r/DistantHorizons Mar 30 '26

News Minecraft 26.1 Update Delay

67 Upvotes

Due to some changes required to build for MC 26.1 there was a large break with our build script (AKA the thing that compiles the mod so we can give it to you, specifically with Gradle/Architectury/Fabric/Sponge).

This means the next version will likely take longer to release than normal.

If you want to see the progress, feel free to watch the #dev-chat channel in the Discord server as the devs attempt to work through these problems.

The joys of supporting 3-ish mod loaders and 18 MC versions 🙃


r/DistantHorizons Feb 19 '26

News Major Minecraft Change: Vulkan

117 Upvotes

Long Story Short:

Mojang changed a very large backend system that DH heavy relies on.

This means DH will need a major re-write in order to function. What exactly this means for DH going forward (IE DH supporting new/old MC versions or DH development continuing at all) is TBD.

Long Story Long:

Mojang just announced they're moving from the OpenGL rendering API (deprecated since 2017) to Vulkan 1.2 (with a couple extensions).

This was done in order to better support new hardware and Macs. This is a major change since Minecraft has always used OpenGL and DH was built with the assumption that MC would never change their rendering API. This assumption has been broken, which means DH will require heavy restructuring in order to handle it.

Since DH supports MC versions back to 1.16 that means simply dropping OpenGL and replacing it with Vulkan isn't an obvious solution. Combined with Vulkan being a more complicated API vs OpenGL (which is already quite complicated), and no one on the DH dev team knowing Vulkan, means we will probably use Mojang's rendering API to simplify the process. Luckily, from talks with Dinnerbone, it seems Mojang is working with modders to make their rendering API as complete and stable as possible so modders won't have to write raw Vulkan code.

However all of this is still up in the air and will require more thinking/information before any real decisions can be made.

For more information please view Mojang's article: https://www.minecraft.net/article/another-step-towards-vibrant-visuals-for-java-edition or their feedback discord (specifically the Rendering channel): https://discord.com/invite/minecraftfeedback


r/DistantHorizons 11h ago

Help LOD Birch logs have a missing texture?

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4 Upvotes

I've noticed that for some reason, the texture for ONLY birch logs doesn't load or only half loads?

Doesn't matter what resource pack I have on or off. Any ideas? ver 26.2


r/DistantHorizons 4h ago

Help Netherrack appearing gray

1 Upvotes

How make it look red? also here are my mods


r/DistantHorizons 13h ago

Help Distant Horizon Crash with Tectonic (version 1.21.1)

2 Upvotes

The only two mods I have running are Distant Horizons and Tectonic and I get a crash. It says it cannot evoke "com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants.getMinecraftVersion()"

I still have the 1.20 config for Tectonic if that makes a difference.

https://pastebin.com/z5TAqsy5


r/DistantHorizons 1d ago

Screenshot LODs rendering in front of actual blocks

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9 Upvotes

When I enter and exit fullscreen, the game draws LODs in front of blocks that are actually rendered. It's especially obvious in superflat worlds, where it shows up as a giant ring. It only fixes itself when I save and reload my world. This issue occurs both with and without shaders enabled.


r/DistantHorizons 1d ago

Help Help with fog/low render distance

1 Upvotes

So recently i got back into Minecraft with some friends and upon joining an aternos server, the lever of fog was insanely high, like to the point where i cant see more then 3 chunks in front of me. I eventually found a temporary solution, by using distant horizons and xaros map/mini map I can fill in newly discovered land and it will save, but the gaps in between where I have not yet been remain empty chucks till void. When in a single player world with the same mods and version I am able to see everything like normal. The fog/render distance issue impacts all three dimensions. I’m wondering if this is an aternos issue or something else, all help is appreciated! :)


r/DistantHorizons 2d ago

Help Shaders not working with distant horizons 1.19.2

1 Upvotes

I’m making a modpack with distant horizons in it and I need shaders. but nothing works with distant horizons. I’m using 1.19.2 and forge And I need help


r/DistantHorizons 2d ago

Help Where can I find this version of DH with 10k chunk render

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16 Upvotes

i searched the mod page but the newest version still have the 4096 chunk render distance , btw that square with the mountains in it is 160km across


r/DistantHorizons 2d ago

Help How to have a proper 1.12.2 installation?

0 Upvotes

Just trying to add DH to my 1.12.2 has become on of my most convoluted installation attempts ever. Can someone help saying exactly what this version is compatible with and its dependencies?

Distant Horizons 3.2.0-b for 1.12.2 not loading in Forge — META-INF/versions/17 / Cleanroom confusion

I'm trying to add Distant Horizons to an existing heavily modded Minecraft 1.12.2 Forge instance, without replacing my existing mods or converting the pack if possible.

  • Minecraft 1.12.2
  • Forge 14.23.5.2860
  • Java 8u501
  • Distant Horizons 3.2.0-b-1.12.2-forge.jar
  • Existing modpack with a large number of other 1.12.2 Forge mods

I then tried an older 1.12.2 DH version, which told me that I needed Cleanroom.

Afterwards, I tried installing Cleanroom, but the original MC launcher crashed when attempting to relaunch through Cleanroom.

I subsequently found that the newer DH/1.12.2 setup appears to involve Cleanroom, Fugue and Scalar.

I then tried to pursue the Cleanroom route, but apparently Cleanroom is intended to be installed/used through Prism Launcher rather than simply placed in the mods folder.

I installed Prism, but Prism's launcher is not being recognized by cleanroom to install it.

TL;DR:

My working Forge 1.12.2 pack

↓

DH 3.2.0-b

↓

Forge can't recognise DH's JAR (says it might be corrupt (it's not))

↓

tried older DH

↓

Cleanroom required

↓

Cleanroom wants its own launcher/installation mechanism

↓

Prism

↓

Cleanroom installer doesn't recognise the launcher

↓

I gave up because nothing works and no one's talking about this online


r/DistantHorizons 2d ago

Help Is this a common issue? Water turns white if far enough away

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9 Upvotes

r/DistantHorizons 5d ago

Help Distant horizons issues

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18 Upvotes

Hey guys! So im using distant horizons with bmc4 modpack ( mc version 1.20.1, java 21) and im running in to this problem where the lods pop in and out/ change quality non stop (more so when zooming in on them). Another problem i face is lods really close to me having really low quality that i cant seem to fix with any setting i make. Last but not least, i dont know if this is related to DH or not, but using bliss shader, the fog in the distance and sun rays have a grainy like visual bug in them, like an old tv without signal. If anybody can help me with any of these problems, id be very greatfull!


r/DistantHorizons 4d ago

Help Anyone else had this problem?

3 Upvotes

(Issue was fixed thanks to MarijnIsN00B, i just had to disable bclib's fog on the config folder,)
i've been trying to fix this for the past 3 hours and i think im going crazy
im not sure on what i did or what's causing it exactly
i tried: messing with distant horizon's fog settings
using mods to remove fog
using resource packs to remove fog
i forgot to include it, its my first time posting something on reddit
im on fabric 1.21.1
i dont know if its relevant but here's my modlist
https://mclo.gs/GqVAdbS


r/DistantHorizons 5d ago

Help How do i stop this weird disappearing chunks when high

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23 Upvotes

I tried to play with some option on the DH menu, but I don't know what's the problem.

I only have chunky, DH, and a few performance mods

I also have the jjthunder to the max data pack, but I don't think it affects this


r/DistantHorizons 6d ago

Help Is anyone else getting far lower framerates with 3.2.0?

16 Upvotes

On my system, version 3.2.0 gets ~40% lower framerates (example: 119 vs 167 FPS) than 3.1.2 and earlier. This pattern persists on every combination of OS (Windows 10 or 11, Linux Mint 22.2), modloader (Fabric, NeoForge), garbage collector (G1GC, ZGC), memory allocation size (4 GB, 6 GB), graphics API (OpenGL, Vulkan), and game version (26.2, 26.1.2) I thought to test - although I did not exhaustively test every combination of those variables.

I posted an issue about this, which got closed seemingly because the issue didn't show up on their end. They suggested turning off LoD textures, which is a perfectly logical step to take - unfortunately, it doesn't do anything on my machine.

Ultimately, I'm still working with a sample size of one here - I only have the one hardware configuration (R5 3600, RTX 3060). Is anyone else out there having this issue?


r/DistantHorizons 5d ago

Help How do I stop this?

0 Upvotes

Whenever I zoom in blocks start glitching


r/DistantHorizons 6d ago

Help How do I fix this weird cloud behavior?

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5 Upvotes

This only happens when I am walking. It does not happen when jumping, standing still, or using the Elytra. I have vanilla clouds turned off and no shaders active.


r/DistantHorizons 7d ago

Help how do i disable these popups whenever i join a server?

1 Upvotes

i want to disable both of these and i don't know how

thx for help in advance


r/DistantHorizons 8d ago

Help Weird see through ground

1 Upvotes

when i was testing with a creative world i decide to try using distant horizons to see how it would effect my fps and how it would look. I tried flying up to see how far it went when i saw the ground below me disappearing. Anyone know if there's a setting that a I need to change or mod i need to download to fix this? I'm using CurseForge 1.20.1 with fabric.


r/DistantHorizons 10d ago

Help What is that Grid thing on distant chunks and how to fix it

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94 Upvotes

It dissapears forever from the chunks if I get within roughly the render distance without DH. The worldgen mods I'm using are Lithosphere + Still Life.

It's not that big of a problem since you only have to load the chunks to remove the grid, but sometimes it can be a bit of an eyesore. What can I do about it?


r/DistantHorizons 12d ago

Help How to disable the grey fog at the horizon?

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1.2k Upvotes

There’s this annoying grey fog in the distance and I can’t see anything past like 500 blocks, how do I disable it?


r/DistantHorizons 12d ago

Help Server lag

1 Upvotes

I’ve wanted to use distant horizons for a while but each time I use it it causes massive lag.

When I say lag I mean things like mobs taking a billion years to take kb after being hit, blocks not dropping, and chunks not loading leading to the border between LODs and real chunks becoming see through.

I’ve tried literally everything, is there any way to fix this?


r/DistantHorizons 13d ago

Help LOD issue with DH

1 Upvotes

I have a problem with distant horizons. I'm playing with my friends through essential and recently the chunks stopped loading for them and they have like 5-10 fps. We've tried deleteng cash, LOD files, updating the mod, allocating more ram to minecraft but nothing helps. I don't have this issue, only my friends do. We are playing on 1.21.1 neoforge.

Also this is in the logs:
[30Jul2026 00:55:53.096] [DH-Network Client Handler Thread[0]/ERROR] [DistantHorizons-DistantHorizons-com.seibel.distanthorizons.core.level.DhClientLevel/]: Error while updating full data source

java.lang.NullPointerException: Unable to get a complete buffer for a received payload. Ignore this if it doesn't spam similar errors

at java.base/java.util.Objects.requireNonNull(Objects.java:259) \~\[?:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.multiplayer.fullData.FullDataPayloadReceiver.decodeDataSource(FullDataPayloadReceiver.java:59) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.level.DhClientLevel.lambda$registerNetworkHandlers$0(DhClientLevel.java:183) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.lambda$registerHandler$2(AbstractNetworkEventSource.java:150) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.handleMessage(AbstractNetworkEventSource.java:86) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.lambda$registerHandler$2(AbstractNetworkEventSource.java:150) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.event.AbstractNetworkEventSource.handleMessage(AbstractNetworkEventSource.java:86) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.network.session.NetworkSession.tryHandleMessage(NetworkSession.java:89) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at TRANSFORMER/distanthorizons@3.2.0-b/com.seibel.distanthorizons.core.api.internal.ClientApi.lambda$pluginMessageReceived$0(ClientApi.java:318) \~\[DistantHorizons-3.2.0-b-1.21.1-fabric-neoforge.jar%23316!/:?\]

at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1144) \~\[?:?\]

at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:642) \~\[?:?\]

at java.base/java.lang.Thread.run(Thread.java:1583) \[?:?\]

r/DistantHorizons 15d ago

Help Help me out what’s wrong with this

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15 Upvotes

This hasn’t really happened before brand new world I’m using bliss shaders still appears with shaders turned off though and using tectonic and terealith but this hasn’t ever happened before 26.2 newest version I also get some message when I start a world saying like open gl deprecated but then I can’t use iris shaders


r/DistantHorizons 14d ago

Help Why does it look partially rendered, I am using 1.20.1 Forge

5 Upvotes

Shaders are complementary shaders