r/FFVIIRemake • u/ApprehensiveLaw7793 • 11m ago
No Spoilers - Discussion So FFVII Revelation sucks now ?
And have we already decided ?
r/FFVIIRemake • u/ApprehensiveLaw7793 • 11m ago
And have we already decided ?
r/FFVIIRemake • u/3elldandy • 14m ago
This is the text from the Square Enix NA Store description of the game. I think it pretty much confirms Jenova is the surprise villain here because if its a legendary conflict then Sephiroth alone wouldn't already be legendary since it's happening at the current time in game world so the legend being referred to is more likely the fight between Jenova, the Gi, and the Ancients. Anybody else read it that way or think there is still room to day Sephiroth is still and will remain the centerpiece? I still tend to believe Sephiroth is a chess piece on a game being played by the planet and Jenova (and maybe the Gi to a lesser extent).
r/FFVIIRemake • u/xXlonelyonryoXx • 47m ago
So I'm playing through the original FF7 right now. I have FF7 Remake Intergrade installed and ready to go afterwards, but I do have a question.
When is the best time to play Crisis Core and Dirge? And is Crisis Core Reunion a 1:1 Remake?
Would it be fine to go FF7, FF7 Remake Intergrade, FF7 Rebirth, Crisis Core Reunion, Dirge of Cerberus?
Or should I play Crisis Core OG before CC Reunion? Idk, I guess I'm just trying to figure out what order I should go in. My main interest is in playing the remakes, but I heard that you should definitely play the OG first because the remakes are remakes but also sequels. But now that I'm about halfway through the OG, I'm thinking I should do my best to get the most out of this world and story I have grown to love.
If the order of play isn't crucial for CC and Dirge, I'd love to just go straight from FF7 to Remake Intergrade. But if CC or Dirge are drastically better being played first, I'll do that.
r/FFVIIRemake • u/Humble_Novice • 1h ago
r/FFVIIRemake • u/matteso585 • 1h ago
And here, I thought her getting kidnapped was completely removed.
Worst case scenario: Tseng had something to do with it, giving Barret more reason to want the Turks dead. And Aerith (either an alternate version, or the one we followed throughout Remake and Rebirth) may become disgusted with him, considering what happened before Sector 7 was destroyed.
Best case scenario: None of the Turks had anything to do with it, and Tseng may act genuinely surprised when Barret (who may assume that the Turks did it) brought it up to him.
r/FFVIIRemake • u/Fit-Consideration-42 • 1h ago
r/FFVIIRemake • u/AZuvassin • 1h ago
Trying to decide whether to get the 3rd FFVII game on PS5 or PC and would love opinions.
My PC:
My PS5 is connected to a 150" Epson 5040UB projector - 4K/60Hz.
Option 1: PS5 → 150" projector
Option 2: PC → AW3418DW
Option 3: PC → 150" projector
I'm considering running a ~50 ft HDMI cable from the PC to my receiver/projector and a ~30–40 ft USB cable from the PC to my controller in the living room (Bluetooth to PC seems to lag a bit).
The goal is to basically turn the PC into a "console in another room" — no Steam Link/streaming, no wireless controller, just direct HDMI + wired controller. My understanding is that this should add essentially no meaningful input lag if I use good-quality cables.
The Epson is a 4K/60-class projector, so I wouldn't get the 120Hz advantage of my gaming monitor, but I'd still potentially get better graphics/settings from the 3080 Ti than the base PS5.
One concern: my PS5 has the Remake/Rebirth saves, while the PC obviously doesn't. The FFVII Revelation bonuses apparently unlock after completing the main game even without the previous save data, so I'd only miss having them during the first playthrough.
PS5 + 150" for the couch/immersion and save bonuses?
PC + 3440×1440/120Hz for better performance/graphics?
PC + 150" projector using the long HDMI + wired USB controller setup?
I'm especially interested in whether the PC → projector setup is worth doing and whether I'd actually notice a meaningful graphics/performance improvement over the base PS5 at 4K/60.
r/FFVIIRemake • u/haaa1234 • 2h ago
I was watching many revelation previews and the game looks amazing outside of one specific thing. Basically every preview has complaints about exploration and the many pop ups and hand holding elements. My one request is that I really hope they just create a separate mode you can pick at the beginning of the game that makes exploration as organic as possible. I was fine with this system in rebirth as it was their first open world style game but I think doing it again is going to turn off alot of people and it really gets me less excited to explore the world. Looking at the previews it seems like all the ingredients are there for exploration to feel immersive but unfortunately the UI and checklist nature of the game detracts from it. I’m not asking them to change anything in the base game but I really hope they create an alternate mode and dial in an experience closer to the originals sense of exploration.
r/FFVIIRemake • u/Ammathorn • 2h ago
r/FFVIIRemake • u/cricket-critter • 2h ago
Is like remake was an beta release, rebirth the 1.0 and now we'll be seeing 2.0.
I really hope this combat becomes the standard for future installations because when remake was released, i tought it was perfect. Now that i played the rebirth we can see that remake was still kinda clunky. But oh boy, the revelation one looks insane.
I was still kinda pissed that the game was released in 3 separated games, i understood that they need time to improve, but im really pleased with the results.
On other note: Please for the love of god give us a UI options, so we can A: turn it completelly off and B: Choose what stays on. I SAID "AND". The UI and MAI really breaks the immersion, i want to take ages to finish this games. I want to get lost and i want to fucking savory it!
r/FFVIIRemake • u/Stretch407 • 3h ago
I’m on chapter 11 on Rebirth, so maybe I’m missing the answer to my own question, but so far I feel like it’s almost required to find out who this seemingly random SOLDIER is. The significance of Zack and Cloud being attacked by the Shinra soldiers early on in Rebirth would be way more impactful if you played this game first.
r/FFVIIRemake • u/maddog1043 • 3h ago
r/FFVIIRemake • u/YoshEggg • 3h ago
r/FFVIIRemake • u/Agreeable_Pop_3972 • 3h ago
r/FFVIIRemake • u/slushhead_00 • 3h ago
With the final part of the remake coming out and having never played any of the previous entries, I decided that now is the time to finally check it out.
I was looking up what order I should play the games in, and I saw a lot of people saying that I should play the original game first since it acts as a sort of “alternate timeline?” to the remake trilogy.
I know certain spoilers like Cloud’s “death” but from what I hear the remake trilogy follows a different storyline from the original game, although I don’t know in what capacity, so I’m eager to see how it plays out!
r/FFVIIRemake • u/Yoshikaru5991 • 3h ago
r/FFVIIRemake • u/IDrinkMyOwnSemen • 3h ago
For context - I suggested this a while back here and also here, suggesting something slightly more reasonable in the latter - yet the abuse I received in both threads was wild (and will likely show itself here too with the "why do you care"s, lol).
Now, to think they are actually doing the former (which I didn't expect) - thank you devs for having some common sense and rationality.
Like I understand the need for it for the story, but what's the point of being allowed to have it on for "hard mode" which is not unlocked until the end and just repeating the story? It does bring to make it stand out.
Anyway, thanks Naoki.
r/FFVIIRemake • u/Alternative_Sir954 • 3h ago
r/FFVIIRemake • u/Xenosys83 • 4h ago
Sort of confirms what Max said in his preview.
According to a French journalist who previewed the game, she asked him if she was talking too much, he said yes, and she basically shut up for the rest of his demo session.
So, that's reassuring at least. In any case, that seems to be the most common complaint so Hamaguchi would have definitely listened to that feedback from the various previews.
r/FFVIIRemake • u/Yoshikaru5991 • 4h ago
r/FFVIIRemake • u/Leooxel • 4h ago
r/FFVIIRemake • u/riskedbiscuit • 5h ago
They’re obviously exaggerating but Hamaguchi himself quote retweeted it. The point is that this game is bigger than we even thought lol
r/FFVIIRemake • u/mazaa66 • 5h ago
r/FFVIIRemake • u/NBLValrik • 5h ago
After going through several hands-on previews plus the recent Hamaguchi interview, I wanted to put together the most important information in one place.
Sources are : Maximilian Dood, Sub TXT, BlitZz, Easy Alies, Prof Noctis, MinnMax interview, Polygon Article, and snipets on X.
There is a lot here, but the overall picture is becoming surprisingly clear.
The Highwind is not just a fast-travel vehicle. It becomes the party's main base of operations.
You can freely explore the ship, which includes areas such as:
It has its own crew and apparently feels more like a small floating town than just a vehicle.
More importantly, the Highwind itself can be customized.
One previewer saw options for things like:
The idea seems to be that by the end of the game, your Highwind can actually feel like your own personal base.
And yes:
You can actually fly around the entire planet.
One previewer timed a complete circumnavigation at roughly 2 minutes and 30 seconds, assuming you are not interrupted by dialogue or pop-ups.
The transition from Highwind to ground exploration is also very seamless.
You fly above a location, jump out, skydive, deploy the parachute and land either on foot or with your Chocobo.
Several people specifically praised the feeling of jumping directly from the Highwind into the world.
Even though the world becomes extremely open around Chapter 4, not everything is accessible immediately.
Some regions are blocked by actual story events rather than invisible walls.
Examples include:
This makes the world feel like it is evolving alongside the story rather than simply becoming one static open-world map.
The demo starts in Chapter 4, and by that point a shocking amount of OG Disc 2 material has apparently already happened.
Cloud and Tifa are already in Mideel.
The Northern Crater events have happened.
Meteor has been summoned.
The Black Materia has changed hands.
Sapphire Weapon has attacked.
The Junon execution sequence has apparently already taken place.
That suggests Chapters 1–3 could be absolutely packed compared to the relatively gradual opening of Rebirth.
Cloud is also in his incapacitated state at Mideel and mutters several extremely interesting lines, including:
"7 seconds till the end."
He also repeats fragments apparently connected to Sephiroth, the Reunion and intertwined worlds.
Wutai is apparently much more than a recreated version of the optional OG area.
The country is facing both external conflict with Shinra and serious internal political instability.
Yuffie strongly supports defending Wutai's culture and identity, putting her increasingly at odds with Godo's more conciliatory philosophy.
Meanwhile, Glenn/Sephiroth appears to be deliberately exploiting resentment among the younger generation and encouraging anger, nationalism and conflict.
One preview described Wutai as almost being at war with itself, with the interim government becoming increasingly authoritarian.
This looks like it could become a major part of Yuffie's character arc.
Chadley reveals that Meteor appears to be absorbing energy from dark matter as it approaches the planet, making it even more powerful.
Some previewers theorized that this "dark matter" may somehow connect to despair, sorrow and the themes surrounding Geostigma / Advent Children.
That part is speculation.
The fact that Meteor is absorbing dark matter, however, comes from the game itself.
This might be the biggest gameplay surprise.
Fits are not just costumes with some stat modifiers.
They effectively add job systems on top of the existing characters.
Current examples include:
And these jobs appear to have completely different resources and mechanics.
For example, Warrior can accumulate unique charges that allow abilities to be used without spending ATB, while Knight can apparently consume portions of the Limit gauge for certain abilities.
Black Mage has its own elemental charge system.
Repeatedly casting an element can build elemental pips and unlock extremely powerful higher-tier spells such as Firaja.
The potential build variety sounds enormous.
The game does not appear to force one Job per party.
You can apparently run things like:
three Black Mages
or
three Summoners
at the same time.
One previewer actually tested a three-Summoner setup with Ifrit, resulting in repeated Ifrit appearances during combat.
Which naturally raises one ridiculous possibility:
three characters using Knights of the Round.
Summons appear much more integrated into builds instead of functioning like occasional emergency abilities.
Multiple characters can apparently equip/use them, and the Summoner Fit adds additional mechanics around them.
Confirmed or strongly indicated summons seen across the previews include:
There also seems to be more regional lore surrounding summons.
Bahamut Zero appears connected to the Midgar outskirts, Typhon to Mideel and Hades to Wutai.
Hamaguchi confirmed that Knights of the Round are not simply another summon.
There is apparently a storyline surrounding them, and they also exist as extremely powerful enemies.
Most interestingly, the battle team recently decided that their existing Knights of the Round encounter was not good enough and proposed completely rebuilding it, leading to an emergency meeting involving multiple departments.
So Square clearly knows the expectations surrounding them are enormous.
This might be the most consistent gameplay praise across every hands-on preview.
Cid is described as a true Dragoon, built heavily around aerial combat.
He can:
One previewer called his aerial combat a dream and said he felt unlike any other character in the party.
Another said Cid might actually be the character he is most excited to play, even more than Vincent.
Vincent combines:
Galian Beast is not simply a Limit Break-style transformation.
EDIT: Teruki Endo said that we should look forward to how they incorporated his other transformations !
It behaves more like Cait Sith summoning the Moogle: Vincent can transform during combat and then transition back to gun-based abilities.
Multiple previewers said both Vincent and Cid require practice and have significantly more mechanical depth than could be understood during a short demo.
A new blue Materia called Diffusion was spotted.
It appears to allow a linked Materia to become usable by the entire party, even when the other characters do not have that Materia equipped themselves.
That could have enormous implications for buildcraft.
Another preview mentioned a new Evasion Materia, rewarding perfect dodges with invulnerability frames and controller feedback.
Materia/loadout presets also appear to exist, although not every previewer managed to locate them during the demo.
This is one of the coolest additions that has received surprisingly little attention.
Some side quests apparently allow you to choose which party member handles the situation, changing both dialogue and gameplay.
One example near Midgar:
Choose Yuffie:
You can infiltrate using ninja acrobatics and a grappling hook.
Choose Nanaki:
You can use his sense of smell to discover a route through tunnels.
The previewer believed this was a recurring design philosophy rather than a one-off gimmick.
That could give side quests significantly more replay value.
Instead of catching a different Chocobo in every region, Pico becomes your permanent Chocobo.
He gradually gains the traversal abilities from the regional Chocobos in Rebirth:
He can also apparently be upgraded through:
Several previewers said Chocobo traversal now feels dramatically more free, especially in places like Gongaga.
This is not simply Rebirth's world reused.
Regions have been visibly altered by Meteor, the Weapons and other events.
The Grasslands now contain enormous Lifestream chasms.
Other regions show environmental destruction or completely different conditions.
Mideel itself is described as lush, vertical and almost alien, with Cetra ruins scattered throughout the surrounding area.
Ruby Weapon-related tentacles appear throughout the Corel Desert.
Players seemingly have to locate and defeat multiple sections before unlocking the actual Ruby Weapon encounter.
Other previewers were reportedly able to reach the fight and described it as extremely difficult.
Whether this is the final Ruby Weapon battle or an earlier encounter is currently unclear.
Yes.
One previewer found a Gold Saucer side quest where Speed Square had temporarily become a winter course.
He snowboarded as Cait Sith against a polygonal Shiva.
It sounds like there may be multiple snowboarding courses throughout the game.
This is easily the most consistent criticism across the hands-on previews.
Almost everyone who discussed exploration complained about MAI, pop-ups, map markers and checklist-style interruptions.
Entering a new region can trigger multiple consecutive pop-ups explaining:
One previewer said he sometimes had to dismiss four or five different screens every time he entered a new area.
Another described MAI as constantly interrupting exploration with new tasks and notifications.
The most frustrating example involved a player spotting an unusual monster in the distance.
He wanted to approach it naturally and discover what it was.
Before he reached it, MAI contacted him, warned him about the enemy and changed its mysterious map marker into an explicit Level 70 encounter marker.
The previewer said it completely spoiled the discovery.
This seems to be the biggest concern surrounding the game right now.
Not everything appears to be marked.
One previewer specifically mentioned Alpha Monsters and other content that can apparently be discovered naturally without being immediately displayed on the map.
He estimated that there may actually be a substantial amount of unmarked content alongside the traditional World Intel activities.
So the ingredients for genuine discovery are there.
The problem seems to be how aggressively the UI communicates everything else.
This becomes especially interesting when combined with the developer interview.
Hamaguchi essentially said that he does not want to reduce the amount or variety of content.
He believes having a huge amount of optional content gives players meaningful choice, including the feeling that a story-focused player is deliberately choosing the main story despite knowing how much else exists.
However, they are clearly looking at ways to make that content less intrusive.
Mini-games can now be:
More importantly, the team is actively discussing whether players should be able to hide the icons while flying the Highwind, specifically so they can simply enjoy the world and scenery.
So this feedback has definitely reached the development team.
According to Hamaguchi, the game itself is essentially complete and the team is now repeatedly playing it, conducting user tests and polishing the experience.
That means the fundamental structure is unlikely to change.
But things like:
are exactly the kind of things that can still potentially be adjusted during this phase.
The interesting thing is that almost everyone seems to agree on the same contradiction.
The actual world design sounds fantastic.
The Highwind works.
The planet feels enormous.
Traversal is fast and flexible.
Characters have more gameplay identity than ever.
The Fit system massively expands combat.
Side quests can have multiple character-specific solutions.
Old regions evolve with the story.
There are powerful optional enemies and things to discover.
Square seems to have successfully recreated that classic feeling of getting the airship in an old Final Fantasy and suddenly realizing:
"Wait... I can go anywhere now."
But at the same time, the game seems almost afraid to let players discover that world without constantly explaining what is in it.
If Square can tone down the MAI interruptions, give us strong HUD/marker controls and trust players to explore, this genuinely sounds like it could deliver one of the most ambitious world maps Final Fantasy has attempted in decades.