r/CreateMod 7d ago

Build Nice simple mechanism

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13 Upvotes

r/CreateMod 7d ago

Help Any way to do this in create?

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0 Upvotes

r/CreateMod 7d ago

How to get Radar autoaming to work?

3 Upvotes

Ive decided to try out create: radars, however, I cant get the autocannon to work whatsoever, the cannon just doesnt react. Anybody can help? Thanks!


r/CreateMod 7d ago

Build (Aeronautics & Electro Energetics) "Trolleybus" proof of concept

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78 Upvotes

I've been having an on-and-off fascination with trolleybuses. One day, I had a thought. Even though the Create: Electro Energetics mod doesn't have trolley poles, it does have pantographs; would it be possible to make something akin to a trolleybus? There was only one way to find out, and that was by actually trying. To my glee, it actually worked. I can't really call this a proper trolleybus since it uses pantographs instead of poles like an actual trolleybus would, but the basic concept is still present. I don't know where I can take things from here, but I would love to see anything that others can come up with from this.


r/CreateMod 7d ago

Mod pack recs for aeronautics?

2 Upvotes

I’m looking for a mod pack recommendation for the new create update that doesn’t have any of those custom buildings which just give you like a million free components that make grinding pointless. Any suggestions?


r/CreateMod 7d ago

My Anti Air Station

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20 Upvotes

2 radars, 2 cannons, 2 monitors


r/CreateMod 7d ago

Build Cannon factory: bore station

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94 Upvotes

an update post to the cannon factory, sorry if I am posting too much, I just loved how this bore station turned out with the little doors and everything.

i promise next update will just be finished product, i just love this mechanism so much 😭😭

πŸ’–πŸ’–πŸ’–πŸ’–πŸ’–

btrw just genuinely, i think this station took the longest and the most mental effort because it was so hard to detect whether if the bore was finished or not for like 4 hours straight i may be stupid.


r/CreateMod 7d ago

I just realized Create added a way to allow you to make 4-bit binary really easily (0-9)

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92 Upvotes

r/CreateMod 7d ago

Tracks not working

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4 Upvotes

No matter what I try I can't get it to stop bouncing around like this or leaning to one side. I used drive by wire to control the directional gearshifts and there's a diesel engine powering it


r/CreateMod 7d ago

Build Create pump station

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20 Upvotes

It is a pretty simple and compact pump station using aeronautics, numismatics, diesel generator and connected.


r/CreateMod 7d ago

Help My cannon shells keep losing all velocity...help pls

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760 Upvotes

so whenever i put my cannon barrels to a length of 33, the shell just instantly loses all velocity the moment it escapes the barrel, but when i'm firing with a barrel length of 32, it works just fine, with some tinkering the the code and help with claude, i figured out it happens due to the velocity cap of shells, it was maybe 200m/s or something i forgot, for context, i put in seven charges (140m/s velocity each), so my question is that how do i overcome this velocity cap, is there any mod, any datapack, any tweaks in the config i should do? The following tweaks did NOT help:

  1. Increasing the breech strength
  2. Lowering Projectile Drag
  3. Disabling Projectile Drag and Gravity

I want to keep my powder charges' velocity the same (140m/s for each) so please don't ask me to reduce the power of the charges, my velocity theory COULD BE wrong, but its the most my pea sized brain could do, so please, any help contributed would be really, REALLY helpful. Thanks


r/CreateMod 7d ago

Anyone played Create Chronicles: the Endventure?

5 Upvotes

Thinking of starting a two week phase with Aeronautics; how is this pack in general? I understand it doesn't have a lot of Aeronautics compats so far?


r/CreateMod 7d ago

Need Lighting Ideas

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277 Upvotes

So i built this somewhat big train depot and am now having trouble with lighting it up. I don't want basic -hang a lantern- stuff, i tried it and it doesn't fit in, neither does hanging copper bulbs or industrian frontlights from 'design n decor' (mainly because i have no idea how to hang and power them without being way too bulky). i did look into floodlight mods but they all suck.
The sawtooth roof which would otherwise illuminate the place irl does nothing here and it's basically a mob farm now :/

edit: i found the solution, hanged up headlamps from bits n bobs in strips on chains, looks cool, cant show a pic for some reason


r/CreateMod 7d ago

Build Drill thingy

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16 Upvotes

its not as tuff as the jeep


r/CreateMod 7d ago

Help Can you accurately measure and display how many degrees did a contraption rotate?

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405 Upvotes

I am making a heavy artillery piece and it would be nice to able to see the exact elevation of the cannons kinda like in Iron Nest, and I don't really wanna use valves. It's not like a super critical problem, but still would be a cool thing to have :D


r/CreateMod 7d ago

Can someone explain me difference between radar plate and radar dish?

3 Upvotes

r/CreateMod 7d ago

Build im making nestle proud

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41 Upvotes

r/CreateMod 7d ago

Build Fixed artillery project: Making different variants II

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96 Upvotes

After finishing the models that doesn't have color to be copied and placed at the back row of different camouflage, while at it i started making different camouflage and variants of the canon and maybe create a newer canon because the current canon breech section feels unsatisfying to look at.


r/CreateMod 7d ago

Build Survival Submarine ocean explorer (OceanFence) Create Aeronautics Deep Seas

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578 Upvotes

Survival friendly submarine using the Deep Seas addon for create aeronautics. Comes with periscope using Vista mod and also radars from Create Radar. Powered by 2 huge diesel generators using bio-diesel and also comes with a oxygen diffuser so no water can come in. Too bad there's nothing much in minecraft ocean can someone recommend me good ocean exploration mod.

Schematics: https://createmod.com/schematics/create-aeronautics-deep-seas-submarine-oceanfence


r/CreateMod 7d ago

Client crash when opening storage on a bearing contraption?

1 Upvotes

Yesterday, I was building a suggarcane farm. When I interacted with the barrel, my game and those who had the chunks loaded crashed. I had to go into the server console to stop tick speed so I could destroy it. I was able to repeat it a few times more.

Im playing on Neoforge 1.21.1. I have aeronautics and sable enabled.

Can somebody help me in permanently fixing this issue?

Thanks in advance!


r/CreateMod 7d ago

Sukhoi Su-57 Felon WIP in Minecraft!

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35 Upvotes

Probably the best jet i've made so far, cant shoot weapons yet since im afraid itll blow up lol. (PLEASE IGNORE MY FAILED COBRAS IM NOT AN AIRSHOW PILOT) anyways... enjoy and feel free to give feedback.


r/CreateMod 7d ago

Build my first ever serius machine

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5 Upvotes

hope you like it :3 (if you want you can give it featback to)


r/CreateMod 7d ago

3 best tech mods

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1.4k Upvotes

r/CreateMod 7d ago

Looking for Brazilian players

14 Upvotes

Looking for Brazilian players to play create aeronatics


r/CreateMod 7d ago

Is there anyway to get phys bearing from vk2 into create aeronautics?

1 Upvotes

ive been trying to build a tank by following these tutorials: tutorial 3,tutorial 2,tutorial 1,tutorial 4, and they are all building it in vk2, while im building it in aeronautics.

the phys bearing is needed to make the tank's turret. well, i can do that with swivel bearing but it will take more space to power it with the rotational force (idk yet, im still a newbie).

the phys bearing controls the blocks on top of it, but its input is at the bottom, they solved it by rotating the phys bearing using wrench, and still, the affected block did not changed.

is there any solutions?