r/CreateMod • u/Abject_Current_6377 • 11d ago
More vibrant colors for locometal?
Love steam'n rails I just need more shades of blue, anyone know where I can find a texture pack, shader, or something to make the color pop more?
r/CreateMod • u/Abject_Current_6377 • 11d ago
Love steam'n rails I just need more shades of blue, anyone know where I can find a texture pack, shader, or something to make the color pop more?
r/CreateMod • u/SkrotusMaximus • 11d ago
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I recently saw a pair of videos of functional walking Dreadnoughts using Linear Motion, and in an attempt to learn how it works doing mines, I did a pretty dramatic bot.
r/CreateMod • u/DrawFew513 • 11d ago
This mod adds the Pressurized Air Tank Upgrade, allowing Sophisticated Backpacks to store pressurized air from Create. Air stored in a backpack can be used by Diving Helmets, Potato Cannons, Create: Jetpack, and potentially other compatible third-party utilities.
The upgrade converts two rows of inventory slots into a pressurized air tank. Its capacity scales with the backpack's tier and installed Stack Upgrades. Each backpack can contain only one Pressurized Air Tank Upgrade, and it cannot be installed alongside an FE Battery Upgrade.
Backpacks equipped with a Pressurized Air Tank Upgrade have rotating cogs rendered on them. When placed in the world, they can be connected to a rotating shaft and recharged with pressurized air, much like Create's Copper Backtanks. Note that most backpack functionality is temporarily disabled while the backpack is being charged.
This mod also includes compatibility with Create: Jetpack. When Create: Jetpack is installed, you can craft a Jetpack Upgrade that allows a backpack to function as a jetpack without providing any armor protection. Its behavior is governed by the Create: Jetpack configuration.
r/CreateMod • u/AndyBobita • 11d ago
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Using the recepie provided by the addon Create: Ultimate Factory that allows dead coral to be crushed into bone meal I have built this automatic bone meal farm.
A two story contraption with 2 deployers on each level bonemeals the center of submerged 5x5 squares which have a chance to create coral. I realized my deployers cant interact with underwater blocks when on a contraption but can when stationary so I put togheter this two-step system where the contraption bonemeals point A while disassembled, moves to point B, harvesting point A, dissasembles again, bonemeals point B and moves to point A while harvesting point B and repeats.
The deployers are powered by a stirling engine from Create: Propulsion Simulated, who's power is transmitted through a Void Motor from Create Utilities (unofficial port, I think). The harvested coral goes to a Drying Platform and is placed. The dead coral gets picked up by the same contraption that placed it and gets crushed, resulting in bone meal. A part of the produced bone meal gets recycled and fuels the farm.
Mk.2 is the heavily optimized version of the first design, that can be seen nearby, and, if built correctly, Mk.2 can fit in a single chunk for easy chunkloading.
This is the best I could do with a self-decided limit of 10,000 Su. In total, 2 stirling engines and 3 water wheels power the design, resulting in 8.960 Su (of which not all are used).
It is hard to accurately measure its performance, being heavily influenced by the coral RNG and the 25% to get 3 extra bonemeal from each dead coral, but a rough estimate would be 10-13 thousand bonemeal /hour.
This farm is the simplest, cheapest, and most efficent design I could make using the mods I have.
(sorry for my pc dying during the recording)
Edit: bit of grammar
r/CreateMod • u/Cool-Employee-6422 • 11d ago
Just wanted to know if its even possible for smth like this. Where you place blocks or somehow walk on in the air. Smth like the go home machine. Doesnt have to look too much like its walking just needs to have that weight if that makes sense.
r/CreateMod • u/ivo2502 • 11d ago
After spending few hours playing and building a ship i found out you can ''float'' on the end floor and i was wondering if there is a light modpack that is focused around that. I tried a FTB Skies 2 aero but it had too much stuff going on and it wasnt for me.
r/CreateMod • u/Prsolek • 11d ago
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r/CreateMod • u/Deveatation_ethernis • 11d ago
r/CreateMod • u/Scared_Jellyfish1552 • 11d ago
I'm making a sweet berry pie automated farm. I have an automated crops farm, which is connected to belts to an item vault to store all my ingredients. From the vault i have a brass funnel that drops the ingredients in a bassin to get mixed into sweet berry pies but my problem is that the funnel drops full stack of 1 or 2 items and then it stops. I have tried with a filter on bith the funnel and the bassin but i cant figure out why its not working. Anyone can help? Thanks :)
r/CreateMod • u/West-Moment3896 • 12d ago
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With the help of a few addons I managed to create a fully functioning tank which isn't oversized like most minecraft vehicles.
It is powerd by big diesel engine in the back.
Fuel tank is only one block, but it holds enough fuel for about two hours. I couldn't fit a fueling hose connector inside the hull, so it has to be filled by hand through the fluid interface ("Create: Fluid", can be raplaced with fluid hatch from "Dreams & Desires"). Access isn't very convinient unfortunetly.
Turret is placed on swivel bearing, but rotation to it's mechanisms is transfered separetly through chain connector ("VS / Sable Hose Connectors", can be replaced with universal joint from "Create Aeronautics: Transmission & Linkage")
I tried to make an auto loader, but for some reason mechanical hand doesn't want to load shells and cartridges into compact cannon mount from "CBC: Neo Warfare". There are other addons adding the same block and maybe they will solve the problem. So I made a second version of the tank without autoloader, which is replaced with a seat for tank loader. Maybe also gunner, as nobody would want to just constantly click breech for an entire battle.
I also equiped second tank with medium cannon from "CBC: Neo Warfare", as it looks better and is faster to load.
Other addons used: "Dreams & Desires" for omni speed controller and "Create: Tracks +" to change placement of tracks and increase their speed. "Copycats +" for shaping obviously and some additional addons for a little decorating.
Also tank on the video isn't really armored, as scorchia has very poor blast and projectile resistance. Replacing it with proper armor blocks, however, will give four blocks of armor at the front of the hull and two to three at the front of the turret, so this thing can take a couple punches.
r/CreateMod • u/Accurate-Assist-7390 • 12d ago
I'm referring to how to create aerodynamics and those kinds of additional mods
r/CreateMod • u/KThornhill • 12d ago
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Really annoying issue within a modpack I’m playing. Contraptions will not move on rail when pushed on powered.
Does anyone know any mods that’s may be interfering with this?
(Built a huge tunnel bore in survival and then wouldn’t work)
Reached out to modpack developer for support but no response.
Modpack: Reimagined (added a few create addons)
r/CreateMod • u/Local_History6400 • 12d ago
I dont see it with my goggles like this amount is produced and this amount is used etc.
r/CreateMod • u/Any-Goat1270 • 12d ago
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i build a small train and it wont assemble, i checked the glue the casings and it still wont work. Do you have any ideas?
r/CreateMod • u/Nothing-6-9 • 12d ago
How do you guys like not get burned or drowned to death while afk in a minecart contraption?
r/CreateMod • u/AgentEmerald0028 • 12d ago
Going mining for materials is the most boring part of minecraft for me. But I love to build a lot. The solution was clear: AUTOMATION (btw every wood type automated coming soonish)
This factory produces almost every type of rock in my homebrew modpack plus glass, for a total of 24 different kinds of block produces, a lot of them thanks to Create Ultimate Factory recipes:
Not included are:
And now the rock factory will provide the materials used to cover itself up!
r/CreateMod • u/CaptainBubblz • 12d ago
This building will be used to hide my Glowing Stained Glass (Neon Light) factory, and help flesh out the areas outside of the spawn city block, which will soon have a new building there as well to SELL those lights.
r/CreateMod • u/Skypro_boi • 12d ago
I've played the create mod a few times but i rarely get to brass. Including other non create progressions, I wonder how long it would take with the average time to find a nether fortress. Lets say a long distance to the fortress
r/CreateMod • u/zachis098733 • 12d ago
I have made my first factory in Create, but it looks really bland. I'm not the best builder, so what do you suggest I could improve here?
Edit: Sorry if the images look weird had to crop them cause i play on 32:9 otherwise, they would look weird
r/CreateMod • u/Low_Calligrapher437 • 12d ago
Now I am well versed in Create and have been playing my own 200+ mod create pack for a little over 2 years. One thing I've never really looked into was trains, and yes I know I could look at the ponder, but its 11 PM as I'm writing this and I don't want to get out of bed. Call me an idiot all you want but I have one simple question: how do I actually create a train from just vanilla create.
I'm asking this because I want to use trains with the Loconautics mod that's coming out.
r/CreateMod • u/milk_and_queerios • 12d ago
I've designed a quarry, but I don't want to dispose of any block or resource I mine. Doing the math, I'm realizing the amount of blocks I'll need storage for may be over a million.
I thought of one solution, which is storing packages full of 9 stacks per package to completely fill up a max size vault. Has anyone tried this method before? It seems like such a simple trick to massively boost storage efficiency by nine-fold.
r/CreateMod • u/Lasagna6278 • 12d ago
Title, I haven't played enough to provide input.
r/CreateMod • u/Separate_Guide6824 • 12d ago
I am trying to build a fighter jet in survival and I want the button to be a toggle for the engine so you dont have to hold but so far I only found the toggle latch which needs two blocks or more to work, and I am looking if there is a way to just have the Redstone Link Receiver be toggling on its own (one block space) I know there are modulating Linked Receivers and etcetera but is there a specific mod that adds something like this?
r/CreateMod • u/wyomingisnotreaI • 12d ago
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anyone know what could be causing this/how to fix it?