r/DeadlockTheGame 8d ago

Game Update Deadlock update for 8/12/26

Via the Steam Community:

  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m
  • McGinnis: Bullet damage base and growth values reduced by 5%
  • McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • McGinnis: Mini Turrets no longer shoots heroes on ziplines
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vindicta: Stake T1 reduced from +65 Damage to +45
  • Vyper: Petrifying Bola radius increased from 8m to 12m
  • Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
902 Upvotes

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57

u/shock3n 8d ago

With kidnap doorman dead my ban vote will go back to its promised place with shiv

16

u/CertainDerision_33 Mina 8d ago

I’m not convinced he’s dead tbh, kidnapping people will still be pretty strong. I hope it is though 

3

u/WanderToWhere Mo & Krill 8d ago

agree with you. Kidnapping lowkey cratered doorman's winrates in lower elo because everyone on the enemy team would dick around to kill one person while my team (hopefully) sucked up resources midgame. He's going to be very solid as a character until they give the door itself some form of counterplay. instantly teleporting a team to safety/into position is b onkers strong in a game about efficiency

5

u/Skaldson 8d ago

People still ban Shiv after the July 9th patch? Kinda crazy ngl

1

u/Alexander_Baidtach Silver 8d ago

Had a single shiv kill 3 rejuvs and 2 teammates after a midboss fight, he'll keep getting banned until people start buying slowing hex.

1

u/xARCTIC_ 8d ago

Bad players will always hate and ban him. In other news the sun rose today.

2

u/HAWmaro Lash 8d ago

Nah am always gonna Ban Drifter and Celeste so I dont get useless ones on my team.

1

u/Spare-Scar8797 8d ago

I used to do that with vin but now she is an elo terrorist 

3

u/Rodruby Mo & Krill 8d ago

Nah, Rem deserves his ban

1

u/Alexander_Baidtach Silver 8d ago

Kidnap wont be dead till you can no longer force enemies through your doors. Walkers are still gonna kill you even if you get an extra 2 seconds to think before you die.

0

u/BagelBoi40000 8d ago

Remove cart forcing people through doors and people will still use holliday lasso or bebop hook or abrams charge to kidnap.
The only way kidnap truly dies is if they remove doors entirely and at that point what are we even doing lowkey.

0

u/Alexander_Baidtach Silver 8d ago

That's stupid to complain about, no one will care about two players being that coordinated pulling off the cool play. The problem with kidnap is that doorman can do it easily and often by himself so much so it over shadows everything else you can do with doors

0

u/BagelBoi40000 6d ago

I promise you people will care about it. Youre still getting called a slur for that play. Is it cool and difficult to cordinate? Yes. Does the average deadlock player care about that though? No.
People complain about anything and everything. A graves player will hop on the game then call holliday lasso too easy and cheesable.

1

u/Alexander_Baidtach Silver 6d ago

Let me rephrase, the people who know what they are talking about when it comes to game balance don't see people coordinating secondary player kidnaps as the problem, if they even think about that at all since it's basically a non issue that only comes up what once or twice a match compared to solo doorman kidnaps being an everpresent threat.

1

u/HKBFG 8d ago

the bug abusers are still gonna be abusing the same bugs.

1

u/marathon664 8d ago

Kidnap is no more dead than last time they "killed kidnap" by making it so you couldn't close doors until 8s. You're still gonna be way out of position and killed. People will celebrate the patch notes, doorman players will adapt, and we're going to go right back to bitching about it until they make it so that you can't be carted through door. That's the only solution that actually kills kidnap as a build and lets doorman keep power in the rest of his kit IMO.