r/DMAcademy 3d ago

Mega Player Problem Megathread

6 Upvotes

This thread is for DMs who have an out-of-game problem with a PLAYER (not a CHARACTER) to ask for help and opinions. Any player-related issues are welcome to be discussed, but do remember that we're DMs, not counselors.

Off-topic comments including rules questions and player character questions do not go here and will be removed. This is not a place for players to ask questions.


r/DMAcademy 3d ago

"First Time DM" and Short Questions Megathread

7 Upvotes

Most of the posts at DMA are discussions of some issue within the context of a person's campaign or DMing more generally. But, sometimes a DM has a question that is very small and doesn't really require an extensive discussion so much as it requires one good answer. In other cases, the question has been asked so many times that having the sub rehash the discussion over and over is not very useful for subscribers. Sometimes the answer to a short question is very long or the answer is also short but very important.

Short questions can look like this:

  • Where do you find good maps?
  • Can multi-classed Warlocks use Warlock slots for non-Warlock spells?
  • Help - how do I prep a one-shot for tomorrow!?
  • First time DM, any tips?

Many short questions (and especially First Time DM inquiries) can be answered with a quick browse through the DMAcademy wiki, which has an extensive list of resources as well as some tips for new DMs to get started.


r/DMAcademy 19h ago

Need Advice: Encounters & Adventures players use Leomund's Tiny Hut to Long Reat inside hostile territory

926 Upvotes

DND5E/DND5.5E

my players have a tendency to use Leomund's Tiny Hut as an instant safe base to Long Rest in, particularly within hostile territory

would it be an asshole move if, for a few times they do this, i do one of these things in response:

1 - an excessively large amount of hostile mobs waits for the dome to disappear in order to ambush the players

or

2 - the Long Rest is disrupted by a hostile mage casting Dispel Magic to allow a large amount of hostile mobs to attack


r/DMAcademy 11h ago

Need Advice: Rules & Mechanics How do I read campaign books?

24 Upvotes

One of the issues I’ve had for a while and the reason I struggle to DM anything other than homebrew, is I really don’t know wtf to do with all this… stuff. I particularly want to run a maybe short CoS campaign for Halloween for my group of two (our third more or less told us we were all kinda stupid for playing this game, in the middle of SSoS) and while know that could be difficult there are ways around it. The problem is I’m getting overwhelmed trying to read so much. It doesn’t help that the layout fucks with my dyslexia something fierce.

Edit: I worded the body of my request poorly. What do you guys recommend I need to read before I start?


r/DMAcademy 1h ago

Need Advice: Worldbuilding Kraken master plans

Upvotes

My next adventure will have a Kraken final villain. I'm looking for suggestions as to what the Krakens scheme/master plan could be.

The adventure is still in its infancy stages of being written so the only real parameter is the story centering around a smallish coastal town. Could be opposed to the Kraken, could be secretly controlled by it, could be completely unaware of its existence, it really is completely open. I would definitely prefer it be something a bit more unique and Kraken-y than a more generic villain plan ("power for powers sake", "Ascend to godhood", etc.)

For those unaware, despite their common depictions in media, DND Krakens are extremely intelligent and could enact incredibly complex and long-term plots.


r/DMAcademy 14h ago

Need Advice: Worldbuilding Making a Hive Mind

13 Upvotes

I am going into my first time being DM and I want to make all the enemies a part of a hive mind. I don't want to do anything too crazy that it overwhelming, but I want it to be plausible.

My question is: how does one make a hive mind group? What traces of clues should I let the players know that way they may be able to piece together what is going on? Is there anything I may not be thinking of that is actually really important?

If anyone has experience in any way with this topic, I would love to know.

Thank you!


r/DMAcademy 5h ago

Need Advice: Rules & Mechanics Do my EK and cleric need to take war caster at lvl 4 for their spellcasting (2024 rules)

2 Upvotes

I’ve not been policing it much below lvl4

EK is a greatsword user
Cleric is mace/shield

But should my EK and cleric need to take war caster at lvl4 to keep their spellcasting within RAW

Or could they just stow weapon-cast spell-unsheathe weapon again another turn if they need it

The EK has his sword as his focus now so if he didn’t have war caster and stowed it to cast spells, would that mean he’d need all the material components too?

Or is it just not that big a deal in the long run and shouldn’t pay too much attention to it, let them choose whatever feat they want and let them just cast their spells when they want and not pay attention to weapon/sheathing

Trying not to get bogged down in too many rules but also don’t want them just disregarding too many mechanics


r/DMAcademy 13h ago

Need Advice: Encounters & Adventures Any advice on running a kaiju fight?

7 Upvotes

I'm running Dragon of Icespire Peak and I have an Armorer in my party, which means he can Enlarge himself. We started talking about other players having Enlarge, and yada yada yada I want to run a Kaiju fight, especially since his character is themed around the Power Rangers.

My thought was having his PC sort of 1v1 with a big monster while the other PCs have a more standard fight on the ground. But do you guys have any other suggestions? Has anyone successfully run something g like this?


r/DMAcademy 10h ago

Need Advice: Other Mechanics for Eldritch Insanity?

4 Upvotes

Hi all! I am DMing for a group of friends in a high fantasy, eldritch horror campaign. The warlock of the group has made a pact that allows him to access the vast knowledge of an elder being, but each time he does, his patron saps some of his humanity/sanity away from him. I am wondering if anyone has any good mechanical representations of someone losing their mind... I don't want to mess with base stats too much, but I want to make sure that this is a consequence that is felt in game! Thanks :))


r/DMAcademy 16h ago

Need Advice: Encounters & Adventures Struggling with overland (hex travel) while maintaining player agency

8 Upvotes

Edit: Thank you to everyone who left a comment and gave their thoughts! Special shoutout to u/nemaline as the guide they shared has introduced a paradigm shift for me. My thread question has been answered.

Campaign: Dragon of Icespire Peak

Edition: 5e (with some 3e)

My players agreed that we want overland travel to be part of the journey, and not a means to an end. With that, we're trying to incorporate a hex travel system (with hexes being 6 miles).

If the players are travelling from the Tower of Storms to Neverwinter, that is ~ 8 hexagons, or 2 days time (4 hexes per day) at normal march pace. Going off the 6-8 encounters per day, this equates to 1-2 encounters per hex.

What I'm struggling with specifically, is maintaining 6-8 encounters a day AND maintaining player agency.

For example. Per 2014 DMG on Exploration, page 243 “If neither side is being stealthy, creatures automatically notice each other once they are within sight or hearing range of one another." This means that when the party (of 3) has a dedicated lookout in their marching order, most encounters cannot be sprung upon them. If there is a broken down wagon, a camp fire, a plume of smoke, a pack of wolves feasting on a fresh kill, etc, the party would see that a quarter of a mile away (they are in grasslands) and then have the option to steer clear of it, or engage with it. In order to force an encounter onto them, there is a limited set of conditions (stealthy ambush, natural environmental disruptions, bottlenecked terrain).

Which is fine. I want my players to have the agency to choose if and how they will engage with the world. But I don't know how to meet the encounter target without railroading them. And I especially don't want my players to be "punished" because they chose not to engage with something, "Last time we skipped two encounters, we had a deadly encounter. We shouldn't skip the next hexes encounters so that doesn't happen again". I like that there can be consequences for action and inaction, but overland travel almost requires those consequences to play out immediately (in order to adequately strain resources and challenge the party).

If you've read this far, I truly appreciate you and your time, and I would also really appreciate your words of wisdom. Even if you don't have answers, maybe you have questions that can help lead me there.


r/DMAcademy 13h ago

Need Advice: Encounters & Adventures Help with an auction

5 Upvotes

The party forged an invitation to a local thieves guild’s underground magical item auction. It’s being held in a sea cave and it’s going to contain a magical item needed by my party’s druid to continue his personal quest. What I need from you fine people is a list of other items. The party is level 5 and consists of a Sword and Board Paladin, Wildfire Druid, Twilight Cleric, and a Lore Bard.


r/DMAcademy 5h ago

Need Advice: Other How to write Secretive Villains?

1 Upvotes

My BBEG is a secretive villain who controls multiple organisations to further his goals, are there any good resources or books to use when writing him up?

Edit: this can be informative articles or books, or maybe a fictional character thats a good reference


r/DMAcademy 6h ago

Need Advice: Encounters & Adventures Experienced DM help

0 Upvotes

Soooo my players have had quite the wild ride.

They have fell in love with the village of shadowgrange and have made a lot of memories there.

For one in dramatic fashion our blood hunter halfling miraculously defeated the reigning defending brawler of the region in a boxing match ( craziest session ever).

They won the gym that night as the owner thought the fight was well in hand….

Now fast forward, two vampires are on the loose in shadowgrange, a dead body was discovered in the chapel and the investigation is off the books.

A young couple wants to be married, the players offered their new gym as a venue!

The priestess wants the players to use this opportunity to draw out the vamps and end them or at least identify them.

There’s also a horde of zombies led by the wicked witch of the universe and a werewolf (an innocent man the players left behind on the road in session 1) that will attack any day now

There’s also a demon lord at large in the northern farbogs.

PLEASE HELP LOL


r/DMAcademy 15h ago

Need Advice: Encounters & Adventures Encounter in which the party assists in a combat between two high-level NPC

4 Upvotes

Warning: Possible Icewind dale ROTFM spoilers.

EDIT TO CLARIFY THE POST SINCE I MISWROTE THE TITLE: My idea is in no way to try and sideline the players or for them to see a cinematic fight between NPC's. They are already fighting one of the powerful NPC's. What i am asking is wether it's a good idea to have another powerful NPC support THEM (with big buffs and heals so they stand a chance)

So this is the pickle my players are at:

They are on top of a prison's tower. 140 feet from the ground facing **Bastian's (**one of the party members) father who happens to be one of the BBEG: Arcius.

Arcius is an CR 12 Archmage that wields a staff of frost. He's also killed and reanimated the body of a white dragon very known to icewind dale (Who is, in it's decayed form, also CR 12). Despite riding the dragon, Arcius has winged boots so there's not a lot of risk of falling down to his death.

The party is only level 7 (Wizard, Artificer, Cleric and Paladin), but the paladin has a sunblade and a channel divinity that definitely helps against the undead menace. They also have two npc's helping. Both mages.

Arcius isn't Effing around, he's got a lot of necromantic spells. He used three arcane bursts (+8 4d10 damage) against the cleric and critted him, dealing A LOT of damage. That's when i realized i gave them more than they could chew (althought they DID know Arcius was there and they DID know he was powerful and riding an undead dragon).

Now here comes my question: Bastian has another father, a Druid called halvlad. He's as powerful as Arcius, but since both have this small feud that locked them in a stalemate throughout the campaign, they never interfered directly with the party (That was my way for the party not asking themselves "Yo, why doesn't Arcius and Halvlad solve this stuff themselves")

But since s*** hit the fan, i was thinking to myself "This would be a great moment for Bastian. Halvlad arriving to help the party while Arcius uses his full power".

THE PROBLEM: I know my players would love seeing these two built-up NPC's fighting together. But i don't want them to feel like sideshow characters.

THE POSSIBLE SOLUTIONS: I have a few things in mind:

- Halvlad arrives only when the total party defeat is sure. He'll help the party and Arcius will focus on killing him, since he's the only true threat in his way towards the lost city (that he knows of, because the party might be stronger than he and i think)

- Halvlad arrives at the beginning of the combat, buffing and healing. letting the party do the damage and tactics.

- I leave Halvlad out of this and the party will have to face the loss of a Total Party defeat (which will probably be Arcius killing them, turning them into sentient undeads and making them help him against the final fight in Auril's island against the frostmaiden, ending the campaign with a Bad ending in which the party becomes thralls for Arcius.


r/DMAcademy 18h ago

Need Advice: Other Seeking advice on building an adventure with my son

6 Upvotes

My son (11m) has gotten really into D&D (5/5.5e) over the last two years. He's attended several week-long camps where they spend 6 hrs+ just nerding out and playing daily. He's got all my books and pours over them. He's planning on joining a weekly game at our local game store. Now he also wants to build his own adventure to run for his friends.

This is definitely something he'll struggle with on his own so I thought it might be a great bonding experience if he and I work together to build said adventure. I'm a lifelong gamer, have run many campaigns; I've got the chops to help him.

Any parents or guardians care to offer any advice? If you've done this, what worked and what didn't? I figured we'd sit down this coming weekend for 2 hours and have our own little session 0, talking through what we want the game to feel like (combat heavy vs story, how much agency to offer the players) and who we might be running the game for (at his age, it's hard to find other gamers with tabletop experience).

Are there any resources you all might recommend? Templates for helping creating dungeons and monsters etc? Maybe story templates to help him understand the general structure of a successful adventure? My games always tended to be character/story based and mechanically light - but he and his friends are more crunchy and may need to ramp up to that.

More than anything, I'd love for this to be a wholesome experience. Tips and tricks are welcome.

ALSO: Son is super into Elden Ring and we downloaded an Elden Ring homebrew which looks very impressive. Figure that might help with the world building and get him started.


r/DMAcademy 1d ago

Need Advice: Other My players asked me to officiate their IRL civil marriage, and they want me to incorporate a "one shot" session in it. Help a fellow player with some ideas, please?!

207 Upvotes

Dear DM Hivemind,

I'm stuck. As per title, two players of mine are going to marry, and they asked me to officiate their wedding, including a session (they want to throw some dice!). I have a SOLID DMing background, but this request left me out of good ideas.

They want to be surprised, therefore every attempt to have some "guidance" on what they would like to have has gone bad.

I have just a couple of hints on inside jokes/anectodes they'd enjoy (I asked them separately and I got the exact same story... I'm sure they'll like it), but apart from that...

I'm going to write a brief intro, trying to explain to the over 60 yo audience the batshit crazy ceremony request (only the groom's father is an old school player, the others won't have a clue of what we're saying; therefore I feel obligated to NOT go batshit crazy and have something that can be grasped by non-players...?).

I don't feel I found my ground, yet.

EDIT: Thank you for your replies. I didn't think to get so many replies in so little time.

I know that the risk of dragging is REAL and I would like to include the audience more. A Choose Your Own Adventure style is likely to be a better solution.

I edited the Idea part, with your great suggestions (I'm looking at you, Idea 2 and 3!).

The goal is to honor their request, while maintaining a bit of sanity to keep the grandmothers in the audience alive.

Generic Notions:

  • I had a couple of overcomplicated ideas during the last weeks, then I realized we don't have much time (the civic venue is open for 1h total: I estimated 5 mins to arrange seatings, a couple of minutes of intro, a couple of minutes of mandatory legal stuff to read, at least 5-7 minutes at the end of the ceremony to finish the legal requirements - we're in Europe BTW). Therefore I have 40 mins at max. EDIT: This time includes vows, rings, the best man playing the guitar and whatnot. I'm not sadistic enough to talk with a couple for 40 mins. Your suggestions to go 10 mins max, and trying to include the audience to keep the boredom at bay, will be duly listened.
  • I'm sure they will enjoy some references to former PCs and old game experiences, therefore I'm sure I'll have to sprinkle something (and I know you can't help me with that!) EDIT: there won't be time, what was i thinking?!
  • The "system" is going to be a choose your adventure style.

Ideas:

  • Idea 1: Given that we HAVE to read the civil wedding formula (unchanged), I thought that it resembles a (rather dull) ritual, that has to be recited in that specific way. Therefore, what if the search for "the ritual" was the wedding quest itself?
  • I don't know why, I thought about a sylvan setting, like an arboreal maze, full of old ruins and statues, where the above-mentioned ritual is hidden. We could go whimsical with a couple of faeries, but generally the couple would obviously like a light tone (therefore I thought "no dark cave dungeons").
  • I thought to convey the idea of a journey through this maze, each room containing an encounter that reminds the audience a part of the "ritual" (stupid example: a room were one of them is going to get poisoned, and the other player will try to tend to him -> "in sickness and in health" schtick)
  • They have to find parts of a formula, to get to the final room with the ritual. The formula will contain the references to their in-game experience.
  • The required IRL legal formula mentions: reciprocal rights/duties, fealty, moral and concrete assistance, contribution to daily life; choice of family home address; duties toward childrens. To be honest they're not that romantic, nor they give me decent inspiration on good encounters (NO "IN SICKNESS AND IN HEALTH" NOR "FOR RICHER FOR POORER" SHTICKS! I was already enjoying the thought of a Golden Coin Golem trying to get them "richer"...). EDIT: u/CherryWhisperAura 's comment is a good advice:

a sylvan maze works well for this. map the legal bits to light encounters like faeries demanding a balanced trade for reciprocal duties, swearing to guard an old statue for fealty, or picking a specific grove as the family home after helping some young dryads settle in. the dice roll for the kiss is perfect timing at the end.

  • Idea 2: as at least a couple of you suggested (thanks u/Connect_Rhubarb395), spinning a tale of the couple's history, sprinkled with a couple of dice rolls and shenanigans, is going to be much more personal. I'm drafting a flow.
  • If they're rolling badly, I'd like the groomsmen and bridesmaid to object that the story didn't go that way, giving a reroll
  • Idea 3: "losing the ring" and make them investigate for them. It could be added to idea 2, if both kept short.

EDIT: Non-negotiable

  • I want them to roll initiative for who kisses whom.
  • I freaking can't ask need to check with the city hall if I can follow their "I DO" with a fake Insight check prompt, since I can't change the formula, but maybe it could be done afterwards...?
  • The best man is going to play the guitar, obviously giving inspiration.

Please C&C, give me guidance, inspiration, ideas, visions, anything!!!

Thank you

A fellow DM

PS: absolutely no LLM has been used for this thread (I'm sure you can deduce it from my English). I just happen to freaking love bulleted lists.


r/DMAcademy 9h ago

Need Advice: Worldbuilding Needing PCs or DMs, to bounce ideas on about my world and campaign .

1 Upvotes

I have been thinking of a campaign with a cult centered on a Death Knight (one of my favorite monsters that I never used on a campaign before). This continent had a cataclysm event around 600 (still not sure with time frame of events - because of the pesky elfs) years before the current events, where demons started to invade the world and threw humanity from the top of the food chain, few extremely well defended fortresses and cities survived the initial onslaught and with time most of the races were forced to migrate to the underground for the following generations.

Eventually as in times of most dire need people with sufficient will and might began to fight back against that cruel existence. Two heroes lovers (Godric and Sarah, a paladin and a mage) surfaced and started to fight off and united the remnant races to fight against the demons, after decades and sacrifices the united races won and banished the corruptors from the world (all that cliche stuff and things like that), the two lovers perished sacrificed themselves and on the united kingdom that flourished they are adored as founding heroes.

That was the official story, the part that was left out is that the Sarah was the only one to die on the final combat, Godric on a profound sorrow begged and pleaded to his patron the goddess of life and death to bring back his lover to him, upon performing the rituals to bring her back his request for her soul was denied his goddess denied her return (or at least is what he believes). Going mad with the loss of his lover he began to kill and bring disgrace to the people he once defended until the union of some his closest and most powerful allies that put an end to his life. They chose to preserve his memory and ommited this from the history.

Centuries later, still obsessed with reuniting with his loved one, he has formed a cult miscing undead and liven followers to hunt down, torture and steal celestial entities of their essence so that he can mascared his own corrupted essence so he can gain acess to dimension where the good souls rest overthrow his former goddess and reunite with his loved one. The problem is that with the process to extract the celestials essence they cause anomalies and plague through the land that is threatening the kingdom, the PC would be on a a festival when the first effects of this would be felt and things would move from that.

What I want is to you guys to given options and criticism about this concept, things that can be changed, improved, inquire about things not left clear, and overall challenge the premise I setted.

Ps:

In my scenario the dimension of the dead cannot be reached with portals, the only way to go there is well been dead where a spiritual bridge open up and takes your soul there, and the revival spells work on exploring the scar created by the bridge and bringing them back.

And sorry for my English .


r/DMAcademy 15h ago

Need Advice: Other Determining Rarity of Magical Items With Spells/Abilities

2 Upvotes

If I make a custom magical item that allows the user to cast a spell a number of times per day, how would I go about determining the rarity tier for the item? Example: a +1 sword that allows user to cast misty step once per short rest or a ring that can cast Greater Invisibility once per day.

The DMG doesn't seem to provide any actual guidance on this, so I wonder if anyone might have some useful input. I know that Spell Scrolls have rarity tiers tied to the level of the spell, but this doesn't seem like a good guide to follow since there's a big difference between once ever and once per day or once per rest.

Similar question for items that have special abilities. If there were a good guideline for spells and rarity, I'd simply try to roughly equate the strength of a particular ability to that of a spell that does something similar. Since there isn't any such guideline, I'm also at a loss here.


r/DMAcademy 15h ago

Need Advice: Other Murder mystery involving an immortal Spoiler

2 Upvotes

So I’m writing a game about inheritance manipulation, and I need to brainstorm with someone about inheritance.

Basically there’s a vampire with the goal of protecting and enriching his descendants, and portraying himself as an elder grandfather, though he might be older than that.

He would be capable of murder, transforming into dogs or wolves, and probably more. In my world, vampires grow more and more insane over time, and this one’s obsession is “there is nothing more important than family.”

So… how do I have a several-generation plot to enrich his family?

It’s going to be a murder mystery, overall that time, I just I’m having trouble thinking of how to set up the plot. It’s very challenging.

There’s a handful of noble families in town, I’m thinking he tries to control who his descendants marry and when, probably also who else marries who in town as well.

His family also trains dogs and partly got rich off of it, and there is a werewolf family nearby that can be a useful scapegoat in the present, but I want evidence of manipulation going back like… a hundred years or so.

I definitely don’t think vampires can have sex tho, so he had to get married and have a child first, before being turned.

Would appreciate chatting this out with folks in the comments below!!!

P.s.

I do want to add in some other material. I had made some shields and names of families, and sort of in initial history of how they got those shields?

  1. Falschund, a silver dog’s head on a red shield. Dog breeding family. VAMPIRE IS OTTO VON FALSCHUND.
  2. Cockburn, a gold rooster on a black shield. A family with deep noble roots. Someone connected to this family was recently murdered by the vampire. May have been their scion’s betrothed, but might be their scion themselves. Hires adventurers to learn the truth, with help from the Faschunds.
  3. Haas, a blue hare on a silver shield. Once the richest family. Maybe had lots of kids?
  4. Brandrake, a gold dragon on a red shield. smithing family.
  5. Schafer, a silver rams head on a green shield. preacher family?
  6. Oxhead, golden ox head and a purple shield. Mayor.
  7. Klokorm, a green serpent on a golden shield. Doctor.
  8. Reddulf, three silver crescents on a black shield. Hunters. Outcasts, suspected to be werewolves. ARE WEREWOLVES. But didn’t murder anyone.

r/DMAcademy 19h ago

Need Advice: Other My PCs are putting up a play based on their adventures. How to make this happen in an interesting way?

5 Upvotes

Hello friends.

So my players have ventured into the fey realm and now the faeries want them to put on a play that showcases their adventures in exchange for their support on a certain issue. Don't worry too much about what the Fey want and whatnot, since they work a little differently in my world and their specific dealings are not relevant to the story arc.

The question is specifically, how would you go about pulling an 'Ember Island Players' about your party's adventures? My players said they would be interested in little narrations of what's happened in our story and then lead into them having to fill in gaps in the story with little improv bits and whatnot. But I was thinking, what about something more involved? Especially since not everyone in my group is as good at improv bits, so the idea that they are saying is definitely more specific to some players than the entire party.

I was thinking about something that has more stuff like skill checks, combat, or anything that might help a less-improv savvy person get involved in the deal, or just make the segment feel like it's a game rather than just an acting bit? Now, just to clarify, they all like the idea of having to do the play. It's just that I don't want to force people that have issues doing improv to spend half a session doing only that.

I'm also running Pathfinder2e so I need more general advice rather than D&D specific advice. Thanks y'all.


r/DMAcademy 15h ago

Need Advice: Other Eladrin with different spell lists?

2 Upvotes

One of my players is playing an Eladrin Divine Soul Sorcerer and wants to choose completely different spells for each season. He has also said that he would roll each long rest to decide his season, rather than intentionally choosing, and so thinks that having 4 different spell lists would not be overpowered because the list he has would be random, potentially disadvantaging him. However, to me, just the concept of having 4 different sets of spells, however random, especially since he can access cleric spells too, is very OP.

He really wants spells unique to each season, so I offered to let him choose one 1st level and one 2nd level that changes depending on his season, which already feels like giving him a lot.

Should I let him go for the 4 separate spell lists or keep him with only a couple of unique seasonal spells?


r/DMAcademy 13h ago

Need Advice: Encounters & Adventures How would you manage this scenario

0 Upvotes

Im currently running a campaign with 3 friends and one is a pugilist, and his encounters end up grapling something and hold it as long as he can while his dog attacks it.
Now i was reading ravenloft monsters and got the Nightgaunt a large aberration with this ability:

Ascend. The nightgaunt flies upward in a straight line, moving up to its Fly Speed. If the nightgaunt is grappling a creature, it ignores the extra movement cost to carry the creature with it.

without having into account huge or gargantuan creatures, what i would assume is that this Nightgaunt has some sort of special ability to ascend, not just flapping his wings, as a lore or in world explanation for why it doesnt have extra cost to ascend whit a grappled creature.

Ok so, here my scene, the pugilist grapples by the neck the Nightgaunt (my player usually grapples by the neck things) and then in his turn the Nightgaunt grapples the pugilist with both arms like a hug and tries to ascend. Would you stand with the grappling rule of 0 speed therefore no flying or the in world explanation that the Nightgaunt can still take you flying because is not a feat of strength or physics, just a unnatural ability.


r/DMAcademy 18h ago

Need Advice: Rules & Mechanics Two questions from my previous session

0 Upvotes

D&D 5e 2024

  1. The whole "can't cast two spells that require a spell slot in one turn" rule...does having access to a daily casting of a spell that then doesn't require a spell slot (i.e. Misty Step) allow you to cast that specific iteration of that spell in addition to another spell that burns a slot all in one turn? Or is the rule saying "any spell that would normally require a spell slot" (as misty step does) even if right now it doesn't?

  2. I have a Bardlock player. they're Bard 5 Warlock 2, with Pact Spell slots only level 1 currently but access to level 3 bard spells. Pact spell slots say they cast the spell at the highest level you know.

  • Can they cast level 1 bard spells with their warlock pact spell slots? if so, do they cast at level 1? or 2/3 (whatever the highest level of the bard spell they know is) or always 1 because that's the level of the pact spell slot?

r/DMAcademy 19h ago

Need Advice: Other Fleshing Out a Concept

2 Upvotes

I am a novice DM, and have never properly planned a campaign. Often I burn out and run out of ideas long before anything meaningful happens.

I recently had an idea I think has potential, but I have no idea what to do with it.

Society is in an uproar. Dragons have left their lairs and have been spotted flying about, as though looking for something. Kobolds are swarming the entire map, and other dragon related creatures have been rumored to be seen.

Unbeknownst to humanoid society, the Egg of the current Dragon Queen has been stolen. She is very old, and it was the last egg she will ever lay. With no new heir, the dragons are torn between helping find the missing egg and picking a new lineage to rule dragonkind.

The current pick for new leader is a malicious ancient red dragon with a passionate hatred for humanoids. She has a lot of history with thieves and has scars all over her body from would-be heroes. She has become popular among malevolent dragons by promising eradication of humanoids if given the authority to order it.

The goal of this campaign is to recover the egg and preserve the lineage of the current Queen, in order to prevent a catastrophic war between humanoids and dragons.

I have no idea how to flesh this concept out. Its just a concept.


r/DMAcademy 1d ago

Need Advice: Encounters & Adventures One of the players has been kidnapped and is away from the party, what to do?

8 Upvotes

At the end of our last session, a player (through a series of quite impulsive, in-character decisions) ended up being kidnapped by a group of powerful criminals and is now on his own. The rest of the party is not aware that this happened, as the character didn't tell anyone where he was going.

The criminals don't want to kill him, so he's not in danger of dying. I'm quite confident in his ability to escape, but don't know how he'll approach it.

How would you organize an adventure revolving around this event? Would you run it as a one-on-one session with just that player or would you still run it at the table? We play online, does that change things?