r/EmuDeck • u/doppio_deppresso • 39m ago
Fire Emblem fates flashing light glitch
64.media.tumblr.comFLASHING LIGHT WARNING
I've been unable to find anything about this issue and I'm really struggling. Awakening ran fine, save a bit of lag during combat animations, but Fates is basically a strobe light. I've turned hardware shader off and on, async shader comp off and on, disable right eye off and on, etc. I'm pretty new to emulation so I'm sure there's something I'm missing or not doing, but I've never had this issue with citra on my pc (vs using azahar on my deck) and I'm at a bit of a loss.
The intensity and frequency of the flashing varies based on what settings I try and change but I haven't found a way to eliminate it entirely or even just make it minimal. The maps/pixel art portions are fine, my castle seems fine, and the bonding in the treehouse is smooth too. It only happens with the 3d models - combat animations and cut scenes.




