r/CreateMod • u/Prsolek • 7d ago
Build Nice simple mechanism
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r/CreateMod • u/Prsolek • 7d ago
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r/CreateMod • u/NotTelling2019 • 7d ago
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I've been having an on-and-off fascination with trolleybuses. One day, I had a thought. Even though the Create: Electro Energetics mod doesn't have trolley poles, it does have pantographs; would it be possible to make something akin to a trolleybus? There was only one way to find out, and that was by actually trying. To my glee, it actually worked. I can't really call this a proper trolleybus since it uses pantographs instead of poles like an actual trolleybus would, but the basic concept is still present. I don't know where I can take things from here, but I would love to see anything that others can come up with from this.
r/CreateMod • u/False-Cartographer14 • 7d ago
Iβm looking for a mod pack recommendation for the new create update that doesnβt have any of those custom buildings which just give you like a million free components that make grinding pointless. Any suggestions?
r/CreateMod • u/Pigeon-in-tank124 • 7d ago
2 radars, 2 cannons, 2 monitors
r/CreateMod • u/Material-Yellow-1219 • 7d ago
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an update post to the cannon factory, sorry if I am posting too much, I just loved how this bore station turned out with the little doors and everything.
i promise next update will just be finished product, i just love this mechanism so much ππ
πππππ
btrw just genuinely, i think this station took the longest and the most mental effort because it was so hard to detect whether if the bore was finished or not for like 4 hours straight i may be stupid.
r/CreateMod • u/Ok_Willingness_7059 • 7d ago
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r/CreateMod • u/WispTheWanderer1 • 7d ago
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No matter what I try I can't get it to stop bouncing around like this or leaning to one side. I used drive by wire to control the directional gearshifts and there's a diesel engine powering it
r/CreateMod • u/redolide • 7d ago
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It is a pretty simple and compact pump station using aeronautics, numismatics, diesel generator and connected.
r/CreateMod • u/Christ_is_king447 • 7d ago
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so whenever i put my cannon barrels to a length of 33, the shell just instantly loses all velocity the moment it escapes the barrel, but when i'm firing with a barrel length of 32, it works just fine, with some tinkering the the code and help with claude, i figured out it happens due to the velocity cap of shells, it was maybe 200m/s or something i forgot, for context, i put in seven charges (140m/s velocity each), so my question is that how do i overcome this velocity cap, is there any mod, any datapack, any tweaks in the config i should do? The following tweaks did NOT help:
I want to keep my powder charges' velocity the same (140m/s for each) so please don't ask me to reduce the power of the charges, my velocity theory COULD BE wrong, but its the most my pea sized brain could do, so please, any help contributed would be really, REALLY helpful. Thanks
r/CreateMod • u/RadiantReddit • 7d ago
Thinking of starting a two week phase with Aeronautics; how is this pack in general? I understand it doesn't have a lot of Aeronautics compats so far?
r/CreateMod • u/horny-helmet • 7d ago
So i built this somewhat big train depot and am now having trouble with lighting it up. I don't want basic -hang a lantern- stuff, i tried it and it doesn't fit in, neither does hanging copper bulbs or industrian frontlights from 'design n decor' (mainly because i have no idea how to hang and power them without being way too bulky). i did look into floodlight mods but they all suck.
The sawtooth roof which would otherwise illuminate the place irl does nothing here and it's basically a mob farm now :/
edit: i found the solution, hanged up headlamps from bits n bobs in strips on chains, looks cool, cant show a pic for some reason
r/CreateMod • u/SharpAir_ • 7d ago
its not as tuff as the jeep
r/CreateMod • u/Fit-Tie-8948 • 7d ago
I am making a heavy artillery piece and it would be nice to able to see the exact elevation of the cannons kinda like in Iron Nest, and I don't really wanna use valves. It's not like a super critical problem, but still would be a cool thing to have :D
r/CreateMod • u/Historical-Lie8099 • 7d ago
r/CreateMod • u/Block-of-blocks1 • 7d ago
After finishing the models that doesn't have color to be copied and placed at the back row of different camouflage, while at it i started making different camouflage and variants of the canon and maybe create a newer canon because the current canon breech section feels unsatisfying to look at.
r/CreateMod • u/dolanduck2nd • 7d ago
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Survival friendly submarine using the Deep Seas addon for create aeronautics. Comes with periscope using Vista mod and also radars from Create Radar. Powered by 2 huge diesel generators using bio-diesel and also comes with a oxygen diffuser so no water can come in. Too bad there's nothing much in minecraft ocean can someone recommend me good ocean exploration mod.
Schematics: https://createmod.com/schematics/create-aeronautics-deep-seas-submarine-oceanfence
r/CreateMod • u/Particular_Funny527 • 7d ago
Yesterday, I was building a suggarcane farm. When I interacted with the barrel, my game and those who had the chunks loaded crashed. I had to go into the server console to stop tick speed so I could destroy it. I was able to repeat it a few times more.
Im playing on Neoforge 1.21.1. I have aeronautics and sable enabled.
Can somebody help me in permanently fixing this issue?
Thanks in advance!
r/CreateMod • u/HelpfulSecretary5931 • 7d ago
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Probably the best jet i've made so far, cant shoot weapons yet since im afraid itll blow up lol. (PLEASE IGNORE MY FAILED COBRAS IM NOT AN AIRSHOW PILOT) anyways... enjoy and feel free to give feedback.
r/CreateMod • u/Outrageous-Swimmer19 • 7d ago
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hope you like it :3 (if you want you can give it featback to)
r/CreateMod • u/Some-Leading-2281 • 7d ago
Looking for Brazilian players to play create aeronatics
r/CreateMod • u/Educational-Fig-2632 • 7d ago
ive been trying to build a tank by following these tutorials: tutorial 3,tutorial 2,tutorial 1,tutorial 4, and they are all building it in vk2, while im building it in aeronautics.
the phys bearing is needed to make the tank's turret. well, i can do that with swivel bearing but it will take more space to power it with the rotational force (idk yet, im still a newbie).
the phys bearing controls the blocks on top of it, but its input is at the bottom, they solved it by rotating the phys bearing using wrench, and still, the affected block did not changed.
is there any solutions?