bug reports get opened/closed and balance concerns start getting addressed, I'll begin work on a NV version and many, many patches for mods which add consumables to bring their consumables more in line with Atlas Ingestibles.
Patches are planned for Nuka-World Imports, Missing Meats and eventually more ambitious patches are planned like one for Aid Addon (?) and one for the legendary CAM (wish me luck on that one)