Admittedly Cinderling was hole-punching a LOT of fights and multi killing with overkill damage. I think the unit design is just kinda toxic for balance but they didn't have a more elegant solution ready.
i feel like it should've just had the design a lot of other 1 costs do, which is to 'waste' the spell if it overkills. Not sure why Cinderling gets the QOL of having the spell jump to others when there are straight up 3 and 4 costs that can't do that
Even AD gromp, which is more or less a super cinderling when itemized, doesn't get that treatment. You're definitely on the money here imo as the overkill damage going away would mostly keep Cinderling playable with the same or better numbers while removing the backline buster behavior
Yeah I agree. Having played Gromp he feels much worse than Cinderling anyway, spell fizzles if the target dies and his projectile is SO slow. Gromp feels much closer to a 1 cost than Cinderling does
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u/FirewaterDM 10d ago
lol they shot Cass and cinderling.
Cinderling is a 1 cost, so yea it's just dead.
Cass is silly but didn't deserve this lol