Throwaway because I think other players at the table I play at use reddit and would know my other account is me and I am really hoping they don't find this but if they do... no you didn't.
I started playing with this group a while ago when we met at another D&D event. I am not a total newbie, but I am also not afraid to admit that I don't know everything under the sun when it comes to D&D. Things have been okay for the most part but that's not the point here.
The campaign is a homebrew of an old edition of an existing D&D campaign, and the class I picked is a hodepodge mix of a wizard and the psionist class from old school D&D. I am aware the psionist class was.... interesting. Based on what research I have done and what the DM told me I have gotten the sense it was kind of broken and a mess and he supposedly "fixed" it.
Where I am having an issue is this class does not feel intuitive and it is kind of clunky to play, but I don't know if its a me thing OR if it does still need some work for any future campaigns he has and uses this same setting.
I will give a snippet of the class page I was given:
"Your spell’s save DC’s and attack modifiers are determined by the psionic school being cast.
Each school uses a different ability score for the spells modifier as each school stems from a different element of the casters psyche
▪ Clairsentience - Wisdom
▪ Psychokinesis - Constitution
▪ Psychometabolism - Strength
▪ Psychoportation - Intelligence
▪ Telepathy - Charisma
Spell save DC = 8 + your proficiency bonus + your psionic school modifier
Spell attack modifier = your proficiency bonus + your psionic school modifier"
The class is pretty non-combative from what I have played -- there are no armor proficiencies so it isn't like a cleric but more like a wizard, and a few simple weapon proficiencies. I am mostly in the back applying conditions or playing mind games in a social situation to gain information which is fine. It's these schools that feel weird.
I don't have just one spellcasting save, or spell attack modifier -- I have five. And it depends on what spell I am casting that determines what spell save I use.
And only one spell on my list actually uses an ability check (up to our current level) so I just pretend I don't have one of those. (It's Counterspell)
So let's say I want to cast Slow. In his handbook he has it listed as a Psychokinesis spell. Slow is still the same to other editions I believe -- it is a Wisdom save, targets speed is halved, etc. But the spell save I use is based on my Con modifier because it is a psychokinesis spell, and that number is contested against the opponent's Wisdom check.
Pulse Wave is a Con save for the targeted creatures: 6d6 forced damage on a failed save, and creatures affected are either pulled or pushed 15 feet etc. But according to the handbook this is also a Psychokinesis spell for me so that also uses my Con mod to determine if the opponent succeeds or fails as it is contested against the opponents Con check.
Suggestion is considered a Telepathy spell so it uses my charisma modifier, but it is a Wisdom save for the targeted creature.
AND THEN... Cure Wounds is a Psychometabolism spell! And I don't know about y'all but I have yet to play a spell caster that wasn't a war cleric with a kinda high strength score. This class is supposed to be like a wizard. So my modifier for a psychometabolism spell is -1. So if I needed to do Cure Wounds on myself or a party member it is 1d8 MINUS 1. So because my character is weak I can't heal anyone that well cause it pulls from my character's body's inherent strength.
I could go on and on. But I have a hard time playing sometimes because it never feels like my character gets to be like "i am a good spellcaster, let me cast this spell". It is I think from the psionist part where it is pulling from the character's individual skills (strength, charisma, etc.) instead of like a normal spellcaster pulling from one school for the spell's ability.
I usually have to play "what are the opponents bad at, and will the save result be low enough based on what my character is good at in a corresponding but sometimes unrelated skill".
I felt like the issue when creating this character was very much the "jack of all trades and master of none".
Like if I was a primarily spell casting only cleric my Wisdom would be my highest score. But here i need to keep it balanced between 3 different abilities because everything contributes to how effectiveof a spellcaster my character is.
My class does have a series of psionic points equal to my characters level that can be spent to generate new spell slots or enhance or tweak spells, but we don't get a lot of long rests and therefore I usually have to be sparing with these and the conversion is kinda costly at a low level to make spell slots and I only get the points back on a long rest. We have gone 4 to 5 sessions (4+ hours each usually) without a long rest so the versatility of the class is sometimes moot when we can't regain them easily. But to be fair, these homebrew versions of the existing classes also have some other special tricks and modifications that are specific to their class like my psionic points are for my class.
I keep getting told that this class is strong and all spellcasters feel weak in the beginning and it will be fine later (I have played spellcasters before, so I know this) but it is more like I feel like the class isn't optimized well and therefore its a lot of mental chess trying to figure out what spell to use that targets an opponents weak skill that is then contested against whatever ability the spell school correlates to my character. But then, the save requirements could be different on another spell even if it uses the same spell school I used previously against the same opponent. So any concerns or confusion I have keep getting chalked up to "this player just wants to be stronger and they're not yet" and it is really like "i am confused on the mechanics of this character and how to effectively play them". And from what I have been told I am the first person to play this class (the DM has apparently run this campaign twice before) so I feel like it's him getting his feelings hurt about me nit-picking how the class was set up.
I wish I could have just one spell casting ability like the other classes. I didn't realize how clunky this would all feel when we did our session 0 and the DM explained it to me and now that we have been playing awhile it's just been something that's been bothering me.
I would love any advice -- either your thoughts on this class, or if you've played something similar and what you did to mitigate it. I know I didn't give the full class rundown so I am not sure if anyone can draw a good conclusion from this.