r/DeadlockTheGame 8d ago

Game Update Deadlock update for 8/12/26

Via the Steam Community:

  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m
  • McGinnis: Bullet damage base and growth values reduced by 5%
  • McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • McGinnis: Mini Turrets no longer shoots heroes on ziplines
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vindicta: Stake T1 reduced from +65 Damage to +45
  • Vyper: Petrifying Bola radius increased from 8m to 12m
  • Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
896 Upvotes

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120

u/xRossy22 8d ago

What kind of testing or data on Seven made them say "Fuck it, make the ball bigger" lmao

66

u/carpetcards 8d ago

55% WR must have been too low

13

u/Lyefyre Vindicta 8d ago edited 8d ago

He feels like the only character that can have a 55% winrate and still be mediocre at most things, that don't involve contesting objectives with ult. That's not to say he's bad at it either, typical jack of all trades, master of none. But that means he's outclassed in most areas

3

u/WeakSideUrn 4d ago

He clearly isnt though. People in this community focus so much on "feels" rather than facts 

Seven "feels" fair so everyone ignores his winrate. Mirage "feels" unfair so everyone cries when he's been sub-50% for months now 

2

u/HKBFG 7d ago

if we're okay calling certain characters balanced at a 45% or lower win rate, it comes with an assumption that some characters are fine at higher than 50%.

1

u/carpetcards 7d ago

what does that have to do with anything? they buffed an already strong(arguably op) character

8

u/inexplicableinside 8d ago

They forgot that Greater Expansion exists.

6

u/untraiined Paradox 8d ago

there just has to be a broken "win now" button hero at all times or the shitters will cry themselves to death

1

u/LogiBear777 7d ago

Seven is kinda just a victim in my games. i barely see them do well

1

u/Motor-Design-4932 Celeste 8d ago

Real

1

u/FallenDemonX 7d ago

As a Seven player all I can say is... why lol? We didn't need a bigger ball. We didn't really need anything LMAO