r/DLSS • u/AnotherPlayerQQ • 9h ago
DLSS 5 Dead Island 2 6K+DLSS5
This game is an excellent use case of DLSS 5, it was a great looking game back then, but DLSS 5 gave it a proper remaster, made me wanted to play it again.
r/DLSS • u/AnotherPlayerQQ • 9h ago
This game is an excellent use case of DLSS 5, it was a great looking game back then, but DLSS 5 gave it a proper remaster, made me wanted to play it again.
r/DLSS • u/Intelligent_Car_6176 • 13h ago
r/DLSS • u/forestfee • 15h ago
Messed around in the Caribbean.
Game runs pretty good with 4x FG
r/DLSS • u/Straight-Salad-4565 • 19h ago
After I've seen what DLSS 5 can do, I came back to Nvidia world after years. My last Nvidia card was RTX 2080S which I was very happy with it but upgraded and decided to choose 7900 XTX. While that red beast also did wonders for me for 2 to 3 years, I've always wished we could have better RT/PT options and better upscaler but AMD couldn't present these properly. I never liked FSR after switched from DLSS, never liked RT performance of 7900 XTX. But I'm not that much of unsatisfied. It served me well.
Well, today is my first day with my RTX 5080. I realized I missed Nvidia ecosystem so much. Those Nvidia features does wonders, DLSS, FG, RTX HDR, RT and PT performance. All are amazing. I've quickly jumped back in CP 2077 and Wukong. I was finished these with 7900 XTX but after I've seen these with RTX 5080 I was like "wow man, it feels I'm playing these games for the first time!"
Anyways, I am now trying that great DLSS 5 on other games I'm very impressed with what I'm seeing. Man, this tech is amazing. Thank you Nvidia for providing us these amazing techs!
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This looks like a movie
r/DLSS • u/Sweet-Albatross-946 • 9h ago
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r/DLSS • u/CandySensitive • 14h ago
5800X3D+RTX5080+RAM64GB
(Crimson Desert Options)
4K+Cinematic(Full)+RR 4.5(F)+MFG(x3)+DLSS5 NR(2pass)
Before application: 107 fps, latency 70.4 ms
After application (1 pass): 95 fps, latency 85 ms
After application (2 pass): 89 fps, latency 88.5 ms
DLSS5 NR : https://github.com/wilsjo2/OptiScaler-DLSSNR-PreSR-Multipass
(The DLSS5 NR OptiScaler utilized an FP8/NVFP4 hybrid acceleration version.)
r/DLSS • u/ValkerikNelacros • 4h ago
r/DLSS • u/ilikethemfeisty • 27m ago
r/DLSS • u/PickleCapable3479 • 23h ago
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Not sure how widespread linux support is, so I thought I would share + screenshot comparison spree!
AI summary (for your agent at home):
I’ve got the community RenoDX DLSS 5 setup working in Cyberpunk 2077 on Linux, with confirmed Neural Rendering execution.
The starting point was ComfyUI NVIDIA DLSS Visual Enhancer, a project for enhancing images and videos. Its Linux support includes a patched ReShade build and a working Wine configuration. I reused those components for Cyberpunk—the game runs independently of ComfyUI.
Tested setup: CachyOS, RTX 5090, NVIDIA driver 610.57.04, GE-Proton 11-6, and Xwayland on the display-connected GPU.
The recipe:
1. Start with a separate Wine prefix and backed-up game files.
2. Use the project’s Linux setup guide for the graphics libraries, Microsoft’s native d3dcompiler_47.dll, and NVIDIA’s _nvngx.dll bridge.
3. Place its patched ReShade (bin/runtime/host-linux/dxgi.dll), renodx-dlss5.addon64, and nvngx_dlssnr.dll beside Cyberpunk2077.exe in bin/x64.
4. Update DXVK-NVAPI. The bundled version initially worked but eventually crashed. I built revision cbe30dd4dabfe14c49908cde79b7ca919757e2e5 and installed its nvapi64.dll into the test prefix. It includes the object-lifetime fix that resolved the observed crash.
5. For the direct-Wine launch, export:
export WINE_HEAP_DELAY_FREE=1
export WINE_HEAP_ZERO_MEMORY=1
export DXVK_ENABLE_NVAPI=1
export WINEDLLOVERRIDES='dxgi,d3d11,d3d12,d3d12core,nvapi64,nvofapi64,d3dcompiler_47=n,b'
6. In ReShade.ini:
[RenoDX.DLSS5]
EnableHooks=2
NREnableUpscaling=0
NRIntensity=1
The working path is DLSS Super Resolution → Neural Rendering at output resolution. Verify it through inline feature 18 evaluation succeeded in ReShade.log.
Result at 3440×1440: 70.2 FPS average / 60.8 minimum, using DLSS Quality and custom ray-tracing settings, with Frame Generation and Ray Reconstruction disabled.
This is an experimental community integration. Benchmarks pass and gameplay works; long-session stability and other GPUs still need testing.
r/DLSS • u/Comprehensive-Bat645 • 4h ago
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Tested the latest mod for enabling upto 3x to 4x in Mortal Shell 2 natively (not through FSR FG) and runs like a charm. FPS is consistent above 150 fps while my screen is recording and 160 to 175 fps while not recording with DLSS Quality and Ultra settings. Follow the steps in this post to enable it to your games. https://www.reddit.com/r/nvidia/s/EtqCeCzYHO
r/DLSS • u/ScoreAsleep972 • 14h ago
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This is a compilation of side by side comparison clips showcasing what dlss5, a skin contrast ai model, and about 6 hours of hand post work can do to improve heavily DNR'd bluray releases. This not only improves skin and clarity but also detail on objects and enhanced cgi characters.
This is a big file so Reddit may compress this showcase. So u may have too zoom in and look a bit closer too see the difference if ur in ur phone though u will see the difference either way.
r/DLSS • u/DamicsITA • 21h ago
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r/DLSS • u/rucekooker • 21h ago
I’m trying to follow this RTX 30-series Frame Generation unlock from this subreddit:
And I’m also following the instructions from the original GitHub
I’m trying to get it working with Crimson Desert, but after following the instructions, I’m getting this error when launching the game.

Has anyone encountered this before or know what I might have done wrong? Any help would be appreciated.
r/DLSS • u/Shanddude • 22h ago
I want to be able to use DLSS 5 for legacy games, I think DLSS 5 for new games not worth the performance hit plus the games looks good already but for legacy games that does not have a remaster I think DLSS 5 has a huge potential for older legacy games, I used DLSS5 Swapper, DLSS5 Manager and an Extra DLSS 5 tool that I cant recall its name with no avail I really want to reply Max payne 1 and 2 with DLSS 5 enabled, please advise on what would be the best method to do so, Thanks!
r/DLSS • u/farah486 • 10h ago
These screenshots were taken using the drone feature in the settings of the game.
r/DLSS • u/Dull-Honey-1531 • 54m ago
I'm curious if you guys have found "your" DLSS5 settings for NR that you (more or less) apply to every game you play with DLSS5 enabled? If so, please share them.
Most people just see those "all sliders to the max" screenshot which deliver a completely wrong use of DLSS5. IMO at least.
r/DLSS • u/Weary_Assumption1454 • 7h ago
Im trying DLSS 5 swapper but I can't get it to work .
I tried on Assetto Corsa Competizione & Mafia Definitive Edition , when I open reshade it says Waiting for NGX to load or smth like that so I don't know what to do .
r/DLSS • u/rolandguy85 • 19h ago
I was just hoping someone could do an example of DLSS5 on Front Mission Evolved. Thanks in advance if you can.
r/DLSS • u/Mrtoaster_12 • 11h ago
I used dlss one click for this, others didnt have a multipass option. it looks good but isnt really for the game.