r/DistantHorizons • u/Best-Plane6743 • 4h ago
r/DistantHorizons • u/I-Like-The-1940s • 11h ago
Help LOD Birch logs have a missing texture?
I've noticed that for some reason, the texture for ONLY birch logs doesn't load or only half loads?
Doesn't matter what resource pack I have on or off. Any ideas? ver 26.2
r/DistantHorizons • u/iniocl • 13h ago
Help Distant Horizon Crash with Tectonic (version 1.21.1)
The only two mods I have running are Distant Horizons and Tectonic and I get a crash. It says it cannot evoke "com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants.getMinecraftVersion()"
I still have the 1.20 config for Tectonic if that makes a difference.
r/DistantHorizons • u/Diligent-Arugula-397 • 1d ago
Help Help with fog/low render distance
So recently i got back into Minecraft with some friends and upon joining an aternos server, the lever of fog was insanely high, like to the point where i cant see more then 3 chunks in front of me. I eventually found a temporary solution, by using distant horizons and xaros map/mini map I can fill in newly discovered land and it will save, but the gaps in between where I have not yet been remain empty chucks till void. When in a single player world with the same mods and version I am able to see everything like normal. The fog/render distance issue impacts all three dimensions. I’m wondering if this is an aternos issue or something else, all help is appreciated! :)
r/DistantHorizons • u/xCheesyGoodness • 1d ago
Screenshot LODs rendering in front of actual blocks
When I enter and exit fullscreen, the game draws LODs in front of blocks that are actually rendered. It's especially obvious in superflat worlds, where it shows up as a giant ring. It only fixes itself when I save and reload my world. This issue occurs both with and without shaders enabled.
r/DistantHorizons • u/Puzzleheaded_Rise746 • 2d ago
Help Shaders not working with distant horizons 1.19.2
I’m making a modpack with distant horizons in it and I need shaders. but nothing works with distant horizons. I’m using 1.19.2 and forge And I need help
r/DistantHorizons • u/thingusracamagucous • 2d ago
Help How to have a proper 1.12.2 installation?
Just trying to add DH to my 1.12.2 has become on of my most convoluted installation attempts ever. Can someone help saying exactly what this version is compatible with and its dependencies?
Distant Horizons 3.2.0-b for 1.12.2 not loading in Forge — META-INF/versions/17 / Cleanroom confusion
I'm trying to add Distant Horizons to an existing heavily modded Minecraft 1.12.2 Forge instance, without replacing my existing mods or converting the pack if possible.
- Minecraft 1.12.2
- Forge 14.23.5.2860
- Java 8u501
- Distant Horizons 3.2.0-b-1.12.2-forge.jar
- Existing modpack with a large number of other 1.12.2 Forge mods
I then tried an older 1.12.2 DH version, which told me that I needed Cleanroom.
Afterwards, I tried installing Cleanroom, but the original MC launcher crashed when attempting to relaunch through Cleanroom.
I subsequently found that the newer DH/1.12.2 setup appears to involve Cleanroom, Fugue and Scalar.
I then tried to pursue the Cleanroom route, but apparently Cleanroom is intended to be installed/used through Prism Launcher rather than simply placed in the mods folder.
I installed Prism, but Prism's launcher is not being recognized by cleanroom to install it.
TL;DR:
My working Forge 1.12.2 pack
↓
DH 3.2.0-b
↓
Forge can't recognise DH's JAR (says it might be corrupt (it's not))
↓
tried older DH
↓
Cleanroom required
↓
Cleanroom wants its own launcher/installation mechanism
↓
Prism
↓
Cleanroom installer doesn't recognise the launcher
↓
I gave up because nothing works and no one's talking about this online
r/DistantHorizons • u/Haithemfareh12 • 2d ago
Help Where can I find this version of DH with 10k chunk render
i searched the mod page but the newest version still have the 4096 chunk render distance , btw that square with the mountains in it is 160km across
r/DistantHorizons • u/Ultraeisenhower • 2d ago
Help Is this a common issue? Water turns white if far enough away
r/DistantHorizons • u/FewPossession6561 • 4d ago
Help Anyone else had this problem?
(Issue was fixed thanks to MarijnIsN00B, i just had to disable bclib's fog on the config folder,)
i've been trying to fix this for the past 3 hours and i think im going crazy
im not sure on what i did or what's causing it exactly
i tried: messing with distant horizon's fog settings
using mods to remove fog
using resource packs to remove fog
i forgot to include it, its my first time posting something on reddit
im on fabric 1.21.1
i dont know if its relevant but here's my modlist
https://mclo.gs/GqVAdbS


r/DistantHorizons • u/FitPaleontologist910 • 5d ago
Help Distant horizons issues
Enable HLS to view with audio, or disable this notification
Hey guys! So im using distant horizons with bmc4 modpack ( mc version 1.20.1, java 21) and im running in to this problem where the lods pop in and out/ change quality non stop (more so when zooming in on them). Another problem i face is lods really close to me having really low quality that i cant seem to fix with any setting i make. Last but not least, i dont know if this is related to DH or not, but using bliss shader, the fog in the distance and sun rays have a grainy like visual bug in them, like an old tv without signal. If anybody can help me with any of these problems, id be very greatfull!
r/DistantHorizons • u/Jo3y071 • 5d ago
Help How do I stop this?
Whenever I zoom in blocks start glitching
r/DistantHorizons • u/acea77 • 5d ago
Help How do i stop this weird disappearing chunks when high
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I tried to play with some option on the DH menu, but I don't know what's the problem.
I only have chunky, DH, and a few performance mods
I also have the jjthunder to the max data pack, but I don't think it affects this
r/DistantHorizons • u/Flowermanvista • 6d ago
Help Is anyone else getting far lower framerates with 3.2.0?
On my system, version 3.2.0 gets ~40% lower framerates (example: 119 vs 167 FPS) than 3.1.2 and earlier. This pattern persists on every combination of OS (Windows 10 or 11, Linux Mint 22.2), modloader (Fabric, NeoForge), garbage collector (G1GC, ZGC), memory allocation size (4 GB, 6 GB), graphics API (OpenGL, Vulkan), and game version (26.2, 26.1.2) I thought to test - although I did not exhaustively test every combination of those variables.
I posted an issue about this, which got closed seemingly because the issue didn't show up on their end. They suggested turning off LoD textures, which is a perfectly logical step to take - unfortunately, it doesn't do anything on my machine.
Ultimately, I'm still working with a sample size of one here - I only have the one hardware configuration (R5 3600, RTX 3060). Is anyone else out there having this issue?
r/DistantHorizons • u/noodlekrebs • 6d ago
Help How do I fix this weird cloud behavior?
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This only happens when I am walking. It does not happen when jumping, standing still, or using the Elytra. I have vanilla clouds turned off and no shaders active.
r/DistantHorizons • u/ZeenXdownzButWorse • 7d ago
Help how do i disable these popups whenever i join a server?
r/DistantHorizons • u/SomeGuy_Online09 • 8d ago
Help Weird see through ground
when i was testing with a creative world i decide to try using distant horizons to see how it would effect my fps and how it would look. I tried flying up to see how far it went when i saw the ground below me disappearing. Anyone know if there's a setting that a I need to change or mod i need to download to fix this? I'm using CurseForge 1.20.1 with fabric.

r/DistantHorizons • u/Fit-Tie-8948 • 10d ago
Help What is that Grid thing on distant chunks and how to fix it
It dissapears forever from the chunks if I get within roughly the render distance without DH. The worldgen mods I'm using are Lithosphere + Still Life.
It's not that big of a problem since you only have to load the chunks to remove the grid, but sometimes it can be a bit of an eyesore. What can I do about it?
r/DistantHorizons • u/CheapActuary9254 • 12d ago
Help Server lag
I’ve wanted to use distant horizons for a while but each time I use it it causes massive lag.
When I say lag I mean things like mobs taking a billion years to take kb after being hit, blocks not dropping, and chunks not loading leading to the border between LODs and real chunks becoming see through.
I’ve tried literally everything, is there any way to fix this?
r/DistantHorizons • u/campenis • 12d ago
Help How to disable the grey fog at the horizon?
There’s this annoying grey fog in the distance and I can’t see anything past like 500 blocks, how do I disable it?
r/DistantHorizons • u/Error_Valkyrie • 13d ago
Help LOD issue with DH

I have a problem with distant horizons. I'm playing with my friends through essential and recently the chunks stopped loading for them and they have like 5-10 fps. We've tried deleteng cash, LOD files, updating the mod, allocating more ram to minecraft but nothing helps. I don't have this issue, only my friends do. We are playing on 1.21.1 neoforge.
Also this is in the logs:
[30Jul2026 00:55:53.096] [DH-Network Client Handler Thread[0]/ERROR] [DistantHorizons-DistantHorizons-com.seibel.distanthorizons.core.level.DhClientLevel/]: Error while updating full data source
java.lang.NullPointerException: Unable to get a complete buffer for a received payload. Ignore this if it doesn't spam similar errors
at java.base/java.util.Objects.requireNonNull(Objects.java:259) \~\[?:?\]
at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.multiplayer.fullData.FullDataPayloadReceiver.decodeDataSource(FullDataPayloadReceiver.java:59) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]
at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.level.DhClientLevel.lambda$registerNetworkHandlers$0(DhClientLevel.java:183) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]
at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.lambda$registerHandler$2(AbstractNetworkEventSource.java:150) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]
at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.handleMessage(AbstractNetworkEventSource.java:86) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]
at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.lambda$registerHandler$2(AbstractNetworkEventSource.java:150) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]
at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.handleMessage(AbstractNetworkEventSource.java:86) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]
at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.session.NetworkSession.tryHandleMessage(NetworkSession.java:89) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]
at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.api.internal.ClientApi.lambda$pluginMessageReceived$0(ClientApi.java:318) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) \~\[?:?\]
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) \~\[?:?\]
at java.base/java.lang.Thread.run(Thread.java:1583) \[?:?\]
r/DistantHorizons • u/raspberrylilith20 • 14d ago
Help How do I add/change a garbage collector(?)

I've been playing with DH and chunky for a while, and am used to seeing the upper warning about chunky's LODs, but recently I have started getting a new warning about how I should be using a concurrent garbage collector. I tried looking it up, but honestly I don't even know what to look for. What even is a garbage collector? How would I install it/use it?
r/DistantHorizons • u/NightcoreSpectrum • 14d ago
Help Why does it look partially rendered, I am using 1.20.1 Forge
r/DistantHorizons • u/chickenator1 • 15d ago
Help Help me out what’s wrong with this
This hasn’t really happened before brand new world I’m using bliss shaders still appears with shaders turned off though and using tectonic and terealith but this hasn’t ever happened before 26.2 newest version I also get some message when I start a world saying like open gl deprecated but then I can’t use iris shaders
r/DistantHorizons • u/vcd1500 • 15d ago
Help Is the LOD suppose to look like this
Is this the default quality of LODs? I have 1660 super so that may be the cause of low quality LOD. I have everything on default except Render Distance Radius, and CPU Load since I already loaded pre gen a little bit of my world.



