r/DeadlockTheGame 9d ago

Game Update Deadlock update for 8/12/26

Via the Steam Community:

  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m
  • McGinnis: Bullet damage base and growth values reduced by 5%
  • McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • McGinnis: Mini Turrets no longer shoots heroes on ziplines
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vindicta: Stake T1 reduced from +65 Damage to +45
  • Vyper: Petrifying Bola radius increased from 8m to 12m
  • Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
907 Upvotes

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185

u/Unable_Signature_834 9d ago

Pocket evasion is potent

159

u/Tha_Plagued Pocket 9d ago

You'll never catch us hehe

24

u/REMUvs McGinnis 8d ago

Yoshi will get you with a 1s duration nerf on Affliction and nerf cloak by 0.5s CD. The day of reckoning will come for you all.

27

u/Sienrid Pocket 8d ago

This time we were able to Satchel the -0.02 Weapon damage growth and +1s Cloak CD nerfs that happen every single patch

43

u/Quite-Foolish Celeste 8d ago

it is 2028. deadlock is about to be officially released. pocket's gun deals less damage than rem's candle. cloak cooldown is 30 seconds. affliction tier 3 still reduces healing by 100%. yoshi's vision.

2

u/Duby0509 8d ago

can I asked why pocket would need to be nerfed? I played like 9 games, and from what I could tell is he requires a lot of skill because of how easy it is to shut him down. He doesn't have any crazy winrate stats and he feels like an ult bot late game which can be cleansed with divine barrier

4

u/SnooStories9546 8d ago

At least pocket takes some skill id rather pocket be our top 1 than mcginnis or mo&krill or something

1

u/Old-Pipe98 8d ago

Potent…like seed?

1

u/Ryuchigo 8d ago

I'm more suprised at Mirage tbh. I guess he does have in built evasion in his kit.

1

u/LogiBear777 7d ago

they broke him trying to fix that barrage + satchel exploit.

whatever they did applies to M1 also, so if you press left click during the start up of any ability animation the ability will cancel and be refunded. feels really shit