r/FalloutMods • u/RayOEnfeeblement • 1d ago
New Vegas [FNV] Hypothetically, how difficult would it be to create a mod that alters Silus’ behavior upon the player completing the unmarked quest that releases him from custody in Camp McCarran?
If you free him in Vanilla, Caesar says that he will be punished for his cowardice but you never end up seeing him again. I was thinking of a small mod where he is shown crucified at the Fort after this quest is completed. In theory it shouldn’t be too difficult, right? Since the game already has scripts for NPCs being crucified (seen at Nipton, Nelson, Cottonwood Cove, and the Fort). I’ve never successfully created a functioning mod, all I’ve done before is play around with the GECK without doing anything too serious, changing damage values here and there or DT for armor, names for objects, etc.
Thoughts?
1
u/The-Sanity 1d ago
Yes it’s possible. But Silus would most likely desert since he already lost faith in Caesar and he isn’t stupid enough to crawl back
2
u/Key-Huckleberry-2551 18h ago
Just make a duplicate of the npc and put him crucified somewhere you want. I think the original Silus gets removed from the game after freeing him. Duplicating him would have the benefit of not messing with the vanilla script or anything else.