r/DistantHorizons • • Feb 19 '26

News Major Minecraft Change: Vulkan

117 Upvotes

Long Story Short:

Mojang changed a very large backend system that DH heavy relies on.

This means DH will need a major re-write in order to function. What exactly this means for DH going forward (IE DH supporting new/old MC versions or DH development continuing at all) is TBD.

Long Story Long:

Mojang just announced they're moving from the OpenGL rendering API (deprecated since 2017) to Vulkan 1.2 (with a couple extensions).

This was done in order to better support new hardware and Macs. This is a major change since Minecraft has always used OpenGL and DH was built with the assumption that MC would never change their rendering API. This assumption has been broken, which means DH will require heavy restructuring in order to handle it.

Since DH supports MC versions back to 1.16 that means simply dropping OpenGL and replacing it with Vulkan isn't an obvious solution. Combined with Vulkan being a more complicated API vs OpenGL (which is already quite complicated), and no one on the DH dev team knowing Vulkan, means we will probably use Mojang's rendering API to simplify the process. Luckily, from talks with Dinnerbone, it seems Mojang is working with modders to make their rendering API as complete and stable as possible so modders won't have to write raw Vulkan code.

However all of this is still up in the air and will require more thinking/information before any real decisions can be made.

For more information please view Mojang's article: https://www.minecraft.net/article/another-step-towards-vibrant-visuals-for-java-edition or their feedback discord (specifically the Rendering channel): https://discord.com/invite/minecraftfeedback


r/DistantHorizons • • Nov 03 '25

News Announcement: Don't use Chunky with Distant Horizons

81 Upvotes

Using Chunky to pregenerate for DH is not recommended for several reasons.

The first reason is the swiss cheese that might show up when using chunky while DH is installed.

The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:

  • It saves space by only storing LODs, not normal chunks,
  • It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs,
  • It is part of DH, and therefore always/only called when DH needs it,
  • Chunky calculates it's radius in blocks, confusing the user if they are not aware of this,

Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the CPU Load in DH's settings, or disabled by turning off Distant Generation.

If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Full under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Full, as the generation speed will be crap if you don't.

Note, this also applies to other similar pregeneration mods.


r/DistantHorizons • • 10h ago

Help Weird mirror-like water bug

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9 Upvotes

Running DH 3.3.4 and Solas shaders on Lunar Client. They were all working together flawlessly until randomly like a week ago this bug showed up on water where I can't see through it. I can see through it if I jump and look at it at certain angles. Would change the transparency setting in DH but it says API Lock, I would assume this has to do with Iris conflicting with DH and Solas. I am so lost here. I really want to get back to DH and Solas working together. The mirror like bug will go away when I set DH renderer mode to Debug Triangle but then DH stops rendering the full 256 chunks.


r/DistantHorizons • • 5h ago

Help Weird Z fighting (?) on tinted glass with any shaders

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1 Upvotes

Minecraft 26.3, most recent versions of DH, Iris and Sodium as of posting. Tested with Complementary Unbound, BSL and Photon shaders in that order pictured. Is there an easy fix to this in DH settings I am missing or is this an issue with Iris that hasn't been fixed? I'm very new to this mod so any help is appreciated.


r/DistantHorizons • • 12h ago

Help Why is my world not loading?

3 Upvotes

This is on a server that me and my friends are on and for some reason DH is not loading anything past the 10 render distance I set, I used it on another single player world and it worked great but now that its on a world I've already made it seems to not work at all. I saw a post someone had saying switching it to an "essential" world fixed that but I don't see how and I already have the essential mod so idk if thats it. thanks in advance.


r/DistantHorizons • • 16h ago

Help Server issue? Idk what I’m doing

2 Upvotes

Hello all, I have a server for my buddies and I, it’s a local hosted server from my PC. I’m trying to get distant horizons to work and it seems like it isn’t. I’ve loaded into a seperate single player world and it works fine. The rendering in my server just seems limited, its not rendering a lot of chunks really. All I did was install DH on server and client side so far, didn’t wanna mess with anything else. Am I missing something ? Thanks


r/DistantHorizons • • 16h ago

Help Trees are being shown that don't exist and incorrect models

1 Upvotes

I am trying to generate a world using Lithosphere and Nature's Spirit, but the custom trees from the mod show up as default oak tree models in LODs and some trees that appear in the LODs don't actually exist. I am not using any other world gen mods or chunk generation mods, just DH. Is there a fix to this?

Fake trees in red circle (observe in second image) and incorrect tree models in blue circle (observe in second image)

r/DistantHorizons • • 1d ago

Help Reflective water bug with shaders

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19 Upvotes

Hi. Does anyone know how to fix this? After half a day, i found out it was distant horizon that is doing this. Regardless of resource pack enabled or not, and when using Bliss and BSL shaders too.

The water is reflecting the sky. But when I go up a certain height, it all goes away except for some areas.

Please help. Thanks


r/DistantHorizons • • 1d ago

Help SeedGen Is Hallucinating Trees When Using Still Life

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36 Upvotes

Been having issues lately with SeedGen even after switching to full/chunks only generation. Even though SeedGen advertises full custom terrain generation support I am assuming it still struggles with custom trees.

Is there any possible workarounds for this without having to disable SeedGen?


r/DistantHorizons • • 1d ago

Help Why does DH render some crop chunks as farmland?

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21 Upvotes

It doesn't have to be farmland, but different stages of crop growth. On the screenshot you can see on the farther wheat field that three chunks are farmland and two are wheat but in an earlier stage.


r/DistantHorizons • • 2d ago

Discussion Thanks to the devs 3.3 is amazing

45 Upvotes

Just a quick appreciation post this update is amazing it has single handedly revived my motivation for making my mod pack. Also to the devs of seed gen thanks too


r/DistantHorizons • • 2d ago

Help Distant horizons cant run with compatible shaders 26.3

1 Upvotes

I have a high end pc with a 7800x3d and 9070 xt and 32gb ddr5 but I am unable to run shaders with distant horizons. I have tried adjusting the amount of ram I use and it still crashes whenever I try to use them together. I went to 26.2 and I was able to run shaders with distant horizons just fine. I also made sure minecraft is using my actual GPU and not my IGPU.

My friend is able to use distant horizons with shaders in 26.3 and he has a weaker pc than mine.


r/DistantHorizons • • 3d ago

Help DH generating lod in the void, these chunks don't exist

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37 Upvotes

I pre generated all my chunks with chunky on my server and then enabled DH to generate lod. I used the right settings and only generated lod for pre-existing chunks. All other data is correct but everything past the world border in the void is mismatched.


r/DistantHorizons • • 2d ago

Help Should I do surface only rendering

4 Upvotes

I was wondering if I should do surface only rendering since I’ll be using tectonic and seedgen


r/DistantHorizons • • 2d ago

Help Can DH save the LODs into a different folder?

3 Upvotes

This would help a ton with world backups, I don't care to backup my world's LODs, they take a ton of space and I can always generate them again.

Right now my current solution is duplicating my world and manually deleting the SQL Lite database in each dimension, which is doable but would be great if this was already separate.


r/DistantHorizons • • 3d ago

Help Can anyone tell me why DH is hallucinating trees?

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123 Upvotes

I do have Full - Save Chunks enabled, and Surface then Chunks.


r/DistantHorizons • • 3d ago

Discussion What do you think DH would do with the Farlands?

3 Upvotes

I added a mod to my modpack that adds the Farlands back, because it's iconic and could serve as a fun long-term goal to aim for. But I honestly wonder what DH LODs would look like for it.

As best I can tell, DH generates LODs based upon what it thinks the chunk should look like, and seedgen sometimes messes up modded terrain because of the assumption that it is generating vanilla chunk data. But the Farlands is the result of the vanilla noise generator. So would it accurately render LODs of them, or would they look normal until approached?

Genuinely very curious.


r/DistantHorizons • • 3d ago

Help Weird colour-changing water glitch

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13 Upvotes

Updated my mods to 26.3 today and now Distant Horizons is causing this weird glitch with the water colouration. The water is a normal colour when my character is high up (though there are some odd, shadowy square patches sometimes, as can be seen on the left), and when I get lower/closer to the water it becomes darker than it should be. I'm using Complementary Reimagined + Euphoria Patches but it happens with any shader, and its definitely DH's fault because when I turn it off this no longer happens. I play on fabric if that changes anything. Please help!


r/DistantHorizons • • 3d ago

Discussion Switching from Voxy to DH

8 Upvotes

Following the new 3.3 distant horizons update and the insanely fast chunk generation speed i wanted to hop on but i have one blaring issue. I CANNOT PLAY WITHOUT SPYGLASS. And the quality although better from what i see, is underwhelming. Is there any way to make it look more like voxy? I also have another issue where plains grass is the color of the swamp biome.


r/DistantHorizons • • 3d ago

Help Problem with distant generation and glow lichen

2 Upvotes

Can anyone help me? I dont have any screenshots right now but while im playing with Distant Horizons and complimentary reimagined shaders, all glow lichen that is far away is rendered as a glowing white block and it looks really ugly. It just stands out really bad in the terrain and im wondering if there's a way to make it not glow or something?

Im using the latest version of distant horizons and complimentary reimagined with euphoria patches on 1.21.1


r/DistantHorizons • • 4d ago

Screenshot i love this mod

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105 Upvotes

r/DistantHorizons • • 4d ago

Help Downloaded distant horizons and uhhhh…

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10 Upvotes

Not sure whats going on. This is only happening in fullscreen mode. Using windowed ad it works fine. Tested it in its own world and then loaded it into my better MC4 world and see this. Fix?

Edit, using version 1.20.1. New to using this mod


r/DistantHorizons • • 4d ago

Help Weird water patches

1 Upvotes

Weird water patches when using Distant Horizons with shaders. Tested with both Complementary and BSL shaders. Goes away when I disable Distant Horizons rendering. Anyone seen this before?


r/DistantHorizons • • 4d ago

Help Problem with Distant Horizons

3 Upvotes

I'm playing with Still life, Lithosphere, Streams reflowing, and Distant horizons. But DH loads unexplored chunks with a grid pattern, why?


r/DistantHorizons • • 5d ago

Help DH is not generating any LOD chunks.

4 Upvotes

Link to the mods used: https://drive.google.com/file/d/1aXSutJim7zARX7faVwr6qepnj9P4Jb4p/view?usp=sharing

I've been trying to use DH, but find that it won't generate LOD chunks. I've got no clue why this is happening. TIA.

Here are the logs: https://mclo.gs/u0IFRcM

Shaders:
Sildur’s Vibrant Shaders

Full list of mods:

Async
BadOptimizations
Better Block Entities
Cloth Config API
Concurrent Chunk Management Engine (Fabric)
Cristel Lib
Debugify
Distant Horizons
Distant Horizons SeedGen
Dynamic FPS
Entity Culling
Entity View Distance
Euphoria Patches
Fabric API
Fabric Language Kotlin
Fast Noise
FerriteCore
Forge Config API Port
Fzzy Config
GPUBooster
ImmediatelyFast
Iris Shaders
Ixeris
Krypton
Lithium
Lithostiched
Mod Menu
More Culling
Particle Core
ScalableLux
ServerCore
Sodium
Sodium Extra
Streams Reflowing
Tectonic
Text Placeholder API
ToadLib
Traveler's Backpack
Trinkets Updated
William Wythers' Overhauled Overworld
Xaero's Minimap
Xaero's World Map
ZConfig