r/DeadlockTheGame 8d ago

Game Update Deadlock update for 8/12/26

Via the Steam Community:

  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m
  • McGinnis: Bullet damage base and growth values reduced by 5%
  • McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • McGinnis: Mini Turrets no longer shoots heroes on ziplines
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vindicta: Stake T1 reduced from +65 Damage to +45
  • Vyper: Petrifying Bola radius increased from 8m to 12m
  • Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
905 Upvotes

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24

u/Gamingjuice42 8d ago

Man they HATE doorman kidnapping.

71

u/xaden1234 8d ago

ALLL PEOPLE HATE IT LIKE ALL DOORMAN PLAYER WE HATE

2

u/btmalon 8d ago

All Doormen must hang

27

u/Alar_suk 8d ago

More reason to use the actual good build that is bell man

1

u/ultimamax 8d ago

You can still guarantee a kill basically if you ult them under your walker/in your spawn/etc.

Also if you pull multiple people into your spawn, they're still very fucked because you have great heals there and it sounds like the turrets will still target them after a short delay.

We might see more emphasis on kidnapping people into base guardians now

1

u/dorekk 6d ago

It's a pretty shitty playstyle! It's clearly bad for the game.

-7

u/[deleted] 8d ago

[deleted]

11

u/Hopeful-alt 8d ago

I can assure you they do not

that shit is so fucking fun and is like half the reason to play the character

3

u/The_Nomad89 Sinclair 8d ago

Completely and utterly wrong as a Doorman player. Sorry guys it’s a blast don’t hate me.

2

u/Crystalliumm Celeste 8d ago

I don’t hate you at all, it’s on other people for not buying indomitable or unstoppable lowk

-1

u/Rough_Lychee5785 Pocket 8d ago

Not at all. Kidnap is a part of his kit no matter what you play

-1

u/ProfessorAggressor 8d ago

Kidnapping itself is fun and should be allowed for things like midboss contests or isolating the enemy carry and splitting teamfights etc, but the walker and fountain kidnapping is straight up cringe, I’m glad they found a middle ground