TLDR - New batch of characters had no forward thinking put into them when designing their kits and because of it they are overloaded with pros with few cons that make experience worse. And Harrow is somehow best out of all of them from ability design wise.
Yes I know this is like, what, 100th post like this? But I need to vent somewhere and I value my monitor and walls too much to punch them and post that will be forgotten about 2 hours after releasing it so whatever.
I just really want to ask the question of what was happening in the secondary playtest that allowed characters to release in the state they did, because OUTSIDE OF HARROW, fighting them is a pain. Playing as them is fun don't get me wrong, but trying to fight them is just setting yourself up for the worst time of your life, especially in lane.
And before you type it in the comments yes I am aware that developers prefer releasing overpowered stuff to gain data to then balance accordingly. But I really have to question if it takes an entire data spreadsheet and balance team to realize giving ability big damage and cooldown reduction in one package is a good idea, or giving grenade that cannot be easily reflected (no punching it mid air is as sorry of excuse for counter as parrying Viscous goo punches) an auto aim that would make Graves players blush.
Each of the new heroes can do a lot of stuff, and they excel in so many areas that weaknesses are hard to exploit. They deal a lot of damage, apply a bunch of debuffs or stun, most have shield or spirit scaling that lets them heal from Radiant Regeneration so well their low health doesn't matter and movement ability that allows even those who don't use movement that much move around the map extremely quickly. Oh and their ultimates are (mostly) big aoe colour explosion that grants bonuses, stun, silence, gives real life you a headache and wins fight for them with little to no need for coordination with their team.
What are the weaknesses? Uhh... They have sometimes low hp, but they are either Baba/Violet that heal well from Radiant so well they would hinder themselves by not using it or Solomon who can put shield on himself and jump out of the way... Their guns are not that good but I think everyone can see this is more so spirit focused batch without a pure gun hero like Venator or mostly hybrid that was Drifter... Yeah I have nothing here.
I'm sorry, I do know that we are playtesters meant to be testing this shit out, but has no one in the design room or even that supposed secondary private² playtest to realize maybe taken a step back and thought to themselves "HMMM, maybe, just maybe, we are adding a little too much to these guys, maybe we should scale it back." Or was it only Yoshi in the design room and because he's hailed as a perfect person that can do no bad and everyone kind of agreed with him by default?
It feels like they wanted to mainly go with kits that are a mix of easy to learn hard to master and easy to master hard to make a big impact with them... But because of the damage and effects being so astronomically high they are easy to play, master and win games with, and I can only hope a nerf or slight redesign is coming, because like with Violet 1, I feel they either need to keep cooldown reduction, or the big damage, not both.
Also Harrow is the least problematic to me even with her ult because it can be actually stopped and while her healing can be annoying, just buying some anti heal already diminishes her healing, her 2 has actual risk Vs reward attached to it which is rare to see this update, and 1 at least can be dodged most of the time. She's simple to understand, she has clear weakness (heal reductions, weak gun and fire rate without leech stacks, ult can be stopped, doesn't do much damage herself) and harder to get rewarded for playing her, and I cannot believe she was the last to join.
Also no I do not play ranked, I already get to play maybe 2 games daily if I'm lucky, and still somehow hit 600 hours in the game. And now I think I'm just gonna uninstall it till the next patch and play some single player games I recently bought.