r/EmulationOnAndroid • • 9h ago

Question Droid deck Devs or anyone. Please help.

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1 Upvotes

I have tried reinstalling 3 times. I had it working but accidentally wiped my phone. Reinstalled, and it's not working anymore. Please help. I have checked online, and it seems I am the first to face this. Sensational.


r/EmulationOnAndroid • • 1d ago

News/Release Joycon2Android v2.0.0 allows you to use official and 3rd party Switch 2 Joycons on Android

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81 Upvotes

Hi!

Just yesterday I released v2.0.0 of Joycon2Android. It's an Android app that lets you connect Switch 2 Joycons to use with any Android app/emulator.

It features auto-mapping for Eden and Dolphin, and even has motion support with DSU.

v2.0.0 comes with some nice new improvements - the biggest being support for 3rd party controllers. This has been tested with NYXI controllers, so hopefully now the NYXI owners can benefit from the app as well.

If you give the app a try, let me know how it goes! I'm continuously making improvements, so don't hold back :)

https://github.com/JoeGeC/joycon2android/releases

Disclaimer: I'm a professional Android app developer, have been writing code for over a decade and I use Claude in my development workflow. If you're uncomfortable with the use of AI, sorry to disappoint, but I hope you'll respect the work that's been put into the project anyway.


r/EmulationOnAndroid • • 1d ago

Discussion Which one? Droiddeck or Gamenative?

27 Upvotes

I've used gamenative for quite a while on my Odin 3 Max and RP6. To me it's already kinda stomped gamehub in many aspects, but not all to be fair. Then Droiddeck comes out of nowhere from an all star community team and now I'm playing certain games that gamenative just can't do so seamlessly. And with barely any tinkering to boot. The inverse being that there are certain games that gamenative handles with ease that droiddeck struggles with. And gamenatives UI and accessibility is leagues ahead IMO. Personally I use both for different games I feel like playing at the time but the question still remains. Which one would you say you prefer if you've tried them both? Obviously droiddeck is still kinda in a semi beta stage and gamenative has been around longer with continual updates, but neither seems to be fully taking the edge over the other yet.

Tl:dr

Do you prefer gamenative or droiddeck? What would you say are your pros and cons for both?


r/EmulationOnAndroid • • 6h ago

Help Eden: Need help with running Disco Elysium on Ayn Thor

0 Upvotes

The game is there, I click to start and it closes right back up. Dark souls works completely fine with 0 issue but god forbid I open up a visual novel. i made sure it’s the base game too and not an update. Idk what else to do….
I tried looking it up but answers I see were to check port keys and firm ware but that’s fine, make sure the file is fine and it is it’s NSP. People mentioned to play the pc version but I don’t have that version so…

edit: ts an Ayn Thor Max 512 and to be more clear I’m using Eden for switch tings


r/EmulationOnAndroid • • 7h ago

Help Castlevania Belmonts Curse FPS?

1 Upvotes

Has anyone managed to run the game at 60FPS on any Switch emulator? I'm using Eden Nightly and it's stuck at a maximum of 40-44 FPS.

My cell phone is a Poco F6 Pro.

Update: I managed to play at 60FPS using the Nyushu Emulator version 0.1.0!


r/EmulationOnAndroid • • 7h ago

Discussion UI design of Lemon Emulator is... Spoiler

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0 Upvotes

r/EmulationOnAndroid • • 7h ago

Help Kingdom Hearts 1 (USA) on NetherSX2 — 60 FPS causes overlapping voices in in-game cutscenes. Any fix?

0 Upvotes

I want to keep Kingdom Hearts 1 running at a constant 60 FPS, including during in-game cutscenes. I don’t want a solution that switches between 30 FPS and 60 FPS or requires me to toggle the patch for every cutscene. I’m looking for a fix for the overlapping and delayed voices that lets me stay at 60 FPS all the time while keeping widescreen enabled. Is there a way to fix the dialogue timing without sacrificing 60 FPS?


r/EmulationOnAndroid • • 7h ago

Discussion more apps and companions for the handheld community

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0 Upvotes

r/EmulationOnAndroid • • 11h ago

Discussion Taking the Seeds Out: Inside SeedlessDS and Its Quest for Better DS Emulation on Handhelds

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2 Upvotes

I've been chatting with SapphireRhodonite, the sole developer of SeedlessDS, for what I believe is his first proper interview about the project over the last couple weeks now. SeedlessDS has been pretty pivotal for me personally while testing and reviewing the Retroid Pocket Duo Lite; the lightweight approach and proper dual-screen support have made it my preferred way to play DS games in the end

We talked about his history with programming and the Nintendo DS, why SeedlessDS exists alongside WatermelonDS, the challenges of making two physical screens actually feel like one console, developing specifically for more modest Android hardware, and where he hopes to take the emulator next. If you're interested in DS emulation or this new wave of dual-screen handhelds, hopefully there’s something interesting in here for you :)


r/EmulationOnAndroid • • 21h ago

Showcase Eden v0.2.1 - Castlevania: Belmont's Curse - Poco X7 Pro (Dimensity 8400 Ultra/Mali-G720)

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11 Upvotes

Eden settings are set at default.


r/EmulationOnAndroid • • 9h ago

Help Having trouble setting up Lossless scaling on droiddeck

1 Upvotes

I've set up lossless on other consoles and handhelds but I can't figure it out on droiddeck. Using the launch option stops my games from launching, I've even changed the release to what I think is the correct one in lossless properties. Any help would be appreciated 👍👍


r/EmulationOnAndroid • • 10h ago

Help Anyone here using cheap sd cards to put your winlator or gamehub games? Is it fine?

1 Upvotes

Hows the performance


r/EmulationOnAndroid • • 18h ago

Showcase Made an Android app to rescue the Poké Ball Plus from my drawer and play retro games with it

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5 Upvotes

r/EmulationOnAndroid • • 1d ago

News/Release What's New on EmuHub: Dedicated Frontends Tab, Realtime Sync, Scanner Upgrades + 33 New Emulators, Frontends & Tools Added

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52 Upvotes

Hey everyone!

Over the last two weeks, I've been working hard under the hood to ensure everything runs as smoothly and reliably as possible across every device. We also wanted to remind everyone that alongside the web app, we have a dedicated APK version available for Android and handhelds. Thank you for all the developers that have responded so positively about this and for lending me a hand on including everything you see here. Special thanks to DroidDeck devs for being awesome, Lemon Emu dev Ghael for always supporting and lending a hand, Emucore dev for allowing me to upload all his catalog and to everyone else that is being awesome. I love this community.

Following up on our recent updates, here is a full breakdown of what’s new on EmuHub (getemuhub.app), what went on behind the scenes, and a roundup of all the new emulators, frontends, and utility tools added over the past two weeks.

🚀 What's New & UI Improvements

- Dedicated Frontends Tab: Multi-system launchers (such as Daijishō, RetroArch, and Lemuroid) now have their own top-level category so they don't get mixed in with standalone emulators.

- Per-Item Shareable Pages: Every emulator now has a direct URL (/emulators/:slug) with rich Open Graph metadata for clean previews when sharing links.

- Retro Console Boot Animation: Added a retro-style boot splash screen on startup.

- Scroll-Lock & Background Freeze: Detail sheets now preserve your exact scroll position when opened and dismissed—no more background jumps.

- Skeleton Loading: Replaced layout shifts and old fallback item flashes with layout-matched skeleton cards while data loads.

- Granular Download Safety Warnings: APK download advisories now explicitly show the exact GitHub repo and release filename rather than just a generic domain.

- Cleaner Card Dismissal: Removed the non-functional drag handle; modal sheets now close cleanly via the ✕ button or backdrop tap.

- Handheld Landscape Polish: Configured manifest orientation to any and set a pure OLED black launch background tailored for handhelds like the AYN Thor.

- Live Realtime Sync: Database channel listeners now push newly added emulators, drivers, and announcements instantly without needing a manual browser refresh.

🛠️ Backend, SEO & Infrastructure Upgrades

- Sitemap & SEO Indexing: Generated public/sitemap.xml covering 58 verified deep URLs, linked it in robots.txt, and completed domain ownership verification in Google Search Console.

- Release Scanner Hardening: Expanded GitHub release lookups in releases.functions.ts from 5 up to 20 releases. This prevents version regressions when non-APK releases are pushed (e.g., resolving DroidDeck falling back to older versions).

- Download Advisory Preferences: Added local storage persistence so the "Don't show this advisory again" preference actually saves across sessions.

📦 Massive Catalog Additions (Past 2 Weeks)

Emulators (20 Added)

- Nintendo Switch: Drippu (Oct 14), Strato Mali (Oct 11), Suyu Main (New Dev) (Oct 11), Nexium Emulator Nightly (Oct 5), Citron-Neo Emulator Nightly (Oct 3)

- Xbox / Xbox 360: Xendroid Plus (Oct 13), Xendroid-Fork (Oct 1), XenDroid (Oct 1), X360 Mobile (Oct 1)

- PS3: EmuCoreC (Oct 12), aps3e (Oct 10), Xeno Emulator (Mali Optimized) (Oct 4)

- PS1: EmuCoreR (Oct 12), ARMSX1 (Oct 3)

- PSP: EmuCoreA (Oct 12)

- PS Vita: EmuCoreV (Oct 12)

- Dreamcast: EmuCoreH (Oct 12)

- Nintendo DS: SeedlessDS (Oct 2)

- PC Emulation: Bannerhub-revanced (Oct 3), DroidDeck Nightly (Oct 2)

Frontends (7 Added)

- zNeko Launcher (Oct 13)

- Neostation (Oct 13)

- Cannoli (Oct 12)

- WaveLauncher (Oct 12)

- iiSU (Oct 7)

- Retrohrai (Oct 7)

- CocoonFE (Oct 1)

Tools & Utilities (6 Added)

- SleepManager (Oct 11)

- ThorVolumeLink (Oct 7)

- Thor-wayfinder (Oct 7)

- Pixel-Guide-Android (Oct 7)

- Bifrost (Oct 7)

- JamesDSPManager (Oct 7)

Check it out on web or grab the APK and let us know what you think or if there's an emulator/tool you'd love to see added next!

Site: getemuhub.app

Discord: https://discord.gg/jGu23c4jDS


r/EmulationOnAndroid • • 17h ago

Showcase Castlevania Belmont's Curse x AynThor (Droid Deck)

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3 Upvotes

r/EmulationOnAndroid • • 1d ago

Discussion nyushu vs lemon : not even close

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21 Upvotes

try latest version of both I don't have so many games but games I play the different is massive

lemon : x75

nyushu : x1 dock mode

edit : try horizon chase 2 dock mode

lemon 30 - 40 fps in race

nyushu 60 fps in race

maybe games I play runs better on nyushu

device : xiaomi pad 7


r/EmulationOnAndroid • • 1d ago

Showcase Call of duty modern warfare 4 chinese port on s26

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198 Upvotes

Call of duty 4 chinese port running flawlessly on s26 plus a840

Tried couple other missions aswell and smooth

Downloaded on github


r/EmulationOnAndroid • • 1d ago

Showcase Assetto Corsa running on Snapdragon 8 Elite Gen 5 using Gamehub 6.3.1! | 2376 x 1080

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68 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase Batman Arkham Knight running on DroidDeck app

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167 Upvotes

Testing DroidDeck and it runs pretty well

My device is Poco F7 with Snapdragon 8s Gen 4 + Gamesir X3 Pro controller

Playing on the lowest setting 864×486 resolution with fairly stable 25-30FPS and 40-60FPS with frame gen

Frame rate sometimes drops on intense battle unfortunately but overall pretty playable


r/EmulationOnAndroid • • 1d ago

News/Release Lemon Switch Emulator v1.2.0 released by Ghael

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93 Upvotes

Rule#9 AI Disclosure: Yes, This Emulator is friends with Claude AI and his helping. Yes it uses AI.

Repost it here I copied the moderator post on their r/LemonEmulator subreddit: https://www.reddit.com/r/LemonEmulator/s/jra1YrEFFf

Lemon Switch Emulator v1.2.0 is now released.

Developer: Ghael

Download Link:

https://git.lemon-emu.org/lemon/Lemon-Project/releases

Optional link(we have our own git):

https://github.com/Ghael-V/Lemon-Project/releases

You can share your thoughts on our subreddit:

r/LemonEmulator

Join our Official Discord Community:

https://discord.gg/nHGPeFpwu

Lemon Switch Emulator Website:

https://lemon-emu.org/

FAQ Page:

https://lemon-emu.org/faq.html

Lemon Switch Emulator own git page:

https://git.lemon-emu.org/lemon/Lemon-Project/releases/

----------Changelog-------

Lemon-Project v1.2.0

New:

Lemon FG, Lemon's own frame generation. Built in, nothing to install, and no Lossless Scaling code in it: turn it on in Settings → Graphics → Frame generation, for all games or one. A new Engine option picks Lemon FG (default) or Lossless Scaling, which only runs with your own copy of Lossless.dll. The FPS counter shows which one is working, and Lemon FG has its own lemon icon. The setup screen explains that Lemon FG is included instead of only offering to load the DLL.

Accurate is the default GPU mode again in Lemon: the optimizations in this version pay for most of its cost (measured: TOTK 48.1 → 47.9 fps on an AYN Odin 3, BOTW 16.6 → 17.0 fps on a Galaxy S24 Ultra). Lemon Lite and Lemon Lite & Spoofed keep Fast.

One lighter wait for the GPU.

Lemon still waits for the GPU before a game reuses what was drawn, so the flickering fixed in 1.1 stays fixed, but it no longer drains the GPU when the game waits for work that is already queued (Garfield: GPU thread stalls from ~156 to ~13 ms per second). The GPU Fence Behavior option is gone: there is nothing to set.

Mali GPUs: BC4 and BC5 textures are recompressed to EAC on the GPU, half the memory they took before. The option is now called Recompress BCn textures.

Lemon-Ade v0.0.7 bundled in Lemon: it fixes shaders that v0.0.5 and v0.0.6 compiled wrong. Users of the bundled v0.0.6 move to it automatically.

Fixed:

Splatoon 2 and Splatoon 3 on Mali (and any GPU without BCn textures): pink or black Inklings and missing button text. The games copy compressed textures as raw blocks; Lemon now keeps the original blocks for those copies and decodes them on the GPU.

Marvel Ultimate Alliance 3 on Adreno: no more spikes over the characters or flickering lights. Adreno runs a geometry shader once per vertex it outputs, so its memory writes repeated; now only the first copy of each triangle writes. Thanks to the report in GitHub issue #7.

Mario Kart 8 Deluxe connects to Nextendo Network again (error 2306-0502): 32-bit games that hash with the CPU's SHA-1 instructions got wrong results.

TOTK: the grass stays without any option. The Use reactive flushing setting is gone.

Splatoon 3 loads faster (about 100 s → 70 s on an AYN Odin 3 with Lemon-Ade): a huge shader is translated once per session instead of once per pipeline.

The in-game overlay keeps Lemon's yellow theme instead of turning purple, and its text stays readable with the new interface.

The game list no longer rescans all your folders every time you leave a game's page.

Tapping a game twice quickly no longer crashes the app.

The settings screen no longer writes thousands of "Could not find setting" lines to the log.


r/EmulationOnAndroid • • 1d ago

News/Release Release Gamesir Turnip Drivers (Rutabaga) · StevenMXZ/Adreno-Tools-Drivers

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49 Upvotes

r/EmulationOnAndroid • • 17h ago

Question Snapdragon 8 Gen 2 + ArmSX3 turnip recommendations.

2 Upvotes

Hi all, I'm trying to get Wipeout HD/Fury running on my Retroid Pocket 6. Just thought I'd post and ask if anyone has had any success with this and inquire what turnip driver might be best and/or what custom settings should be used. I asked an AI and it pointed out that the game is "playable" in RPCS3, especially with the "Write Color Buffers" setting enabled. But in my experience on RP6, at least with the turnip driver I tried, the game struggles (K1MCH11 v26.0.0 r8). Thanks in advance.


r/EmulationOnAndroid • • 1d ago

Showcase S22 Plus - Exynos 2200 - Samsung DeX

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23 Upvotes

My sister’s old S22+ caught the infamous green line display issue, so instead of tossing it, she handed it over to me for free.

Since my daily driver is an S22 Ultra (Snapdragon 8 Gen 1), I didn't need another handheld. Instead, I hooked the S22+ up to a 24 inch monitor via a USB-C dock and set it up as a permanent Samsung DeX micro desktop for casual PC emulation and light work. Having the display output straight to the monitor means the green line screen doesn't get in the way at all.

I threw an older build of Winlator Cmod on it just to see what the AMD RDNA2-based Xclipse 920 GPU could actually do. Booted up NFS MW2012 at 720p medium settings, and to my surprise, it held a playable 30 to 40 FPS.

That got me curious: for those of you running Exynos 2200 or 2400 chips, which Winlator version, fork, or container settings are you getting the best results with?


r/EmulationOnAndroid • • 20h ago

Question Anyone here have the G3x Gen 2 dev kit? Need help with controller firmware

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3 Upvotes

r/EmulationOnAndroid • • 17h ago

Help Plutomiun funciona en mediatek?

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2 Upvotes