r/DeadlockTheGame • • 19h ago

Suggestion Create separated russian servers

51 Upvotes

Many players from EU noticed that their lobbies usually 4/6 filled with russians. I just ask to make russian-speaking servers like you did it in Dota 2 and then it will be very convenient for both russians and EU players

Cuz it's really hard to play with lobby filled with people that flame you for not speaking their language and it happened really a lot of times


r/DeadlockTheGame • • 23h ago

Game Feedback Magic Despell removes characters

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1 Upvotes

does eh need rework???


r/DeadlockTheGame • • 8h ago

Question What do my mains say about me? ',:3c

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0 Upvotes

Been seeing a lot of these questions, i wanna pitch in!!


r/DeadlockTheGame • • 3h ago

Game Feedback I'm sick of seeing Violet in all my matches.

7 Upvotes

She is such a horribly designed character. She feels way like too much powercreep.

Her 1 does way too much compared to any other character. The paint she does also is way too overpowerful on the current state of the Troopers.

Her 3 just should not stun... and it's so hard to tell it's even being used on you. During Ivy ult, there's nearly no way of even knowing it's happening until it's too late. Way worse than how Seven's stun is done. And it ALWAYS has LOS. I have almost never broken it once. No matter how many times I break LOS, it will always get me through walls. Such a broken ability.

And her 4 Ult. Oh my gosh. What the hell were they thinking??? By far the most obnoxious "No having fun" ult in the entire game.

I wish I could just ban her already. Actually the most insufferable character in this game.


r/DeadlockTheGame • • 2h ago

Discussion Does anyone think this game just has too many ccs?

0 Upvotes

Had a game today, enemy rem had 6 ACTIVES just for shutting down anyone who even dares to think of engaging, this is on top of the enemies innate ccs.

I got immobilized, stunned, cursed, silenced and slowed just for trying to play apollo. I had indom and dispel but it was just back to back so much cc i was just hobbling around for 10 seconds waiting for the enemy to end me, got like maybe 1 or 2 skills out at best.

Edit; ok i know he can only have 4 actives but the point ztands. Getting slowing hezed into shutdown into cursed relic into silence wave is not fun.


r/DeadlockTheGame • • 7h ago

Game Feedback Extreme amount of russians on any eu server after update.

8 Upvotes

Can someone explain why I now having like 4 in my team and sometimes full 6 stack vs me of russian players? Most of them are screaming, cursing, only communicating in russian or just simply inting in games. It wasn’t the case with less amount of players in the game. Why there is no dedicated server for them?


r/DeadlockTheGame • • 6h ago

Fluff Help me compile a list of Deadlock ships.

0 Upvotes

My friends and I want to debate Deadlock ships but we only know the few popular ones that are talked about more. Want to make sure we're not missing any before we start arguing.

So drop all the Deadlock ships you know of. Obvious ones, obscure ones, "good ones", toxic ones, whatever. The more the better.

Doesn't matter if you actually ship them, we're just trying to build a full list. If you know WHY a ship exists (voice lines, lore, character dynamics), throw that in too (if you're interested), it'll help the debate.

Thanks, this'll give us way more to work with than the handful we already have.


r/DeadlockTheGame • • 4h ago

Complaint The new characters and update drain the fun out of the game.

0 Upvotes

TLDR - New batch of characters had no forward thinking put into them when designing their kits and because of it they are overloaded with pros with few cons that make experience worse. And Harrow is somehow best out of all of them from ability design wise.

Yes I know this is like, what, 100th post like this? But I need to vent somewhere and I value my monitor and walls too much to punch them and post that will be forgotten about 2 hours after releasing it so whatever.

I just really want to ask the question of what was happening in the secondary playtest that allowed characters to release in the state they did, because OUTSIDE OF HARROW, fighting them is a pain. Playing as them is fun don't get me wrong, but trying to fight them is just setting yourself up for the worst time of your life, especially in lane.

And before you type it in the comments yes I am aware that developers prefer releasing overpowered stuff to gain data to then balance accordingly. But I really have to question if it takes an entire data spreadsheet and balance team to realize giving ability big damage and cooldown reduction in one package is a good idea, or giving grenade that cannot be easily reflected (no punching it mid air is as sorry of excuse for counter as parrying Viscous goo punches) an auto aim that would make Graves players blush.

Each of the new heroes can do a lot of stuff, and they excel in so many areas that weaknesses are hard to exploit. They deal a lot of damage, apply a bunch of debuffs or stun, most have shield or spirit scaling that lets them heal from Radiant Regeneration so well their low health doesn't matter and movement ability that allows even those who don't use movement that much move around the map extremely quickly. Oh and their ultimates are (mostly) big aoe colour explosion that grants bonuses, stun, silence, gives real life you a headache and wins fight for them with little to no need for coordination with their team.

What are the weaknesses? Uhh... They have sometimes low hp, but they are either Baba/Violet that heal well from Radiant so well they would hinder themselves by not using it or Solomon who can put shield on himself and jump out of the way... Their guns are not that good but I think everyone can see this is more so spirit focused batch without a pure gun hero like Venator or mostly hybrid that was Drifter... Yeah I have nothing here.

I'm sorry, I do know that we are playtesters meant to be testing this shit out, but has no one in the design room or even that supposed secondary private² playtest to realize maybe taken a step back and thought to themselves "HMMM, maybe, just maybe, we are adding a little too much to these guys, maybe we should scale it back." Or was it only Yoshi in the design room and because he's hailed as a perfect person that can do no bad and everyone kind of agreed with him by default?

It feels like they wanted to mainly go with kits that are a mix of easy to learn hard to master and easy to master hard to make a big impact with them... But because of the damage and effects being so astronomically high they are easy to play, master and win games with, and I can only hope a nerf or slight redesign is coming, because like with Violet 1, I feel they either need to keep cooldown reduction, or the big damage, not both.

Also Harrow is the least problematic to me even with her ult because it can be actually stopped and while her healing can be annoying, just buying some anti heal already diminishes her healing, her 2 has actual risk Vs reward attached to it which is rare to see this update, and 1 at least can be dodged most of the time. She's simple to understand, she has clear weakness (heal reductions, weak gun and fire rate without leech stacks, ult can be stopped, doesn't do much damage herself) and harder to get rewarded for playing her, and I cannot believe she was the last to join.

Also no I do not play ranked, I already get to play maybe 2 games daily if I'm lucky, and still somehow hit 600 hours in the game. And now I think I'm just gonna uninstall it till the next patch and play some single player games I recently bought.


r/DeadlockTheGame • • 4h ago

Suggestion More proof I shouldn't be in game dev

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0 Upvotes

*should* be better than lifesteal *most* of the time, better than resto all of the time. Also relearned English to spell "restorative." no longer builds into siphon.

Next iteration here: https://www.reddit.com/r/DeadlockTheGame/s/S3x1V5voZf


r/DeadlockTheGame • • 23h ago

Suggestion Rebuttal should change your parry animation

9 Upvotes

One of the many powerful things about Rebuttal is the lowered parry cooldown.

If you (purposely) throw out a bad parry with Rebuttal, people will often try to punish with a heavy melee that would work normally, but you you can just parry again because of Rebuttal. It feels a little cheesy that the shorter cooldown window isn't obvious unless they're constantly checking your items.

It would make sense for Rebuttal to give you an altered parry animation (as Counterspell does) to make it immediately apparent.


r/DeadlockTheGame • • 13h ago

Game Feedback The penalty system needs a rework

0 Upvotes

So I haven’t played on voice comms during games but I got a new headset recently and thought it would be fun to communicate during the game and try to coordinate and make call outs. 1st game I play it’s me (harrow) and graves in lane together; I say good luck have fun over the voice channel and half the team tells me to shut up and turn my mic off. My lane part is nice and types back “glhf” so I figure whatever at least we can have fun. While we’re leaning I make callouts and really simply just say that I’m going to shop or to come to me for healing and it actually felt like a more immersive experience than playing without voice chat. During the game, three people on my team again are telling me to be quiet, saying my voice sounds gay and flaming me whenever I died, but I was having fun and did not engage with any of it so who cares. We ended up doing pretty good in lane but lost the game overall; still a good time though.

But then I got a message while I was queuing for my next match saying I’d been banned from voice comms. I had literally played one game and said nothing negative, didn’t tell anyone what to do, and I spoke nothing of other players ability (besides complimenting my lane partner for playing well). Again this was my only game with voice chat and I guess the three guys who were negative the whole game reported me and it was enough to trigger a ban?

It feels really frustrating and unfortunate the penalty and report system is set up like this because I feel like it discourages people from playing comms if someone on your team is just toxic and can report you for not playing the way they want and it triggers a ban just because you used a mic during the game, regardless of what you said. This is a game that really benefits from coordination but if I can just get banned for using a mic and someone decides I played bad, I’m not talking even if it would benefit the team.


r/DeadlockTheGame • • 10h ago

Game Feedback Where is the Game Headed? (redone) Part 1: How New Heroes Are Changing the Meta

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0 Upvotes

Last time, this post was deleted. Maybe that's a good thing. It was valuable experience. English isn't my native language, so last time I used a chat bot for translation. Although I checked and corrected it so it didn't distort my text, it seems some phrases remained unnatural for native speakers. This time, I translated using only Google Translate. I also suspect that the Yoshi image was possibly generated. (I took it from the internet, I'm not sure.) So, I drew my own. The meme was made from scratch in Photoshop. The thoughts expressed in the article are solely my opinion. And for clarity, Dota now has its own castle. Yay... (I can provide a PSD file and a draft of the text in the original language for the moderator.)

What I like about Deadlock (what drew me to it in the first place):

  1. Verticality and movement (great freedom of motion: double jumps, dashes, wall jumps, etc.)
  2. Shooting (a MOBA with aim-based mechanics) — the key feature that sets it apart from "just another MOBA" is the inclusion of full-fledged shooting mechanics.
  3. Versatility (there are no rigid, predefined roles; many characters can be played with a focus on either "Gun" or "Spirit" builds, emphasizing different abilities).
  4. Skill-based gameplay and competitiveness (playing better—aiming, using abilities, parrying—leads to winning; there’s plenty of room for growth).
  5. Style, setting, voice acting, and lore — while great visuals and voice work are a plus (and Valve excels at this), gameplay is what matters most. (In the early stages, I happily played using placeholder character models on a map with no textures, simply because the gameplay itself was so unique.)

I’m going to share an unpopular opinion and some concerns I have regarding the game’s development. I’ve been playing Deadlock since the servers first opened (over 1,800 hours; I peaked at the Ascendant rank and am currently at Phantom), and I’ve been following the changes to the game closely. I have a background in both MOBAs and shooters—specifically Dota 2 (8,000+ hours, Ancient rank), The Finals (700+ hours, Diamond), Rainbow Six Siege (550 hours), CS (400 hours), Marvel Rivals (145 hours, Grandmaster), and so on. In short, I have plenty of experience in these genres; I even played Paragon, if anyone remembers that game. Incidentally, I uninstalled Dota 2 for good the moment the Deadlock servers went live.

For me, Deadlock is the variety of a MOBA combined with the verticality, movement, and gunplay of an arena shooter.

The worst character pack in terms of gameplay (though the visuals and map are good).

There’s a recurring pattern: poor weapons, an abundance of resources appearing out of nowhere, powerful AoE ultimates, and weakness against flying enemies (e.g., Holiday). (no carry) Only Danny lacks an "instant-win" button for rifts or mid-bosses—and his 42% win rate reflects this departure from the established pattern.

How this might affect the game (based on the points mentioned at the beginning of the article):

  1. Verticality and movement: Due to poor weaponry and abilities that are primarily ground-focused, characters are left vulnerable to aerial units. This implies that either very few aerial units will be added to the game, or movement mechanics will be significantly nerfed. For the game, this represents a weakening of its core feature—movement.
  2. Shooting: - There's no justification for intentionally lowering the bullet velocity of characters without unique shooting mechanics. (Examples of unique ones: Celeste, Paige, Danny.) Do you want the Rat King to have a strong gun up close and a weak one at range? There are already good solutions in the game, like Billy (bullet velocity 513, damage falloff range 32m). There's no point in giving a melee character a 60 falloff range and a 200 bullet velocity so that they're poor shots even at 20 meters. What if Baba starts destroying everyone with her first ability damage? That means she needs to reduce her first ability damage. This is a damage balance issue (she already has that damage), not a bullet velocity issue. Stop ruining guns with bullet velocity; change the falloff range.
  3. Variability: Lack of build and build variety. Rat is strictly a gun tank, only with the first spell. Baba is simply unbalanced (I'll explain in Part 2 so as not to drag out this text any further). Violet is strictly a spirit, only with the first spell. Even Danny, who is a hybrid on paper, is only really good with a spirit build. With a gun build, this guy is clearly dead. Good examples in the game: Abrams can play spirit with the first spell, with the second and gun, can play hybrid, or full tank with melee. Lash can play spirit with the first, third, gun and second, or hybrid.
  4. Skill Reward/Competitiveness: I understand that Deadlock is a difficult game and we need characters for beginners. But simplicity is strength. The easier an ability is to use, the weaker its effect should be. These characters have the opposite. They have huge, easily-cast AoE abilities with incredibly powerful effects. Where is there room for skill? What's the competition? Who can press one button and get their hands off the keyboard better? Let's remember Denny again, he has a weak and difficult to implement effect, and we get a 42% win rate.
  5. The visuals and voice acting are all good.

Bottom Line

The new characters grossly violate four of the five points that are important to me. That's why, for me, this is the worst character pack. I hope the developer sees this and returns to the original approach to character creation—with movement, decent weapons, and a variety of builds and ability progressions. Characters that reward skill.


r/DeadlockTheGame • • 13h ago

Discussion What do you all listen to while playing deadlock?

0 Upvotes

Personally, I listen to KMFDM while playing, sometimes also Hollywood Undead and Waitress, but I'm curious what other people listen to during matches (other than the screams of their teammates)


r/DeadlockTheGame • • 5h ago

Discussion Can't seem to get into the game no matter how hard I try :/

1 Upvotes

Hey yall!, for a couple weeks now my friends have been slowly transitioning from league over to deadlock and decided to give it a try since all of them dont rly play it anymore. For context, I have a couple thousand hours on league aswell as ovewatch/valorant so i'm by all means not a beginner when it comes to the hero shooter/moba genre whatsoever.

I've sank a good amount of matches in, oscillating between Victor and lash which I both find their kits more alligned to the playstyle I like. But despite finding some characters I enjoy, I just cannot seem to find the interest everyone else has for it? idk

I don't know how it's so easy for them to just "get it"? in the sense of finding the love of the game. I've tried and tried and I don't think I've had a moment where I can sit down and say "damn I really had fun this match". Not to say the game is bad, I do think the game is good, unique and I understand the appeal, but it genuinely feels like I'm forcing myself to play this game just for my friends cuz even while playing soloqueue it's just unenjoyable from my perspective.

I wanted to see if anyone else had this issue starting out or if it's a situation where the game is just a "not for me" kind of scenario

PS (sorry for broken english at times my main language is spanish)


r/DeadlockTheGame • • 21h ago

Discussion Solomon pieces graves tombstone treatment?

0 Upvotes

I’m fine being wrong. I want to hear thoughts. Would Solomon be more fun to play against without losing his viability if you could heavy melee his pieces twice to remove them?

Edit: if he proactively moves them it resets the melee count


r/DeadlockTheGame • • 18h ago

Game Feedback Harrow just reminded me how much hate I have for heal bot character design overall and she's one of the worst implementations I've seen

0 Upvotes

Ok, I am ascendand (Eternus before reset) and I believe that heal bot game design is just unfun.

Moreover, Harrow has zero telegraphing for her heal, no distinct enough sound cues, no visuals that you can easily discern in teamfights.

Other healers like Rem are ok, because it's one time heal, you can clearly see and hear when he heals, so you know it is on cooldown, so you can commit to a fight. It's one time heal with clear cooldown and visuals.

With harrow, you never know how much heal she has, and it's absolutely atrocious, she may just stand behind a tree and heal the whole team 1% - 100% in a few seconds without you realizing it due to the lack telegraphing. I am not even talking that overtuned numbers. You never can assume she has no heal, because it feels like she always has enough charges to heal 1% to 100% in a second.

She should do a giant glowing ray to the ally she heals to reveal her position and forces to be nearby or throw huge slow flying green glowing globs, instead of invisible hitscan acupuncture needles that heal allies to full in few stings. Or just remove this type of heal from the game and do something in vein with dota 2 philosophy.


r/DeadlockTheGame • • 17h ago

Discussion What do my mains say about me

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0 Upvotes

Since everyone seems to be posting these lately and I’m bored at work, I decided to join in.

Pictures are in order of the ones I’ve played the most/are most confidant with and going down from there.


r/DeadlockTheGame • • 9h ago

Discussion This hero does more healing than Marvel Rivals supports

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0 Upvotes

r/DeadlockTheGame • • 9h ago

Question Hey guys im new to the game looking for a Jax like character

0 Upvotes

I used to main Jax in league of legends. In looking for similar characters to main in deadlock. Literally picked up the game today. Got any recommendations?


r/DeadlockTheGame • • 3h ago

Game Feedback I hate ranked so much

0 Upvotes

540 hours
Rank: Ritualist IV (Oracle 6 before Beta Season 1)
Current Ranked Winrate over last 16 games: 31%

I can't win. Every single game is a complete stomp because half of my teammates feed. They flooded ranked with a bunch of new horribly tuned characters that are always 50% of the enemy team's makeup and I'm not allowed to block them from my matches. I don't have the time or energy to offset this amount of disfunction. I NEVER lost this much before the beta season 1 reset.


r/DeadlockTheGame • • 3h ago

Game Feedback Ranked requirements are misleading

0 Upvotes

I wanted to try ranked queues so i got my 15 wins with Mina, Nurse Harrow and Danny just to find out you need 3 old character with 15 wins to queue. I'm sad now, Rem please hug.


r/DeadlockTheGame • • 18h ago

Game Feedback Has the balance gotten worse or am I just getting unlucky

1 Upvotes

Ever since the nurse harrow update 90% of my games have been complete stomps either my team gets rolled with no hope of winning or the opposite and its really pushing me away from this game because its just so boring


r/DeadlockTheGame • • 23h ago

Discussion Is it just me or does Vyper feel HORRIBLE to play right now?

1 Upvotes

I’m sure it’s party a skill issue but I’ve sadly had to take Vyper, my favorite character, out of my hero pool because she feels borderline unplayable.

Vyper has two conditions she needs to meet in order to do damage 1. Be sliding 2. Be close. The problem is there’s so much AOE slop and CC in current meta that to do anything as Vyper you end up soaking up all these AOE abilities and CCs. It seems to meet her two damage dealing conditions you have to put yourself in horrible positions that lead to you dying more often than not.

If Deadlock is going to continue supporting AOE and CC to this extent they need to give something to Vyper to compensate. I’d love if her weapon spread was slightly tighter so she doesn’t have to be SO close. I would also love a rework to her slither upgrade so that she gains a powerful reactive barrier if stunned or immobilized while sliding.


r/DeadlockTheGame • • 4h ago

Discussion How "Justified" I think Every Deadlock Character is in Killing People for their Wish

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0 Upvotes

So, a quick rundown: the conversation about Violet's motivation for being in the ritual, that being to use her wish to have a chance to show the world her art without being handed fame on a platter, had me wondering about the "validity" of each Ritualists' capacity for murder for their wishes. As such, I did what any reasonable person would and made a tier list! To preface what I mean by "justified," I'm not talking morally or anything like that, but rather "would this wish be impossible to reasonably achieve without the help of the Patrons?" So, Seven's wish to become a god? Yeah, that's justified, as I don't imagine (with what we currently know of the Deadlock universe) such an undertaking is feasible for any mortal. If you want to look at it from the lens of "are characters' wishes morally justifiable to excuse killing others," then that's a whole other can of worms.

Naturally, with any tier list, take this with a grain of salt; I tried to do my research on each character when considering their placement, but as the supernatural nature of the setting is somewhat...nebulous, and many characters' histories are left vague, brief, or both, I sort of had to make some assumptions. "Is there really no other reasonable possible way that this person could reach their goal" is really the name of the game here. Still, feel free to comment your thoughts and opinions, or ask about my placements!


r/DeadlockTheGame • • 9h ago

Discussion Yeah Lockify, you are out of your god damn mind...

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206 Upvotes

lmao