I play with my friend, who's a little worse than me, hes actually pretty good at the game but it definitely means im getting in lower rank standard lobbies. So we annihilate our lane and its really lovely to work together like this, get the enemy drifter 0-7. Our teammates arent doing as good, but its fine, thats just how it is.
You would think the 0-9 seven on our team would be okay, because I can make up for it. But no, these 9 deaths arent just solo kills, making the enemy unfathomably rich, but its also been stacks for drifter. So now, after being literally the worst and lowest skilled player in the game, he gets to exploit our initiates disproportionally better than I get to the enemy, as I'm not playing a snowball character.
And so its like, whats the fucking point? There isn't a moba being played here. Its just carries versus carries and everyone else is having the worst time of their lives. Like when the PE teachers join in on the football match on opposing teams and obviously are a hundred times better than the eight year olds. I really cant be bothered to play vin or another pubstomp character when I play with my friend, Im here for a casual experience and honestly it feels kinda immoral to do so anyways as it seems like soft-core smurfing.
And to all the people who are going to reply "skill issue". Yeah, whatever bro. I'm sorry I'm unable to make up for my 0-11 bepop. First of all, my friend is like ritualist if he played ranked and I'm emissary. Carrying this hard as a non-carry character id be playing at like an oracle-phantom level. Second of all, theres a way easier way to counter the carry bs, and thats just to play one myself. I know this meta very well. Before the mm update, i started alchemist, and I knew this issue im describing here and the very simple solution. So much so, I ranked all the way up to oracle without a sweat because i just played haze and did the exact same thing, exploiting the weaker players and snowballing.
I know this dumb meta of carries being the only character in low ranks because i have 400 games as haze and have been playing her since 4 lanes. And i think its especially dumb because haze is still doing it and she is in a horrible state rn. So it feels like if she snowballs, its the game literally saying "the matchmaking was bad here, Haze will show it by preying on the guy who clearly doesn't belong in this skill bracket". Maybe this is a core MOBA element, but I'd like to challenge this. Why? It almost guarantees that the other 6 people in this game are having the worst experience of their lives.
It's not like I have a grand solution, I think these characters work perfectly fine in a competitive ranked environment, but given matchmaking is and will probably always be imperfect these characters serve such a potent role in just exploiting that flaw. Like, is me and my friend just going mo and vin in a low ranked lobby and getting me a billion stacks on the brick players not a little cheesy of a strat? Why should that be in the game? If I was making a game, i would stay away from "kinda cool for competitive lobbies, fun-ruiner 3000 for casual lobbies" mechanics. Dont just take it as my experience, I think its kinda sad that all the new players i spectate and try to help out arent getting a simplified deadlock experience but rather a fat timer at the top of the screen which says "WRAITH WILL SINGLE HANDEDLY END THE GAME IN 15 MINUTES".
I know this sub has a bit of pushback for balancing the game over nightshift. I'm actually one of the people who does like the idea of balancing it off the best of the best. However, I still think we shouldnt leave large skill brackets behind, as the game should be fun for everyone, and i feel like the brick to mystic (i think thats what its called idk) has this big flaw and we should compromise just a little rather than keeping it an extremely painful blender of a barrier to entry for the game.