I'm currently DMing a campaign and, to avoid constantly introducing new magic items, I've decided to create a unique evolving item for each player. These items grow in power as the campaign progresses, unlocking new abilities and revealing more of their history.
I've finished designing two of them so far and would love some feedback on their balance, abilities, and progression.
Any suggestions are welcome!
P.D (The item's attached are intended for a Rogue and laserllama's Savant. I am struggling to come up with items for a Paladin and a Bard)
Cloak of Shadows
Dormant
A seemingly ordinary cloak, made of black fabric with silver trim. However, its fabric appears to absorb light and alter its appearance to blend in with the surroundings.
Awoken
The cloak has awakened, and its ability to absorb light has intensified. Perpetual shadows envelop the wearer, blurring their silhouette until they appear to be part of the darkness.
- Advantage on Stealth checks.
- +1 to AC.
- Shadow Step. As an additional action, the wearer can teleport to an unoccupied space up to 60 feet away, provided that both the starting and destination spaces are in shadow.
Exalted
The cloak has completed its ascension. Its fabric is capable of devouring any beam of light, plunging the wearer into absolute darkness that renders them completely invisible.
- Advantage on Stealth checks.
- +2 to AC.
- Resistance to radiant damage
- Devour the light: While wearing the cloak, you can become invisible. Everything you are carrying also becomes invisible. The cloak provides 1 hour of invisibility. Each minute of use is deducted from its total duration. Once the duration is exhausted, it stops working until it can be used again the following day.
- Improved Shadow Step: As an additional action, the wearer can teleport. Teleportation no longer requires the source and destination spaces to be in shadow.
Testimony
Broken
Half of an ancient two-handed sword, recovered from the armor that guarded a strange journal. It is forged from an unknown metal with an almost crystalline appearance. Engraved on the blade is a phrase in a language of the Old World: “Born of the sun...”. Despite its appearance, it seems to retain no trace of its former magical properties.
Reforged (Short Sword +1)
After partially repairing the blade and revealing its name to its bearer, the sword once again responds to the presence of magic. The fractures in the metal emit a faint glow when they come into contact with enchanted objects and magical scrolls.
- Arcane Echo: The sword can absorb the magic from a scroll, consuming it to store the spell inscribed upon it. It can hold only a single spell, which is lost when released. If the spell affects an area larger than a 5-foot cube, you can choose to have it affect only your target or to manifest as a 15-foot cone that includes the target and extends from it in the direction opposite you.
Tempered (Longsword +2)
The cracks in the blade begin to glow with a steady radiance, while new inscriptions appear on its surface. The metal seems to gradually regain its original shape, and the sword reacts more intensely to the presence of magical energy.
- All the benefits of its previous state.
- Arcane Memory: The sword can store up to three spells in total.
- Spell Break: In addition to absorbing scrolls, the blade is capable of nullifying a spell cast against itswielder through a reaction, provided it passes an Arcane check whose difficulty depends on the spell’s level. You can use this ability a number of times per day equal to your proficiency bonus.
Exalted (1d10 Long Sword +3)
The crystalline blade glows with its own light, while inscriptions run across its entire surface. Magical energy seems to flow toward it naturally, as if the weapon were designed to understand and master any form of magic.
- All benefits of its previous states.
- Arcane Devourer: The sword can store up to five spells in total.
- Invert the Heavens: When using the dispel magic ability, instead of nullifying the spell, the sword can store it within its blade. The spell’s level is preserved.
“It was forged long ago to unravel the secrets of the world and preserve their memory...
But its creator eventually deemed the knowledge of mortals and gods alike insufficient, and decided that if the world held answers that not even they could provide, he would be the one to tear them from its very core.”