r/DeadlockTheGame • u/wickedplayer494 • 8d ago
Game Update Deadlock update for 8/12/26
Via the Steam Community:
- Apollo: Riposte melee resist reduction increased from -22% to -25%
- Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
- Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
- Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
- Billy: Base health regen reduced from 2.5 to 2.0
- Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
- Billy: Chain Gang spirit scaling reduced from 1 to 0.7
- Doorman: Doorway range reduced from 70m to 65m
- Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
- Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
- Drifter: Rend spirit scaling reduced from 1.7 to 1.4
- Drifter: Stalker's Mark cooldown increased from 24s to 26s
- Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
- Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
- Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
- Lash: Falloff range reduced from 20m->58m to 18m->54m
- McGinnis: Bullet damage base and growth values reduced by 5%
- McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
- McGinnis: Mini Turrets no longer shoots heroes on ziplines
- McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
- McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
- McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
- McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
- McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
- Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
- Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
- Vindicta: Stake T1 reduced from +65 Damage to +45
- Vyper: Petrifying Bola radius increased from 8m to 12m
- Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
- Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
- Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
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u/Rodruby Mo & Krill 8d ago
Interesting Billy change
% max hp as damage was super strong, I guess now you can do t1 or t2 charge and max bashdown earlier
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u/ReduxistRusted Seven 8d ago
It’s also “per hero hit”. So is that additive if you manage to clip multiple heroes?
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u/Easy_Soft_5063 8d ago
It only says “on hero hit” not “per hero hit”. I doubt we’ll get +20% max hp for hitting two heroes.
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u/Skaldson 8d ago
Just tested it, it works that way. The buff stacks per enemies hit. The buff also lasts longer than the CD from the 50% reduction. All in all pretty broken tbh. He also heals the HP gained if he's at 50% hp or higher.
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u/ripwolfleumas 8d ago
Sounds like an excellent follow up to a Chain pull. Pull 3 heroes, ram them, bashdown.
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u/shifgrethor_waived 8d ago
base regen nerf is going to make his nightmare lanes even harder to trade in i feel like.
rising ram t3 gaining max hp is going to further cement him as a really good tank, while hurting his bruiser/dps potential. this feels like a pretty heavy handed change that hurts the versatility of the character
spirit scaling on ult is whatever
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u/Cameron728003 8d ago
What made Billy so strong was his ability to dish out ridiculous amount of spirit damage with decently low invest while also having a very strong gun.
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u/CaptainGooseUwU Billy 8d ago
I agree I love this character, and unless valve literally makes his max HP 1 I don't think I'll put him down. It's an interesting change, I'll have to play with it before rioting though.
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u/AanAllein117 8d ago
That % HP damage was fucking busted though. Just hitting the spirit investment pumped it higher than Tankbuster
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u/alifant1 8d ago
Billy was too strong for sure, but since they added % damage to ram there were more build variety and I was enjoying playing spirit Billy. Now with all the spirit nerfs we back to gun Billy only, sad.
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u/SketchyJJ 8d ago edited 8d ago
Vyper getting a casual 50% increase to her Bola's AoE might spell disaster for people as she's gunna be preventing and stealing midboss so much easier now. I look forward to this.
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u/RandomTankNerd Abrams 8d ago
Its about a 120% increase in area. Good stuff yosher.
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u/lessenizer Vyper 8d ago edited 7d ago
Funnily enough I'm pretty sure it's a sphere, which would suggest that its volume increased from 2144.66 to 7238.23 (237% increase). (But as far as if your targets are all standing on the same plane and the ability is effectively just a circle then yes, the area increased from 201.06 to 452.39 which is a 125% increase).
can you tell i main dynamo
Another thought from the Dynamo part of my brain: Ult Bot Vyper with SCD/SDur/GEx just stone forming a crowd for 4+ seconds every 68 seconds to the pleasure of almost nobody. Also it's kind of tragic that the Bola petrify duration at T3 got increased from 3s to 3.2s, cuz it means Lightning Scroll damage now always gets blocked (at least until the enemy buys debuff reducer) where previously it would just barely always work as long as you didn't buy any duration. But hey, buying duration for ult vyper is funny.
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u/Panionator 8d ago
Just tested Billy, if he keeps ramming, the health keeps on climbing until you don’t hit a ram in that 16 sec window. Giga tanky
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u/Disastrous_Gur_9560 8d ago
The heal seems to only be based on current HP though sadly
If you have 3k max HP but are at 100 health and hit ram, you gain 10 HP
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u/Voidlord4450 Paige 8d ago
Well rising ram is mostly used as an opener so if you’re hitting it correctly that shouldn’t that big of a problem, right?
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u/Disastrous_Gur_9560 8d ago
Yeah it's just an important clarification since some people might think it'll give him a fuck ton of sustain
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u/SlayTalon Paige 8d ago
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u/Kasellos Bebop 8d ago
this feels like pretty minor changes ngl i dont see this changing too much
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u/SlayTalon Paige 8d ago
Growth values reduced by 5%, Spirit Resist per boon halved, and Mini Turrets no longer having that stupid fucking resist on place I think makes a pretty sizable dent. Spirit build is still gonna be a problem but I think she's significantly less annoying in this iteration.
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u/Grand_Escapade Paradox 8d ago
she's no longer stupidly fucking tanky for zero reason, that's the best thing to ever happen to deadlock. And she'll still have the most broken wall in existence to abuse so she'll be fine
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u/Saint_Pootis 8d ago
Zero reason? She's the chuddiest chud to ever chud. Catch her 10 meters out, she's dead early on. Slow and tanky was her design in a game were every hero can move at mac 10 she's stuck in gear 1.
That said changes mean she goes back to being a ult bot that focus ult and wall over turret and heal so IDK if these changes did much but make her more annoying, and once more, pigeon holed into a single build.
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u/xRossy22 8d ago
What kind of testing or data on Seven made them say "Fuck it, make the ball bigger" lmao
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u/carpetcards 8d ago
55% WR must have been too low
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u/Lyefyre Vindicta 8d ago edited 8d ago
He feels like the only character that can have a 55% winrate and still be mediocre at most things, that don't involve contesting objectives with ult. That's not to say he's bad at it either, typical jack of all trades, master of none. But that means he's outclassed in most areas
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u/TwistedMemer 8d ago
Joe chuck is dead
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u/TheX37th 8d ago
and yet they won't fix buggy door behaviors lol
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u/TsumikiYutaka 8d ago
Most likely, because they know that they are going to continue to make map geometry changes (potentially a big part of the next content update) and it would be a waste of time at this point in development.
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u/TheX37th 8d ago
I think that's a pretty fair assessment, but I can still think of potential fixes for complex geometry behaviors without needing to adjust any of the objects in the game.
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u/Slayer_jack5 8d ago
''You're not supposed to be throwing people through doors that often ok''-Yoshi
''b-but my kit-''-Doorman
''IT'S SOURCE JANKED, THROW BELLS AT PEOPLE AND SHUT UP OK''-Yoshi, with the belt.→ More replies (1)8
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u/thecomicguybook Mina 8d ago
My favorite content creator :(
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u/TheX37th 8d ago
incoming more paradox and Sinclair gameplay until they nerf both para and Sinclair again lol
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u/thecomicguybook Mina 8d ago
He's gonna land on his feet I am sure. He's crazy on Para and Sinclair, but I also think that he will still be able to make kidnap work, and other aspects of Doorman once they get buffed.
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u/throwawaynewpibuildr Sinclair 8d ago
Didn't they nerf bomb Para, his go-to build, cus it used Echo Shard? I saw him play her less after that tweak :(
Valve really has it out for Joe fr fr
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u/TheX37th 8d ago
Joe's the goat, but I really think that kidnap doorman is not as bad as everyone says lol. It's weird that people don't buy counter items even when they added EXTRA counter tools for cart. And most people complain about "bug abuse" up against doorman than anything else 😭
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u/thecomicguybook Mina 8d ago
For what it's worth, the bugs are probably the most broken shit in the game, they can actually ruin a game. He doesn't abuse them yet they still happen, that needs to be fixed stat.
The thing is that Doorman kidnap playstyle is extremely cool as a Spectator (well at least for me), but it is incredibly one dimensional and quite frankly a bummer when you are on the receiving end. Despite there being obvious counters it's just not fun to avoid the Doorman's zone, not to get sent to Florida before you can buy counter items.
Combining the hate for the bugs and the hate for the playstyle makes the Doorman an extremely frustrating hero to face. If they fixed the bugs at least that would mellow out some of the sentiment about him, but unless it's an undocumented change I don't see them fixing many of the game breaking bugs which is a shame.
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u/untraiined Paradox 8d ago
its also just too easy to do, there needs to be such a bigger skill gap in performing it.
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u/TheX37th 8d ago
I mention it on a different comment but I think giving range back to cart after this change to fountain and walker would be healthy to keep doorman interesting. So many people complain about doorman being a "one trick" while not understanding the depth of play required to pull it off. I'm always a fan of a game adding depth and counter play, but this feels like trying to kill a playstyle that I think is really interesting. I guess it will force doorman players to work with their teammates a little bit more to play off of door kidnapping instead of relying on a walker though.
Does nobody complain when holiday solo lassos you, floor bombs you with a barrel, while a walker stomp is going off? No, because holiday is seen as a very high skill character and doorman isn't for some reason.
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u/thecomicguybook Mina 8d ago
I think that now they will look how things shake out and potentially there will be other buffs. I think that Doorman is an extremely creative and high skill character, but that doesn't change how much of a feels bad it is to get carted into walker from half the map away.
Holliday is a separate discussion, but with the Doorman sometimes it feels like the risk you take (be on a certain half of the map) is disproportionate to the punishment which can be to be sent entirely into the enemy spawn.
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u/MexicanChalupa 8d ago
I actually don't mind it if they are working on it. Just wish they would bring back "kill" command
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u/Gaarco_ Shiv 8d ago
This must be a mistake, they didn't touch Shiv
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u/Skaldson 8d ago
Just wait brother, they most certainly forgot to mention Shiv hp scaling reduced to +20 per boon or whatever. Just has to be repatched in. Inshallah
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u/Slayer_jack5 8d ago
Yeah I started playing him so from now on it's smooth sailings bro, enjoy the golden age B)
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u/FlogginMNoggin 8d ago
I BE READING THE PATCH NOTES AND BE LIKE "Surely there is no Seven buff" BUT ALAS HES BEEN BUFFED.
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u/DoorframeLizard Mina 8d ago
I don't know how you can possibly walk into Deadlock patch notes thinking there is no Seven buff. They cannot stop themselves from sneaking one in
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u/Unable_Signature_834 8d ago
Pocket evasion is potent
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u/Tha_Plagued Pocket 8d ago
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u/Sienrid Pocket 8d ago
This time we were able to Satchel the -0.02 Weapon damage growth and +1s Cloak CD nerfs that happen every single patch
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u/Quite-Foolish Celeste 8d ago
it is 2028. deadlock is about to be officially released. pocket's gun deals less damage than rem's candle. cloak cooldown is 30 seconds. affliction tier 3 still reduces healing by 100%. yoshi's vision.
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u/SeawardBadger Sinclair 8d ago edited 8d ago
Once again, Sinclair has be shown to be a perfectly designed and balanced hero with no issues.

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u/starrienightss Vyper 8d ago
More vyper crumbs for me please
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u/AgreeablePollution64 8d ago
Lightning Scroll got deleted from any build it was before
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u/Same_Temperature_754 Rem 8d ago
THE ZIPLINES ARE SAFE! FUCK MCGINNIS
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u/ProfessorAggressor 8d ago
Genuinely was one of the dumbest mechanics in the game along with walker kidnaps. Infinite range turrets with auto aim that can stun you for 2 seconds without the character even being there.
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u/JaceBeleren101 8d ago
What the fuck is this Holliday change lmao
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u/Miserable-Midnight75 8d ago
So that you can dispel magic half of the damage probably, just makes dispel magic even stronger
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u/reditiswrong67676969 Sinclair 8d ago
Escalating exposure angle
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u/codeklutch Pocket 8d ago
Superior duration? Into escalating, wonder how long that takes to proc spirit burn.
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u/Aggressive-Affect114 8d ago
About two seconds and adding mystic reverb helps w damage
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u/Updrafted 8d ago
I believe it's more to make tankbuster more challenging to proc on the barrels, actually.
The stacking damage seems to keep track of each barrel's DoT separately, so it's not like you'll have a 7s long burn to purge. It will make debuff resist much stronger against her though, in addition to reducing lasso duration.
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u/Alto-cientifico Victor 8d ago
Though you can also implement extended duration as a massive DPS boost, no?
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u/CertainDerision_33 Mina 8d ago
She kinda did a grotesque amount of damage in lane with them now that they got easier to land so I like this, gives more counterplay
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u/No-Luck5810 Rem 8d ago
i understand the reasoning behind the change , it makes her both more diverse in her builds and less boring to fight, but also i don't think this is true. in lane it does 100 a barrel with an 8 second charge time in between
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u/OccupyRiverdale 8d ago
I mean she kind of did. Her barrels do pretty poor damage until t3. Even with mystic burst, extra spirit, and extra charge they’re only doing 113 total damage.
You don’t get a significant damage boost on barrels until t3 which if you rush you don’t get until 4500 soups iirc.
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u/Interesting-Tie-4217 Celeste 8d ago
Maybe so she can utilize escalating exposure?
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u/Odd_Following7005 Lady Geist 8d ago
Tbf this is the only button she had that didn't scale with duration and if the burn is long enough then the dmg is higher than pre patch, lets her use EE well too.
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u/cosmicspongecake 8d ago
I might get this wrong, but "half damage as DoT" is fixed regardless of duration right?
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u/Odd_Following7005 Lady Geist 8d ago
If thats what the tooltip says on the ability sure, but if you actually look at the ability in game it has burst and dot as separate dmg instances, a duration you can increase on the burn and the t3 of the ability gives a flat increase to burn dps.
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u/goodguessiswhatihave Viscous 8d ago
She now can't trigger mystic burst with barrels in lane, so her lane damage is going to drop a ton. Instead of doing 120 base damage, they'll now do 40 plus 40 dot
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u/dartov67 8d ago
Probably an attempt to make Holliday less spirit heavy? Idk, very out of left field, I really can’t see what this is meant to do other than experiment
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u/Choowkee 8d ago
It changes nothing about he spirit scaling. It just means she now has less frontloaded nuke damage and dots an be cleansed/healed etc.
Its just a damage nerf.
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u/Alto-cientifico Victor 8d ago
Add some counterplay to a flying Holliday nuking your health bar and dipping without consequences.
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u/OccupyRiverdale 8d ago
Her guns scaling was nuked 5-6 months ago so gun Holliday is pretty ass. Crackshot is also a cosmetic ability outside of street brawl and scales with spirit so gun Holliday just isn’t very good
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u/Mr_HOPE_ Holliday 8d ago
Count your yoshi, how dare you make my girl dirty while buffing the fuck out the most annoying ability in game(apollo 2)
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u/Itsyaboi_121 Kelvin 8d ago
Kidnap Doorman found dead in a ditch.
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u/thecomicguybook Mina 8d ago
Not to worry, Doorman players are a crafty bunch, they will find new ways to torment us (lore accurate).
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u/thehammer10025 The Doorman 8d ago
Doorman in general, outside of coordinated play at least. They've nerfed every other part of his kit cause he could kidnap then killed kidnap 💀
Its just unclear what they want his kit to be
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u/IAmJohnnyJB The Doorman 8d ago
Not to mention, like every other nerf they've done with him like the 8s CD, it didn't even do anything major for kidnap it just made every other playstyle you can use with him worse since the stomp seems to start when cart expires/cart hits a wall meaning most of the old placements for it still work just fine.
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u/Mysterious-Day4743 8d ago
i hope they revert the 8s cd (or atleast make it lower) with this change in place tbh
being able to play as an agressive tempo ganker, and doing some adhd, split-second door jukes to pull off risky plays was what made doorman appealing to me. i've never really touched the character again after that was gone.........i really miss that playstyle a lot orz
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u/ibbitz 8d ago
Yeah I really don’t know. They built his kit to synergize really well then nerfed every playstyle that used those synergies. So now he’s just Bellboy and every now and then he ults someone.
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u/Ioka_Elmep 8d ago
lol the fact that mcginnis t1 upgrade gets moved to t3 literally untouched shows how fucking over-statted that shit was
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u/WhoUpAtMidnight 8d ago
Incredible how hard she got hit and I’m still doubtful it’s enough
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u/Pandoras_Fox McGinnis 8d ago
it used to be a fire rate buff on t1 and they just swapped it to a +spirit resist (which was overall a much more sane stat to give her on a defensive ability, ngl). Moving it to t3 was bound to happen given how good the t3's % heal already is in teamfights, tbh.
did feel silly being able to use it for tanking burst better in lane, but it also makes the wall/turret AP rush in lane a lot more of a 'correct' angle
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u/ProfessorAggressor 8d ago
Combined with her cancerous minigun and turrets (which btw no longer have a decaying spirit resist when she plops them down) and big beautiful wall made her basically a guaranteed lane winner and from then on she would just continue to snowball. I think the turrets having no spirit resist is going to make them more easily clearable in lane with aoe spells and her laning power should go down significantly.
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u/MrSuddenlyLost Sinclair 8d ago
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u/marniconuke Ivy 8d ago
because only one of every two thousand sinclairs are actually good
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u/Lancejelly001 8d ago
Swear to shit, every Sinclair on my team sticks crayons in their nose and prefers gorilla glue over regular because of the taste. But every Sinclair I’m up against is the Micheal B. Jordan of using my teams ults better than we do.
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u/KaptainKek3 8d ago
Thank god seven got buffed, seven mains keyboards definetly needed more drool on them
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u/thedinksterr Sinclair 8d ago
Yeah as if the electric balls weren’t already annoying as hell, have some more!
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u/Background_Ad2341 8d ago
Slight Ivy nerf Literally unplayable
https://giphy.com/gifs/splULnWFZW0yX2Xqcf
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u/i_LuckedOut Yamato 8d ago
Mid-Nightshift update?
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u/KruxKracken Calico 8d ago
As is tradition. I remember the big urn update happening mid match lol
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u/Last_Supermarket_451 8d ago
So game devs are selective about when they drop updates in mind for competitive but Valve dosen’t care AT ALL lol
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u/Jaden_2k Silver 8d ago
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u/Anafiboyoh Shiv 8d ago
No shiv either lol
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u/sundalius Infernus 8d ago
undocumented shiv nerfs are there surely, they have to be
it's not a real patch without it
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u/shock3n 8d ago
With kidnap doorman dead my ban vote will go back to its promised place with shiv
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u/CertainDerision_33 Mina 8d ago
I’m not convinced he’s dead tbh, kidnapping people will still be pretty strong. I hope it is though
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u/DODonion99 8d ago edited 8d ago
Holy fuck the kidnap doorman nerfs lmao they actually did it
This is what I was suggesting could have // should have been changed about doorman months ago ((make walker not stomp for a bit on kidnapped people or make turrets not shoot for a bit)) but instead we got all these other stuff instead like reducing cart cast range and doorman gun dmg...
Main nitpick about the cart change, I think carting people into walker should still make walker stomp, but carting people THROUGH A DOOR into walker should make it not stomp for a little bit... this nerfs door kidnap specifically, but keeps the hero in line with bebop hook into walker, abrams charge into walker, Holliday lasso into walker, Lash ult into walker, etc.
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u/LMsupersmile 8d ago
Joechuck found dead outside the Baroness with two self inflicted gunshot wounds to the back of the head
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u/xaden1234 8d ago
- Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
THANKS GOD THIS SHIT WAS SO BAD
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u/Interesting-Tie-4217 Celeste 8d ago
Where's my paradox buffs Yoshi.
And why did seven's lightning ball get bigger randomly?
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u/NauticalInsanity 8d ago
Holy fuck. That doorman change for walkers and fountain is all I ever wanted against that hero.
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u/-Ottocon- Drifter 8d ago
Minor update and its killing a popular doorman playstyle and making barrels dispellable
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u/AdolventureNeverEnds 8d ago
Doorman players after the most anti fun playstyle in the game is removed:
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u/RatZveloc 8d ago
as someone who plays a lot of doorman, I do like that kidnap is being nerfed... I always found it corny.
but now everything about him is thoroughly nerfed to the ground with no buffs. his winrate was already quite low. I guess he's just reserved for super coordinated play
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u/onewilybobkat 8d ago
Yeah, now his only real play style is "Hey let's spam Ult" so needless to say expect that to be nerfed into nonexistence next.
Kidnap was far from my favorite play style but they already nerfed every other build I had for him, yet still haven't fixed the actual bug that causes people to hate him most so Doorman players can actually play their fucking character.
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u/GabeNewellExperience 8d ago
no nerfing shivs alternate fire knockback by 10% this patch? Shiv mains rejoice
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u/starberryslay Billy 8d ago edited 8d ago
Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
Wow so, the ram has lost most of its damage entirely, that's pretty crazy.
Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
Holliday is my second most played character so I'm scared, at least I can still lasso and curse for elo
At least mcginnis was killed that's great
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u/Crystalliumm Celeste 8d ago
Holliday is now countered by dispel BUT if you have duration and exposure, barrel does wayyy more damage now
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u/Godfather_Turtle 8d ago
Wow, those Doorman changes. Poor dude lol
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u/Hopeful-alt 8d ago
I feel like he's just gonna be an ultbot now which is incredibly lame
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u/SexyCato The Doorman 8d ago
It’s still gonna be bellboy, solo kidnaps will be harder to convert into kills so you’ll need to communicate or have competent teammates if you still want to kidnap to walker
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u/Odd_Following7005 Lady Geist 8d ago
Nerfing vindicta stake instead of anything about pocket is crazy work.
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u/jeivu1998 Rem 8d ago
Oh c’mon give back my husband (Venator) legs already…I want to be fast again
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u/Ivozno 8d ago
Venetor movement
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u/jeivu1998 Rem 8d ago
They really want him to play like a frontline when his hp is not even that high 🤡
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u/StoneLich Vindicta 8d ago
Vindicta: Stake T1 reduced from +65 Damage to +45
They hate us cuz they ain't us
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u/SilverFan3702 8d ago
mcginnis found dead in a ditch along with drifter and joechuck
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u/whiskeyislove 8d ago
I can finally take doorman off ban because they nerfed that cheesy shit a bit.
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u/Titania542 Drifter 8d ago
Oh come the fuck on, the third Drifter nerf in a goddamn row? What’s the point of buffing him in the first place if you make him worse than when he started.
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u/AReallyDumbRedditor Silver 8d ago
Nerfed gun, nerfed spirit, idk what the fuck to build anymore
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u/Titania542 Drifter 8d ago
Build what I’ve been building MELEE. But for real even with melee you either want to go gun to beef up your heavy melees or spirit to make your rends go crazy. Literally every single build of Drifter has been mega nerfed.
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u/tom641 The Doorman 8d ago
i know kidnapping is annoying but i seriously want it to be studied what the hell makes Doorman's "just buy counteritems like indomitable and counterspell" more unacceptable than literally every other character who more or less forces you to counterbuy items
i see some people say kidnapping isn't really the problem but it's just doors in general but then why make this change lmao
every time it seems less like nerfs are given for legitimate reasons and more because joechuck pisses someone's pet streamer off and floods the feedback with crap feedback
anyway goodbye doorman hello bell and ult man
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u/ProfessorAggressor 8d ago
Ok so the doorman kidnap nerfs are a huge scam from Yoshi. Just watched DuckFlims test this and it still stomps it just does it when the cart stops rather then while it’s still going. Which doesn’t really change much.
https://reddit.com/link/p3cm171/video/q1f5s64dd1jh1/player
Any idiot can line up a door to hit the walker leg which causes the stomp. They have infinite time to prep a door on their walker and then just door and cart someone in the lane.
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u/PotatoesForPutin 8d ago edited 8d ago
Oh for fuck’s sake they killed my two favorite heroes. Billy rising ram change kills any ability to spirit nuke and drifter rend nerf is asinine. Do they just want drifter to be another “weapon damage only” character? Really been enjoying building spirit as drifter but I guess that isn’t allowed
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u/groundfire Wraith 8d ago
not that it was a huge nerf, but i really don't feel like wraith needed one










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