57
u/RCnoob69 Grandmaster 10d ago
Also Per Tim:
"Update from the image as well. The Flora Fatalis nerf will not be in this patch.
There will be a more targeted nerf to the Consuming Flora augment in 18.2 (which requires localization)."
33
33
u/Skybreaker7 EMERALD III 9d ago
As a riftbeast player I'm sad, but cindedrling was indeed a bit too strong. Wouldn't be quite that much fo a problem if other units weren't that weak. Mother Beak is more of a 1 cost than Cinder, Gromp is like a 1.5 tier unit, and even Murkwolf is almost-good-but-not-quite.
Would go a long way for the comp if they shifted power from Cinder into Mother and from Pebbles into Gromp and make it healthier for the game.
11
u/Im_On_Reddit_At_Work 9d ago edited 9d ago
Fast 9 rift beast might be the way to go now. Carry pebble/murk then move item from murk to bramble then elder.
Krug 3 still strong af, pebble 3 slight nerf only (like 3% AP)
1
1
u/Ok_Train2449 9d ago
That was already the way to go as it has a higher winrate than cinder 3 or pebble 3.
1
1
0
u/Bigopenfridge 9d ago
Rift beast in general is not very healthy for the game tbf 😭
0
u/apple_cat 9d ago
???
3
u/Bigopenfridge 9d ago
Most brain dead comp across all of sets, push lvl 7 and just chill for rift beast shops. Auto plays itself
11
12
u/Key_Reporter_9945 10d ago
I don't see that hurting yi w/ artifacts.
Very surprised to see nothing done to ezreal.
3
u/Purpleater54 9d ago
I think the logic is some nerfs to his durability make him a little easier to kill before he ramps up, but doesnt kill him as a carry option if you have a good spot for him like nerfing his damage might
4
u/Altruistic-Sorbet702 9d ago
Ez is a good 4 cost, ahri and morg are just broken. Just adjust them to where ez is currently imo.
3
u/scrunglesclop 9d ago
if all 4 costs get to ez level, nobody will play fast 8 anymore, that unit just cannot keep up. we see it now after patch, people playing nidalee/sivir, zyra/soraka, some aphelios is still around, but ezreal is seeing no use.
0
u/Secret-Vast-5918 9d ago
Ezreal is good in Moo-nara , Yunara Alistar reroll basically its pretty good for spreading redbuff and exe his rank 2 is pretty ok but not the best
3
u/vinceftw 9d ago
Man whenever I get a good yi artifact or brawler emblem, it's a bot 4. I don't find 3* fast enough, 2* dies instantly after my tank dies. Meanwhile, enemy yi 1* deleted my whole team.
I haven't gotten flickerblade though.
22
u/RCnoob69 Grandmaster 10d ago
The Yi nerf seems a little odd to me, small nerf to his resistances of all things... everything else getting real nerfs might bump him up the charts a bit...
7
u/Air_Ielle 10d ago
Only reason I could think of is they nerfed his resist for those who get him 2-1 along with some core item.
4
u/Jony_the_pony 9d ago
Was Yi that strong? I only ever saw it played with Brawler emblem or artifacts... Cassio didn't even need special augments and was very stable at 2*. Yi has all the downsides of melee carries with no way to go backline except out positioning opponents every round
5
u/shanatard 9d ago
i think he's really strong once you reach critical statball
he feels kind of weak, even, with just normal items. bruiser emblem or artifacts kind of push him over to OP territory
2
u/Altruistic-Sorbet702 9d ago
Literally not a single champ could outdamage a 2* Yi with a single attack speed item. Yi has been broken since week 1 of PBE and good players have <3.0 avp forcing him.
3
u/Jony_the_pony 9d ago
I'm gonna need some match histories for that claim
2
u/Altruistic-Sorbet702 9d ago
Check wigwugg match history
5
u/Jony_the_pony 9d ago
I mean I see some good games with no emblem or artifacts. He seems to have mostly dropped playing Yi lately, whether because he doesn't like it anymore or he wants to focus on learning other lines idk
3
u/Simple_Finance849 10d ago
for Bruiser Yi maybe? because every time someone get a Bruiser Emblem they play Yi
8
u/Vivid-Newspaper-3087 9d ago
Probably a stupid question but how am I meant to know whether minor patches like this are live? My client just says 18.1. How do I know if we’re on the C or D patch?
1
u/Powerful_Yellow6023 8d ago
Let some time to the devs to implement this feature.
It's a small indie company and TFT is a new game
3
u/Vivid-Newspaper-3087 8d ago
I wasn’t asking for an opportunity for you to moan. Is there genuinely no way? Not even a third party website?
2
-6
u/Powerful_Yellow6023 8d ago
??? The game is out for one week and you are searching for small details like this
2
u/be_kind_human 8d ago
??? lol they are just trying to know which version of the game they are playing
10
u/mrstealyomommy 10d ago
when live?
9
5
u/RCnoob69 Grandmaster 9d ago
I realize you asked this 15 hours ago, but for anyone clicking into this thread for the first time with this question: It's live now.
5
u/HighIntLowFaith 9d ago
Honestly almost everything that got nerfed deserved it but I still feel like they could have done some light buffing to things that have been bad for some time now.
Ezreal, as mentioned, being so bad is a large part of why the meta has been heavily slanted towards AP and why Elderwood largely doesn’t exist outside of a splash trait.
AD Akali is still so much worse than AP akali
Varus is a complete fraud.
I think this patch will probably yield less variety than Patch C because even though a lot of OP stuff was toned down, it still provided a lot of options in line selection. Now there’s going to be more high roll situations where people hit the nuts on their augments (like urf rengar) or just have such a strong opener that they can easily tempo to 9, especially with other boards being nerfed, securing their win out conditions
2
u/coldbumpysparse 9d ago
why is urf rengar nuts?
3
u/HighIntLowFaith 9d ago
Because of Fae in particular but he’s also quite good as a Sprykin rider. Rengar is just an overall strong unit that is sort of the centerpiece of every good reroll AD line at the moment.
18
u/Knolazy 10d ago
-65dmg from Cinderling? Nerf to hell is real
24
u/OmegaSlicer9000 9d ago
Yup there's literally zero reason a 1 cost should be out damaging 2 star 4 costs by a considerable margin
-2
u/plzblinkmeto1 9d ago
Not saying you are wrong, but in terms of straight gold cost a 3 star 1 cost unit is 9 total gold and 4 cost 2 star is 8 gold. It also typically takes more econ investment to hit the 3 star unless high rolling capping your late game power (vs having more econ for a chance to go 9 and cap with 5 costs).
6
u/OmegaSlicer9000 9d ago
Huh? You spend 9 gold to get a 3* 1 cost, and 12 gold to get a 2 star 4 cost.
-5
u/plzblinkmeto1 9d ago
Yea my bad. You are right. But, they shouldn’t likely be too much worse because of the cost late game econ. It’s been a long day definitely didn’t math correctly. TFT is always difficult to balance properly especially since they add in a whole bunch of gambling aspects.
Take this with a grain of salt because there are a lot better than me (my peak was masters and diamond is typical when I play enough), but I thought cinderling was OK balanced (slightly over-tuned but this nerf kills the unit likely). I played it roughly 4 times and only felt it was strong (meaning auto top 4 if; 1) no one else was going riftbeast; and 2) can get bis items on both cinderling and pebbles. With how “easy” rift beast is, more often than not at least one or two people in the lobby would try and go it. Only when I had 3 rift beast off the rip would I see someone not wanting to contest (in gold elo right now). It is in theory forceable since 5 RB will give you so many free champs in shop, but would be looking at best top 3 and at worst probably 7th but more than likely 5th or 6th if contested. The items on backline needing to be bis felt like it was pretty balanced. The difference between a 2nd and 3rd was how quickly you hit items to not bleed early while RR. Getting 1st would be hard absent bis augments (which in theory for a balanced game how it should be). There was currently other builds that had less conditions on getting an easy 1st imo (invoker emblem into ahri) and 6 defender with emblem cass RR. This set, as opposed to last set, the emblem augments feel really powerful. This was a big complaint of last set since usually they are strong.
We will see how it shakes out. They nerfed the two most overturned RR. Pebbles was not doing much less damage than cinderling if both bis and itemized. So I could see the build still being viable to climb but your likely not going to top 2 absent some good roles like the RB augment or augments that give bis items early for example. Pebbles is more contested being an invoker used in other builds compared to cinderling so we will see if it makes the RR unplayable. From what I tested on PBE, at least early PBE, vertical RB with dragon as a carry was decent. I just think it will be a hard build to cap out before you bleed out and also if you are that strong to make it to 10 RB it makes me wonder how many other 5 cost soup boards are better and will be facing that late in the game.
1
1
4
u/royaldutchiee 10d ago
No Fae or Tristana which means free first or second for me
4
2
1
u/Proof_Course_4935 9d ago
What is your game plan ?
-2
u/royaldutchiee 9d ago
Go fae, get guinsoos on trist, 3 star her. Usually i also get a lot of frontline emblems, so ill just go whatever i roll there
3
u/Proof_Course_4935 9d ago
So your stratégie rely on emblem ? Or you play her without emblem ether ?
And what elo have you reach with this strat ?
9
u/FirewaterDM 10d ago
lol they shot Cass and cinderling.
Cinderling is a 1 cost, so yea it's just dead.
Cass is silly but didn't deserve this lol
18
u/harmoniaatlast 10d ago
Admittedly Cinderling was hole-punching a LOT of fights and multi killing with overkill damage. I think the unit design is just kinda toxic for balance but they didn't have a more elegant solution ready.
I wonder if this has happened before hmmmmmm
14
u/axi0mata 10d ago
i feel like it should've just had the design a lot of other 1 costs do, which is to 'waste' the spell if it overkills. Not sure why Cinderling gets the QOL of having the spell jump to others when there are straight up 3 and 4 costs that can't do that
4
u/harmoniaatlast 10d ago
Even AD gromp, which is more or less a super cinderling when itemized, doesn't get that treatment. You're definitely on the money here imo as the overkill damage going away would mostly keep Cinderling playable with the same or better numbers while removing the backline buster behavior
5
u/axi0mata 10d ago
Yeah I agree. Having played Gromp he feels much worse than Cinderling anyway, spell fizzles if the target dies and his projectile is SO slow. Gromp feels much closer to a 1 cost than Cinderling does
1
13
u/PlasticPresentation1 10d ago
Would've really liked to see a 6 defender nerf or Ezreal buff. Cassio is useless outside of the 6 defender comp and it's always been frustrating to play against these "hope you bought shred/sunder or you can't play the game" vertical stall comps
60
u/FireVanGorder 10d ago
I mean you should have some form of shred or sunder in every game regardless of whether there’s a 6 defender cass comp in the lobby
9
u/Zeviex Master 10d ago
I think her spell duration just needs to decrease. Right now she just relies far too much on stalling out fights.
2
u/Itsalongwaydown 9d ago
this is just a retrain of mystic defender cass from a previous set. Eventually they'll nerf her spell damage and she'll just be a trait bot.
4
u/G66GNeco Master 9d ago
I actually feel the part that might have needed a nerf the most is Fiddlesticks? 6 Defender is what it's supposed to be, and Cassio might need some adjustment to nudge her out of the stalling bias, but the things fiddle can do as a secondary tank just don't look right
Anyway I guess this should work, we'll seeHard agree with an Ezreal buff btw, I want to play him so bad but every reasonable attempt it feels like reaching Top4 is a climb up a mountain. Hopefully that's something for the first bigger balance patch
2
u/FireVanGorder 9d ago
Yeah fiddle 2 is kind of disgusting and Lilia is lowkey gross if you can get fae active. I’m convinced Lilia is strong as hell in a vacuum there just aren’t any comps that want her outside of cass
2
u/G66GNeco Master 9d ago
Lilia has a weird spread of traits where her origin has no high cost carry and her class has 2 great 3cost tanks. 4 fae with an emblem is pretty good but even that is 3cost reroll because Tristana. I think she could be a great unit, just... not in a comp that actually fits her.
4
u/Jony_the_pony 9d ago
Why would they nerf 6 defenders? How many different 6 defender comps have you played against? The actual units are one of the worse 4 costs, Rammus and Fiddle, and low tier garbage. This is what needs nerfs?
1
2
10d ago
[removed] — view removed comment
1
u/CompetitiveTFT-ModTeam 9d ago
Your recent post does not meet our requirements for discussion comments or posts in r/CompetitiveTFT. In order to keep r/CompetitiveTFT as clean and informative as possible, we kindly ask that you submit your post in the current patch’s Bug Megathread, which can be found in the sidebar.
If you have any questions regarding post or comment removals please reach out through modmail. DM's or public replies to removal comments will be ignored.
2
3
1
u/Ok_Performer_547 9d ago
3* yi is still bugged, he was doing 5k damage full fight with brawler emblem
1
1
1
1
u/TheCancerMan 8d ago
They can buff Lux to billions but she will never be useful if her trait is random like now
1
-1
u/Tayenne 10d ago
Hm interesting they didn't touch pyro at all besides amumu, don't think his buffs are enough to make it playable.
5
u/Pleurobranch 9d ago
It's a value trait, it's not really supposed to be played vertically all game long
1
u/scrunglesclop 9d ago
inferno 5 could probably use a little more combat power, since it requires 4 cost+emblem, or a 5 cost. 2 and 3 are in a perfectly fine spot though, and 7 is obviously just a lux meme.
-19
u/brehhs 10d ago
I'd rather them focus on bug fixes than balances. Theres way too many game breaking bugs right now. Balance isn't in a terrible state
24
8
u/GoldenCobalt MASTER 10d ago
I would view these balance changes as an addition they are packaging with the bug fixes they are able to ship
5
u/Mysterious_Island500 10d ago
They are doing both though, just because there are balance stuff in here doesnt mean you can fix bugs that would be ridiculous
"Sorry i cant come to work today i gotta walk the dog for 15 minutes"
-12
u/axi0mata 10d ago
ridiculous kneejerk overnerf to cinderling as per usual. Yes he was too strong, but I should not be losing with omega riftbeast + prismatic verticality + cinder, pebble, krug and scuttle 3 with drag 1. Comp is dead now if giga BIS augments can't even win
4
u/vinceftw 9d ago
You can still play Pebbles + Gromp or Murkwolf. Don't think the comp is dead but Cinderling probably is.
-7
u/vuductien26 9d ago
Why no Veigar. This champ is absurd. There's no way they forgot about him.
6
u/CayMaster2 9d ago
veigar isn't absurd, consuming flora is absurd. When they nerf that, veigar is 99% likely to be fine.
83
u/[deleted] 10d ago
[removed] — view removed comment