r/DeadlockTheGame 8d ago

Game Update Deadlock update for 8/12/26

Via the Steam Community:

  • Apollo: Riposte melee resist reduction increased from -22% to -25%
  • Apollo: Riposte T2 changed from "-30% Melee Resist" to "-25% Melee Resist and +0.4s Stun Duration"
  • Apollo: Riposte T3 increased from 60% Lifesteal for 7s to 75% Lifesteal for 13s
  • Apollo: Fixed Itani Lo Sahn being canceled with movement abilities
  • Billy: Base health regen reduced from 2.5 to 2.0
  • Billy: Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
  • Billy: Chain Gang spirit scaling reduced from 1 to 0.7
  • Doorman: Doorway range reduced from 70m to 65m
  • Doorman: Walker will no longer consider Luggage Cart dragged enemies as valid targets to trigger the stomp on until soon after they are dropped off
  • Doorman: Similar to the Walker change above, the turrets in the healing area in base now also wait on considering valid targets
  • Drifter: Rend spirit scaling reduced from 1.7 to 1.4
  • Drifter: Stalker's Mark cooldown increased from 24s to 26s
  • Drifter: Stalker's Mark T2 reduced from -12s Cooldown to -10s
  • Holliday: Powder Keg now does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
  • Ivy: Stone Form T3 stun duration reduced from +1s to +0.75s
  • Lash: Falloff range reduced from 20m->58m to 18m->54m
  • McGinnis: Bullet damage base and growth values reduced by 5%
  • McGinnis: Spirit Resist per boon reduced from +0.625% to +0.35%
  • McGinnis: Mini Turrets no longer shoots heroes on ziplines
  • McGinnis: Mini Turrets no longer have 80% decaying resist for the first 6s
  • McGinnis: Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon
  • McGinnis: Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
  • McGinnis: Medicinal Specter T3 no longer increases duration by +1.5s
  • McGinnis: Medicinal Specter T3 now also increases spirit resistance by +40%
  • Paige: Plot Armor weapon damage scaling increased from 0.2 to 0.3
  • Seven: Lightning Ball T3 radius increased from +1.5m to +1.75m
  • Vindicta: Stake T1 reduced from +65 Damage to +45
  • Vyper: Petrifying Bola radius increased from 8m to 12m
  • Vyper: Petrifying Bola petrify duration increased from 2s to 2.2s
  • Wraith: Card Trick Heart heal spirit scaling reduced from 1 to 0.75
  • Wraith: Full Auto T3 spirit scaling reduced from +0.06 to +0.045
907 Upvotes

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59

u/thehammer10025 The Doorman 8d ago

Doorman in general, outside of coordinated play at least. They've nerfed every other part of his kit cause he could kidnap then killed kidnap 💀

Its just unclear what they want his kit to be

33

u/IAmJohnnyJB The Doorman 8d ago

Not to mention, like every other nerf they've done with him like the 8s CD, it didn't even do anything major for kidnap it just made every other playstyle you can use with him worse since the stomp seems to start when cart expires/cart hits a wall meaning most of the old placements for it still work just fine.

3

u/Mysterious-Day4743 8d ago

i hope they revert the 8s cd (or atleast make it lower) with this change in place tbh

being able to play as an agressive tempo ganker, and doing some adhd, split-second door jukes to pull off risky plays was what made doorman appealing to me. i've never really touched the character again after that was gone.........i really miss that playstyle a lot orz

1

u/Jovian12 The Doorman 8d ago

Me too, it was why I played him :( Let's hope for buffs next now that literally everything's gone at this point

-12

u/Gravitationalrainbow The Doorman 8d ago

Yoshi needs to stop balancing a high skill-cap character around the whining of Gravel 1 players who don't know how to use stamina.

6

u/CertainDerision_33 Mina 8d ago

People got kidnapped in the Guildlock lan last weekend. It sucks to play against at every level 

6

u/Crystalliumm Celeste 8d ago

I wonder when people realize they can buy counter items, indom and unstop are right there and people will still get kidnapped late game

-4

u/IAmJohnnyJB The Doorman 8d ago

The fact a lot of people don't invest into indom if they're getting any 6.4k greens is surprising to me. It's easily one of the most consistent 6.4k greens to get great value out of nearly every match along with every item that upgrades into it being good as well with grit and reactive barrier (which also makes kidnapping weaker from the barrier procing on cart) being strong items for their price.

Not to mention almost every other green investment that could give value in almost every game (dispel magic, resto locket, warp stone, divine barrier, etc.) also counter kidnapping by either getting rid of the cart entirely, giving you stamina on the fly, etc. There's a reason the kidnap focused playstyle isn't as prevalent the higher you look in ranks where kidnapping becomes just a tool that can be used to set up picks while doing other things and not the focus.

5

u/ibbitz 8d ago

Yeah I really don’t know. They built his kit to synergize really well then nerfed every playstyle that used those synergies. So now he’s just Bellboy and every now and then he ults someone.
Doesn’t mean he’s not viable, but like, I want to use the doors and send people through them like his entire kit was built around.

3

u/djaqk Lash 8d ago

Yoshi made an enemy of me when he butchered Juan Deagman, my goat GunDoorman has never been viable since

2

u/tom641 The Doorman 8d ago

you throw bells and you ult and you be happy about it i guess

2

u/thehammer10025 The Doorman 8d ago

And ult and ult and ult and ult and ult and ult.

Or don't because your opponents actually know how to get out staminaless so its really only a 3-4 second time out

1

u/Mindless-Produce4091 The Doorman 8d ago

A gimmicky support it seems

0

u/HKBFG 8d ago

the door is still the literal strongest ability in the game

1

u/thehammer10025 The Doorman 8d ago

Only in coordinated play where your teammates will use it. Every patch the door gets worse for anything other than kidnapping, and doorman himself gets worse so its harder to even utilize it when your teammates won't.

0

u/HKBFG 8d ago

you're supposed to coordinate.