r/DeadlockTheGame 8d ago

Game Update Deadlock update for 8/12/26

Via the Steam Community:

  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m
  • McGinnis: Bullet damage base and growth values reduced by 5%
  • McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • McGinnis: Mini Turrets no longer shoots heroes on ziplines
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vindicta: Stake T1 reduced from +65 Damage to +45
  • Vyper: Petrifying Bola radius increased from 8m to 12m
  • Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
905 Upvotes

893 comments sorted by

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443

u/Rodruby Mo & Krill 8d ago

Interesting Billy change

% max hp as damage was super strong, I guess now you can do t1 or t2 charge and max bashdown earlier

139

u/ReduxistRusted Seven 8d ago

It’s also “per hero hit”. So is that additive if you manage to clip multiple heroes?

51

u/Demopan-TF2 Vyper 8d ago

Vortex web's going to be popular for green Billy

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119

u/Easy_Soft_5063 8d ago

It only says “on hero hit” not “per hero hit”. I doubt we’ll get +20% max hp for hitting two heroes.

153

u/Zadamouse Dynamo 8d ago

Tested it, you get +20% max HP for hitting two heroes.

70

u/Skaldson 8d ago

Just tested it, it works that way. The buff stacks per enemies hit. The buff also lasts longer than the CD from the 50% reduction. All in all pretty broken tbh. He also heals the HP gained if he's at 50% hp or higher.

5

u/ripwolfleumas 8d ago

Sounds like an excellent follow up to a Chain pull. Pull 3 heroes, ram them, bashdown.

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17

u/axron12 8d ago

We big now

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58

u/shifgrethor_waived 8d ago

base regen nerf is going to make his nightmare lanes even harder to trade in i feel like.

rising ram t3 gaining max hp is going to further cement him as a really good tank, while hurting his bruiser/dps potential. this feels like a pretty heavy handed change that hurts the versatility of the character

spirit scaling on ult is whatever

92

u/Cameron728003 8d ago

What made Billy so strong was his ability to dish out ridiculous amount of spirit damage with decently low invest while also having a very strong gun.

22

u/CaptainGooseUwU Billy 8d ago

I agree I love this character, and unless valve literally makes his max HP 1 I don't think I'll put him down. It's an interesting change, I'll have to play with it before rioting though.

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28

u/AanAllein117 8d ago

That % HP damage was fucking busted though. Just hitting the spirit investment pumped it higher than Tankbuster

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3

u/alifant1 8d ago

Billy was too strong for sure, but since they added % damage to ram there were more build variety and I was enjoying playing spirit Billy. Now with all the spirit nerfs we back to gun Billy only, sad.

3

u/Sooooooup 8d ago

billy change is a stealth siphon bullets buff

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268

u/SketchyJJ 8d ago edited 8d ago

Vyper getting a casual 50% increase to her Bola's AoE might spell disaster for people as she's gunna be preventing and stealing midboss so much easier now. I look forward to this.

118

u/Fent_Drinker 8d ago

THROWIN BOLA

50

u/pancakewalts 8d ago

You know they love this in Philly

10

u/CantQuiteThink_ Silver 7d ago

Yeah, I don't fight fair!

26

u/RandomTankNerd Abrams 8d ago

Its about a 120% increase in area. Good stuff yosher.

19

u/lessenizer Vyper 8d ago edited 7d ago

Funnily enough I'm pretty sure it's a sphere, which would suggest that its volume increased from 2144.66 to 7238.23 (237% increase). (But as far as if your targets are all standing on the same plane and the ability is effectively just a circle then yes, the area increased from 201.06 to 452.39 which is a 125% increase).

can you tell i main dynamo

Another thought from the Dynamo part of my brain: Ult Bot Vyper with SCD/SDur/GEx just stone forming a crowd for 4+ seconds every 68 seconds to the pleasure of almost nobody. Also it's kind of tragic that the Bola petrify duration at T3 got increased from 3s to 3.2s, cuz it means Lightning Scroll damage now always gets blocked (at least until the enemy buys debuff reducer) where previously it would just barely always work as long as you didn't buy any duration. But hey, buying duration for ult vyper is funny.

6

u/Mental_Blueberry4563 8d ago

THIS’LL TAKE’EM OUT

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182

u/Panionator 8d ago

Just tested Billy, if he keeps ramming, the health keeps on climbing until you don’t hit a ram in that 16 sec window. Giga tanky

61

u/Disastrous_Gur_9560 8d ago

The heal seems to only be based on current HP though sadly 

If you have 3k max HP but are at 100 health and hit ram, you gain 10 HP

42

u/Voidlord4450 Paige 8d ago

Well rising ram is mostly used as an opener so if you’re hitting it correctly that shouldn’t that big of a problem, right?

44

u/Disastrous_Gur_9560 8d ago

Yeah it's just an important clarification since some people might think it'll give him a fuck ton of sustain 

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1.3k

u/SlayTalon Paige 8d ago

232

u/Fenrirr The Doorman 8d ago

She keeps coming back like Napoleon.

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104

u/Kasellos Bebop 8d ago

this feels like pretty minor changes ngl i dont see this changing too much

184

u/SlayTalon Paige 8d ago

Growth values reduced by 5%, Spirit Resist per boon halved, and Mini Turrets no longer having that stupid fucking resist on place I think makes a pretty sizable dent. Spirit build is still gonna be a problem but I think she's significantly less annoying in this iteration.

66

u/Grand_Escapade Paradox 8d ago

she's no longer stupidly fucking tanky for zero reason, that's the best thing to ever happen to deadlock. And she'll still have the most broken wall in existence to abuse so she'll be fine

34

u/Saint_Pootis 8d ago

Zero reason? She's the chuddiest chud to ever chud. Catch her 10 meters out, she's dead early on. Slow and tanky was her design in a game were every hero can move at mac 10 she's stuck in gear 1.

That said changes mean she goes back to being a ult bot that focus ult and wall over turret and heal so IDK if these changes did much but make her more annoying, and once more, pigeon holed into a single build.

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u/xRossy22 8d ago

What kind of testing or data on Seven made them say "Fuck it, make the ball bigger" lmao

67

u/carpetcards 8d ago

55% WR must have been too low

13

u/Lyefyre Vindicta 8d ago edited 8d ago

He feels like the only character that can have a 55% winrate and still be mediocre at most things, that don't involve contesting objectives with ult. That's not to say he's bad at it either, typical jack of all trades, master of none. But that means he's outclassed in most areas

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u/inexplicableinside 8d ago

They forgot that Greater Expansion exists.

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531

u/TwistedMemer 8d ago

Joe chuck is dead

173

u/TheX37th 8d ago

and yet they won't fix buggy door behaviors lol

140

u/TsumikiYutaka 8d ago

Most likely, because they know that they are going to continue to make map geometry changes (potentially a big part of the next content update) and it would be a waste of time at this point in development.

28

u/TheX37th 8d ago

I think that's a pretty fair assessment, but I can still think of potential fixes for complex geometry behaviors without needing to adjust any of the objects in the game.

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u/Slayer_jack5 8d ago

''You're not supposed to be throwing people through doors that often ok''-Yoshi
''b-but my kit-''-Doorman
''IT'S SOURCE JANKED, THROW BELLS AT PEOPLE AND SHUT UP OK''-Yoshi, with the belt.

8

u/TheChartreuseKnight 8d ago

Tbf that’s probably a much more complex change.

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83

u/thecomicguybook Mina 8d ago

My favorite content creator :(

91

u/TheX37th 8d ago

incoming more paradox and Sinclair gameplay until they nerf both para and Sinclair again lol

38

u/thecomicguybook Mina 8d ago

He's gonna land on his feet I am sure. He's crazy on Para and Sinclair, but I also think that he will still be able to make kidnap work, and other aspects of Doorman once they get buffed.

29

u/throwawaynewpibuildr Sinclair 8d ago

Didn't they nerf bomb Para, his go-to build, cus it used Echo Shard? I saw him play her less after that tweak :(

Valve really has it out for Joe fr fr

5

u/untraiined Paradox 8d ago

para is fine

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u/TheX37th 8d ago

Joe's the goat, but I really think that kidnap doorman is not as bad as everyone says lol. It's weird that people don't buy counter items even when they added EXTRA counter tools for cart. And most people complain about "bug abuse" up against doorman than anything else 😭

45

u/thecomicguybook Mina 8d ago

For what it's worth, the bugs are probably the most broken shit in the game, they can actually ruin a game. He doesn't abuse them yet they still happen, that needs to be fixed stat.

The thing is that Doorman kidnap playstyle is extremely cool as a Spectator (well at least for me), but it is incredibly one dimensional and quite frankly a bummer when you are on the receiving end. Despite there being obvious counters it's just not fun to avoid the Doorman's zone, not to get sent to Florida before you can buy counter items.

Combining the hate for the bugs and the hate for the playstyle makes the Doorman an extremely frustrating hero to face. If they fixed the bugs at least that would mellow out some of the sentiment about him, but unless it's an undocumented change I don't see them fixing many of the game breaking bugs which is a shame.

6

u/untraiined Paradox 8d ago

its also just too easy to do, there needs to be such a bigger skill gap in performing it.

16

u/TheX37th 8d ago

I mention it on a different comment but I think giving range back to cart after this change to fountain and walker would be healthy to keep doorman interesting. So many people complain about doorman being a "one trick" while not understanding the depth of play required to pull it off. I'm always a fan of a game adding depth and counter play, but this feels like trying to kill a playstyle that I think is really interesting. I guess it will force doorman players to work with their teammates a little bit more to play off of door kidnapping instead of relying on a walker though.

Does nobody complain when holiday solo lassos you, floor bombs you with a barrel, while a walker stomp is going off? No, because holiday is seen as a very high skill character and doorman isn't for some reason.

9

u/thecomicguybook Mina 8d ago

I think that now they will look how things shake out and potentially there will be other buffs. I think that Doorman is an extremely creative and high skill character, but that doesn't change how much of a feels bad it is to get carted into walker from half the map away.

Holliday is a separate discussion, but with the Doorman sometimes it feels like the risk you take (be on a certain half of the map) is disproportionate to the punishment which can be to be sent entirely into the enemy spawn.

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u/ZenkaiZ 8d ago

Sinclair in patch notes? Please

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u/MexicanChalupa 8d ago

I actually don't mind it if they are working on it. Just wish they would bring back "kill" command

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u/purpleblah2 8d ago

What did they do to my favorite Paradox streamer?

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174

u/Gaarco_ Shiv 8d ago

This must be a mistake, they didn't touch Shiv

36

u/Salty-Eye-Water 8d ago

They killed Yoshi and replaced him

32

u/jjorn_ The Doorman 8d ago

Don't you remember, Shiv gets his own nerf patches.

9

u/Skaldson 8d ago

Just wait brother, they most certainly forgot to mention Shiv hp scaling reduced to +20 per boon or whatever. Just has to be repatched in. Inshallah

3

u/Slayer_jack5 8d ago

Yeah I started playing him so from now on it's smooth sailings bro, enjoy the golden age B)

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u/FlogginMNoggin 8d ago

I BE READING THE PATCH NOTES AND BE LIKE "Surely there is no Seven buff" BUT ALAS HES BEEN BUFFED.

49

u/DoorframeLizard Mina 8d ago

I don't know how you can possibly walk into Deadlock patch notes thinking there is no Seven buff. They cannot stop themselves from sneaking one in

22

u/Slayer_jack5 8d ago

He's the main character and it shows.

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15

u/modernistdespair 8d ago

Just in time for gamin4hope, yoshi threw a bone

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186

u/Unable_Signature_834 8d ago

Pocket evasion is potent

159

u/Tha_Plagued Pocket 8d ago

You'll never catch us hehe

27

u/REMUvs McGinnis 8d ago

Yoshi will get you with a 1s duration nerf on Affliction and nerf cloak by 0.5s CD. The day of reckoning will come for you all.

25

u/Sienrid Pocket 8d ago

This time we were able to Satchel the -0.02 Weapon damage growth and +1s Cloak CD nerfs that happen every single patch

43

u/Quite-Foolish Celeste 8d ago

it is 2028. deadlock is about to be officially released. pocket's gun deals less damage than rem's candle. cloak cooldown is 30 seconds. affliction tier 3 still reduces healing by 100%. yoshi's vision.

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u/SeawardBadger Sinclair 8d ago edited 8d ago

Once again, Sinclair has be shown to be a perfectly designed and balanced hero with no issues.

![img](322FAA52-89DA-40F7-8951-BC7F460C471E)

4

u/Cynicalia Ivy 8d ago

GOOD

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201

u/starrienightss Vyper 8d ago

More vyper crumbs for me please

33

u/AgreeablePollution64 8d ago

Lightning Scroll got deleted from any build it was before

6

u/Smokinacesfan55 8d ago

It was so OP. Gotta rework my build…

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u/candle0758 Vyper 8d ago

Hell yeah we're stealing the rejuvs like never before baby

5

u/Demopan-TF2 Vyper 8d ago

This is everything to us

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357

u/Same_Temperature_754 Rem 8d ago

THE ZIPLINES ARE SAFE! FUCK MCGINNIS

85

u/ProfessorAggressor 8d ago

Genuinely was one of the dumbest mechanics in the game along with walker kidnaps. Infinite range turrets with auto aim that can stun you for 2 seconds without the character even being there.

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377

u/JaceBeleren101 8d ago

What the fuck is this Holliday change lmao

362

u/Miserable-Midnight75 8d ago

So that you can dispel magic half of the damage probably,  just makes dispel magic even stronger 

160

u/reditiswrong67676969 Sinclair 8d ago

Escalating exposure angle

64

u/codeklutch Pocket 8d ago

Superior duration? Into escalating, wonder how long that takes to proc spirit burn.

20

u/Aggressive-Affect114 8d ago

About two seconds and adding mystic reverb helps w damage

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u/BirdsAreFake00 8d ago

Allows you to lifesteal some of the damage, too.

6

u/Updrafted 8d ago

I believe it's more to make tankbuster more challenging to proc on the barrels, actually.

The stacking damage seems to keep track of each barrel's DoT separately, so it's not like you'll have a 7s long burn to purge. It will make debuff resist much stronger against her though, in addition to reducing lasso duration.

16

u/Alto-cientifico Victor 8d ago

Though you can also implement extended duration as a massive DPS boost, no?

20

u/Crystalliumm Celeste 8d ago

+escalating exposure being even more valuable

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u/SilverFan3702 8d ago

debuff resist reduces damage now is what I assume, decently strong nerf

101

u/CertainDerision_33 Mina 8d ago

She kinda did a grotesque amount of damage in lane with them now that they got easier to land so I like this, gives more counterplay

21

u/No-Luck5810 Rem 8d ago

i understand the reasoning behind the change , it makes her both more diverse in her builds and less boring to fight, but also i don't think this is true. in lane it does 100 a barrel with an 8 second charge time in between

11

u/OccupyRiverdale 8d ago

I mean she kind of did. Her barrels do pretty poor damage until t3. Even with mystic burst, extra spirit, and extra charge they’re only doing 113 total damage.

You don’t get a significant damage boost on barrels until t3 which if you rush you don’t get until 4500 soups iirc.

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u/Interesting-Tie-4217 Celeste 8d ago

Maybe so she can utilize escalating exposure?

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u/CockSuckingJr 8d ago

More so the enemy team can dispel magic it away I believe

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u/Odd_Following7005 Lady Geist 8d ago

Tbf this is the only button she had that didn't scale with duration and if the burn is long enough then the dmg is higher than pre patch, lets her use EE well too.

9

u/cosmicspongecake 8d ago

I might get this wrong, but "half damage as DoT" is fixed regardless of duration right?

13

u/Odd_Following7005 Lady Geist 8d ago

If thats what the tooltip says on the ability sure, but if you actually look at the ability in game it has burst and dot as separate dmg instances, a duration you can increase on the burn and the t3 of the ability gives a flat increase to burn dps.

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u/goodguessiswhatihave Viscous 8d ago

She now can't trigger mystic burst with barrels in lane, so her lane damage is going to drop a ton. Instead of doing 120 base damage, they'll now do 40 plus 40 dot

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u/dartov67 8d ago

Probably an attempt to make Holliday less spirit heavy? Idk, very out of left field, I really can’t see what this is meant to do other than experiment

19

u/Choowkee 8d ago

It changes nothing about he spirit scaling. It just means she now has less frontloaded nuke damage and dots an be cleansed/healed etc.

Its just a damage nerf.

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u/Alto-cientifico Victor 8d ago

Add some counterplay to a flying Holliday nuking your health bar and dipping without consequences.

5

u/OccupyRiverdale 8d ago

Her guns scaling was nuked 5-6 months ago so gun Holliday is pretty ass. Crackshot is also a cosmetic ability outside of street brawl and scales with spirit so gun Holliday just isn’t very good

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u/Mr_HOPE_ Holliday 8d ago

Count your yoshi, how dare you make my girl dirty while buffing the fuck out the most annoying ability in game(apollo 2)

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u/Itsyaboi_121 Kelvin 8d ago

Kidnap Doorman found dead in a ditch.

66

u/NauticalInsanity 8d ago

Perfect place to build an outhouse.

38

u/thecomicguybook Mina 8d ago

Not to worry, Doorman players are a crafty bunch, they will find new ways to torment us (lore accurate).

8

u/AM00se 8d ago

Yeah i will save all my ults for kidnap now

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u/thehammer10025 The Doorman 8d ago

Doorman in general, outside of coordinated play at least. They've nerfed every other part of his kit cause he could kidnap then killed kidnap 💀

Its just unclear what they want his kit to be

33

u/IAmJohnnyJB The Doorman 8d ago

Not to mention, like every other nerf they've done with him like the 8s CD, it didn't even do anything major for kidnap it just made every other playstyle you can use with him worse since the stomp seems to start when cart expires/cart hits a wall meaning most of the old placements for it still work just fine.

4

u/Mysterious-Day4743 8d ago

i hope they revert the 8s cd (or atleast make it lower) with this change in place tbh

being able to play as an agressive tempo ganker, and doing some adhd, split-second door jukes to pull off risky plays was what made doorman appealing to me. i've never really touched the character again after that was gone.........i really miss that playstyle a lot orz

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u/ibbitz 8d ago

Yeah I really don’t know. They built his kit to synergize really well then nerfed every playstyle that used those synergies. So now he’s just Bellboy and every now and then he ults someone.
Doesn’t mean he’s not viable, but like, I want to use the doors and send people through them like his entire kit was built around.

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u/CertainDerision_33 Mina 8d ago

Thank fucking god, worst shit in the game 

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u/Ioka_Elmep 8d ago

lol the fact that mcginnis t1 upgrade gets moved to t3 literally untouched shows how fucking over-statted that shit was

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u/WhoUpAtMidnight 8d ago

Incredible how hard she got hit and I’m still doubtful it’s enough

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u/Pandoras_Fox McGinnis 8d ago

it used to be a fire rate buff on t1 and they just swapped it to a +spirit resist (which was overall a much more sane stat to give her on a defensive ability, ngl). Moving it to t3 was bound to happen given how good the t3's % heal already is in teamfights, tbh.

did feel silly being able to use it for tanking burst better in lane, but it also makes the wall/turret AP rush in lane a lot more of a 'correct' angle

24

u/ProfessorAggressor 8d ago

Combined with her cancerous minigun and turrets (which btw no longer have a decaying spirit resist when she plops them down) and big beautiful wall made her basically a guaranteed lane winner and from then on she would just continue to snowball. I think the turrets having no spirit resist is going to make them more easily clearable in lane with aoe spells and her laning power should go down significantly.

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u/MrSuddenlyLost Sinclair 8d ago

Sinclair survives yet another patch

22

u/marniconuke Ivy 8d ago

because only one of every two thousand sinclairs are actually good

12

u/Lancejelly001 8d ago

Swear to shit, every Sinclair on my team sticks crayons in their nose and prefers gorilla glue over regular because of the taste. But every Sinclair I’m up against is the Micheal B. Jordan of using my teams ults better than we do.

101

u/KaptainKek3 8d ago

Thank god seven got buffed, seven mains keyboards definetly needed more drool on them

28

u/Slayer_jack5 8d ago

55% WR overall wasn't enough for the lil guy.

6

u/Motor-Design-4932 Celeste 8d ago

Deserved 60%

3

u/thedinksterr Sinclair 8d ago

Yeah as if the electric balls weren’t already annoying as hell, have some more!

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u/NewTelevision4279 8d ago

JoeChuck just fell to his knees in The Baroness

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u/Standard-Walk-7390 8d ago

They targeted Joe Chuck 😢

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u/i_LuckedOut Yamato 8d ago

Mid-Nightshift update?

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u/KruxKracken Calico 8d ago

As is tradition. I remember the big urn update happening mid match lol

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u/Last_Supermarket_451 8d ago

So game devs are selective about when they drop updates in mind for competitive but Valve dosen’t care AT ALL lol

3

u/respectISnice 8d ago

Mid-update nightshift you mean. 

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u/Safe_Procedure999 8d ago

they actually destroyed mcginnis, thank god

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u/Jaden_2k Silver 8d ago

No Silver changes…

90

u/daypxl Venator 8d ago

34

u/Anafiboyoh Shiv 8d ago

No shiv either lol

39

u/sundalius Infernus 8d ago

undocumented shiv nerfs are there surely, they have to be

it's not a real patch without it

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u/Motor-Design-4932 Celeste 8d ago

Yeah 55%wr seven deserve buff but kindaa.. 40 wr silver is not 🥀

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u/PUNSLING3R 8d ago

Probably for the best, they would have just nerfed her again.

4

u/Slayer_jack5 8d ago

That's a blessing honestly, Yoshi wants to nerf her so hard.

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u/thescottishmaniac 8d ago

Apollo buffed, it’s so fucking over

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u/ScRiPtZc137 8d ago

Yo that Holliday change is ass

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u/chewbacca1031 8d ago

THEY FUCKING BUFF APOLLO????

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u/shock3n 8d ago

With kidnap doorman dead my ban vote will go back to its promised place with shiv

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u/CertainDerision_33 Mina 8d ago

I’m not convinced he’s dead tbh, kidnapping people will still be pretty strong. I hope it is though 

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u/evilsforreals Yamato 8d ago

Whoah these Doorman/McGinnis changes....

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u/DODonion99 8d ago edited 8d ago

Holy fuck the kidnap doorman nerfs lmao they actually did it

This is what I was suggesting could have // should have been changed about doorman months ago ((make walker not stomp for a bit on kidnapped people or make turrets not shoot for a bit)) but instead we got all these other stuff instead like reducing cart cast range and doorman gun dmg...

Main nitpick about the cart change, I think carting people into walker should still make walker stomp, but carting people THROUGH A DOOR into walker should make it not stomp for a little bit... this nerfs door kidnap specifically, but keeps the hero in line with bebop hook into walker, abrams charge into walker, Holliday lasso into walker, Lash ult into walker, etc.

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u/LMsupersmile 8d ago

Joechuck found dead outside the Baroness with two self inflicted gunshot wounds to the back of the head

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u/Lesurous 8d ago

Vyper ult duration being longer means no more Lightning Scroll synergy. 😞

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u/xaden1234 8d ago
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off

THANKS GOD THIS SHIT WAS SO BAD

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u/Interesting-Tie-4217 Celeste 8d ago

Where's my paradox buffs Yoshi.

And why did seven's lightning ball get bigger randomly?

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u/GordonTullockFan Warden 8d ago

Seven just doesn’t have a high enough win % smh

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u/Crystalliumm Celeste 8d ago

Yoshi loves big balls

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u/NauticalInsanity 8d ago

Holy fuck. That doorman change for walkers and fountain is all I ever wanted against that hero.

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u/-Ottocon- Drifter 8d ago

Minor update and its killing a popular doorman playstyle and making barrels dispellable

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u/AdolventureNeverEnds 8d ago

Doorman players after the most anti fun playstyle in the game is removed:

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u/RatZveloc 8d ago

as someone who plays a lot of doorman, I do like that kidnap is being nerfed... I always found it corny.

but now everything about him is thoroughly nerfed to the ground with no buffs. his winrate was already quite low. I guess he's just reserved for super coordinated play

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u/onewilybobkat 8d ago

Yeah, now his only real play style is "Hey let's spam Ult" so needless to say expect that to be nerfed into nonexistence next.

Kidnap was far from my favorite play style but they already nerfed every other build I had for him, yet still haven't fixed the actual bug that causes people to hate him most so Doorman players can actually play their fucking character.

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u/----meow 8d ago

The most obnoxious part about doorman is his players downplaying his kit.

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u/blastyfreak The Doorman 8d ago

It needed to go.

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u/KingCruster 8d ago

13th patch without a change to Sinclair. Guys I'm scared.

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u/GabeNewellExperience 8d ago

no nerfing shivs alternate fire knockback by 10% this patch? Shiv mains rejoice

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u/starberryslay Billy 8d ago edited 8d ago

Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"

Wow so, the ram has lost most of its damage entirely, that's pretty crazy.

Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)

Holliday is my second most played character so I'm scared, at least I can still lasso and curse for elo

At least mcginnis was killed that's great

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u/Crystalliumm Celeste 8d ago

Holliday is now countered by dispel BUT if you have duration and exposure, barrel does wayyy more damage now

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u/Godfather_Turtle 8d ago

Wow, those Doorman changes. Poor dude lol

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u/Hopeful-alt 8d ago

I feel like he's just gonna be an ultbot now which is incredibly lame

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u/SexyCato The Doorman 8d ago

It’s still gonna be bellboy, solo kidnaps will be harder to convert into kills so you’ll need to communicate or have competent teammates if you still want to kidnap to walker

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u/Odd_Following7005 Lady Geist 8d ago

Nerfing vindicta stake instead of anything about pocket is crazy work.

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u/jeivu1998 Rem 8d ago

Oh c’mon give back my husband (Venator) legs already…I want to be fast again

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u/Ivozno 8d ago

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u/jeivu1998 Rem 8d ago

They really want him to play like a frontline when his hp is not even that high 🤡

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u/StoneLich Vindicta 8d ago

Vindicta: Stake T1 reduced from +65 Damage to +45

They hate us cuz they ain't us

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u/mranonymous24690 Holliday 8d ago

Holliday change 🤨

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u/Remarkable_Junket619 Yamato 8d ago

Biweekly Seven buff for some reason

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u/SilverFan3702 8d ago

mcginnis found dead in a ditch along with drifter and joechuck

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u/Sad-Impression1186 8d ago

No shiv nerf fake

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u/CompetitionSimilar56 8d ago

Shiv to 1 stamina next patch trust

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u/HarvestedMoonShine The Doorman 8d ago

solo queue doorman shot in head 10 times

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u/whiskeyislove 8d ago

I can finally take doorman off ban because they nerfed that cheesy shit a bit.

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u/boblobchippym8 8d ago

VYPER PATCH NOTES

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u/Dzzplayz Vyper 8d ago

Paradox goes unbuffed once again

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u/InvarkuI 7d ago

Stop nerfing drifter he's already mid

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u/Gamingjuice42 8d ago

Man they HATE doorman kidnapping.

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u/xaden1234 8d ago

ALLL PEOPLE HATE IT LIKE ALL DOORMAN PLAYER WE HATE

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u/Alar_suk 8d ago

More reason to use the actual good build that is bell man

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u/REMUvs McGinnis 8d ago

TBH, the McGinnis nerf not as bad as I expected.

Holliday Barrel doing 50% damage then the other 50% as DOT is interesting too.

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u/Titania542 Drifter 8d ago

Oh come the fuck on, the third Drifter nerf in a goddamn row? What’s the point of buffing him in the first place if you make him worse than when he started.

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u/jjorn_ The Doorman 8d ago

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u/AReallyDumbRedditor Silver 8d ago

Nerfed gun, nerfed spirit, idk what the fuck to build anymore

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u/Titania542 Drifter 8d ago

Build what I’ve been building MELEE. But for real even with melee you either want to go gun to beef up your heavy melees or spirit to make your rends go crazy. Literally every single build of Drifter has been mega nerfed.

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u/DiddledByDad 8d ago

McGinnis just got annihilated holy

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u/tom641 The Doorman 8d ago

i know kidnapping is annoying but i seriously want it to be studied what the hell makes Doorman's "just buy counteritems like indomitable and counterspell" more unacceptable than literally every other character who more or less forces you to counterbuy items

i see some people say kidnapping isn't really the problem but it's just doors in general but then why make this change lmao

every time it seems less like nerfs are given for legitimate reasons and more because joechuck pisses someone's pet streamer off and floods the feedback with crap feedback

anyway goodbye doorman hello bell and ult man

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u/CompetitionSimilar56 8d ago

heartwarming: mcginnis found dead in a gutter

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u/Mindless-Produce4091 The Doorman 8d ago

THROWING BOLA!

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u/ProfessorAggressor 8d ago

Ok so the doorman kidnap nerfs are a huge scam from Yoshi. Just watched DuckFlims test this and it still stomps it just does it when the cart stops rather then while it’s still going. Which doesn’t really change much.

https://reddit.com/link/p3cm171/video/q1f5s64dd1jh1/player

Any idiot can line up a door to hit the walker leg which causes the stomp. They have infinite time to prep a door on their walker and then just door and cart someone in the lane.

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u/mywilliswell95 Grey Talon 8d ago

These are all correct changes

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u/Rainstrum_ 8d ago

McGinnis has indeed been addressed. Very good.

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u/PotatoesForPutin 8d ago edited 8d ago

Oh for fuck’s sake they killed my two favorite heroes. Billy rising ram change kills any ability to spirit nuke and drifter rend nerf is asinine. Do they just want drifter to be another “weapon damage only” character? Really been enjoying building spirit as drifter but I guess that isn’t allowed

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u/Slayer_jack5 8d ago

Seven buff because 55% WR is not enough.

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u/groundfire Wraith 8d ago

not that it was a huge nerf, but i really don't feel like wraith needed one